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DatonKallandor posted:How is that baffling? You get your research from the research screen. Why not just... have it unlocked when they give it to you
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# ? Dec 24, 2019 17:44 |
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# ? Jun 10, 2024 08:20 |
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Wicked Them Beats posted:Chaos Reborn a few years ago, though I think it's actually supposed to be a remake of something he made in the 80s. I never played it but I heard good things. Assassin's Creed Liberation and Ghost Recon Shadow Wars are in the resume. Gollop has stayed in the turn-based game making arena, he's just clearly had this vision for XCOM stuck in his head for 20 years and wanted another Pop. One thing that I think is interesting looking back is that it's really clear that he's wedded to the idea that 'XCOM' a) should not be able to generate its own income and b) should be reliant on resources from a range of factions. In Apocalypse this was supposed to go to the extent of you having to keep the city political parties sweet because they would vote on your income. The unfortunate consequence here is that the Phoenix Project just ends up being the only faction in the game that can't generate its own resources or do novel research for some reason.
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# ? Dec 24, 2019 18:25 |
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dyzzy posted:Why not just... have it unlocked when they give it to you You need to research the research to make sure the faction researchers researched it correctly, it completes instantly because the PP researches just gave it to their shittiest intern to eyeball
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# ? Dec 24, 2019 19:18 |
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dyzzy posted:Why not just... have it unlocked when they give it to you Because they don't wanna spam the player with reserach unlocked textboxes? Plus for the edge cases where you might not want the research (like people that want to player on super custom hard mode no research Fox only Final Destination). The current way you can actually read what each research does before you grab it.
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# ? Dec 24, 2019 19:26 |
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Did this come out on gamepass? And how high spec do you need to play it?
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# ? Dec 24, 2019 19:50 |
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gently caress gollop made laser squad nemesis? why the gently caress did he not just make a fully featured LSN and not this.
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# ? Dec 24, 2019 20:32 |
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Alchenar posted:
My Laser Rifle Factory in the original XCom begs to differ. But yeah, it's bad enough that the Pheonix Project can't really develop anything on its own without adding more layers between you and what you want to do like "You have to research the research". Make it an opt out for the edge case players or something, there's no reason to not have it happen automatically.
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# ? Dec 24, 2019 20:44 |
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I told the support ticket guy from EGS that this game was absolutely terrible and he said ok and refunded it
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# ? Dec 24, 2019 20:54 |
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Ugly In The Morning posted:My Laser Rifle Factory in the original XCom begs to differ. I mean, you can literally build food production, with no limit except building slots and food can be traded for any other resource. Phoenix Point might have the most straightfoward Building -> Income production out of all his games. In X-com you needed to sell things you were producing manually, and even XCOM doesn't have any +credits buildings that I can recall. Not that it's necessarily a good thing. Not sure spend money to get more money is a good building type to have. DatonKallandor fucked around with this message at 22:31 on Dec 24, 2019 |
# ? Dec 24, 2019 21:46 |
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I built a ground vehicle but I don't see how to use it. Am I just on drugs? What do I need to do to get more than 6 dudes on a mission?
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# ? Dec 24, 2019 23:25 |
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Elendil004 posted:I built a ground vehicle but I don't see how to use it. Am I just on drugs? You need to assign the vehicle to a transport. You need bigger or more aircraft to deploy more than 6 troops.
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# ? Dec 24, 2019 23:28 |
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Elendil004 posted:What do I need to do to get more than 6 dudes on a mission? More planes. Several planes can deploy soldiers into the same mission.
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# ? Dec 24, 2019 23:29 |
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DatonKallandor posted:Because they don't wanna spam the player with reserach unlocked textboxes? Plus for the edge cases where you might not want the research (like people that want to player on super custom hard mode no research Fox only Final Destination). The current way you can actually read what each research does before you grab it. Man I've heard of playing Devil's advocate but the way you post in this thread makes it look like he's got your soul on retainer. It's okay to like something that has flaws - you don't have to argue that bizarrely hostile UIs are actually good to have fun playing a game you like.
