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Soricidus posted:Hope someone gives the same treatment to the rest of the shareware platformers. I’ve been waiting far too long to find out how commander keen ended up in nazi hell EDIT: An updated version of the Trepang2 demo is out on Steam, with a new weapon and a new horde mode map. The Kins fucked around with this message at 08:31 on Dec 21, 2019 |
# ? Dec 21, 2019 07:57 |
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# ? Jun 7, 2024 17:23 |
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Insert name here posted:This is from a couple of pages ago but it actually works out really well because the devs were smart enough to make the enemy accuracy drop drastically when you're moving at speed so the best way to play is actually to chain wallruns as much as you can. If you try to play peak and poke cover gameplay you get destroyed by the insane enemy accuracy but they'll basically never hit you while running on a wall or slide-hopping. Oh sweet, thanks for telling me. This makes me a lot more interested in playing it.
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# ? Dec 21, 2019 08:35 |
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# ? Dec 21, 2019 12:03 |
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https://twitter.com/DanielWienerson/status/1207884232669839360 edit: thanks boomer shooter twitter now I have a thing I really want to make 90s Cringe Rock fucked around with this message at 13:48 on Dec 21, 2019 |
# ? Dec 21, 2019 13:31 |
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The Kins posted:Bethesda's French division sat down with the Doom 64 re-release recently, if you want a look at raw gameplay. Or the menus in French. they couldn't translate "shotgun" not fond of translating "kills" with "victimes", they're hellspawn and demon-possessed zombies, not defenceless innocents level names aren't translated either
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# ? Dec 21, 2019 14:20 |
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Overbite posted:A long time ago I made a youtube video showing off the rage enemy hit animations. The game was bad but the way they spun around or got mad when shot was good. The perfect opportunity to use “Bodies” by Drowning Pool and you missed it Fun fact: that video seems to take place in one of the sewers. A lot of editions of the game (i.e. Steam by default) got those, but they were considered pre-order DLC. They were actually selling sewers in a FPS as bonus content. Shoot some muties, find stuff you can use for crafting supplies, repeat for 5 minutes, 9 times total.
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# ? Dec 21, 2019 15:09 |
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I'm playing Halo Reach. I have to say that 1/3 into the campaign, I had to lower the difficulty from Heroic to whatever is the second difficulty. Well, the 'had to' part has to be explained, I wasn't stuck, but I was getting bored. More difficulty in this game means much more time having to hide behind cover until my shields recover (almost 10 seconds!), which I hate. Also, I noticed the difficulty was making enemies a bit more tanky, which was messing to with the gunplay feel. Almost a full magazine to kill one the weak grunts is no good. And I will add, getting killed in one hit by some of the elite enemies isn't that fun. The game, well the win10 version at least, has terrible audio quality/mixing. I wonder what's up with that. Apart from that, it's of course enjoyable to play thanks to the good design in combat: varied enough enemies, good animations and good, active AI makes up for a lot. Not enough to make up for the 2 weapon limit and shield system, but hey. Turin Turambar fucked around with this message at 16:53 on Dec 21, 2019 |
# ? Dec 21, 2019 15:34 |
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Things that will happen every time I replay System Shock 2: - Some document on my desk that shouldn't be used for note taking (bank statement etc.) will end up with [1 4 10 6] scrawled on it. I know those numbers but I like to keep myself honest. - Shortly before I need to do it I will forget that I'm going to need to replicate a sympathetic resonator, and buy grenades with all my nanites (what a maroon)
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# ? Dec 21, 2019 16:47 |
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Mierenneuker posted:The perfect opportunity to use “Bodies” by Drowning Pool and you missed it Also the double barrel shotgun was DLC! I really dislike that marketing approach - Bethesda did the same with Evil Within 1 & 2 and there's still no other way to get those weapons. The burst handgun for TEW2 is actually pretty cool.
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# ? Dec 21, 2019 18:31 |
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Turin Turambar posted:Apart from that, it's of course enjoyable to play thanks to the good design in combat: varied enough enemies, good animations and good, active AI makes up for a lot. Not enough to make up for the 2 weapon limit and shield system, but hey. At least they brought back the CE style of regenerating shield, limited health. There's very few health kits throughout Reach's campaign so taking damage actually feels like it carries a consequence. I will never excuse weapon limits.
