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The Dark Id
Aug 13, 2005

Why
you
know
I
LOVE
THIS SHIT !!!!
[citation needed]
Episode XLI: Good Boy Sneaking Mission


NEW Music: The Real Intentions
(Sounds vaguely like a downtempo version of Veronica's theme.)



While Veronica is busy electrocuting Yuri's balls or whatever is on the docket of torture for later that evening, Nicolai has decided to just chill out in his study and read a few excerpts from his newly acquired arcane cursed tome. That is until he is interrupted by...



That S&M broad is nuts, I tell ya! She's really into some weird stuff.
You know she's got some wacky room in the back, right?
We are in a prison. I'm sure it was already there.
I'm pretty sure the electrocution torture gizmo ain't stock.
Is that why the lights keep flickering? It's getting irritating.

<returns to reading> Did you find the dog?

Lenny moseys over to a nearby couch and plops down on it.



Hmph! I'm looking for it now!
It appears to me you're lounging on my couch.
That thing's slippery as hell. I wonder where it's hiding...?
I do not think it is on my couch...
This book... is most definitely cursed...
I mean I could tell ya that from here. It's shaped like a frikkin' skull. That ain't no comic book.
...A fair point.

<closes the book> Why in the world would anyone want such a thing...?

Nicolai gets up from his desk and heads to the door.



Hey, where are you going?
It is time for me to see the Master. Now that I have this, my work is done. <holds up the book>
<starts to get up> I'll go with you.
No. You stay here.
Aww... the Master never wants to see me! Does he not like me?
He likes you just fine, Lenny. But you ARE the muscle of the group, so...
Hey, that's not fair! I'm more than that. I do a lot of HR management and team coordination. Keeping a bunch of goons in line is more trouble than you'd think.
Be that as it may, I still need you for certain tasks. Such as...




After she's had her way with them, you finish them off.
Not again! Why do I always have to do clean-up?
She's the one who's got them in prison and doing all freaky torture stuff. Why can't she take care of 'em?
Remember the one time we tried it that way? ...We're not going to have a repeat of THAT incident.
<shudders>




<chuckles and shakes head> She'll be tired of them in a few days. Just be patient until then.
We got all of those board games and coloring books you requested to keep the men busy. It'll be fine.
Hmph. Okay... but, you owe me one, you know.

Nicolai departs.



.....
.....
<abruptly stands up> Oh yeah. I gotta find that dog.


Music: In Darkness of a Labyrinth ~ Dungeon




Speaking of that dog, Blanca has managed to evade capture and has ran all the way back to the starting area of the dungeon. He certainly didn't leave the party for dead and attempt to operate a rowboat to return to the mainland. Blanca is loyal. He'd never do that. Jeanne who? Never heard of 'em.



The door back into the prison proper has been locked. I'd like to think one of the Clawed Soldiers saw Blanca go by, went NOPE to the wolf that can cast ghosts and just slammed that door and barred it shut as soon as Blanca passed. So we'll have to find an alternate way.



Such as that hole that teleports us to the woods Blanca entered earlier. It was essentially a dead-end earlier. But perhaps something has changed since we were here and bullied a stray wolf last.





Before we carry on, let's make life a little easier for Blanca by stopping at Zac, the Peddler Wolf's Wolf World shop and picking up a Mental Break preventing Silver Bracelet and slipping that on Blanca. This might not entirely be necessary but, hey. We've got the funds and maybe it'll make a semi-drawn out fight go somewhat faster. Plus we should support the local wolf economy. Especially, in wartime!

With that taken care of, let's head back to the clearing where we encountered that key stealing wolf earlier.



Uh-oh. This wolf has a character portrait -- you know it means business.

Blanca is quickly surrounded by a couple of accompanying generic wolves.



<shakes head> Awroo, awroo. (No way. This island has a couple of little rules, you know.)
Awroo, Awroo... (And I am sure you are going to tell me them now with great authority...)
Awroo, Awroo! (One: No littering. Two: Be courteous to others and respectful of their personal space. Three: Always remember t—)
Awroo! (Can we just cut the part where I have to fight you?)
Awroo... (Fine. Don't respect our ways. Fine, we'll jump to Rule 47...)
Awroo? Awroo? (You were going to have me sit here as you spout out 47 rules? Really?)
Awroo... Awroo. (There were actually 72 rules I was going to educate you on. But if you want the one relevant to this conversation. Rule 47...)

Awroo! (If you want to get through, you'll have to fight your way through!)
(Awroo!) I'm in a hurry. Guess I'll fight.


Music: Soul Comet ~ Spirit of the Wolf




<enters fighting stance> So you're top dog on this tiny little island, huh? Big deal. It's a big world out there!
Get back to me when you've bested an inter-dimensional starfish in an ancient alien ruin in Wales.
...Pardon?
Oh god, that fool is rubbing off on me... Forget it. Let's fight.





Music: Glint of Light ~ War of the Hungry Wolf




It's time for a mandatory Wolf Bout. Our opponent this time is Philippe, a Dark elemental wolf with a pretty decent by Wolf Bout standards 352 HP to its name.



So that Silver Bracelet we bought was entirely to counteract Philippe's main Wolf Bout gimmick of having Mental Break be imbued in his physical attack string along with a fairly decent 40ish HP damage output.



Alongside that he can also cast that Sarlaac Pit Dark elemental spell we saw from enemies earlier in the dungeon. Which hits for far less than his physical attacks so... I guess you can waste some MP and do half as much damage if you want, Phil.





Philippe innately has a fairly high physical resistance and in normal circumstances, we'd be drained of MP and have to grind away at him with physical attacks and stop mid-fight to use a consumable to heal. It'd make this fight take significantly longer. I mean like by only two or three minutes but ehh... I'm willing to part with a couple of G in Cash to save some time and just spam Soul Comet to victory. Sorry, Philippe. Blanca has a rescue mission to perform.


Music: Result ~ Victory






Our victory nets us the first Pure Extract -- the most powerful and rarest SP restorative item in the game. It is pretty much 100% reserved for Yuri somehow getting into dangerously low sanity levels, likely from some bullshit boss attack. The cheaply made white wine comment reminds me of how back in halcyon days of Koudelka where most of the restoratives were just getting hammered on assorted bottles of wine and whiskey. One of the few things I wouldn't have minded keeping from that trainwreck of a game.


