The spawning distance is the main issue I think. You can do a 360 look around before engaging and as soon as you do there’s 4 tanks and a light mech behind you already in firing distance
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# ? Dec 28, 2019 04:28 |
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# ? Jun 9, 2024 16:06 |
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Gothsheep posted:The game could definitely do with a professional level designer putting together actual missions. It has one or two and they're absolutely the high-points of the game for me. Absolutely. The Comstar mission where you are on the abandoned Star League starport was fantastic, as was the refinery map. I can only recall one proc gen mission where I actually thought it was pretty cool, a wide open farm complex in a valley. But a campaign entirely of handmade maps would be... well, pretty much what I wanted out of Mechwarrior.
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# ? Dec 28, 2019 07:45 |
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TK-42-1 posted:The spawning distance is the main issue I think. You can do a 360 look around before engaging and as soon as you do there’s 4 tanks and a light mech behind you already in firing distance Mechwarrior 4 had everything powered down and/or out of radar range. It either powered up or approached, and in a few instances you could kill powered down stuff before it powered up. Did the MW5 devs never play 4? There's just so many lazily implemented 'systems'...
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# ? Dec 28, 2019 08:15 |
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aniviron posted:Absolutely. The Comstar mission where you are on the abandoned Star League starport was fantastic, as was the refinery map. I can only recall one proc gen mission where I actually thought it was pretty cool, a wide open farm complex in a valley. But a campaign entirely of handmade maps would be... well, pretty much what I wanted out of Mechwarrior. The one that sticks out for me is one of the flashpoint missions where you're killing some generals. The second mission in the set is a Raid. Now, Raid is the only mission type I flatly refuse to take, because Raids are so massively overstuffed with enemies that they are always massively unfun slogs that are about as difficult as the other mission types rated 20 points higher. (And I know the idea is you're supposed to do hit-and-run attacks on the objectives, but I've found that pretty much impossible when the area is basically carpeted with tanks and mechs) Anyway, I went into this mission dreading it like every Raid, except this one was actually constructed instead of proc genned, and my god, the terrain was laid out in an interesting way, with multiple approaches to the bases and defenders laid out in a way that made sense! There were ways I could come at the challenges to give myself an edge in the fights! The first base, I approached from the back, then Kool-Aid Man'ed my way through the rear wall and slammed the defending mech in the back with my ACs for huge damage. It really drove home just how much potential the game has to be really fun when the missions are designed to be fun and interesting.
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# ? Dec 28, 2019 09:06 |
aniviron posted:Absolutely. The Comstar mission where you are on the abandoned Star League starport was fantastic, as was the refinery map. I can only recall one proc gen mission where I actually thought it was pretty cool, a wide open farm complex in a valley. But a campaign entirely of handmade maps would be... well, pretty much what I wanted out of Mechwarrior. Oh I think I know that one! You’re in the desert and suddenly it’s “bang, huge farm” and you realise that these people who are paying you are raising crops in the desert and you’re supposedly saving it but actually you’re piloting a giant robot all over it and now all the crops are dead and folks gonna starve.
