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J-Spot posted:It’d be nice if there were a way to switch to a life bar, but this is not a new problem if you’ve ever tried to design around any other power up. There’s various workarounds depending on your level design but as long as you make sure the player can kill themselves to restart I think most serious players will look past it. I really wish there was a 1-hit-kill option so that you could make levels with "keep your powerup" requirements without the extra step of killing yourself after you lose it.
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# ? Dec 4, 2019 16:25 |
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# ? Jun 5, 2024 23:53 |
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You can always hit the Retry button.
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# ? Dec 4, 2019 16:29 |
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In Training posted:You can always hit the Retry button. Sure, as long as you haven't hit a checkpoint yet.
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# ? Dec 4, 2019 17:06 |
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Haschel Cedricson posted:Sure, as long as you haven't hit a checkpoint yet. You can't use checkpoints if you have an objective in your level. Of course it's still bad design that your only option with failed objectives is to either die or go to the menu and hit retry. They should've just made it a one hit kill
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# ? Dec 4, 2019 17:14 |
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Macaluso posted:Of course it's still bad design that your only option with failed objectives is to either die or go to the menu and hit retry. They should've just made it a one hit kill
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# ? Dec 4, 2019 19:15 |
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Do we have a time for when the update drops?
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# ? Dec 4, 2019 23:50 |
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Internet Kraken posted:Do we have a time for when the update drops? I don't think so. I see Nintendo has maintenance scheduled from 4:50 PM - 6:30 PM pacific for "online play of some software" so that could potentially be update time. Edit: Just got a notice that there's actually going to be maintenance in an hour so it may be coming even sooner. J-Spot fucked around with this message at 03:10 on Dec 5, 2019 |
# ? Dec 5, 2019 00:04 |
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The update is out! Course world is still down but you can download it and start making some levels.
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# ? Dec 5, 2019 03:15 |
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I haven't used my joycons in a while. My left joycon is just drift city at this point. I can't really build levels this way with it constantly drifting in a different direction. I looked up prices of joycons. EIGHTY loving DOLLARS? Are you MENTAL, as the brits say
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# ? Dec 5, 2019 03:38 |
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Macaluso posted:I haven't used my joycons in a while. My left joycon is just drift city at this point. I can't really build levels this way with it constantly drifting in a different direction. I looked up prices of joycons. EIGHTY loving DOLLARS? Are you MENTAL, as the brits say Nintendo will replace them for free. Call them.
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# ? Dec 5, 2019 03:48 |
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Going live with level creation: https://www.twitch.tv/cartridgeblowers
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# ? Dec 5, 2019 03:51 |
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They appear to have changed the way maker points are calculated. I went from around 12,000 to 16,000 points and jumped up from around 140 to 82 on the all-time maker leaderboard. edit: and suddenly it adjusted again to 106 on the leaderboard. Weird. J-Spot fucked around with this message at 04:34 on Dec 5, 2019 |
# ? Dec 5, 2019 04:11 |
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I have to improvise a little bit but the boost pads allow me to do a minecart level better than the car does
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# ? Dec 5, 2019 04:39 |
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Spike balls roll when separated from their spike. Observe. Spike Ball Blitz MX6-8TT-PMF Relatively easy speedrun. Just figured I'd upload the results of my experiments.
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# ? Dec 5, 2019 05:06 |
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I made a zelda level Tried to find a use for everything in the toolkit minus the down thrust. Also played around with new parts. Its not the hardest stage as people are probably just getting used to Link and I want people to beat it, but I hope treasure hunting is fun enough
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# ? Dec 5, 2019 06:01 |
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Having played a few Link levels, it seems to be great for puzzle stuff. The arrows can be used to hit P-switches and other things at a distance, and bombs can destroy hard blocks and pass through obstacles like sawblades. The shield has some pretty obvious applications for a simple timing challenge. Link can move powerups around with his sword, too. I saw one level where you had to push a second Master Sword powerup past a number of obstacles and physics challenges so that you could reacquire the Link power after a damage filter you were forced to hit. Between that and the snowballs, a lot of new puzzle options seem to be opening up for the SMB1 style.
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# ? Dec 5, 2019 06:55 |
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Links bombs grow feet and run around in night themes btw
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# ? Dec 5, 2019 06:58 |
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Main Paineframe posted:Having played a few Link levels, it seems to be great for puzzle stuff. The arrows can be used to hit P-switches and other things at a distance, and bombs can destroy hard blocks and pass through obstacles like sawblades. The shield has some pretty obvious applications for a simple timing challenge. Great. More puzzle levels. That's my favorite part of Mario
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# ? Dec 5, 2019 06:58 |
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3BC-HB9-2TG Here's a pretty decent Link level someone found if you want to get a handle on how Link controls.
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# ? Dec 5, 2019 07:00 |
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Little Mac posted:Going live with level creation: We got 70th place on the Ninji Speedrun! It's hard to optimize. Here's the level we created. There are 30 1-ups in the level and you need to find 15 of them. Each path through the cave is different and features multiple challenges (mostly showcasing the frozen coins, with a dash of Spike and Pokey) - it's unlikely you'll see everything this level has to offer the first time through. Choose Your Own Iceventure HV8-7LJ-PMF
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# ? Dec 5, 2019 07:10 |
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Here's a quick list of what music/sounds are different when Link is active:
I'm sure I missed something, though...