Music: In Darkness of a Labyrinth ~ Dungeon




I didn't have time to be fooling around. Sorry, but I had to do that for you.
It's just the rules of nature.
<nods> And they run when the sun comes up with their lives on the line.
Alive for a while.
No choice. Gotta follow the laws of the wild.


The other wolves return.



Awroo! (Enough! All of you!)
Awroo! Awroo. (I'm alive even with my life on the line. No choice, out here only the strong survive.)
Awroo, awroo! (The strongest is our Alpha. That's the law of the island.)
...Awroo... (...That's fine. I just want to go now...)
Awroo. (We will abide by Rule #49.)

Awroo. (Here, take this.)



Blanca earns a new Manifestation here. Full Moon is an 18 MP spell that recovers Ring and Status Abnormalities for all allies. That's honestly not too shabby.



<nods> Awroo, awroo... (They captured my friends.)
<nods> Awroo. Grrr... (Oh, yeah? I thought I heard those no-good humans getting up to something.)
Awroo, awroo. (My friends are humans. Except for the vampire. And the one that occasionally turns into a monster in battle.)
Awroo, awroo... (That is... interesting company you keep.)

<looks to the left> Awroo, awroo. (Take a right on this path. It'll take you to a hole that'll get you inside.)
Awroo! (Okay, thanks.)

Blanca begins to walk off.



Awroo, grrr... (There was this wolf...looked just like you. He rescued me when I was a pup.)
Awroo, awroo? (When I first saw you, I thought you were him. Maybe you're his grandkid?)
<turns back and shakes head> Awroo, awroo. (I don't know. Never knew my family...)
Awroo, grr... (An actual lone wolf. Except for all the humans I follow around. And the little girl that kept me for a while. It's a long story.)
Awroo, awroo. (Oh. Sorry 'bout that...)
<starts walking away and stops> ...Awroo? (What was this guy's name?)
Awroo... Awroo. (I think it was... Lobo. Yeah. He said he was "Lobo, King of the Wolves.")
Awroo... (A little pompous of a title but I didn't question it.)
Awroo... (Lobo, King of the Wolves, huh...?)

Well, I'm sure that'll never become relevant to this questline. Before we continue on proper, there is something I have failed to mention about Wolf Bouts.



In Blanca's Personal screen we can actually view a Wolf Bout entry that tracks all the paw prints he's earned from officially sanctioned Wolf Bout matches. Additionally, each paw print comes with a blurb the age and birthplace of each wolf we've defeated as well as an epilogue to their story after their loss to Blanca. For instance, our first fight with Tetsu reads...

Treats Ernest as his grandfather. Normally obedient, but has a fierce side as well. Still a child in the ways of combat and conversation.

A few of these are mildly spoilers as the ones that are just a brief bio almost certainly indicate the wolf in question will become relevant again in the extensive sidequest. And then there's ones like avid Terry Bogard fan, Kelly...



After the battle in Le Havre, returned to his hometown. Dreamed of a rematch for the battle he lost till the end of his days.

If it's any consolation, he did drop the rival wolf that killed his father off a skyscraper and then raised his pup as his own.



Academy valedictorian. Also a Ph.D. After the defeat, became a fierce wolf-rights advocate.

Good on Jerome getting into Wolf Yale and excelling like that and looking out for his fellow wolf. Tragically, was assassinated by the Wolf FBI in his later years for rocking the status quo with the wolf rights movement.



An old man turned into a wolf by a spell. Called "the old tiger" for his sharp reflexes, which belie his age of more than ninety human years old.

Apparently in wolf years, if this I'm sure entirely scientific online calculator for assorted animals is to be believed, Henri is 404.44 wolf years old. He's looking pretty good, all things considered.



A born-and-bred Saint Marguerite wolf. A dedicated fan of the fairer sex. Thinks about she-wolves constantly on his deserted island!

Here lies Philippe. He never scored.



In any event, I'll remember to look at the wolf stats after future Wolf Bouts. We have QUITE a few more left to go. But for now, a new path has opened in this clearing letting us return to the prison and hopefully welcome our friends. But the wolves we've encountered and now apparently lead on this prison island do have a bit of dialogue. Let's see what's crackin' with the Saint Marguerite Island pack.



Awroo! Aw-aw-awroo! (Nails and wire and other dangerous things. Can't you do something?!)
Awroo! Grr... (That's like the second rule! Don't litter! C'mon!)
Awroo... Awroo... (The humans will never respect the environment. Not while the capitalist engine churns their hearts...)
<shakes head> Awroo... (I do not know what that means. But I am inspired.)
Awroo. (Good, comrade.)




Aw-awroo. Awroo! (If you show any weakness, they'll attack. Don't let your guard down.)
Awroo. (Yes, I noticed that. When you all attacked me.)
Awroo! (Ah! You're sharp! It is good that you are now alpha.)
Awroo... (Sure...)




Awroo. (I'm leaving shortly. Don't worry too much about it.)



Awroo. (Don't hold your breath.)





With the new pack spoken to and abandoned, we can now travel to the right path and just sort of teleport back from that forest zone to a new part of the prison. I hope you like the muted grey, browns and torches we're seeing right now because that's the next forty minutes of the game.



Oh and by the way, if the update title didn't clue you in. This is a stealth section. We're going to have a sneaking mission with Blanca. It's not very good or fun. But it does have my favorite animation in the entire game.



S T E A L T H - W O L F !



So this is basically just Metal Gear Solid now but you're a wolf and against soldiers with even worse vision than the Genome Soldiers. There are patrolling enemies on the map. The lack the Soliton Radar vision cone because that won't be invented for 90 years and also in a different universe. But they basically have a vision range comparable to Metal Gear Solid 1.



This first idiot we can just run past and move on. Blanca is a very quiet wolf. Unless...