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# ? Dec 28, 2019 12:43 |
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Gothsheep posted:Now, Raid is the only mission type I flatly refuse to take, because Raids are so massively overstuffed with enemies that they are always massively unfun slogs that are about as difficult as the other mission types rated 20 points higher. (And I know the idea is you're supposed to do hit-and-run attacks on the objectives, but I've found that pretty much impossible when the area is basically carpeted with tanks and mechs) I've had the hardest time with Raids when I try to do them quick the way most people seem to favor. Doing that triggers all the spawns and is exactly what gets me swarmed. I've had a lot more success (and fun) by not bee-lining to the nearest nav point, instead looking at the terrain and picking an approach that avoids drawing aggro from multiple points at once. It takes longer, but I love stomping around and blowing poo poo up enough that Raid's actually my favorite mission type. I'm late game, 80-90 diff missions, lance pilots are high enough that they take out their fair share of vehicles. I rarely finish those missions with any internal damage to any of the lance. The toughest Raid that I've done was four points on a very small map that was on a peninsula, west, south, and east were beaches. The nav points were clustered in a way that I couldn't get a clean approach, so I had to run up and hit a target then pull back and run the beach to the next nav point. Edit: If you don't head directly for the nearest nav point as soon as you drop, you'll almost always encounter a vehicle spawn / patrol before you've gone very far. When you do rush the nearest base, this spawn still happens but it'll be in addition to the regular spawn from the nav point, so it pays to wait for it and take it out first. Larger maps can also have bases and installations that aren't marked as nav points, but can still be spotted on the map and seem to act as spawn points for additional mechs and vehicles, so if one of these is close to one of the targets, try not to approach the nav point in a way that puts it at your back. afflictionwisp fucked around with this message at 17:24 on Dec 28, 2019 |
# ? Dec 28, 2019 16:55 |
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Okay, so I've gotten better at the game by avoiding all fighting and just rushing objectives. Great design.
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# ? Dec 28, 2019 17:39 |
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It isn't bad design for a mission type that is avoid fights or do objective, don't try to fight. But much like how every MWO match is always annihilate the enemy, every MW5 mission type feels like it is the same.
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# ? Dec 28, 2019 18:52 |
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Third World Reagan posted:It isn't bad design for a mission type that is avoid fights or do objective, don't try to fight. It isn't fun or feel rewarding ignoring all the enemies and rushing the objectives, but it seems to be the only way i can reliably pass any mission that involves destroying objectives. In previous mechwarriors I like to take my time and think about things. In this, taking time seems to be a recipe for disaster with the endless tank spawns.
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# ? Dec 28, 2019 21:36 |
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Just had a random thought about how nice it would be if scientists could figure out true brain:computer interfaces, since the ideal way to pilot a mech would be if you could feel it as if it were your own body. Move its legs as if they were your legs, aim arm-mounted weapons as if they were your own arms, maybe even with picture in picture targeting stuff showing where each arm is pointing, with all the expected computer aided stabilization systems and whatnot... yes, i want real life neurohelmet interfaces I suppose the next best thing would be a VR mechwarrior game with sensors you'd strap to your legs/feet/etc... a man can dream
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# ? Dec 28, 2019 21:45 |
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https://www.youtube.com/watch?v=0AY27gLWhtM&t=941s Will it give you leg cramps when the transmission starts to wear out? One of the things I would like to see that has been conspicuously absent from every mech game ever is a morale system and a real withdrawal mechanic. It doesn't make any sense that either side in a conflict would stick with it until all their priceless materiel has been destroyed and their aristocratic pilots are reduced to fleeing the battlefield on foot. Mechwarrior as a franchise has been pretty good about managing persistent damage, but not about managing retreat and loss like a more modern tactical game like XCOM 2.
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# ? Dec 28, 2019 22:00 |
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I've started playing MWO again a bit. I'm happy with my pulse laser/machine gun Urbanmech, and I'm happy with my RAC2/LRM5x4/tag Shadow Hawk skirmisher, both get me plenty of points and damage. Any suggestions for a good inner sphere heavy that can take a punch and not get nibbled to death by lights?
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# ? Dec 28, 2019 22:53 |
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my dad posted:I've started playing MWO again a bit. MAD-3R 2xuac/5, 2xppc MAD-5M 1xlbx20, 5xmpl QKD-IV 2xmrm30 RGH-PH 1xac/20, 3xsrm6
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# ? Dec 28, 2019 23:25 |
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Ambaire posted:Just had a random thought about how nice it would be if scientists could figure out true brain:computer interfaces, since the ideal way to pilot a mech would be if you could feel it as if it were your own body. Move its legs as if they were your legs, aim arm-mounted weapons as if they were your own arms, maybe even with picture in picture targeting stuff showing where each arm is pointing, with all the expected computer aided stabilization systems and whatnot... Idk about brainwave controls but I think there's room in the Battletech setting for a game that handles closer to Titanfall with mechs that can strafe, dodge incoming fire, etc seeing as how the mechs in the fiction are pretty agile. It would certainly be more accessible, but the problem is that from everything I've seen in the official discord it sounds like the most vocal people buying a mechwarrior title in 2019 are probably not folks who want to see innovation or really any change, at all, and a lot of those folks view a franchise being more accessible as a bad thing.
