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King of Solomon posted:It's less that people started picking up on the weird quirks of Falcom's dialogue and more that XSEED always removed that stuff for the exact reasons people complain about it. Hatsuu made the mistake of covering up their sins for so long
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# ? Dec 3, 2019 18:19 |
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# ? May 30, 2024 20:03 |
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King of Solomon posted:It's less that people started picking up on the weird quirks of Falcom's dialogue and more that XSEED always removed that stuff for the exact reasons people complain about it. HmmmHmmmHmmm was something people commented on in Sky FC. XSeed didn't remove it until Brittany gave the script an overhaul much later.
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# ? Dec 3, 2019 18:19 |
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Erpy posted:HmmmHmmmHmmm was something people commented on in Sky FC. XSeed didn't remove it until Brittany gave the script an overhaul much later. I must have played it after the overhaul, I don't think I noticed that in the game.
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# ? Dec 3, 2019 18:49 |
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King of Solomon posted:I must have played it after the overhaul, I don't think I noticed that in the game. It was Scherazard's default laugh back then and she used it more frequently than the word "booze/alcohol/beer".
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# ? Dec 3, 2019 19:20 |
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BearDrivingTruck posted:Seriously??? I paid full price for the PS4 version even though I don't have the console yet because I assumed they wouldn't do this! Fools! FOOLS! Ain't nobody need no PS4!
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# ? Dec 3, 2019 19:46 |
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Well, this vastly reduces my need for a PS4, since I already have a Switch.
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# ? Dec 3, 2019 19:49 |
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putting it out on switch before pc smh
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# ? Dec 3, 2019 20:21 |
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there's a weird portion of cs3's midgame where rean starts like every dialogue line with "haha" he cuts back on it eventually but it makes that part of the game torture once you notice it (he does it a different time also but the characters explicitly point out that that's because he's not actually paying attention because he's worried about elise)
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# ? Dec 4, 2019 04:41 |
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Is it as bad as the constant chortles in Tokyo Xanadu
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# ? Dec 4, 2019 06:46 |
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Yinlock posted:there's a weird portion of cs3's midgame where rean starts like every dialogue line with "haha"
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# ? Dec 4, 2019 12:08 |
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So "haha" in Falcom games is like the word "Clench" in speculative fiction novels. Once you notice how staggeringly often it's used, you can never unnotice it. At any rate, this is my curse, and I'm sharing it with all of you so that you are cursed for pointing out the Falcom giggle.
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# ? Dec 5, 2019 04:53 |
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Veryslightlymad posted:So "haha" in Falcom games is like the word "Clench" in speculative fiction novels. Once you notice how staggeringly often it's used, you can never unnotice it. At any rate, this is my curse, and I'm sharing it with all of you so that you are cursed for pointing out the Falcom giggle. I doubt it's the only tic that's in there. Try to play CS2 and take a swig for every cutscene where the phrase "got this far" is uttered. You'll be drunk before the night is over.
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# ? Dec 5, 2019 06:48 |
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Time to stop holding back
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# ? Dec 5, 2019 10:43 |
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someone on the localization team for YS VIII really needed to have the word "psyches" evicted from their brain
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# ? Dec 12, 2019 06:07 |
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Ys (upd)8: this game loses its momentum pretty badly in the final act. it's great when you're just pushing into the island trying to scrape up what's left of your crew and get home, but when the more fantastical world-saving fare takes center stage it's way more tiresome than this series' usual, in part because VIII is so much longer than the others and also because the stakes are ridiculously high, to the point where it kind of deflates the conflicts in the rest of the series. adol was probably rolling his eyes in Ys VII - where's the thrill in saving just one country when you're fresh from snuffing out a worldwide phenomenon that's ended multiple epochs of civilization? dana herself is also getting on my nerves, because while she's a decent character she eventually starts to deliver all her lines in the same tone of breathless desperation and it's like a nail file against my brain big props for hummel's character in general though, he's one of the best takes on the "aloof loner with a heart of gold" archetype i've seen
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# ? Dec 13, 2019 17:00 |
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Oxxidation posted:someone on the localization team for YS VIII really needed to have the word "psyches" evicted from their brain It's better than what it was, when that term was originally <notion>. Notion, notion, notion...
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# ? Dec 13, 2019 17:06 |
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SettingSun posted:It's better than what it was, when that term was originally <notion>. Notion, notion, notion... eugh
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# ? Dec 13, 2019 17:15 |
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Oxxidation posted:eugh Yeah, it was actually just incomprehensible before. That's probably the one reason I'd want to give it a replay, just to find out what the gently caress the plot in that section of the game actually was.
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# ? Dec 13, 2019 17:26 |
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also, this is more of a personal thing, but the final act essentially being the totally non-hostile "villainous" faction politely informing the party that their intransigence is going to doom the ecosystem of the entire planet and the party going "naw, we'll figure something out because humans are so gosh darn special" leaves a bitter taste i know it's bog-standard jrpg optimism but it's ageing more poorly by the day
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# ? Dec 13, 2019 19:37 |
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I have just started Cold Steel III and having got to the minigames, suddenly really want a Falcom crossover fishing game built around an extension of the CS3 mechanics. That is all.