They're slave-drivers! That's what they are! Just the other day...
They had me walk back and forth across this one 10 meters long walkway and I was ordered to only investigate if I heard someone tap on a wall or saw any footprints in the snow. It's bloody July! What the hell?
It's not right, I tell you. They've got Fred in full plate armor and carrying this giant sword... knife thing attached to his gauntlet. It's ridiculous.
We're not getting paid enough for this... I got whipped by that one lady the other day for slacking off because I was turning around too quickly in my patrol. They want me to stare in one direction for ten seconds before walking in the other direction. I swear, I sh—

Awroo... A-awroo! (They're engrossed... Now's my chance!)





Scattered along this stealth mission are bramble patched that, if run across, will alert nearby guards to Blanca's presence. This will result in a fight against a couple of guards. They're the Paladin enemies from earlier in the in the dungeon. They're not a major threat or anything. Honestly, Blanca can easily just flub every stealth check and fight his way through here. But that would add an extra 20 minutes to this dungeon and it's already a way too long area with incredibly drab visuals.



So the secret is to... just walk across these patches of branches. They actually do show up on the radar as slightly darker blips in pathways. So it's not hard to do. Protip: The D-Pad is a walk by default otherwise you're at the mercy of the analog directional sensitivity sweet spot and that's less than optimal. O is also a dedicated walk button when held which I didn't know up until this point since there was zero reasons to ever walk anywhere instead of run.





Moving right along. The next challenge is getting by two jerks that are patrolling a narrow area. The guy beyond the fence with the chest (don't worry about that chest for now) has eagle vision unlike everyone else in this segment and we need to make sure he's not looking in this direction as we slip past to the east.





We now get proper sneaking mechanics unlocked. Blanca can hide behind pillars now to evade guards patrolling.



As is the tradition of video games, nobody in-universe has peripheral vision and will walk right past anything that isn't in a narrow 180-degree cone in front of them. Also, that narrow vision is limited to about a 30-degree vertical cone as well so the giant whitetail of Blanca clearly sticking out from the pillar is untraceable.





Continuing to the next room, a guard is heading this way and no pillars in sight. Time to duck into a random office and hope nobody is sitting in there and startled by the fact a huge white wolf just opened a door and waltzed in. It takes quite a bit to startle me but that poo poo would DEFINITELY do it.



Time for another kind of challenge. We do need to find a key to rescue our friends in their jail cells. Apparently it is somewhere in this room? Where, though?



Well, that is completely randomized in some manner of baffling fashion. Like the type where you can reload a save state and it's not in the same place. I think it might be in-game time cycle based like something out of Koudelka where the flying gently caress this key is in the room at any given time. Or it might be tied to the first place you look and randomly shuffled from there. I have no clue. I reloaded this like twelve times and found the key in three different spots and outright failed the rest of the trials.

The spots Blanca can search this room are:
  • The drawers in the front right.
  • Under the couch.
  • On the table.
  • In the prison cell.
  • The shelves behind the table.
  • The closet behind the table.





Blanca has five tries to look for the trans-dimensional jail key that both exists and does not exist at any given point in the room. Failing to recover it in five attempts results in a battle and then the key is automatically found afterwards.





But screw that. Sure, of course the jail keys are themselves in a jail cell. Makes sense to me.



Now that we've recovered the keys assumedly to our allies' jail cells, we can continue onward. The guard from before has moved on since Blanca didn't have to tear out his throat in this timeline due to failing a random chance event. There are two sets of stairs here. We are going to ignore both of them and just continue to the east. Blanca will straight up refuse to use either stairs because his nose detects guards. Fair enough.





In the next room there is an elite guard on full alert. Which means he actually stops at an intersection and looks in ALL directions before resuming his patrol. Blanca employs the ninjitsu art of waiting for him to go south before heading downstairs to the north.



In the next room, there is the stealth enigma of TWO guards on patrol. There's also a couple of bramble patches. You really need to put the stealth skill to the test of Blanca or else have him recall the basics of CQC (close quarters chomp.)



Our final stealth task of this segment are two guards standing stock still near the exit to the north. An impenetrable defense. Scholars in the art of anti-stealth tactics should take note. Solid Snake would be utterly incapable of avoiding an alert here. So the solution?





Well, just alert them from behind the bars where they can't get you and they will proceed to hurriedly... begin patrolling both sides of the area. The window for hiding against a pillar and slipping by is actually kind of tight since they will walk to the end of a hall, turn around immediately and if Blanca is still in the same hall he'll be caught. But, Blanca is a very good boy and slips past to...



OK! Let's hold the gently caress up for a moment! That there sure looks like it's a boss. Veronica DID mention some manner of fella was guarding the area accompanied by bestial roars.



We're going to do something *very* important before we start this fight. There have been ZERO save points since back in the forest after defeating Philippe. This has been a good 20+ minute stretch of the game on my end. We do NOT want to repeat that by beefing it in a boss fight. Thus, we are going to use our foreknowledge of having beaten the game before skill and equip a Shell Bracelet that negates poison before tackling this new foe.



Unlike the Philippe precaution, you are incredibly hosed if you go into this fight without protection. I definitely didn't have to replay this entire stealth segment my first time through the game. No, sir...




Music: Glint of Light ~ Mid Boss in Europe




Meet the alpha dog of the prison segment of St. Marguerite Island -- Oscar. Yeah... I don't know why its name is Oscar. If there is some do or pseudo-Cerberus reference to an Oscar, it is lost on me. Since this IS a solo battle with Blanca, the game takes mercy and this guard dog has only 400 HP and a Wind elemental affinity so it won't be trouncing Blanca too badly. Unless he lacks resistance to poison, in which case he is immediately poisoned because Oscar has initiative in this fight. By the way, Poison does stack in Shadow Hearts: Covenant. If you are Poisoned and then get Poisoned again it can potentially become Deadly Poison. Which is like 10% of maximum HP each turn versus 30% of maximum HP each turn. And that is A Problem. Which is why we nipped that in the bud before even entering the fight. Otherwise, this is a losing scramble of wasting a turn curing poison only to get poisoned again and then healing and maybe you tank one turn going on the offensive. It's not a good plan, to say the least.