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# ? Dec 28, 2019 23:36 |
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my dad posted:I've started playing MWO again a bit. Same and started using bad mechs in MWO that are good in MW5
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# ? Dec 29, 2019 00:12 |
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I still have fond memories of cramming a zillion jumpjets on a mech in MW2 and using them to accelerate to 2-300km/h+ thanks to the directional jumpjet controls the game had.
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# ? Dec 29, 2019 00:15 |
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TjyvTompa posted:RGH-PH 1xac/20, 3xsrm6 this is the most fun one. You can just use one of the regular, non-hero variants too
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# ? Dec 29, 2019 00:18 |
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Ambaire posted:Just had a random thought about how nice it would be if scientists could figure out true brain:computer interfaces, since the ideal way to pilot a mech would be if you could feel it as if it were your own body. Move its legs as if they were your legs, aim arm-mounted weapons as if they were your own arms, maybe even with picture in picture targeting stuff showing where each arm is pointing, with all the expected computer aided stabilization systems and whatnot... The designers of Battletech clearly agree with you; there's an interface like that in the lore, and it slowly drives you crazy because you feel so good piloting your mech that when you're not inside the robot you start developing brain problems.
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# ? Dec 29, 2019 01:05 |
Is there a good resource to figure out what mechs are poo poo and not worth buying rather than trial and error? This jaeger is very much not doing it for me.
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# ? Dec 29, 2019 01:49 |
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Ambaire posted:Just had a random thought about how nice it would be if scientists could figure out true brain:computer interfaces, since the ideal way to pilot a mech would be if you could feel it as if it were your own body. Move its legs as if they were your legs, aim arm-mounted weapons as if they were your own arms, maybe even with picture in picture targeting stuff showing where each arm is pointing, with all the expected computer aided stabilization systems and whatnot... Sarna's got you covered. :edit: Holy poo poo I didn't realize that the wireframe "Image Enhancement" mode in MW2 was a reference to this. Lord Dudeguy fucked around with this message at 02:24 on Dec 29, 2019 |
# ? Dec 29, 2019 02:22 |
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TK-42-1 posted:Is there a good resource to figure out what mechs are poo poo and not worth buying rather than trial and error? This jaeger is very much not doing it for me. The Davions and Liaos love garbage.
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# ? Dec 29, 2019 04:39 |
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my dad posted:I've started playing MWO again a bit. MAD-3R is my go-to IS heavy, very tanky due to quirks and geometry and it has a pretty good variety of builds to keep things fresh - along with the UAC/PPC build, you can do AC20 with medium pulses or snub nose PPCs, double LBX10 and medium lasers, triple RAC2s, 4 PPCs, or my favorite two heavy PPCs and an AC10. You can do all these builds around an STD or LFE300 engine too. PPC builds (unless they use snubs) can leave you dependent on your team to chase off lights sometimes though. The WHM-6R for ballistic builds or WHM-6D for laser boats is also a very solid IS heavy though it isn't notably tanky.