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# ? Dec 25, 2019 03:27 |
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I actually really enjoyed the game, until I seem to get bogged down with 2-3 chirons with goo and worms on every mission. That really makes the gameplay miserable; the enemy outnumbers me anyway, so 3-9 extra worms to hunt every single turn makes things nigh-impossible, not to mention the goo (that lasts waaay too long). I never had that much trouble with sirens etc (just pop the head with snipers), but drat, chirons kill any fun from the game. EDIT: Okay, now I finally got a mission with just one chiron.. but with 5 or 6 sirens and who knows how many arthrons & tritons. By sheer turn economy this seems completely impossible, and this is on normal difficulty. (Well, turns out I won that after all, with no losses even - 5-6 sirens is much easier than 2 or 3 chirons.) Dropbear fucked around with this message at 15:33 on Dec 25, 2019 |
# ? Dec 25, 2019 14:38 |
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It's wild hearing these tales of Chirons being a problem, especially with Sirens being called less of an issue. I've yet to have a chiron be anything but a minor speedbump (the goo has the potentially really mess you up though) but Sirens are huge problems that change how the entire mission has to be played for me. Edit: vvv Yeah there really needs to be a very cheap, generic phoenix point soldier recruitment option. I'd be fine to get them as a sort of pre-class version that's shitter than a real assault/heavy/sniper, but there needs to be something to let people recover from a lost soldier. As it stands losing a soldier is far too painful. DatonKallandor fucked around with this message at 18:05 on Dec 25, 2019 |
# ? Dec 25, 2019 17:12 |
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Dropbear posted:I actually really enjoyed the game, until I seem to get bogged down with 2-3 chirons with goo and worms on every mission. That really makes the gameplay miserable; the enemy outnumbers me anyway, so 3-9 extra worms to hunt every single turn makes things nigh-impossible, not to mention the goo (that lasts waaay too long). So I know the reason why the game's doing that after you think you selected normal as the main difficulty of your campaign: your starting difficulty choice doesn't matter beyond your first few missions. The dynamic difficulty system of Phoenix Point as it currently exists has no limitations on it. Once you start doing well enough, it will always keep increasing the difficulty of your missions (this affects how much "deployment points" the AI has to use on missions, so it gets to field more and more enemies that are more dangerous the more points it gets), up to guaranteeing you'll see what's effectively "beyond Legend" difficulty if the game thinks you really need everything and the kitchen sink thrown at you. It does do it for the opposite experience of getting your rear end kicked repeatedly on missions, but then we run into Phoenix Point's problem of wanting X-COM style difficulty spike missions while not implementing X-COM ease of recruitment, compared to other games like Xenonauts. Either you're good enough at the game that you survive the initial difficulty spike early on (so we then get to the people thinking the game's way too easy as it stands), or you get your rear end kicked early on enough that you're pretty reliant on RNG having gone your way so you can recover from your losses (so we then get the people who find the game unbearable and asking too much of them). I like so much of the game's core concepts but man this really needs a balance overhaul: it's got a way worse version of XCOM's alpha strike problem than I ever thought you could do.
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# ? Dec 25, 2019 17:56 |
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Combing dynamic difficulty and difficulty levels is yet another example of how this game throws a ton of mechanics at the player that are not balanced in the slightest.
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# ? Dec 25, 2019 19:26 |
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Glenn Quebec posted:I told the support ticket guy from EGS that this game was absolutely terrible and he said ok and refunded it If I wasn't a backer, I'd do the same thing. I guess I'm just stuck hoping it'll turn good by the time the Steam version comes out.
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# ? Dec 25, 2019 19:38 |
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Just play it on the Xbox PC game pass, it's five bux a month during the beta and ten after that. Whole mess of decent games and supposed EGS exclusives, too.
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# ? Dec 25, 2019 19:46 |
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Go to https://www.xbox.com/en-GB/xbox-game-pass#join instead and you can sign up for ultimate for 3 months for £1. Just make sure to cancel the recurring billing right away. I don't even use any of the 'extra' features but 3 months is great.
