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Why do Slayers get higher leadership with ranks when they're all unbreakable anyway? Edit: I started a Dwarf campaign as Ungrim because I've not really played Dwarves much, and are they supposed to be an incredibly slow expanding faction? It's turn 50 and I have 2 provinces and Mount Gunbad, though I am heading for the Crookback mountain area at the moment to see if could gain a foothold in Skaven territory. Also, I had forgotten how much walking back and forth the old Warhammer 1 faction quest chains entailed. Broken Cog fucked around with this message at 10:46 on Dec 14, 2019 |
# ? Dec 14, 2019 10:42 |
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# ? Jun 8, 2024 05:20 |
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smug jeebus posted:How do you do this? I order the warp-grinders to attack a tower and they just stand in front of it. Also like when you want a siege weapon to dock, you need to keep it clear. Any other soldiers in the way and they'll get pissy about OH&S
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# ? Dec 14, 2019 12:51 |
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Broken Cog posted:Edit: I started a Dwarf campaign as Ungrim because I've not really played Dwarves much, and are they supposed to be an incredibly slow expanding faction? It's turn 50 and I have 2 provinces and Mount Gunbad, though I am heading for the Crookback mountain area at the moment to see if could gain a foothold in Skaven territory. Yes, Dwarfs not only grow slowly but the Grudge system can penalise them for losing settlements, so expanding fast is risky even if you have the economy/armies to do so. The trade off is that built-up dwarf garrisons are some of the best in the game, and built-up Dwarf economy is amazing, especially if you start trading with allies. The standard Dwarf strategy is 'bite and hold' - take a settlement/province, defend it until you have walls, and only then move on to the next one. You have to think like a rock; let the enemy break against you.
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# ? Dec 14, 2019 13:18 |
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Malus ME taking the sell Hag Graef option is a grief to your self since you lose the ability to trade.
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# ? Dec 14, 2019 13:31 |
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Broken Cog posted:Why do Slayers get higher leadership with ranks when they're all unbreakable anyway? Surely they should get lower leadership because they've been surviving battles and and that isn't the point damnit
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# ? Dec 14, 2019 14:03 |
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I'm actually on track to complete a mortal empires campeign as sniktch and boy golly do I hate walking.
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# ? Dec 14, 2019 14:29 |
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Third World Reagan posted:Malus ME taking the sell Hag Graef option is a grief to your self since you lose the ability to trade. Yeah, I was hurting for money for a horrible amount of turns when I did it (largely because there's so few other factions there if you choose to fight the greenskins and eshin straight after you wipe out the lizards) and now I've finally gotten a good slice of the region and a solid income I need to start working on getting a new army up because somehow Clan Mors and Karaz-a-Karak became best friends while I was building my powerbase and the Badlands appears to be nothing but goddamn rats.
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# ? Dec 14, 2019 14:32 |
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Broken Cog posted:Load your last autosave and move Malus out of the settlement. For some reason the quest battles are bugged if you get attacked while garrisoned. God dammit it spawned two full stacks next to me. I was hoping to have a defensive siege.
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# ? Dec 14, 2019 14:37 |
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So not sure if this is just my experience, but Delves and Skaven are dominating Vortex since the latest update. Not sure if their new units have eschewed the auto-resolve in their favour, but Mors has dunked both Last Defenders and Tlaqua which has previously never happened for me. Also Morathi has beaten Mazdamundi, again never had that happened.
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# ? Dec 14, 2019 16:23 |
Pretty sure this is the first time the game has been back above 45k concurrents since the first month. Makes me wonder if TWW3 keeps getting more and more time.
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# ? Dec 14, 2019 16:47 |
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Do the Warp Grinders get shot by towers that they are underneath that they are Grinding?Agent355 posted:Do ikit claw's mounts benefit from his workshop upgrades? Or only the ones that specifically specify 'characters on doomwheel mounts' Agent355 posted:This was good info, I especially like the bit about using ctrl+down arrow to shrink a front line down and leave gaps between units. This was such a pain to do manually. Agent355 posted:E: what vermin discovery chance do people find it's normally pretty safe to shoot for? I don't think the AI actually makes those buildings that find undercities but heroes will wander around and I don't want to put resources into something just to lose it. Anno posted:Pretty sure this is the first time the game has been back above 45k concurrents since the first month. Makes me wonder if TWW3 keeps getting more and more time. AAAAA! Real Muenster fucked around with this message at 17:02 on Dec 14, 2019 |
# ? Dec 14, 2019 17:00 |
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AAAAA! Real Muenster posted:Do the Warp Grinders get shot by towers that they are underneath that they are Grinding? Sometimes yes sometimes no, they seem to try and grind it from the corners instead of directly in front of it and sometimes it seems like they're in a tower's blind spot, but it also seems like they aren't great at pathing there and walk around getting hit a bit. Right now I'm only running the RoR shock cannon because it's early-ish in the campaign, but I'll use it to take out active towers and use the drillers to take out non active ones and walls. They tend to die pretty fast to archers on walls anyway.