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# ? Dec 14, 2019 15:52 |
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I'm at the end of chapter 4 in Cold Steel 3 and gently caress your big black dragon rear end holy jumping aidos. And gently caress the "teehee I got two turns in a row just to gently caress you over" AI. And gently caress the amount of self-healing bullshit that goes on often with the two turns in a row for no reason no matter how I build my guys. Still think CS1 has had the best pacing of anything, sure prefer this over CS2 but it's kinda off. Sure like it a lot though. I know the ending of CS3 made people go WTF but how did those people react to CS1's ending which I thought was perfect? Back to the grind e: ok ch4 boss beat, did that happen because the spysaquad walked in there by accident? I can already taste the not-learning-much ending. Ghosts n Gopniks fucked around with this message at 00:44 on Dec 17, 2019 |
# ? Dec 16, 2019 21:30 |
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Just finished Zero. I should've played this sooner. The currently available translation was a little clunky but perfectly understandable. Estelle: "Caught you."
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# ? Dec 17, 2019 16:18 |
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i haven't finished ao or CS3 yet so maybe those get better, but i felt zero was the best written trails game even through the rough translation
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# ? Dec 17, 2019 16:24 |
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The more I think about it the more I think that CS3 should have leaned more into the Sky FC side of things. Part of the big disconnect I have with it is the dissonance of it trying to play up "THINGS MATTER. I wonder how many of them will even come back alive?" with the format of the chapters being obviously known to be inconsequential to the player and not the characters. If they had just had the entire game be Rean as a teacher solving minor-ish problems like Sky FC with his class I think the pace of it would have worked better. Yes that ultimately might have meant no Oroboros for most of it but I think it could have made for a stronger overall narrative with more patience for the chapter-to-chapter events.
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# ? Dec 17, 2019 16:48 |
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Belan posted:Just finished Zero. I should've played this sooner. The currently available translation was a little clunky but perfectly understandable. Estelle: "Caught you." No offense to your choice here or anything, but... the good translation is, like, a month away. If that.
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# ? Dec 17, 2019 18:00 |
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The translation has been "Near" for like over a year at this point
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# ? Dec 17, 2019 18:21 |
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Nate RFB posted:Part of the big disconnect I have with it is the dissonance of it trying to play up "THINGS MATTER. I wonder how many of them will even come back alive?" with the format of the chapters being obviously known to be inconsequential to the player and not the characters. Without seeing anything of CS 3, I'm going to just go ahead and predict "all of them", because this series leans pretty heavily towards the optimistic side. One fear I have about CS 3/4 is that it might have a NEGATIVE death count.
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# ? Dec 17, 2019 18:32 |
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Cold Steel shouldn't have had any ouroboros ties until maybe the end of the 2nd game. Yes, that means less Duvalie and therefore a shittier game but it also would have potentially meant less meaningless fights so therefore a better experience. Edit: Cold Steel feels like the most "Who's Line Is It Anyway" entries of the franchise. The power levels are made up and the fights don't matter.
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# ? Dec 17, 2019 18:43 |
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I think Ouroboros' usage in CS2 is fairly appropriate given the events of that game, but they're extremely wasted in CS3 other than to remind you that yes, they still do exist.
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# ? Dec 17, 2019 18:53 |
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Nate RFB posted:I think Ouroboros' usage in CS2 is fairly appropriate given the events of that game, but they're extremely wasted in CS3 other than to remind you that yes, they still do exist. Should've just had Duvalie join class VII and no other mention, imo.
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# ? Dec 18, 2019 02:35 |
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Can someone change the thread title when the Zero translation is out? I am always scared of spoilers in this thread.
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# ? Dec 18, 2019 03:45 |
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Which game lets me romance Aurelia?
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# ? Dec 18, 2019 03:48 |
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You want an out there speculation? Andre (the weird fiddler) is the Fourth Anguis of Ouroboros. I am absolutely right about this.
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# ? Dec 18, 2019 06:04 |
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news from falcom: Zero and Ao getting Kai rereleases, spring 2020, presumably PS4. so we've got a new opportunity for an official English release i guess. Hajimari no Kiseki (new game after cold steel) releases in summer 2020
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# ? Dec 18, 2019 06:30 |
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Tales of Woe posted:news from falcom: https://twitter.com/Gu4n/status/1207163844570886144
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# ? Dec 18, 2019 06:47 |
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Put Zero and Ao Kai on the Switch Falcom/Nintendo you cowards submit reply
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# ? Dec 18, 2019 07:12 |
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https://twitter.com/Gu4n/status/1207180447542849536?s=19 50 playable characters.... sounds like another Sky Third type anthology game as we suspected but with the now much bigger full trails cast
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# ? Dec 18, 2019 07:12 |
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How on earth are they going to manage that without it being either completely overwhelming for the player or leaving a lot of the characters out of focus (or both!!) And I'm just thinking about gameplay here, not writing troubles. They can't possibly come up with 50 unique niches for characters.
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# ? Dec 18, 2019 07:30 |
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i doubt you'll be choosing a party of 4 from a pool of 50, it'll be a revolving door of some sort.
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# ? Dec 18, 2019 07:33 |
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# ? May 30, 2024 20:03 |
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Amppelix posted:How on earth are they going to manage that without it being either completely overwhelming for the player or leaving a lot of the characters out of focus (or both!!) They don't need to be unique if there's 3 different parties. Plus if there's 'episodes' you have to imagine there'll be stuff like Sky 3 where you spent an hour playing as the freaking Ravens.
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# ? Dec 18, 2019 07:34 |