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# ? Dec 21, 2019 18:38 |
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The Kins posted:
KEX Engine by Night Dive Studios on that Doom64 port so basically a legal Doom64 EX for consoles and PC (and by legal is a purchased Doom64 rom). At least we know that it'll run well out of the box since it's Kaiser's work.
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# ? Dec 21, 2019 18:48 |
Convex posted:Also the double barrel shotgun was DLC! I really dislike that marketing approach - Bethesda did the same with Evil Within 1 & 2 and there's still no other way to get those weapons. The burst handgun for TEW2 is actually pretty cool. Yeah that was lame as hell. At least in Rage 1, the sawed off could be unlocked with an ini file modification. I’m not sure if you could unlock dlc content in TEW doing the same thing, I never tried.
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# ? Dec 21, 2019 18:53 |
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Guillermus posted:KEX Engine by Night Dive Studios on that Doom64 port so basically a legal Doom64 EX for consoles and PC (and by legal is a purchased Doom64 rom). That's not exactly an accurate description. I'll give you the first clue: notice that a Demo starts playing in that stream.
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# ? Dec 21, 2019 19:32 |
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Rocket Pan posted:That's not exactly an accurate description. I'll give you the first clue: notice that a Demo starts playing in that stream. Didn't watch much of that video besides reading the text and the image of KEX Engine. As long as it runs fine it'll be cool for me.
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# ? Dec 21, 2019 20:07 |
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It's an improved Doom64 EX with more accuracy and thoroughness in the reverse-engineering and an updated backend. You could say it's what Doom64 EX would have become if you paid Kaiser to finish it. Oh wait...
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# ? Dec 21, 2019 20:12 |
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Wrath got its first patch on Steam. Not a huge one, but apparently it changed the shotgun's alt-fire and there are plans to overhaul some of the other ones too, so I like that they're not treating their initial designs as sacred.
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# ? Dec 21, 2019 23:12 |
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Does Wrath have controller support?
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# ? Dec 21, 2019 23:40 |
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I believe so. At least the engine it uses has controller support.
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# ? Dec 22, 2019 00:10 |
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loving hell Trepang2 is amazing. Seems kinda weird that something as polished* as that just appears out of nowhere! *may or may not be a pun
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# ? Dec 22, 2019 00:12 |
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Convex posted:loving hell Trepang2 is amazing. Seems kinda weird that something as polished* as that just appears out of nowhere! Weeeell, if you go on its moddb page you'll see that there are demos from as far back as Feb 2017, they just weren't really publicized.
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# ? Dec 22, 2019 01:38 |
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Turin Turambar posted:I'm playing Halo Reach. I have to say that 1/3 into the campaign, I had to lower the difficulty from Heroic to whatever is the second difficulty. Well, the 'had to' part has to be explained, I wasn't stuck, but I was getting bored. More difficulty in this game means much more time having to hide behind cover until my shields recover (almost 10 seconds!), which I hate. Also, I noticed the difficulty was making enemies a bit more tanky, which was messing to with the gunplay feel. Almost a full magazine to kill one the weak grunts is no good. And I will add, getting killed in one hit by some of the elite enemies isn't that fun.
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# ? Dec 22, 2019 02:00 |
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Someone was looking for a Black Mesa Alert system vocalizer toy in this thread over the last week and I meant to post this. https://github.com/SirTangent/VOXGen It will stall out when it gets to a word that isn't in the database rather than removing the word like it's supposed to but it's pretty good otherwise.
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# ? Dec 22, 2019 02:17 |
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Lork posted:The real problem in both games is that most of the enemies don't react in any way to being shot until they suddenly drop dead. I think the best game I've seen for this is probably Resident Evil 4; nothing I've played on the PC comes close, sadly.