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# ? Dec 25, 2019 20:11 |
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Soldiers would be a lot cheaper if they didnt come with armor... I mean, its convenient you dont have to manufacture armor when you are expanding your forces but if you are replacing losses its unnecessary. A generic PP soldier recruitment option would fit that niche handily. You can choose to recruit armorless scrubs or you can recruit from the factions, gaining faction armor and their unique classes.
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# ? Dec 25, 2019 22:00 |
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Anyone else have the Gold to Lead mission to secure a genetic scientist auto fail after the map loads? I had another rescue mission from an independent haven start the map with the VIP under my control in the middle of a bunch of Anu shotgunners and berserkers who murdered him so I guess it just saved me some time.
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# ? Dec 26, 2019 09:04 |
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Exposure posted:So I know the reason why the game's doing that after you think you selected normal as the main difficulty of your campaign: your starting difficulty choice doesn't matter beyond your first few missions. Can you turn this off? I hate dynamic difficulty.
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# ? Dec 26, 2019 10:33 |
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Exposure posted:). The problem is that for all the good concepts they had, the dev team learned basically nothing about changes in implementing those ideas in the last twenty years. poo poo, just playing it and thinking about “does this add an interesting decision for the player to make” would have led to free aim having a lot of changes made to it. Putting some kind of resource that you spend to use it would have made it way less of a source of tedium. Having to research other faction’s research at zero time and resource cost?That’s not a choice, that’s not game design, that’s just the game getting in its own way for pointless complexity. Either make it so the player has to think about it, or make it automatic.
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# ? Dec 26, 2019 14:24 |
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Ugly In The Morning posted:The problem is that for all the good concepts they had, the dev team learned basically nothing about changes in implementing those ideas in the last twenty years. poo poo, just playing it and thinking about “does this add an interesting decision for the player to make” would have led to free aim having a lot of changes made to it. Putting some kind of resource that you spend to use it would have made it way less of a source of tedium. Having to research other faction’s research at zero time and resource cost?That’s not a choice, that’s not game design, that’s just the game getting in its own way for pointless complexity. Either make it so the player has to think about it, or make it automatic.
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# ? Dec 26, 2019 15:16 |
Making it cost a resource would not solve a thing. Either you can't preview it without spending the resource (and then you may commit resources w/o knowing if the shot would be partially blocked in an inconvenient way, like having a stray wooden beam or an armoured piece in your way) or you can preview it (and then you would still have to check before taking every shot). With the cone of fire, real Los and different armour values system there are probably too many variables to make a reliable %hit preview anyway.
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# ? Dec 27, 2019 13:13 |
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The game forces me to use free aim because I can't trust the AI to not proclaim they can take a shot at an enemy when 99% of their body is obscured by a wall or some such. I don't hate the free aim, but man is it vital to actually hitting anything that isn't a wall or armored shell.
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# ? Dec 27, 2019 15:07 |
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the way to make free aim a resource would be for a normal attack to fire much more bullets, and then an aimed attack fires less shots but is free aim.
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# ? Dec 29, 2019 04:18 |
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I'm noticing I can now bring 9 guys instead of 8 on my missions, what increased this?
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# ? Dec 29, 2019 06:18 |
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i like free aim and i don't want them to remove or restrict it willpower abuse is a problem though, and would take a lot of rebalancing both of player and enemy side to fix. if they just severely restrict willpower abilities the game would be too hard, IMO, lots of stuff later in the game will ruin you if you don't cheese at least a little DarkAvenger211 posted:I'm noticing I can now bring 9 guys instead of 8 on my missions, what increased this? i think harder missions have higher caps
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# ? Dec 30, 2019 04:08 |
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I was watching a stream of this game and after the streamer finished the first story mission he had only one word for the game: 'Soulless'. And I think I agree. All the 'game' is there, but where is the good battle music? The soldier personalization? Any sort of actual personality in fact seems to be missing.