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# ? Dec 29, 2019 05:12 |
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Have we not done a "paint your mini" share session? What do you think of the paint scheme? Arglebargle III fucked around with this message at 05:45 on Dec 29, 2019 |
# ? Dec 29, 2019 05:42 |
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Pornographic Memory posted:MAD-3R is my go-to IS heavy, very tanky due to quirks and geometry and it has a pretty good variety of builds to keep things fresh - along with the UAC/PPC build, you can do AC20 with medium pulses or snub nose PPCs, double LBX10 and medium lasers, triple RAC2s, 4 PPCs, or my favorite two heavy PPCs and an AC10. You can do all these builds around an STD or LFE300 engine too. PPC builds (unless they use snubs) can leave you dependent on your team to chase off lights sometimes though. MAD-9M: 5x Medium lasers, 2x MRM20, ECM (can have similar loadout on MAD-5D without ECM) WHM-6D: 3x Large lasers, 6x Medium Lasers RGH-1A: LBX-20, 2x MRM20 (longer range than the already suggested build, but less pinpoint) I also toy around with catapults and jagermechs, but those are less tanky and get lots of attention from lights.
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# ? Dec 29, 2019 06:38 |
Lord Dudeguy posted:Sarna's got you covered. I followed that through to the "torso cockpit" entry and I'm just laughing my butt off at the thought of a bunch of mech designers being like "but how can you have a cockpit that isn't in the head? How will the mechwarrior get in? This is IMPOSSIBLE!" until someone discovers the incredibly advanced lostech of "just put a door in the body, idiots"
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# ? Dec 29, 2019 07:21 |
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Putting the cockpit on top makes a lot of sense for an ejector seat that has to work at zero elevation. Up is the only safe direction to eject.
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# ? Dec 29, 2019 07:57 |
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https://www.youtube.com/watch?v=GOTivs9evPQ&t=1000s I love tag in MW5
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# ? Dec 29, 2019 13:39 |
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Why is nobody posting their color schemes? How 'bout summa this guy? What about htese rock sock robotS? Arglebargle III fucked around with this message at 01:05 on Dec 30, 2019 |
# ? Dec 30, 2019 01:01 |
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Enjoyed a few rounds in MWO, looked at the dervish. Went ah yah, this is just the griffin I play but better. Looked at my money, thought about buying premium, then remembered how they do their currency so it is 15 bucks no matter what and I remembered that this is an awful phone game when it comes to monitization.
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# ? Dec 31, 2019 01:16 |
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Got lucky and salvaged the Annihilator from the mission where you get the spoilermech, decided to drive it on the last mission. Fitted with two AC/5 Bursts and two LB-10Xs, 4 ML's, maxed armor, lancemates in PPC equiped Atlas RSes. The Anni is a barely mobile turret but holy christ can it rain down hell. Shredded just about everything. One Atlas CT was open by the last wave and he went down, but the other two were still green by the end. I need to keep playing post-campaign just to take this beast on some 90+ assassination missions. Post mortem, I think there's an outline of an interesting story here, but it could have used better writing. But I just don't care, because I love this big, dumb, flawed game just like the big, dumb, flawed mechs it's based on.
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# ? Dec 31, 2019 02:51 |
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afflictionwisp posted:Got lucky and salvaged the Annihilator from the mission where you get the spoilermech, decided to drive it on the last mission. Was really sad not to see it in salvage on that mission, went out of my way to headshot it and everything. I did get the HGN-732 with gauss out of it at least though.
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# ? Dec 31, 2019 04:52 |
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afflictionwisp posted:Got lucky and salvaged the Annihilator from the mission where you get the spoilermech, decided to drive it on the last mission. Fitted with two AC/5 Bursts and two LB-10Xs, 4 ML's, maxed armor, lancemates in PPC equiped Atlas RSes. The Anni is a barely mobile turret but holy christ can it rain down hell. Shredded just about everything. One Atlas CT was open by the last wave and he went down, but the other two were still green by the end. I need to keep playing post-campaign just to take this beast on some 90+ assassination missions. e: This isn't the other Battletech thread lol
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# ? Dec 31, 2019 06:19 |
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I think Raid missions are just not playable at the moment.