Additionally, you want to get fancy with buffs of any sort? Oscar is absolutely not cool with that and WILL immediately negate it the following turn. So there's that fun part too.



Other than the poison spam, Oscar has a Wind based attack, Slash, that actually much like Philippe, does less damage than just his normal physical strikes (25 damage vs. 35 damage.)





Since Oscar is a Wind Elemental, Blanca's usual Soul Comet routine is less effective than just landing physical strikes. So with the poison gimmick neutered, the rest of this just basically plays out like an optimal unsanctioned Wolf Bout with a battle of attrition that needs to be tempered by Blanca just taking a knee and healing every 3-4 turns.





And thus another of Veronica's ongoing Monster of the Week familiars is bested. She HAS to be running out of them soon. What's the limit of active team Pokémon you can have at a time...?


Music: Result ~ Victory




Our victory nets us a modest amount of EXP and Cash alongside an upgraded Poison Add-On for the Judgment Wheel and...



A new Tarot Card for Lucia, should we ever take her out of the vault after... the incident. This one just only loses 1 SP every two rounds. Or get boned by RNG and lose 2 SP every round. I believe the special card version is SP only reduces every 4th turn vs. lose 4 SP every turn and get hosed. Hmph.


Music: In Darkness of a Labyrinth ~ Dungeon




Before we head any further. Hey... remember that treasure map we got from Loud Croft back in Cannes. A row of cells... huge dog... chain... I do believe the stars are aligning. And...





...If we check right where Oscar was camping out for a boss fight, we find yet another Tarot Card. This one affects the ever nebulous Luck for... who knows? It's behind the veil RNG. Hitting the Special version basically guarantees a rare drop, if the enemy has a rare drop, or guarantees you don't get squat. Great.





You don't know what I've been through in here... I can't go back...
Blanca!! Thank goodness you're all right!
Oh, Blanca! We knew you'd make it! You're a wolf among wolves!
You really did it! You really came to save us!
My muscles quiver with pride.
Oh, boy! Now we'll all be saved! Good Blanca!
Blanca is the wolf, right? Nobody has actually told me its name since I joined... Good Blanca!



Blanca proceeds to unlock each and every cell by himself. No handing anyone the key. Blanca is going to work his jailbreak magic with his paws and maw. Don't fret.



Everyone readies themselves to pet Blanca and call him a good boy. However...



Uh-oh! They're onto us! Let's go!
Blanca! You should have been more stealthy!
...Awroo! (Bite me!)




Alright! The gang is back together! Tune in next time in which... we just do the entire segment Blanca just stealthed past but there are random battles and it's a proper dungeon now and it's a bummer scene. Dammit!






Video: Episode 41 Highlight Reel
(Dog Steal





Blanca Concept Art - Good boy found.

The Dark Id fucked around with this message at 22:55 on Dec 11, 2019

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Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"
I too certainly didn't go into the fight against Oscar the first time not knowing I needed poison immunity and get jobbed immediately :ninja:.

ultrafilter
Aug 23, 2007

It's okay if you have any questions.


Orthrus:

quote:

In Greek mythology, Orthrus (Greek: Ὄρθρος, Orthros) or Orthus (Greek: Ὄρθος, Orthos) was, according to the mythographer Apollodorus, a two-headed dog who guarded Geryon's cattle and was killed by Heracles. He was the offspring of the monsters Echidna and Typhon, and the brother of Cerberus, who was also a multi-headed guard dog.

That's close enough to Oscar that I'm just going to call it a reference.

Schwartzcough
Aug 12, 2009

Don't tease the Octopus, kids!

Well, it's good to see Bitores Mendez managed to find a job after that whole NotSpain incident.

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
I wonder if Oscar is a mistranslation of Orthyrs.

I also wonder if Lobo, King of the Wolves is originally from Planet Zarnia and nigh unkillable. Or if he was briefly Sheriff of Phillipe’s Island and some think they could use a Wolf like him again.

Hwurmp
May 20, 2005

ultrafilter posted:

Orthrus:


That's close enough to Oscar that I'm just going to call it a reference.

Yuri was originally named Urmnaf Bort so anything is possible

Space Cadet Omoly
Jan 15, 2014

~Groovy~


I just cannot take that skull book seriously, it's so doofy.

CmdrKing
Oct 14, 2012

Maybe if I called it 'Interpretive Stabbing'...
The Id-added dialog for Nicolai and Lenny continued to be exemplary.

...!
Oct 5, 2003

I SHOULD KEEP MY DUMB MOUTH SHUT INSTEAD OF SPEWING HORSESHIT ABOUT THE ORBITAL MECHANICS OF THE JAMES WEBB SPACE TELESCOPE.

CAN SOMEONE PLEASE TELL ME WHAT A LAGRANGE POINT IS?
This sequence is yet another reason this is one of my favorite games of all time. :allears:

And this is nowhere near the craziest thing we're going to see in this game.

Nohman
Sep 19, 2007
Never been worse.
Dog Stealth was the only thing I knew about this game prior to seeing this LP. Glad it lived up to being just as dumb/amazing as it looked.

Also, I like that Lenny and Nicolai just kind of chill out together when not doing villain stuff.

GimmickMan
Dec 27, 2011

To put in context how hosed up it would be to get Oscar from JP Orthrus, Ultros from Final Fantasy was originally Orthrus. It's still wrong, but a much more reasonable read of Orutorosu than Oscar. Still not the weirdest Shadow Hearts localization choice, I guess.

LiefKatano
Aug 31, 2018

I swear, by my sword and capote, that I will once again prove victorious!!
Having to engage in fisticuffs (clawicuffs?) if you mess up with stealth is, at least, way better than being booted back to a certain point.

FeyerbrandX
Oct 9, 2012

The Dark Id posted:

[i]Aww... the Master never wants to see me! Does he not like you?
He likes you just fine, Lenny. But you ARE the muscle of the group, so...


Is that supposed to be "Does he not like me?"

Shitenshi
Mar 12, 2013
In the original Japanese, his name was Oscar too. Sometimes a pet monster dog owned by a dominatrix is just a pet monster dog owned by a dominatrix.

Pesky Splinter
Feb 16, 2011

A worried pug.

