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Honestly at this point Valve should probably just outsource TF2(and most of their other properties that aren't DOTA 2 or Counterstrike) to another studio especially if they were allowed to do console ports, the idea of a new version of The Orange Box would be amazing
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# ? Dec 18, 2019 06:57 |
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# ? May 30, 2024 13:44 |
drrockso20 posted:Honestly at this point Valve should probably just outsource TF2(and most of their other properties that aren't DOTA 2 or Counterstrike) to another studio Isn't CS:GO already developed by another studio?
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# ? Dec 18, 2019 09:16 |
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nielsm posted:Isn't CS:GO already developed by another studio? No idea, haven't played a Counterstrike game in like 5 years
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# ? Dec 18, 2019 09:26 |
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Was. It started as a turtle rock production then valve snatched it up and started doing updates themselves.
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# ? Dec 18, 2019 09:31 |
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All I want is Left 4 Dead 3 Left 4 D3ad
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# ? Dec 18, 2019 13:07 |
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ArfJason posted:Was. It started as a turtle rock production then valve snatched it up and started doing updates themselves. That’s Left 4 Dead. They were never fully brought in and maintained a subsidiary studio but lost rights to L4D. They broke back off and made the fun but horrible monetized Evolve. CS was a mod that was snatched up in 2000, and the original two modders have since left to make other games. It’s still developed by valve, for better or worse.
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# ? Dec 18, 2019 13:19 |
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i got one of these yesterday from uncrating i probably won't even sell it, it looks kinda cute and the unusual effect looks sick (it's kinda like nebula but in a rotating ring) thanks valve
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# ? Dec 18, 2019 14:15 |
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Oxygenpoisoning posted:That’s Left 4 Dead. They were never fully brought in and maintained a subsidiary studio but lost rights to L4D. They broke back off and made the fun but horrible monetized Evolve. Im talking csgo. And youre right turtle rock was l4d. Some company (hidden something? Cant remember) was contracted by valve to make an uprezzed cs for consoles, which then became csgob and after the initial work valve took over.
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# ? Dec 18, 2019 14:35 |
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Just googled: it was hidden path
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# ? Dec 18, 2019 14:36 |
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Speaking of, whatever happened to Campo Santo? They got absorbed into Valve for their second game whose name I can't remember and then nothing.
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# ? Dec 18, 2019 16:31 |
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Peanut President posted:Speaking of, whatever happened to Campo Santo? They got absorbed into Valve for their second game whose name I can't remember and then nothing. Working on Half-Life: Alyx and other various random Valve projects. In the Valley of Gods got put on hiatus as a result (probably not ever going to be finished because Valve)
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# ? Dec 18, 2019 16:43 |
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I couldn't begin to tell you what Robin Walker does these days. Has he worked on DOTA?
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# ? Dec 18, 2019 18:37 |
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The problem with having a corporate structure where people only really work on the projects they want to is that it results in most of them not actually doing anything productive, hence why Valve has mostly been sitting around with a thumb up it's rear end the last decade or so, having Steam as a steady income stream has made them too complacent as game developers
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# ? Dec 18, 2019 19:34 |
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drrockso20 posted:The problem with having a corporate structure where people only really work on the projects they want to is that it results in most of them not actually doing anything productive, hence why Valve has mostly been sitting around with a thumb up it's rear end the last decade or so, having Steam as a steady income stream has made them too complacent as game developers this is definitely the going story but the fact that campo santo can go from a project they were very much excited for to having the project shelved forever as soon as they were acquired means there's some disincentivization going on
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# ? Dec 18, 2019 19:36 |
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flatluigi posted:this is definitely the going story but the fact that campo santo can go from a project they were very much excited for to having the project shelved forever as soon as they were acquired means there's some disincentivization going on It's akin to that article published about the nature of Valve's open team framework in that you always want to be on the inside track keeping everyone else out or at the very least bogged down.
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# ? Dec 18, 2019 19:41 |
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Yeah. There are still imperatives to keep your job in Valve's "flat structure", but instead of getting clear instructions you have to play office politics to learn what those imperatives are. It sounds exhausting. I'm sure the Campo Santo people chose to spend their time on the Alyx project and the Dota Underlords project, but I'm also sure that decision was influenced by the need to get on the right side of the right people. They all removed "working on In the Valley of Gods" from their twitter profiles simultaneously one week. Ditocoaf fucked around with this message at 23:13 on Dec 18, 2019 |
# ? Dec 18, 2019 23:10 |
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The blog post for the last Smissmas is still on the first page and most of the text is literally copypasted over lmao
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# ? Dec 19, 2019 16:52 |
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Victory Position posted:I couldn't begin to tell you what Robin Walker does these days. Has he worked on DOTA? he's gotta be pretty high up the unofficial chain given the turnover of other heavy hitters. pretty sure he was putting a lot of work into half life alyx
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# ? Dec 19, 2019 23:13 |
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drrockso20 posted:The problem with having a corporate structure where people only really work on the projects they want to is that it results in most of them not actually doing anything productive, hence why Valve has mostly been sitting around with a thumb up it's rear end the last decade or so, having Steam as a steady income stream has made them too complacent as game developers Not true, they forced people to finish DOTA2 after they bought it because no one wanted to work with icefrog because he's, understandably, completely intolerable.