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# ? Dec 5, 2019 07:52 |
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Spike balls home in on you in ground night theme.
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# ? Dec 5, 2019 08:33 |
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Sam Faust posted:Spike balls home in on you in ground night theme. I need to do something with this now. Do they just roll or do they float like some kind of terrible missile?
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# ? Dec 5, 2019 09:59 |
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I haven't touched this game in a good long while, but I have two levels of questionable quality to heap upon you out of nowhere! Supermarket-Brand Grass Land: 3NG-NFS-T3G Remake of a level from an old ROM hack of mine. I think this was originally intended for the kids jam, judging by the fact I originally saved it as "Your Dad Thinks You're Dumb". is any indication. Anyway, it's a run of the mill Grass Land level using 3D World, which is physically painful for me to work with (WHY CAN'T I STACK THINGS?) You're Cactus, Jack!: 3G1-79Y-BKF The obligatory Version 2.0 tryout level. A bit of there and back again, but be warned: You only have one shot at the "back again" bit. Lose your powerup and you're, well, you're cactus. I'll submit 'em to the sheet later.
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# ? Dec 5, 2019 09:59 |
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ThisIsACoolGuy posted:I need to do something with this now. Do they just roll or do they float like some kind of terrible missile? Both. If they come out of Spike, they fly, but if they touch the ground or you spawn one directly, they roll.
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# ? Dec 5, 2019 10:04 |
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Sam Faust posted:Both. If they come out of Spike, they fly, but if they touch the ground or you spawn one directly, they roll. This is a awesome discovery.
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# ? Dec 5, 2019 10:32 |
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This also includes if you bounce them off of Link's shield. They'll fall downwards and become normal spike balls.
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# ? Dec 5, 2019 13:04 |
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I don't seem to be able to stack stuff on Pokey, or vice versa, which is kind of a pity.
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# ? Dec 5, 2019 13:12 |
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I don't get why 3d world has access to the P Block and the new enemies but not the Frozen Coin.
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# ? Dec 5, 2019 13:33 |
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LIVE AMMO COSPLAY posted:I don't get why 3d world has access to the P Block and the new enemies but not the Frozen Coin. Well, there goes the use I had in mind for frozen coins.
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# ? Dec 5, 2019 15:01 |
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My course is gonna have a challenging secret to find, that I kind of created by accident, get ready folks >:]
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# ? Dec 5, 2019 16:03 |
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Here ya go folks! The first course I've made in probably two months Also there's a SECRET ROOM in this as well. Lemme know if you find it It's meant to be a bit challenging to get to Boost Ball Blitz 3QH-VV4-9TF Macaluso fucked around with this message at 17:47 on Dec 5, 2019 |
# ? Dec 5, 2019 17:09 |
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I'll be playing all the post-patch levels tonight on stream. Keep em coming!
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# ? Dec 5, 2019 17:46 |
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Level list for tonight's stream at 6 PM PST/9 PM EST https://www.twitch.tv/onemoretimegfsn 1. Spike Ball Blitz By: Rather Watch Them MX6-8TT-PMF 2. Bottle Cave By: This is a Cool Guy F5B-H9D-66G 3. Choose Your Own Iceventure By: Little Mac HV8-7LJ-PMF 4. Supermarket-Brand Grass Lands By: The Kins 3NG-NFS-T3G 5. Boost Ball Blitz By: Macaluso 3QH-VV4-9TF 6. You're Cactus, Jack! By: The Kins 3G1-79Y-BKF =REDDIT LEVELS= 7. Link in Ice Caves By: Popipepu P18-QSD-F9G 8. ImAGoodPers0n's level By: ImAGoodPers0n R0P-77B-XGG 9. Saw Stompin' Shells By: 251188 HQ0-XQS-YXG 10. The Prison of Kooparus III By: IamRNG CLK-R9M-8FG 11. Bomb-Omb Mirage By: LxRPR C40-GC1-7LF 12. LoZ: Link Braves Bowser's Fort By: GdaTyler 1H2-7P2-96G
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# ? Dec 5, 2019 19:04 |
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I like the Ninji Speedrun a lot!!!
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# ? Dec 5, 2019 19:09 |
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Wendell posted:I like the Ninji Speedrun a lot!!! I assume that there's no slowdown, since the runs are all downloaded beforehand? Or loaded up all at once?
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# ? Dec 5, 2019 19:14 |
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Why would there be slowdown, it's just previous runs being played back as ghosts. This isn't live multiplayer.
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# ? Dec 5, 2019 19:17 |
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Amppelix posted:Why would there be slowdown, it's just previous runs being played back as ghosts. This isn't live multiplayer. I think it's reasonable to just assume Nintendo would gently caress up some kind of online related thing, even if it's not live multiplayer
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# ? Dec 5, 2019 19:18 |
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Nah.
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# ? Dec 5, 2019 19:24 |
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# ? Jun 5, 2024 23:53 |
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Macaluso posted:I think it's reasonable to just assume Nintendo would gently caress up some kind of online related thing, even if it's not live multiplayer Full disclosure; I didn't expect there to be slowdown, since yeah, it's a bunch of previous run data. I just wanted to make sure. That part of the trailer instantly reminded me of every multiplayer game I've tried, which has lagged like crazy. Anyway, glad it's good.
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# ? Dec 5, 2019 19:30 |