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# ? Dec 4, 2019 01:55 |
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# ? Jun 3, 2024 22:50 |
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Capri Sun Tzu posted:I know that this is a thread for hatin' and there's plenty of mismanagement to point out, but I was impressed and I'm starting to think a good game could emerge from this one day. please give generously
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# ? Dec 4, 2019 01:59 |
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Beet Wagon posted:IDK what to tell you, not everybody has been in these threads forever. Lots of people heard about this game in 2013 or whatever and have checked out till now. It's not their fault they don't have full on Star Citizen Brain our brains have been ravaged by years of laughing at the piece of poo poo video game
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# ? Dec 4, 2019 02:00 |
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If you are going by the metric of a extreme blizzard, then the 3.8 version looks like poo poo. While the citcon version is more realistic, it would be unplayable. You need to see where you are going, especially when the ground is an endless proc-gen sprawl of boulders and hills.
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# ? Dec 4, 2019 02:01 |
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Pixelate posted:Quick 'un...
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# ? Dec 4, 2019 02:11 |
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quote:Frank Savage: Yeah. Now it did there was a lot of stuff we did like And this is just scratching the surface in terms of crazy stories. But like one of the one of the things that isn't super widely known about Strike Commander was we actually about three months before we shipped. We had the full mission set all done and you could basically play through the game and when we played through the game, we all felt this wasn't utilizing the engine to the best capability. It wasn't giving us the experience. We wanted it didn't it didn't have that feel for the story that we wanted. So in demonstrating the continued unbelievable wisdom of the Strike Commander team. We tossed all the missions three months before.
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# ? Dec 4, 2019 02:12 |
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Funny that.
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# ? Dec 4, 2019 02:13 |
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so i played the free fly event as a new player. I woke up in a laggy apartment with no idea what to do and it kept putting random tutorial messages on my screen that were irrelevant to what i was actually doing. I accepted a pop up 'quest' then ran around the laggy city for ages and bought some purple shoes and a gun. i finally found the hanger bay and worked out how to call my ship but forgot which hanger it was in. thought i found it as there was a ship with its ramp down but it wouldnt let me turn it on. turned around and there were two guys staring at me so i guess it wasn't mine but i got my foot stuck in the floor so i couldn't leave. game crashed as they tried to fly off. found my ship, worked out controls, smashed into the hanger door as it wouldnt open. Googled that i needed to call someone to open it, googled how to call someone, took off, started climbing out of the atmosphere but my cockpit window kept opening and closing. managed to work out how to FTL travel to a location, got interdicted, stopped my ship, was immediately fired on upon and killed. game crashed. uninstalled. couple q's. is it meant to take literal minutes in game to leave atmosphere? why are the keybinds so bad?
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# ? Dec 4, 2019 02:16 |
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# ? Dec 4, 2019 02:16 |
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Ahh yes, a small amount of playtime only 700-800 hours.
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# ? Dec 4, 2019 02:20 |
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Blue On Blue posted:I think they will squeeze out a bare minimum land claim idea. Of which they will tell everyone to not use their land claim because it will crash the server. And then pat themselves on the back I remember the sandworm was NO JOKE!
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# ? Dec 4, 2019 02:22 |
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queef anxiety posted:couple q's. is it meant to take literal minutes in game to leave atmosphere? why are the keybinds so bad? Yes. Long flight times are immersive. The keybinds are bad because the design for the flight model or other player->game interaction changes annually and they don't really bother to update the controls to match.
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# ? Dec 4, 2019 02:31 |
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Renfield posted:Meanwhile, in a published game, on a filthy pled console: difference being that Star Citizen is in Alpha™ and it's still early days. checkmate
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# ? Dec 4, 2019 02:33 |
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Are Star Citizen's Backers Actually Deluded? (CitizenCon 2949 Impressions) https://www.youtube.com/watch?v=Rk7_wiO5wp8
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# ? Dec 4, 2019 02:34 |
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Blue On Blue posted:Plus how does he expect his 60 acre plot to work in the real game If they get to it before SC collapses or gets "released" as whatever alpha they run out of money on, my guess is that they'll have "player planets" where you can buy a plot of land on a completely barren and useless planet. Each player will be able to plunk down a small number of prefabbed buildings on their plot, which will be impassable for other players not on the plot owners whitelist.
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# ? Dec 4, 2019 02:37 |
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r/ChroniclesOfElyria Mirificus fucked around with this message at 02:48 on Dec 4, 2019 |
# ? Dec 4, 2019 02:44 |
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What kind of planet name is Microtech? The art and naming-scheme of SC makes it look like Warframe without the personality.
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# ? Dec 4, 2019 02:53 |
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quote:Frank Savage: Yeah. Now it did there was a lot of stuff we did like And this is just scratching the surface in terms of crazy stories. But like one of the one of the things that isn't super widely known about Strike Commander was we actually about three months before we shipped. We had the full mission set all done and you could basically play through the game and when we played through the game, we all felt this wasn't utilizing the engine to the best capability. It wasn't giving us the experience. We wanted it didn't it didn't have that feel for the story that we wanted. So in demonstrating the continued unbelievable wisdom of the Strike Commander team. We tossed all the missions three months before. 6 months into 2020 (required alpha) or by Q3 2020 (required beta) Chris will have his company devoured by his corporate overlords (assuming that crytek lawsuit hasn't done anything yet). He experiences physical revulsion at releasing content. I can only imagine what the mission completion percentages on timeline actually are/have been.