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# ? Dec 31, 2019 02:48 |
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The scaling in this game is so broken, I’ve played halfway through several campaigns on different difficulties and it’s always the same; every single arthron becomes a ridiculous ball of armor and health that can one shot soldiers with their machine gun and have no weak spots. Even Tritons became near immune to assault rifles with the armor they start packing on every body part and the huge health pool underneath. Now I’m playing but avoiding any non critical Pandoran mission and this no longer happens even well into the late game? So the ideal way to play the game seems like: -Avoid scavenge missions, try to kill as few Pandorans on the nest/lair/citadels as possible. -Get required resources by raiding the factions/trading food and haven defenses -Spam training centers to build your overpowered rage burst snipers/100% invisible infiltrators/etc. Why does this game punish you for trying to play the fun parts of it?
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# ? Jan 6, 2020 15:53 |
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I finished my first playthrough on hard the other day. I had the ability to use the Technician class so by the end of the game everyone was half Technician. I could throw so many turrets everywhere but the part that broke the game was just having 2 guys every turn use the Electric Reinforce will skill and then recover to get their willpower back. It added 40 armor to every unit (and turret) which effectively made all of everyone near invincible. They could just take shots to the face and be completely fine.
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# ? Jan 6, 2020 16:03 |
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One of the Snapshot Marketing members posted on Reddit they are back from the holidays and starting to plan out the next updates, which will include balancing changes among other things, but nothing specific is indicated. https://old.reddit.com/r/PhoenixPoint/comments/ekxl0s/have_we_heard_anything_from_snapshot_games/
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# ? Jan 7, 2020 05:06 |
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I finished the game on Legendary, and oh boy, do I have some thoughts.
Overall, I am really not sure why this game was made. It feels like a 1999 xcom mod at best, but I would argue that Xenonauts was a way better version of that. Firaxis Xcom blows this pile of garbage out of the water with its production value, because it manages to capture the feel of original Xcom and trim the fat around the gameplay. tl;dr this is pretty disappointing remake of Xcom: Apocalypse (or Terror From The Deep), which largely ignores the fact that games have moved on since the 90s. Maybe DLC will make it better, but I doubt it. Captain Gordon fucked around with this message at 14:47 on Jan 13, 2020 |
# ? Jan 13, 2020 14:40 |
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i think that putting a bunch of overly idealistic nerds on the same level with basically nazis and a cult that has a psychotic warmonger as second-in-command is not very fair
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# ? Jan 13, 2020 15:33 |
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RottenK posted:i think that putting a bunch of overly idealistic nerds on the same level with basically nazis and a cult that has a psychotic warmonger as second-in-command is not very fair A bunch of "overly idealistic nerds" who debate the consciousness and rights of crabmen that are trying to genocide the human race are not exactly useful allies in my honest opinion
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# ? Jan 13, 2020 16:28 |
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Captain Gordon posted:A bunch of "overly idealistic nerds" who debate the consciousness and rights of crabmen that are trying to genocide the human race are not exactly useful allies in my honest opinion Weren't the crabmen humans who got hosed up? Whether or not you can save them seems like something to consider for a few seconds in between reloads if humanity is dwindling
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# ? Jan 13, 2020 16:30 |
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Captain Gordon posted:A bunch of "overly idealistic nerds" who debate the consciousness and rights of crabmen that are trying to genocide the human race are not exactly useful allies in my honest opinion they have a military and fight against the crabs too, also they're the only ones who do anything at all about the mist they're will defend themselves when the need arises they just also believe that it'd be good to find a way to end the war peacefully instead of just killing the other side, or whatever it is that the disciples want to do RottenK fucked around with this message at 16:36 on Jan 13, 2020 |
# ? Jan 13, 2020 16:32 |
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# ? Jun 10, 2024 08:20 |
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RBA Starblade posted:Weren't the crabmen humans who got hosed up? Whether or not you can save them seems like something to consider for a few seconds in between reloads if humanity is dwindling Gun down all humans that are "hosed up", you say? Hmm hmmm, that sure is an opinion.
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# ? Jan 13, 2020 17:15 |