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Talorat posted:I thought the joke of the teleportation is that they couldn't afford to animate your ladder climbing so they just faded to black. That's exactly the joke, one of your skills (conceptualization?) even chimes in to say it would be too expensive to animate yourself climbing the ladder.
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# ? Dec 10, 2019 23:49 |
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# ? Jun 4, 2024 16:57 |
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Hwurmp posted:Anii Actually, it's "Ani". Such an important word has to be expressable with just three letters. Everything longer would clutter up everyday language.
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# ? Dec 11, 2019 00:18 |
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Yeah, there's a real lack of animation in the game beyond the walking/running one. And the tribunal, I guess. The NPC's in general are very static. It'd be nice to see more life-like NPC's in the sequel/expansion. itry fucked around with this message at 01:16 on Dec 11, 2019 |
# ? Dec 11, 2019 01:13 |
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itry posted:Yeah, there's a real lack of animation in the game beyond the walking/running one. And the tribunal, I guess. If ever there was a game that would benefit from Fallout 1&2-style talking heads, it's this one.
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# ? Dec 11, 2019 01:52 |
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Digital Osmosis posted:Nah, you can take it off and put it back on and get the pop-up. The purple thought circle where it tells you it's go time is easy to miss or a little iffy in firing though. I've got it to reliably fire by stopping by the drunks after confronting the person just past the point of no return, on my way to the tribunal. I look forward to reading it!
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# ? Dec 11, 2019 01:52 |
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the animation is nonexistent but the environment and character art is good enough that id still call the graphics "good"itry posted:Yeah, there's a real lack of animation in the game beyond the walking/running one. And the tribunal, I guess. dont forget the smoking animation and egg head
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# ? Dec 11, 2019 07:04 |
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Shear Modulus posted:the animation is nonexistent but the environment and character art is good enough that id still call the graphics "good" Also the dancing.
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# ? Dec 11, 2019 07:09 |
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And running for the door of the Whirling in Rags, spinning round to give a double finger to Garte and crashing into Lena
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# ? Dec 11, 2019 07:55 |
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And the sickass 360 spin kick!
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# ? Dec 11, 2019 08:08 |
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I don't know where some headlines are getting 90 hour playtimes. It takes 20 for an average playthrough, 30 for a completionist run, and the bulk of the game happens in the right third of the map. If there was a much-needed fast-travel system, or the backtracking-feature in Pillars II, then another two hours would have been shaved off the runtime. Returning to Evrart everytime is such a chore that could have been avoided.
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# ? Dec 11, 2019 12:32 |
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So is it actually possible to aproach the plasmid and interact with it? Whats the requisite for that?
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# ? Dec 11, 2019 15:30 |
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wilbur.walsh posted:So is it actually possible to aproach the plasmid and interact with it? Whats the requisite for that? Do the cryptozooloogists questline. The conversation with it is down to an inland empire check which suggests it’s just Harry imagining said interaction though.
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# ? Dec 11, 2019 15:42 |
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Inland Empire might just be imagination most of the time, but the phasmid is totally real. Because I want it to be. It's so good.
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# ? Dec 11, 2019 15:43 |
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Night10194 posted:Inland Empire might just be imagination most of the time, but the phasmid is totally real. Because I want it to be. It's so good. All of IE's outlandish suggestions come true...
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# ? Dec 11, 2019 15:44 |
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Night10194 posted:Inland Empire might just be imagination most of the time, but the phasmid is totally real. Because I want it to be. It's so good. It is, the conversation you have with it isn’t - I think.
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# ? Dec 11, 2019 15:50 |
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Avalerion posted:It is, the conversation you have with it isn’t - I think. I mean the talk. We know it's real; Kim saw it and got an awesome picture!
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# ? Dec 11, 2019 15:53 |
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Inspector Gesicht posted:I don't know where some headlines are getting 90 hour playtimes. It takes 20 for an average playthrough, 30 for a completionist run, and the bulk of the game happens in the right third of the map. If there was a much-needed fast-travel system, or the backtracking-feature in Pillars II, then another two hours would have been shaved off the runtime. Returning to Evrart everytime is such a chore that could have been avoided. It took me 39 hours to complete the game on the first run through. Granted, I did a lot of intentional walking to soak up the atmosphere and music, but it was a quite a decent length game. Not 60 hours. But there is easily 60+ hours of actual differing content in this game.
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# ? Dec 11, 2019 16:04 |
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Maybe some people are just really slow readers.