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# ? Dec 4, 2019 03:04 |
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Armadillo Tank posted:6 months into 2020 (required alpha) or by Q3 2020 (required beta) Chris will have his company devoured by his corporate overlords (assuming that crytek lawsuit hasn't done anything yet). He experiences physical revulsion at releasing content. I can only imagine what the mission completion percentages on timeline actually are/have been. Have more faith. Chris Roberts has a vision* and he knows what he wants this game to be** and it will take time for the game*** to come together. *He does not have a vision **He does not know what he wants this game to be ***There is no game
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# ? Dec 4, 2019 03:10 |
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“Scope Creep” Scope creep happens because someone didn’t say ‘no’, or promised a feature they shouldn’t have. Scope creep used to happen when sales came back with a requirement technical hadn’t considered before. You combat scope creep with defined guardrails, design guidelines, design documents, and even the rough collection of fag-packet notes and double-underlined poo poo on whiteboards. It’s the process by which the project starts to devour it’s participants, it’s avoidable and every time I hear about it, it’s like hearing about the end of someone’s multi-year cocaine and champagne binge. Sure, everyone gets a nightmare job that starts to bleed time because something just won’t work right. I burned weeks on a devil’s triangle of integration, and was in the process of researching deep occult rites when the loving thing just started working; You avoid that by coming up with very defined ideas of what you want, how you want to do it, and at what point you’ll consider yourself successful. Sidebar: current programmer business psychology is much like cognitive behavioral therapy in terms of reducing stress on yourself by clearly defining goals, methods and being open to failing. It feeds into the more ‘spiritual’ side of Agile, which is about avoiding blocks, and has a relationship to Kaizan , not Kazan. The reason Star Citizen faces “Scope Creep” is literally self-inflicted because they figured out early on that people would give them cash for the promise of something down the line. Vaguely predictable given that we live in a world where 419 scams not only exist, but keep on evolving. What the comedy cartoon characters on Reddit fail to understand is that a scam can start with the best of intentions, but at some point, and everyone has a moment when their scruples are tested, there’s a person alone in a room with a big pile of money. You can wave off all that ‘he was independently rich’ stuff. Nobody living in Hollywood is there because they have enough, and while he started out maybe thinking of a return to the glory days, and doing some FMV, he raised magnitudes more cash than he thought possible. Fully half their staff are artists. We’re so many ships deep that they can burn cycles producing glossy ads for them, but actual mechanics are missing. Not merely buggy, but entirely missing. And that’s just the space flight side. They’re still behind on the vehicles they’ve sold, the weapons they carry, etc, etc. Honestly, however this ends, it’s going to be a hoot. I’m thinking like the skeeviest pool party you can imagine, but it’s all these guys with lambo key fobs, shades and knock off rolexes, posing.
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# ? Dec 4, 2019 03:31 |
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# ? Dec 4, 2019 03:32 |
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Inspector Gesicht posted:What kind of planet name is Microtech? The art and naming-scheme of SC makes it look like Warframe without the personality. I believe it’s supposed to be intercapped; MicroTech. It’s corporate named. This is a universe he wrote himself into, pining after that Garriot ‘Lord British’ poon-magnet.
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# ? Dec 4, 2019 03:34 |
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Cultist: Haha, Star Citizen will blow this actual game away and I have a land claim larger than RDR2 on these microtech biomes Normal Person: Oh yeah? Cultist: well, none of those things exist, but the game in my imagination is still better!
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# ? Dec 4, 2019 03:40 |
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# ? Dec 4, 2019 04:02 |
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Skyarb posted:Ahh yes, a small amount of playtime only 700-800 hours. ED bashers always get a lol out of me. Most of the people playing that game are ones that have sunk hundreds of hours in but still complain about nothing to do. I'm sorry it's not your forever game?
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# ? Dec 4, 2019 04:04 |
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Gamers take an awful lot of pride in tedious bullshit. I"m so HARDCORE and a HIGHER LIFE FORM because I want to spend 45 MINUTES OF MY LIFE warping from one point to another unlike you PUSSIES who don't want to MANUALLY PRETEND TO MOVE BOXES. Moving is pretty much ever sane persons least favorite thing in the world and these guys want to do it while playing pretend. WHAT Elderbean fucked around with this message at 04:10 on Dec 4, 2019 |
# ? Dec 4, 2019 04:08 |
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Beet Wagon posted:Because despite the many faults in the concept, it's still a cool concept? It's absolutely weird to see this thread be like "I don't understand how anyone could want this game to be good" lmao but yeah man, sure, I love the "idea" of star citizen if I was a loving moron
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# ? Dec 4, 2019 04:25 |
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Scruffpuff posted:Have more faith. Chris Roberts has a vision* and he knows what he wants this game to be** and it will take time for the game*** to come together. Chris is that kid on the playground when you were both 12-13 years old He was the one jumping around and making pew pew noises pretending to be a power ranger with the group of 8 year olds You always knew he was special, just a little different. A real visionary
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# ? Dec 4, 2019 04:36 |
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This is good, for star citizen
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# ? Dec 4, 2019 05:16 |
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TheAgent posted:×snip× Come on man, it disheartens me when people unironically like Star Citizen because it means there's more gas left in the tank, but the simple premise of basically being able to own a ship, walk around in it, board other ships and landing pads, etc. Is pretty cool. It's just not that complex, so I'm surprised no one has done it yet. You could literally just make SC's original pitch and you would have a strong base game to build off of and add all those crazy professions.