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# ? Dec 14, 2019 17:11 |
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Anno posted:Pretty sure this is the first time the game has been back above 45k concurrents since the first month. Makes me wonder if TWW3 keeps getting more and more time. I suspect a lot of players have returned with the news of the improved turn times, but yeah, this is easily the post-launch peak.
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# ? Dec 14, 2019 17:18 |
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The improved turn timers are wonderful, my favourite part being that the camera no longer slowly and painfully pans across the map to show some random army moving.
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# ? Dec 14, 2019 17:22 |
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Blooming Brilliant posted:The improved turn timers are wonderful, my favourite part being that the camera no longer slowly and painfully pans across the map to show some random army moving. One of the most popular mods on the workshop pre-patch fixed just that, but yeah not needed anymore.
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# ? Dec 14, 2019 17:38 |
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AAAAA! Real Muenster posted:I hope TWW3 keeps getting more time if these DLCs are profitable, because anything they put in these DLCs probably contributes towards work that is going into TWW3. Things like the Script they added with Hunter and Beast to make starts more dynamic depending on where the player(s) start and now the turn time fix they added with this one are big things that can go into TWW3, making CA more money and TWW3 better in the process. Assuming they actually learned a lesson about version control last time and we don't have a repeat of the Norsca debacle.
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# ? Dec 14, 2019 17:46 |
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I dont know posted:Assuming they actually learned a lesson about version control last time and we don't have a repeat of the Norsca debacle. *laughs CAishly*
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# ? Dec 14, 2019 17:50 |
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I just got up to 380 hours played in Warhammer 2, about to pass Rome 1 with 396 hours as my most played Total War Game. I've played pretty much all of them except for Thrones of Britannia and 3 Kingdoms. Warhammer 2 just has to many factions and they all play differently, even between some that are the same race. It's hard to go back to some previous total wars because the factions aren't nearly as diverse as what we have in the Warhammer setting. Warhammer 2 is definitely my all time favorite total war.
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# ? Dec 14, 2019 18:04 |
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I'm also pretty sure Total War Warhammer 1 and 2's success factored into GWs decision to bring back the setting as Warhammer The Old World in a few years.
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# ? Dec 14, 2019 18:05 |
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Mustang posted:I'm also pretty sure Total War Warhammer 1 and 2's success factored into GWs decision to bring back the setting as Warhammer The Old World in a few years. Undoubtedly. They even ended the announcement by basically saying "go play TWW2 and Vermintide 2."
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# ? Dec 14, 2019 18:12 |
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There's no way to save your army formation between battles, right? Would save a lot of time during the deployment phase if you could simply use a standard loadout and tweak it as needed.
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# ? Dec 14, 2019 18:32 |
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Malekith died 20 turns into my Malus campaign.
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# ? Dec 14, 2019 18:34 |
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My earlier complaining about Malus not being able to befriend Mors is pretty silly in light of the fact that basically all of Malus’s story is killing rats. I restarted, made better choices about friends, and now I’m doing well. I’m still surprised that they chose to tag the quest pop up armies as actual Skaven clans - I guess it makes sense, but one turn after the Eshin stacks popped into existence, Mors confederated Eshin, instantly slingshotting into #1 strength. I also sold Hag Graef this time. You do lose a bit of trade initially (plus that awesome landmark building) but mostly I’m just happy that I don’t have to bother with the old world. It was really more trouble than it was worth.
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# ? Dec 14, 2019 18:35 |
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Electronico6 posted:Malekith died 20 turns into my Malus campaign. What happens to the rite if that happens?
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# ? Dec 14, 2019 18:38 |
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Can Kemmler not recruit RoRs for anyone else? Or does the option appear after he reaches the level for one? I just started a campaign as him to check out his skill tree but noticed I didn't even have the option to open up the recruitment panel for RoRs, it just wasn't there, started up as the other vampire counts and they all had the option straight away.