Robindaybird
Aug 21, 2007

Neat. Sweet. Petite.

I'm pretty sure the joke is a monster have such an ordinary dog name, given that loving pink cat is named Andre.

Hwurmp
May 20, 2005

Robindaybird posted:

I'm pretty sure the joke is a monster have such an ordinary dog name, given that loving pink cat is named Andre.

They must be related!

Tonfa
Apr 8, 2008

I joined the #RXT REVOLUTION.
:boom:
he knows...

Hwurmp posted:

They must be related!

Not sure if :thejoke: but they are almost certainly a sneaky Rose of Versailles reference.

Zagglezig
Oct 16, 2012
Being related seems likely, at any rate, considering all the other similarities between Veronica and Lucia.


The Dark Id posted:


I'd like to think one of the Clawed Soldiers so Blanca go by, went NOPE

and just slammed that door shut and barred it shut as soon as Blanca passed.

let's make life a little easier for Blanca by Zac, the Peddler Wolf's Wolf World shop

Scattered along this stealth mission is bramble patched that, if run across, will alert nearby guards

next challenge is getting by two jerks that stand are patrolling a narrow area.

plays out like an optimal unsanctioned Wolf Bout with a battle of attribution that needs to be tempered

Or get boned by RNG and lose 2 SP ever round.

He... remember that treasure map we got from Loud Croft back in Cannes.

In the second one, can probably remove that second "shut". Third looks to be missing a word or two, "visiting" maybe. Fourth "are bramble patches". Six probably "attrition"? Guessing the last one should be "Hey"

The Dark Id
Aug 13, 2005

Why
you
know
I
LOVE
THIS SHIT !!!!
[citation needed]
Episode XLII: The Key to Success


Music: In Darkness of a Labyrinth ~ Dungeon




The prison break is a go. Veronica's private jail cells were kind enough to spawn a save point so we don't need to repeat any of that stealth section should calamity befall us. Additionally, since in our LP canon playthrough Yuri was the one to endure Veronica's torture then there is now a chest in the room containing...



Probably the most metal looking designed gloves Yuri gets in the entire game. These demon lord rear end looking gauntlets grant a +64 to Physical and +55 to Special Attack. Not too shabby. Very good for punching stabby. If you're curious, if one of the characters failed the torture sequence then there would only be another Third Key here instead of a free weapon upgrade.



Emphasis on not repeating any of that stealth section. I have bad news about the rest of the dungeon. You know all those areas Blanca deftly snuck through previously? Yeah... now we're going to have to repeat the entire area but there are random battles and full backtracking of the map.

Yay...



Before we proceed too far ahead and receive any kind of objective or inkling as to where the heck they might be keeping Roger Bacon, there is an area of note in the northeast corner of one of the previously sentry patrolled rooms. It's time to check in on an old friend.



I am the Ring Soul... The will of the Judgment Ring, the administrator of all fate...
Hey, Ring Spirit! Hi!
So what did you do to end up in prison? Hey, take it from me. If you see a half-dressed lady with a whip, you should make yourself scare. It... it's a bad scene...
I can see it... I can see your future... This I entrust to you...



Blanca can now enter the five attack string club. I'd say he earned it after rescuing the rest of the party from their grim fate of awkward torture sequences.



I always take it seriously! The Ring Soul doesn't have much impact as a character, so I have to play it all majestic! It's a tough role! I've got a 30-year mortgage, the wife and kids to feed! I can't afford not to take my job seriously, okay?! I'm trying my hardest to leave some kind of impression on the people I meet! Why are you being such a pain?! Just taking me for a fool! Ring Spirit this, Ring Spirit that! I'm the Ring Soul! Okay! Okay! Let me spell it out! R-i-n-g S-o-u-l!
We're having a text-based conversation. Every time we speak I know you can see my name right there in bright green lettering right next to my character portrait. I'm looking at it right now. It says Ring Soul. It has ALWAYS said Ring Soul! At no point did spirit come up as my name. What is your damage?!

You're such a... a... a--- Arrgggh!

Ring Soul rage quits out of the conversation and vanishes.



Yuri, how are you managing to bungle your relationship with a fourth-wall breaking gameplay entity?



With that taken care of, we can now head back upstairs which spawns a new scene as Yuri approaches a door at the top of the stairs.



Maybe, why?
He was put in a specially-built cell. I don't think there's any easy way to get it open...
Really? You couldn't pick the lock or something?
Probably not.
I mean, do you know how to pick locks, son?
...Not exactly.
Yeah, that'll probably be a problem then, wouldn't you say?
Hmph.

Here, let's talk... I'm actually a locksmith. I made all the locks used in the cells. But once I finished, they said they didn't need me anymore, and shut me in! They've got some nerve! I tell you, I'm just waiting to get my revenge...
This place seems super old. How long have you been waiting to get revenge, exactly?
I'm biding my time.
Uh-huh.

You want me to make you a key?
Yes, please!
Okay, then! First I need you to bring me the things to make the key. I'll need something long and thin for the shaft. A pen or a pencil will do. It just needs to be strong. Next, I'll need some soft metal to make the end. Some wire would be perfect. Maybe there's some lying around... And last, I'll need something to bond the two. I'm sure you'll find that if you go to one of the warehouses. If you bring those three things, I can make you a key.
Oh... umm... Yeah, what if I didn't do all that and just found the actual key to the cell?
I find that to be highly unlikely.




Welp. Who is ready to scour this drab dungeon in search of three random items and then backtrack all the way to this cell in order to make progress in the game? Oh yeah, by the way to add to this fun proposal...




Music: Vicious 1915 ~ Battle in Europe




Random Battles are back in force and have added a couple additional enemies to the roster (mind you the Claw Admirals and Paladins are still in the mix.) First up is Kheperer, a 90 HP sporting Fire Elemental. Kheperer is actually the giant beetle flying to the side. The giant ball of shrieking flesh is just incidental. Kheperer can VERY rarely do a weak physical attack or cast some fire magic. And by rarely I mean I fought at least a dozen of these and it did it exactly once each. Mostly, the beetle and its flesh sack companion stick to buffing its allies with Rage for a 30% physical damage buff. And every drat battle here has 4-6 enemies in a group and takes a good two to three minutes, so that's less than ideal.