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# ? Dec 31, 2019 08:00 |
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Thanks for the advice, thread. I ended up taking a Roughneck 1C with 4 SRM6, a UAC20, and 2LMGs, the engine is a light 250. Runs really hot, doesn't have much ammo, but I'd rather be overheated and out of ammo on top of a pile of dead enemies than dead cold on top of a pile of unspent ammo. The AMS is there because I seem to attract a lot of LRM attention and I really don't want the extra heat from the laser version.
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# ? Dec 31, 2019 08:28 |
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is there an mw5 thread anywhere?
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# ? Dec 31, 2019 08:29 |
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my dad posted:Thanks for the advice, thread. I ended up taking a Roughneck 1C with 4 SRM6, a UAC20, and 2LMGs, the engine is a light 250. If you take out the LMGs and AMS you have the tonnage and slots to drop in two double heatsinks. The LMGs aren't contributing that much damage, especially given that they require you to stare at your enemy while using them instead of twisting after a volley, as SRMs are strong at. A single AMS won't shoot down very much in the way of missiles either, especially not without investing points into the AMS skill nodes, which is a waste. A 50S RAYGUN posted:is there an mw5 thread anywhere? Yes, here.
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# ? Dec 31, 2019 09:01 |
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so weapon counts are much lower in this, right? because a large slot can still only fit one small weapon?
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# ? Dec 31, 2019 09:07 |
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aniviron posted:If you take out the LMGs and AMS you have the tonnage and slots to drop in two double heatsinks. The LMGs aren't contributing that much damage, especially given that they require you to stare at your enemy while using them instead of twisting after a volley, as SRMs are strong at. A single AMS won't shoot down very much in the way of missiles either, especially not without investing points into the AMS skill nodes, which is a waste. Sounds reasonable. I'll try it out.
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# ? Dec 31, 2019 09:15 |
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my dad posted:Thanks for the advice, thread. I ended up taking a Roughneck 1C with 4 SRM6, a UAC20, and 2LMGs, the engine is a light 250. You want a regular AC/20 when pairing it with SRMs. This is because you want to look at the enemy, fire everything and then twist away. With an Ultra you look at the enemy, fire everything, then you can keep firing the ultra without firing the SRMs which leaves you staring at the enemies for longer than you should. Also ditch the AMS and LMG, the RGH is not heavy enough to be able to waste tonnage, keep it to the AC/20 and SRMs only. Sure AMS is useful but run 60% radar deprivation instead and use cover and it's fine. Edit: Here, I re-made it: https://mech.nav-alpha.com/#7c7bbc8a_RGH-1C This is pretty much the Powerhouse build on the 1C chassis. The SRM spread without artemis is too large to have weapons in both arms, better to strip one and put in a bigger engine. You need skillpoints for this to work, specifically the ammo nodes. Third World Reagan posted:Enjoyed a few rounds in MWO, looked at the dervish. Went ah yah, this is just the griffin I play but better. Looked at my money, thought about buying premium, then remembered how they do their currency so it is 15 bucks no matter what and I remembered that this is an awful phone game when it comes to monitization. Isn't the Dervish out for cbills? The hero sucks, use the DV-8D, pretty sure I posted the build earlier in the thread. Edit: https://mech.nav-alpha.com/#9dec7a93_DV-8D TjyvTompa fucked around with this message at 13:03 on Dec 31, 2019 |
# ? Dec 31, 2019 12:47 |
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# ? Jun 9, 2024 16:06 |
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TjyvTompa posted:Isn't the Dervish out for cbills? The hero sucks, use the DV-8D, pretty sure I posted the build earlier in the thread. It is. I was looking at buying premium to make the grind a bit less painful. The DV-8P was what I was looking at since it can be MRM 60 or SRM 24 artemis and each with 4 M lasers which is just basically my griffin 2n with lower hard points. But still extremely my jam.
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# ? Dec 31, 2019 14:56 |