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# ? Dec 14, 2019 18:39 |
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PerilPastry posted:There's no way to save your army formation between battles, right? Would save a lot of time during the deployment phase if you could simply use a standard loadout and tweak it as needed.
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# ? Dec 14, 2019 18:40 |
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Broken Cog posted:What happens to the rite if that happens? You get a lvl 1 hero of your choosing.
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# ? Dec 14, 2019 18:41 |
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Electronico6 posted:You get a lvl 1 hero of your choosing. Glad Malekith made it to 40 settlements in my campaign Edit: Why does Tehenahuin start with a Saurus building and no Skink building on the ME start? Is it just a troll from the devs to make sure you read the description of his prophecy mechanic? Broken Cog fucked around with this message at 18:50 on Dec 14, 2019 |
# ? Dec 14, 2019 18:44 |
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Now with the improved turn timers it's official; the worst thing about this game is it isn't called 'total warhammer'
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# ? Dec 14, 2019 18:53 |
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AAAAA! Real Muenster posted:if there was, I may never stop playing throw in greater map variety and I'd be completely out of stuff to complain about!
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# ? Dec 14, 2019 19:11 |
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PerilPastry posted:throw in greater map variety and I'd be completely out of stuff to complain about! Oh poo poo what I wouldn’t give for map variety. Especially with cities. Make non-walled cities still actually fought on a city map, make walled cities more exciting than “climb walls, break gate, derp derp win”. e: Hell, make it a $ dlc even and I would buy that poo poo in a heartbeat
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# ? Dec 14, 2019 19:22 |
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What's the gold standard for lord skill tree rework mods right now? I guess there's probably going to be a wait for them to update for the new version.
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# ? Dec 14, 2019 19:26 |
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Any tips for fighting Alith Anar as dark elves? Playing as Morathi for the first time and I saw his stack of nothing but shadow walkers and.....gently caress all I got are dread spears and dark shards and a hydra. When I played as Malekith I encountered Alith Anar much later in the game where I didn't have to worry much about a stack of shadow walkers.
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# ? Dec 14, 2019 19:40 |
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Dark Shards have always been the best way to handle every single race (except for wood elfs). Alith Anar usually tends to have a good chunk of unshielded infantry, and they drown under a flood of arrows the same as anyone.
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# ? Dec 14, 2019 19:42 |
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My concern is that his shadow walkers outrange my darkshards by quite a bit. Though true, they only have 30 armor and no shields.
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# ? Dec 14, 2019 19:44 |
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Mustang posted:Any tips for fighting Alith Anar as dark elves? Playing as Morathi for the first time and I saw his stack of nothing but shadow walkers and.....gently caress all I got are dread spears and dark shards and a hydra. Hydras running over shadow walkers while the dark shards mow them down is a solid strat. Plus abuse the poo poo out of Morathi’s spells and abilities; she can be great for obliterating walkers.
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# ? Dec 14, 2019 19:47 |
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Mustang posted:Any tips for fighting Alith Anar as dark elves? Playing as Morathi for the first time and I saw his stack of nothing but shadow walkers and.....gently caress all I got are dread spears and dark shards and a hydra. Playing on ME right? You have to rush him down fast. Otherwise, right now chariots are in a good spot. But if this is early ME, dark shards and ambush then pray.
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# ? Dec 14, 2019 19:48 |
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wiegieman posted:What's the gold standard for lord skill tree rework mods right now? I guess there's probably going to be a wait for them to update for the new version. Lucky's Overhaul had the best skill trees rework that lets you turn your lords into ungodly killing machines without minmaxing. Rather than investing in a bunch of skills, every level up lets you pick from one of three options which locks the other two. So you could have a high melee defence lord who now lacks health and melee attack. Or you make cavalry way stronger on the offensive but they don't get the big bonuses from the defensive option instead. The mod also has the most devastating magic tweaks I've ever seen.
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# ? Dec 14, 2019 19:49 |
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For some reason Malus's Black Ark captain got wounded after 1. going into battle and 2. selling off Hag Graef
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# ? Dec 14, 2019 19:54 |
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# ? Jun 8, 2024 05:20 |
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Yeah I'm on ME. Just fought off a full stack from Tiranoc after consolidating the starting province. Now both Nagarythe and Hexoatl have declared war on me, both have a stronger strength rating than me. I am using a Eevis mod that changes magic lords so my Morathi has bladestorm and a bunch of other magic abilities modded in.
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# ? Dec 14, 2019 19:58 |