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# ? Dec 11, 2019 16:06 |
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I took Inland Empire to be a minor psychic ability awakened by the massive amount of drugs, booze, and Pale influence in the detective. With how often it's right and accurately precognitive, and the general magical realism of the setting, that makes more sense to me than it simply being imagination. That also fits into the whole "skill named after a David Lynch movie" aspect. There isn't much animation in the game, but they sure as hell didn't waste what resources they had available. The animations in the game are awesome, and I'm glad they prioritized the dance scene over climbing the ladder. If only all design teams made similar decisions.
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# ? Dec 11, 2019 16:33 |
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Game is so good in comparison to everything else it bends time. 1 hour is actually 3 hours in game. Truly a crowning achievement, by an unknown team of 5000 to 1 rank outsiders. They've got that Contact Mike spunk
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# ? Dec 11, 2019 16:33 |
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Arrhythmia posted:All of IE's outlandish suggestions come true... this can often be chalked up to Harry's repressed memory, so one could interpret it as "the phasmid" being his subconscious telling him to get his poo poo together. it could be, but the phasmid is real, and strong, and its my friend
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# ? Dec 11, 2019 16:35 |
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The animations were impressive to me overall. Every character, especially Harry, seems to have an animation for what is going on. Character lean against stuff, or over rails, or sit in rocking chairs, smoke cigarettes, sleep in tube, etc. It's a minor thing and I agree it'd be cool to see more folks milling about, but at the very least everyone is in a sort of "action pose" doing whatever their text description says they're doing. And Harry is cool, everything from busting down a door and then holding his injured arm, to performing a throat punch/flying spinning roundhouse kick type poo poo. Compared to other games that are in the isometric RPG category, I think this game is far more meticulously animated than anything else I can think of.
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# ? Dec 11, 2019 16:41 |
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I actually really like how Everything moves very quickly, then slows down and stops as you get a snapshot of what's going on, during the actual Tribunal gunfight. It's a great visual representation of turn-based RPG combat.
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# ? Dec 11, 2019 16:45 |
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Dolores Dei was definitely some kind of jacked up Pale wizard. Even throwing away the stuff like glowing lungs and forgetting to breathe, the history doesn't lie. She went from random spouse of a minor noble to having her queen crown her through sheer ???. She independently invented the actual concept of interisolary travel, somehow knowing how to do it and which direction to throw the explorers in without any reason or means. Shivers identifies itself as a part of the World Spirit. Dolores Dei started her crusade with the intent of unifying humanity into the World Spirit. Folks, Dolores Dei is what happens if you supercharge Inland Empire, Esprit de Corps and Shivers and they give you insight and camaraderie with the entire planet at once. Oh and enough Rhetoric to make a queen abdicate to you.
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# ? Dec 11, 2019 17:44 |
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Would other games in the same universe be worthwhile? I don't think a sequel would be fun, because the theme of the game is self-discovery after a mental breakdown, and everything that comes after the game is gonna be the same kind of drudgery that led to your breakdown I like that the game is set amongst the detritus of society. Would a game set amongst high society be as fun? You wouldn't be able to gently caress up and go wild without repercussions
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# ? Dec 11, 2019 17:51 |
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Disco Elysium: The Quest for the Cocaine Skull
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# ? Dec 11, 2019 17:59 |
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Enjoy posted:Would other games in the same universe be worthwhile? I don't think a sequel to DE would or should follow DE's themes of identity and existence so much, so I basically agree with your point. It is worth noting however that the setting was developed as the creators' tabletop RPG setting, and those are usually created with a lot of space for adventure and storytelling in mind. Think about a game set during Dolor's Dei's reign, or during the Gaadian revolution, or in some corner of the present we haven't discovered, or one set in Revachol during The Return, or... You might not get into the same themes of identity, but as long as the pale is there you'll be able to hit some of those existential beats, and they might have other modernist ideas worth exploring. I'm convinced Inland Empire is entirely non-supernatural, and so the conversation with the Phasmid is entirely a projection from Harry's mind but there's no real textual evidence as far as I can tell that would definitively answer things. I just prefer to think of it as an intuition / unconscious skill and vastly prefer that spoilered conversation if it was entirely in your head.
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# ? Dec 11, 2019 18:11 |
I don't want a direct sequel but I'd love anything else set in the same world. The worldbuilding is easily one of the best parts of the game and it's be a shame to not see it used again (besides the upcoming book.)
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# ? Dec 11, 2019 18:21 |
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Kurvitz says he's a huge Fallout 1 fan. I wonder what kind of Fallout game he'd make if he was given free reins.
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# ? Dec 11, 2019 18:27 |
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Lots of potential in that setting. I'd love to play as Klaasje during her past.