Beyond that, Kheperer is a mistranslation of Kheper more commonly known as Khepri a scarab faced ancient Egyptian god.

[quote="Wikipedia on Khepri"]

Click here for more info.


Khepri (Egyptian: ḫprj, also transliterated Khepera, Kheper, Khepra, Chepri) is a scarab-faced god in ancient Egyptian religion who represents the rising or morning sun. By extension, he can also represent creation and the renewal of life.

Khepri ḫprj is derived from Egyptian language verb ḫpr, meaning "develop", "come into being", or "create". The god was connected with the scarab beetle (ḫprr in Egyptian), because the scarab rolls balls of dung across the ground, an act that the Egyptians saw as a symbol of the forces that move the sun across the sky. Khepri was thus a solar deity. Young dung beetles, having been laid as eggs within the dung ball, emerge from it fully formed. Therefore, Khepri also represented creation and rebirth, and he was specifically connected with the rising sun and the mythical creation of the world.

Khepri was principally depicted as a scarab beetle, though in some tomb paintings and funerary papyri he is represented as a human male with a scarab as a head, or as a scarab with a male human head emerging from the beetle’s shell. He is also depicted as a scarab in a solar barque held aloft by Nun. The scarab amulets that the Egyptians used as jewelry and as seals represent Khepri.
[/url]

OK. Well, substitute a ball of dung with a ball of writhing flesh and I can see the connection with its namesake.



Also added to the enemy roster for the second half of this dungeon is the Gatorback. It is an Earth elemental enemy with a very sturdy 300 HP. It's just a big mutant scorpion with kind of an alligator mouth that smacks into people and throws rocks at them. I assume scorpions and/or alligators can wing rocks at people, right? I mean, Killer Croc could throw rocks. I know alligators and crocodiles are different, but the same neighborhood. But the rock-throwing and pincers are kind of all it has going on. It can also inflict Up Ring (speeds up the Judgment Ring spinning.)

It's called a Gatorback because it has kind of an alligator looking back, I suppose. Look, they're not all going to be winners.



In any event, all of the random battles take way too long in this post torture segment of the dungeon and we could have done with half the enemies in trash mobs or maybe not having the Gatorback possess near early game mid-boss levels of hit points and appear in every single fight. Just some thoughts.


Music: In Darkness of a Labyrinth ~ Dungeon




Back to the task at hand, now that we are riding with a full party once again, we're now free to explore the upper and lower floors of this area. We're going to skip the lower path for now as that may be retreading in a direction we don't need to go just yet. So instead let's head upstairs where we find...



Why it's Nicolai's office from earlier! We may as well do the sensible thing and longue on his couch for a bit loot it. That chest next to the entrance looks tempting. Also, why did Lenny move a table into the room and put a vase of flowers on it since that last scene...? I can never get a read on that guy.



The rather useful Zodiac Bracelet from the first Shadow Hearts returns with the exact same Paralysis and more importantly Petrification protection. We're going to immediately slap this on Yuri and consider possibly stocking up on Petrification protection for upcoming events.





But more importantly, we're going to nick Nicolai's fancy fountain pen. Nicolai put a curse on Yuri. It's only fair he steals his artisanal imported tricked out pen to craft a makeshift key via some sketchy prisoner locksmith. It doesn't make them even. But it's a start.





With the pen in hand, we can now go back downstairs and continue our travels. In the same corridor as the staircase, just past the office Blanca had to duck into to evade detection, is a gate Blanca neglected to investigate due to the aforementioned sneaking mission. We can now unlock this gate. We've actually seen this southern corridor before. It's the one we passed through early in the dungeon that was locked from the other side. We've made a full loop of the joint.





Well, now that we know we're on an adventure game style key item gathering puzzle, Yuri can rifle through this previously empty warehouse's junk to find a semi-used tube of adhesive. Very convenient.





Returning back the way we came and retracing Blanca's stealth route, we can now also loot that treasure chest to add another Magic Crest to the pile. Another full-party heal? Yeah, that sounds alright.





Ultimately, we have literally return to the beginning of Blanca's stealth run and punt him back out to the wolf forest zone. As doing so results in...



*whimper* Awroo! (It nearly went straight into my paw! Huh? You want this junk?)
Awroo. (Let's just say I am going to recycle it.)
*whimper* Awroo. (I don't know what that word means. But as long as it doesn't end up in my paw. Here.)




And there we have our final piece of trash which allegedly can be crafted into a fully functional key.





So while we're in the area and once again have a full party again, what do you say we just go ahead and purchase three Mirror Bracelets to make our upcoming lives *much* easier. Let's just say Petrification might become a real problem in the near future and we need to be prepared.



Now that we have all three requested components for Dexterous Locke, it's just a matter of... walking near clear across the whole drat dungeon again. If I never see another torch-lit brick corridor in this game I could die a happy man. Too bad I'm destined to live long and be miserable.



Mmm... This pen should make a fine key shaft. And this wire will work perfectly! It just needs a little skillful twisting... Then the adhesives, and... All done! This should help get that old guy out!
Aren't you going to use it to get out of your cell first?
I'm gonna stay here a little longer. It's quite cozy when you get used to it!
It's dank and dark and smells like rotten fish and cabbage.
Yep. Like I said. Cozy.
Uh-huh... You do you, I guess.

Oh, yeah! Here, have this, if it'll be any use to you.



Huh. That guy is really good at bending a busted piece of trash wire and a pen point to incredibly precise angles. Anyway, we now have our means of making it to the end of this dragging dungeon.



Additionally, Dexterous Locke provided Karin with another scene from The Ring of Nibelung. This one powers up Karin's Heuervelk attack. Sure, why not?

The Dark Id fucked around with this message at 02:26 on Dec 12, 2019

The Dark Id
Aug 13, 2005

Why
you
know
I
LOVE
THIS SHIT !!!!
[citation needed]
(That update was long enough that I had to break it in half to post.)



Now that we have obtained the makeshift key, it's time to explore the lower floor of the previous hallway that we kept neglecting to investigate.