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# ? Dec 22, 2019 03:08 |
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Turin Turambar posted:I'm playing Halo Reach. I have to say that 1/3 into the campaign, I had to lower the difficulty from Heroic to whatever is the second difficulty. Well, the 'had to' part has to be explained, I wasn't stuck, but I was getting bored. More difficulty in this game means much more time having to hide behind cover until my shields recover (almost 10 seconds!), which I hate. Also, I noticed the difficulty was making enemies a bit more tanky, which was messing to with the gunplay feel. Almost a full magazine to kill one the weak grunts is no good. quote:The game, well the win10 version at least, has terrible audio quality/mixing. I wonder what's up with that. cuc fucked around with this message at 05:28 on Dec 22, 2019 |
# ? Dec 22, 2019 04:06 |
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Lork posted:The real problem in both games is that most of the enemies don't react in any way to being shot until they suddenly drop dead. So in Blood some of the zombies don't die the first time around, they get back up and you have to stab them again. The sound changes and there's more blood when you kill them. I'm wondering if a pc shooter could take a leaf out of the matrix's book. In the shootout scene in the first movie some of the enemies have their feet grazed and they kind of, flip over in the air. I wonder if you could have a similar thing for enemies in games. Getting shot packs a punch, it surely is going to stagger you. You could have enemies that stagger a bit or fall down, but get back up because they're running on low hp/aldrenaline. Likewise in the third john wick when he's fighting the continental's militia, it's easy to tell when someone's dead in that scene because no blood = still kicking, and they kind of flail around and try to fight back. It would be interesting to see a shooter with similar stuff?
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# ? Dec 22, 2019 05:23 |
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A paramedic once told me that you only truly know somebody is dead when a blood pool slowly expands beneath their body, the corpse phases into the floor, or they explode into a few large chunks of gibs when you smack them while they're already on the ground.
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# ? Dec 22, 2019 05:53 |
Paramedics usually aren't legally qualified to declare somebody dead, but they can use the term "injuries incompatible with life", particularly when they recover multiple skulls and spines after a corpse is gibbed.
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# ? Dec 22, 2019 06:23 |
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But are these gibs ludicrous enough to know if someone's dead?
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# ? Dec 22, 2019 10:16 |
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treat posted:A paramedic once told me that you only truly know somebody is dead when a blood pool slowly expands beneath their body, the corpse phases into the floor, or they explode into a few large chunks of gibs when you smack them while they're already on the ground. I'm still used to the old advice, that they suddenly freeze and look straight at you, then jump up and fall down off the bottom of the screen
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# ? Dec 22, 2019 10:45 |
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I thought it was when they gained a halo and wings and ascended into the sky, or if they did several cartwheels in place before lying on their back.
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# ? Dec 22, 2019 12:49 |
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Convex posted:I'm still used to the old advice, that they suddenly freeze and look straight at you, then jump up and fall down off the bottom of the screen If there are "X"s over their eyes it's a done deal.
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# ? Dec 22, 2019 13:03 |
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If they dissolve or explode into ink and clothes and you see a little ghost flying away fear not! They’re either going back to the spawn point, or if they have a flotation ring you can just blast them with ink right there to bring them back.
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# ? Dec 22, 2019 13:44 |
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Either I get points or I dont. Thats all that matters
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# ? Dec 22, 2019 13:48 |
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First thing you learn in boot camp: the enemy isn’t dead until they drop their weapon. If you run over them and their magazine isn’t added to your pouch that motherfucker going to shoot you in the back.
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# ? Dec 22, 2019 15:03 |
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https://twitter.com/ben_mansell/status/1208536838706618368
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# ? Dec 22, 2019 15:46 |
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I thought the rule was they're not dead unless their shoes come off
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# ? Dec 22, 2019 16:06 |
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Now Doom monsters will give you real nightmares!
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# ? Dec 22, 2019 16:30 |
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Glagha posted:I thought the rule was they're not dead unless their shoes come off What then
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# ? Dec 22, 2019 20:28 |
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Shadow Hog posted:What if they never had shoes to begin with Clearly they're the undead.
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# ? Dec 22, 2019 20:56 |
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# ? Jun 7, 2024 17:23 |
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If the body starts blinking, especially if the blinking then accelerates until the body just stays invisible, you can be sure it's dead. Also, if the victim's score value appears in big floating numbers above it.
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# ? Dec 22, 2019 21:37 |