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# ? Dec 11, 2019 18:38 |
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Inland empire may be supernatural. Shivers, on the other hand, is 100% a psychic power. This is actually explicit: on the website, the devs describe it as the only explicitly supernatural power. Espirit De Corps may also be supernatural.
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# ? Dec 11, 2019 18:51 |
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The animations were impressive, when they were there. Compared to other isometric RPG's they're probably better overall, that's true. I guess I just want the NPC's to interact more with each other, or vary their routines. Night10194 posted:I actually really like how Everything moves very quickly, then slows down and stops as you get a snapshot of what's going on, during the actual Tribunal gunfight. It's a great visual representation of turn-based RPG combat. It was extremely effective. That fight was intense. Digital Osmosis posted:Think about a game set during Dolor's Dei's reign, or during the Gaadian revolution, or in some corner of the present we haven't discovered, or one set in Revachol during The Return, or... You might not get into the same themes of identity, but as long as the pale is there you'll be able to hit some of those existential beats, and they might have other modernist ideas worth exploring. I'd be up for exploring the Insulindian ocean back when it was discovered. Lots of potentialy interesting stuff in there. A new land, the first settlers, the Pale receding. That's before I'd love to play as this guy: discoelysium.gamepedia posted:One of the men in this secret service killed her -- 22 years later. A young man who had come to suspect that Dolores Dei was not entirely human... NewMars posted:Inland empire may be supernatural. Shivers, on the other hand, is 100% a psychic power. This is actually explicit: on the website, the devs describe it as the only explicitly supernatural power. There's an item in the game that won't appear in its location if you don't have high Shivers. So if it's a real power, then it suggests that the spirit of Revachol is real and that it can move objects around or create them. itry fucked around with this message at 18:58 on Dec 11, 2019 |
# ? Dec 11, 2019 18:54 |
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Avalerion posted:There’s literally a guy who warps light by being rich, this setting just has weird stuff like that. Fun thing I noticed - if you walk around the container your wealth increases as you get closer to him.
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# ? Dec 11, 2019 19:04 |
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itry posted:There's an item in the game that won't appear in its location if you don't have high Shivers. So if it's a real power, then it suggests that the spirit of Revachol is real and that it can move objects around or create them. Whoa, what is it?
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# ? Dec 11, 2019 19:21 |
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Accretionist posted:Whoa, what is it? It's a coat - https://discoelysium.gamepedia.com/Polar_Anorak +1 Composure: Under the polar lights +1 Shivers: Gift from La Revacholiere The wiki only mentions a perception check, which is false. My first playthrough had Harry with a very high perception rank but I didn't find it. Second playthrough I had a conversation with Shivers telling me that there's a coat waiting for me buried in a concrete pipe because Harry was feeling cold on the coast. itry fucked around with this message at 19:42 on Dec 11, 2019 |
# ? Dec 11, 2019 19:39 |
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itry posted:It's a coat - https://discoelysium.gamepedia.com/Polar_Anorak I found that but I didn't realise it was a special gift, maybe it should have 3 stat boosts so I put away my swanky police commander jacket?
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# ? Dec 11, 2019 20:17 |
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It's a shame that you can only get it near the end of the game too.
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# ? Dec 11, 2019 20:26 |
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Skellybones posted:Dolores Dei was definitely some kind of jacked up Pale wizard. Even throwing away the stuff like glowing lungs and forgetting to breathe, the history doesn't lie. She went from random spouse of a minor noble to having her queen crown her through sheer ???. She independently invented the actual concept of interisolary travel, somehow knowing how to do it and which direction to throw the explorers in without any reason or means. i'm not sure if i agree with your conception of the world spirit. i interpret it as them just using the hegelian concept of the world spirit with dolores dei as a napoleon^2. she's not just the world spirit riding a horse -a true force of progress that advances society towards the end of history-, but, as the world spirit has physical as well as ideal attributes in the world of DE, as history turned into a person. she obviously has some special powers, but those help to guide humanity along the right path. she is napoleon riding his horse through jena, but also the historical forces that led to napoleon defeating the prussians and completing a necessary step in the realisation of Geist
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# ? Dec 11, 2019 20:30 |
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At the beginning, does it matter if I try to hyperfocus on a certain area of the map outside of the hotel or if I start roaming around the map talking to randos? It feels like they give you a pretty loose leash early on.
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# ? Dec 11, 2019 20:50 |
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# ? Jun 4, 2024 16:57 |
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DreadCthulhu posted:At the beginning, does it matter if I try to hyperfocus on a certain area of the map outside of the hotel or if I start roaming around the map talking to randos? It feels like they give you a pretty loose leash early on. Do whatever
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# ? Dec 11, 2019 20:58 |