At the bottom of the stairs, we find a sampling of fruit that will cure all status ailments and ring abnormalities. We'd be in a pretty bad spot if a character managed to get both types of debuffs applied in a single fight. Also, Blanca literally just got an ability that does this same thing in the last Wolf Bout. But, sure. It wouldn't be Shadow Hearts if there wasn't fifteen consumable items that did slightly different versions and strengths of the same thing.



Continuing along the path, we come upon Veronica's torture chamber. There's nothing to be done here but relive fond memories human rights violations and the distant echo on the wind of a haughty "More volts! More!"




The next room over might not look particularly recognizable since it's literally a copy and paste of the room where Blanca fought Oscar the guard dog at a different camera angle. But this is actually where Veronica subdued the party with perfume sleeping gas AOE or however the hell that worked. You know, I don't recall seeing that giant green Super Mario Bros. pipe in here last time. But if we investigate further, a certain luchador vampire may have his eye on it...


Music: Gathering God ~ Thrill




A pipe?
The hell does "earthen" even mean?
You know... like a clay pipe.
Then why didn't you just say clay pipe?
It's the technical term for it!
Do we need the technical term for a hunk of trash?

Hmm. Nice pipe...
Huh?
I wonder what a pipe is doing inside a stone building like this? Who could've put it here?



It's not filled with a drat thing!
To make no mention we're already indoors. It wouldn't shelter animals from a thing.
Heck, I think we're underground right now.
That's like double-indoors!

Look at it! See?! Completely empty! Hollow pipe! Get it? Hollow!
Joachim: I'll use it as a straw, then.



And so Joachim obtains his next weapon upgrade -- just a big rear end broken sewer pipe. Do you think he's going to return that mailbox full of war letters next time we're in Wales? I'm doubtful. Anyway, this provides +66 Physical and +53 Special Attack Power.



Joachim walks off with his new Earthen Pipe in tow.



<nods> Yup. Not even a lukewarm one...
How long before we find out he got arrested from stealing something to use as a bludgeon?
I give it a month, tops.



Music: In Darkness of a Labyrinth ~ Dungeon






Continuing to loot everyone not bolted down before we leave this place behind, on the higher level of this room we find the first 10 SP restoring consumable. It is kind of odd they'd give us the full SP restoring consumable before we see the high-grade version. But Shadow Hearts: Covenant plays by its own rules.



There's also another Lottery Ticket hidden in a random pixel on the opposite side of the room. Sneaky.





Heading upstairs from here just loops us back around to the room with the prisoners and the keypad code locked door. We're not really given a strong indication of where the hell to go but...



Remember doing Blanca's stealth segment where two guards were bitching about their work conditions lately and how the bosses were slave drivers and the tutorial for slowly walking over bramble? It's that door. Despite running past it no less than three times, I still had to look it up to recall because every hall in this dungeon looks exactly the same.



In any case, we run into a save point the door to use that makeshift key on ahead. I do believe we're nearing the end of this prison maze at long last. For now. This dungeon actually has a whole 'nother level to it and multiple sidequests returning here. Yippee...



Before we venture forward... Do you remember those Mirror Bracelets we bought? Yeah, it's time to equip them on everyone (the Zodiac Bracelet will round out the fourth party member.) It'll make the difference between a moderately challenging encounter and flaying around keeping up with status ailments forever slog.



We're also going to take a moment to pump a couple of levels of Soul Energy into the Grano Fusion. This may also aid us in the near future. It's gonna get windy in here soon.

Music: ENDS



Heading in, we discover a tiny Roger Bacon shaped man in an iron mask. It's a real shame he went back to faux-monk clothing after his dapper suit attire from the first Shadow Hearts. Also, in here we are met with...



Now you're trapped!
Huh?
......
So where's your leader, Nicolai?
He's not here anymore.
So where is he?
I'm not telling you.
<smirks> You don't know.



<glares> Yes, I do.
<nods>



So where?
I'm... not... telling.
Psst... What is he doing?
Just watch. It's an elaborate mind game.
He's just saying the same thing over and over.
Mhm. Crafty. <taps forehead>

<smirks> I knew it. You don't know.
<glares and raises voice> I just told you I do know!!
<crosses arms> Yeah, right.



What kind of an idiot would fall for your stupid little trick?!
They would have to be the biggest, my gullible rube to walk the earth to get even a scrap of information from that childish ploy.



...Oh. <CRESTFALLEN>



Hehehe...
Huh?
Hahahaha!



I'll kill you for that!! I swear I'll kill you!!

Tune in next time in which Lenny attempts to make good on that threat by throwing the entire remaining Claw Soldier squadron at the party. No, for real. All of them. And maybe more, as Shadow Hearts: Covenant continues.






Video: Episode 42 Highlight Reel
(Yuri, why you got to do Lenny like that all the time? He's trying his best.)





Lenny Curtis Concept Art - How many times do you think he's had to pay damages at restaurants or pubs from accidentally putting a spike into a wall?

Materant
Jul 22, 2010

see, what you don't understand is he now has

THE MANLIEST MUSTACHE

it defies physics


Lenny, don't litter in your concept art. It's rude.

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
So many great memories brought back by this update. Bad dungeon, bad enemies, bad Final Fantasy VI cameo, hilarious 4th wall breaking interaction with the Ring Wraith (I mean Ring Ghost, no, wait, Ring Specter!).

And Joachim gets a new weapon. You know the really sad thing about Joachim's new weapon? You can't even sell the old one for extra cash! Ugh. So we're going to carry that mailbox around the rest of the game. How funny would it be if it still received mail?

Sadly the trick that worked on Lenny does not work on Veronica. :(

Keep up the good work, Id!

RandomMagus
May 3, 2017
The Egyptian God blurb in the first half of the update has an ending url tag instead of an ending quote tag.

Also there's one instance of bidding instead of biding

ultrafilter
Aug 23, 2007

It's okay if you have any questions.


You really need to watch Yuri attempt to trick Veronica just to see Lenny's reaction in motion. It's a thing of beauty.

ultrafilter fucked around with this message at 02:23 on Dec 13, 2019

Gharbad the Weak
Feb 23, 2008

This too good for you.
I didn't see that Lenny was littering, and I was trying to figure out that body language.