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# ? Dec 4, 2019 05:43 |
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UnknownTarget posted:Come on man, it disheartens me when people unironically like Star Citizen because it means there's more gas left in the tank, but the simple premise of basically being able to own a ship, walk around in it, board other ships and landing pads, etc. Is pretty cool. It's just not that complex, so I'm surprised no one has done it yet. You could literally just make SC's original pitch and you would have a strong base game to build off of and add all those crazy professions. It should say a lot that the only dev that came close to properly implementing this is a lunatic that shakes down vending machines. Whatever walking in space is, it's definitely not 'not that complex'. Frankly, the more attempts I see, the more it seems like a completely separate genre, something you need to plan from the very start.
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# ? Dec 4, 2019 05:50 |
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Capri Sun Tzu posted:I know that this is a thread for hatin' and there's plenty of mismanagement to point out, but I was impressed and I'm starting to think a good game could emerge from this one day. This thread is mostly just sharing stories and laughing in the glow of a good dumpster fire. After 8 years everything that can be said for or against Star Citizen has been said to death. At this point, anyone with a more personalized hatred of it, even Derek Smart himself, had just grown too tired to really care on any deeper level. In for one was never a backer or had any real personal investment in Star Citizen. But I give the game a fair shake each free-fly, and I have never found it to be anything more than a tech-demo for a hodgepodge of disparate and half-baked ideas that are executed with hilarious ineptitude. Go play the current pre-alpha during a free-fly, if you think it was worth 300 million dollars, that Chris Roberts is a genius, and that the project is on track to be an amazing game, then by all means buy in big commando. Maybe someday I’ll be a poor space peasant moping the halls of your Idris for minimum space wage. colonelwest fucked around with this message at 06:55 on Dec 4, 2019 |
# ? Dec 4, 2019 05:59 |
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UnknownTarget posted:Come on man, it disheartens me when people unironically like Star Citizen because it means there's more gas left in the tank, but the simple premise of basically being able to own a ship, walk around in it, board other ships and landing pads, etc. Is pretty cool. It's just not that complex, so I'm surprised no one has done it yet. You could literally just make SC's original pitch and you would have a strong base game to build off of and add all those crazy professions. but thats not what they are selling. its what the game actually is, but its not what they are advertising as coming soon
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# ? Dec 4, 2019 06:05 |
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also no mans sky does that. a ton of games do that.
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# ? Dec 4, 2019 06:06 |
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I'd imagine Chris Roberts hyping everyone that once Squadron 42 comes out, they'll forget about this alpha shitshow and it will sell 10 million copies in a year. Oh boy.
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# ? Dec 4, 2019 06:10 |
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Elderbean posted:Gamers take an awful lot of pride in tedious bullshit. The ephemeral dreams.txt design doc specifies that this is fidelitious real life in space. This is your chance. For only $thousands of your dollars you can start a new life in space complete with space box carrying, space pooping, owning space land that you pay space taxes on, having space sex with your space prisoners with lust on your mind, and absolutely NO AUTOWALK.
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# ? Dec 4, 2019 06:17 |
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TheAgent posted:but that's not the premise. if they just went "well we are just going to make a spaceship viewer game where there's some terrible combat, trade sucks, and the AI isn't great but boy howdy you can walk around your $1,500 ship" I would applaud them and leave the insane people who like that alone, because who cares Star Wars Galaxies Jump to Lightspeed expansion had nearly everything these people claim to want, right down to the indestructible luxury ship, and nobody gave a gently caress. The only thing it didn't have was EVA and boarding other ships, which Star Citizen also does not, and will not, have.
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# ? Dec 4, 2019 07:15 |
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Inspector Gesicht posted:What kind of planet name is Microtech? The art and naming-scheme of SC makes it look like Warframe without the personality. Remember when Microsoft renamed Redmond into Microsoft, that's what happened
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# ? Dec 4, 2019 07:23 |
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Okay, credit where credit's due: the aerial version of the blizzard tech looks pretty good. Still some technical challenges and it's not really game mechanics, but I'd be suitably impressed if I flew into this in my spaceship. This is the kind of atmospheric effect that makes planets feel a bit more alive. https://streamable.com/ik7e1
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# ? Dec 4, 2019 07:38 |
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# ? Jun 3, 2024 22:50 |
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Sarsapariller posted:demo vs. delivered feature, exibit A: weather effects Nice to see them outdoing Morrowind on the weather side of things
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# ? Dec 4, 2019 08:20 |