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# ? Dec 19, 2019 23:53 |
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Drone_Fragger posted:Not true, they forced people to finish DOTA2 after they bought it because no one wanted to work with icefrog because he's, understandably, completely intolerable. That's an exception that proves the rule in my opinion
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# ? Dec 20, 2019 01:16 |
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icefrog also has a better idea of balance than like 99% of people working in competitive gaming right now, so
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# ? Dec 20, 2019 01:18 |
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Grapplejack posted:icefrog also has a better idea of balance than like 99% of people working in competitive gaming right now, so I mean, his idea of balance is to make every character overpowered and broken as gently caress so that comparatively none of them are strictly overpowered compared to anyone else. I wouldn't neccessarily say that's good balance though.
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# ? Dec 20, 2019 01:23 |
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I think the viability across the number of characters is pretty amazing all things considered. TF2 is fairly balanced outside of spy and pyro in my opinion. The generalists are balanced across all game modes. Sniper, Heavy, and Engineer are balanced in slower paced maps like Payload. I think a slight tweak could make them more well rounded on 5CP. Spy and Pyro rely too much on being close with very janky weapons that don’t register as well as hitscan or projectiles. I think pyro could be fixed easier than spy, but would be a fundamental change in how it works.
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# ? Dec 20, 2019 20:25 |
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Pyro doesn't seem that bad to me, especially since they overhauled the worst of its engine jank. It does have some underlying design issues that could be cleaned up--it never had a clearly defined role and while stapling on airblast helped a lot it's still a bailing-wire-and-duct-tape sort of fix. I just don't think Spy is a workable concept without an engine overhaul. Melee abilities are not a great fit with a game engine that shits the bed when players collide.
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# ? Dec 20, 2019 22:29 |
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A class who only works if the enemy is playing badly can never ever be good in general
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# ? Dec 20, 2019 22:36 |
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Drone_Fragger posted:I mean, his idea of balance is to make every character overpowered and broken as gently caress so that comparatively none of them are strictly overpowered compared to anyone else. I wouldn't neccessarily say that's good balance though. Oh, you're one of those guys. Got some sources on that intolerable bit btw? Always fun to read some gamedev drama.
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# ? Dec 20, 2019 23:06 |
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This was the only thing I could find on the subject.
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# ? Dec 20, 2019 23:58 |
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anyone here remember 2f2f?
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# ? Jan 6, 2020 02:43 |
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Otacon posted:anyone here remember 2f2f? i remember loving directional dinosaurs being in the main rotation
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# ? Jan 6, 2020 03:02 |
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Also the goomba stomp pre-mantreads.
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# ? Jan 6, 2020 03:18 |
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ctf_hallofdeath: the greatest map of all
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# ? Jan 6, 2020 06:34 |
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Oh god I remembera whip soldier only match on there, fnf was a hell of a thing.
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# ? Jan 6, 2020 06:38 |
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I remember playing on lazy town and thinking it was a good map (in 2007).
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# ? Jan 6, 2020 11:55 |
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I miss 2f2f every day.
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# ? Jan 6, 2020 19:44 |
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it was on 2f2f I had one of my greatest gaming moments ever (I was the heavy) https://www.youtube.com/watch?v=DXdnV85f-Zk this video always brings me joy
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# ? Jan 7, 2020 04:13 |
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Desperate Character posted:it was on 2f2f I had one of my greatest gaming moments ever (I was the heavy) christ I'm pretty sure I was there for that I think I heard ~16-17 year old me on the mic at some point
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# ? Jan 7, 2020 04:48 |
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cock hero flux posted:christ I'm pretty sure I was there for that Oh wow, I definitely was there for this!
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# ? Jan 7, 2020 05:38 |
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Currently on hour 3 of todays binge. This game still owns
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# ? Jan 7, 2020 05:51 |
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yeah it feels weird watching past videos. I somehow recorded this video almost a decade ago during the time everyone on a server could heard you on the sawblades (Warning: Headphones users) https://www.youtube.com/watch?v=0Lu_6WCyLqw those were some good times
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# ? Jan 7, 2020 05:53 |
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# ? May 30, 2024 13:44 |
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Desperate Character posted:yeah it feels weird watching past videos. I somehow recorded this video almost a decade ago during the time everyone on a server could heard you on the sawblades I remember being really, really sad when they gave sandwich a cooldown purely because it killed sawblade heavies
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# ? Jan 7, 2020 06:17 |