Tuxedo Ted
Apr 24, 2007

The Dark Id posted:


It's not filled with a drat thing!
Look at it! See?! Completely empty! Hollow pipe! Get it? Hollow!
Joachim: I'll use it as a straw, then.

To our friend playing along on the Japanese special edition, I always wondered how this exchange panned out in the original script? In particular, Joachim's retort to Yuri at the end.

The Dark Id posted:



Lenny Curtis Concept Art - How many times do you think he's had to pay damages at restaurants or pubs from accidentally putting a spike into a wall?

I don't think Lenny has to pay for a single thing he doesn't want to pay for.

Crowetron
Apr 29, 2009

Gharbad the Weak posted:

I didn't see that Lenny was littering, and I was trying to figure out that body language.

I also thought he was trying JoJo pose without really committing to it.

Pesky Splinter
Feb 16, 2011

A worried pug.

Tuxedo Ted posted:

To our friend playing along on the Japanese special edition, I always wondered how this exchange panned out in the original script? In particular, Joachim's retort to Yuri at the end.

More or less word-for-word from what I can gather - I'm no expert.
Something like:
It's empty! It's hollow! Because it's a drat soil pipe!
I'll use it as a straw, then.

Joey-boy even calls it a "Straw" (ストロー).

Also for all this game's kinda tedious parts (and this dungeon drags on way too long) the cutscene of Yuri trying to trick Veronica, while Lenny feels like the biggest doofus, never fails to make me grin,

The Dark Id
Aug 13, 2005

Why
you
know
I
LOVE
THIS SHIT !!!!
[citation needed]
Yeah, I'm really unselling how loving long and boring this dungeon is. JUST the portion from the end of Blanca's stealth section to the very next time we hit the world map is an hour and 25 minutes of dungeon with me doing everything optimally and knowing mostly exactly where to go. Add another 40 minutes with everything prior to that. And it's quite easy to gently caress-up Blanca stealth stuff and get locked in another two minutes of combat. Or not know the poison oriented fight with him is coming and have that go real bad. Or not know the upcoming fight gives out Petrification like it's candy and it turns into a 20-minute slog of a fight.

Thankfully we get back to the game getting colorful and REALLY dumb/insane alternate history stuff immediately after this.

Schwartzcough
Aug 12, 2009

Don't tease the Octopus, kids!

The Dark Id posted:



Lenny Curtis Concept Art - How many times do you think he's had to pay damages at restaurants or pubs from accidentally putting a spike into a wall?

Lenny is rocking a waist and hips that most women would envy.

Tylana
May 5, 2011

Pillbug

achtungnight posted:

So many great memories brought back by this update. Bad dungeon, bad enemies, bad Final Fantasy VI cameo, hilarious 4th wall breaking interaction with the Ring Wraith (I mean Ring Ghost, no, wait, Ring Specter!).

And Joachim gets a new weapon. You know the really sad thing about Joachim's new weapon? You can't even sell the old one for extra cash! Ugh. So we're going to carry that mailbox around the rest of the game. How funny would it be if it still received mail?

Sadly the trick that worked on Lenny does not work on Veronica. :(

Keep up the good work, Id!

At the mild risk of a grammar derail, I would argue that a postbox never receives mail, letters become mail when the public put them in. Though the idea of people passing by Joachim, reaching up and putting a letter through the slot in the hopes he's just a very big postman is very Shadow Hearts.

CmdrKing
Oct 14, 2012

Maybe if I called it 'Interpretive Stabbing'...
Honestly if someone DID do it Joachim would 1000% start a side quest to deliver that damned letter.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Joachim makes me wonder why more vampires don't realize they could just be superheroes and everyone would probably be cool with them.

Stray cat gratitude does make it easier to kill ghosts with a pipe, this is just science. Joachim is also working from the Silent Hill Principle, where a simple 3 foot steel pipe is ever the trusty friend of anyone battling monsters, so a much larger steel pipe must be much better.

Tuxedo Ted
Apr 24, 2007

Pesky Splinter posted:

More or less word-for-word from what I can gather - I'm no expert.

Haha, Joachim is so weird.

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!

Night10194 posted:

Joachim makes me wonder why more vampires don't realize they could just be superheroes and everyone would probably be cool with them.

Blade, Angel, Spike, John Hartness’ Black Knights, PN Elrod’s Jack Fleming, Thomas in the Dresden Files, Forever Knight... plenty of vampire superheroes out there, you just gotta know where to look. List does need more female representatives though. :(

quote:

Stray cat gratitude does make it easier to kill ghosts with a pipe, this is just science. Joachim is also working from the Silent Hill Principle, where a simple 3 foot steel pipe is ever the trusty friend of anyone battling monsters, so a much larger steel pipe must be much better.

Larger Spiders require a Sunday edition to effectively swat. - Garfield

Schwartzcough
Aug 12, 2009

Don't tease the Octopus, kids!

achtungnight posted:

Blade, Angel, Spike, John Hartness’ Black Knights, PN Elrod’s Jack Fleming, Thomas in the Dresden Files, Forever Knight... plenty of vampire superheroes out there, you just gotta know where to look. List does need more female representatives though. :(

Wasn't Mina Murray/Harker supposed to be a vampire in the League of Extraordinary Gentlemen comic/movie?

Edit: Oh, and who can forget the amazing character that is Bloodrayne. And Vampirella.

Schwartzcough fucked around with this message at 20:49 on Dec 12, 2019

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Also Marceline from Adventure Time, numerous anime characters, Disney’s Vampirina, the heroine of Hotel Transylvania, and Bella Swan. Perhaps this should be amended to representation in media I follow regularly.

achtungnight fucked around with this message at 21:54 on Dec 12, 2019

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

Gharbad the Weak posted:

I didn't see that Lenny was littering, and I was trying to figure out that body language.

The artist started on Lenny after Veronica and didnt remember they were supposed to be drawing a big burly man until they finished the torso.


I mean come on

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Gilgamesh255
Aug 15, 2015

Press X to doubt

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