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Anyone else use skill point mods? I like using 2 per level, 4 is excessive but 1 just feels like it takes too long.
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# ? Dec 31, 2019 18:25 |
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# ? Jun 7, 2024 06:10 |
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Dandywalken posted:Anyone else use skill point mods? I like using 2 per level, 4 is excessive but 1 just feels like it takes too long. I use a mod that gives you 2 for the first 10 levels of lords and 5 levels of heroes.
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# ? Dec 31, 2019 18:27 |
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It seems like LuckySpade made all the army skill bonuses much more homogenous compared to before. I've noticed most of the skills are a choice between say +10MA/+10% damage/Major fatigue resist or +10MD/+10 phys resist /Immune to Psychology. While I get that there are a TON of different units in the game and that having skills to customize their buffs at rank 1/4/7 takes forever, I really miss it. It really brought new life into units that easily got obsolete normally, or weren't cost effective to justify their use. Chaff type units for example would typically just get replenishment and upkeep discounts so mid to late game they were virtually free to have in a rear echelon army dealing with rebellions. High end units like big monsters often used to get embedded skills to augment their already impressive stats. And so forth. Granted, a lot of the newer lord types and legendary lords give you the option to stack a lot of bonuses onto a particular unit /type which is useful. But some of the older skills were really fun, such as flat damage boosts to weak melee units, regeneration, and expert charge defense.
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# ? Dec 31, 2019 18:43 |
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Agent355 posted:How do you deal with sieges early on as brets? Since cavalry are so drat useless when walls exist. Hunt11 posted:I use a mod that gives you 2 for the first 10 levels of lords and 5 levels of heroes.
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# ? Dec 31, 2019 18:54 |
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Dandywalken posted:Anyone else use skill point mods? I like using 2 per level, 4 is excessive but 1 just feels like it takes too long. I made my own, it's really easy to get whatever distribution you want. Mine is 2 every even level, 1 every odd level for lords. 2 every multiple of 5 for heroes. Feels pretty good Also chiming in to support the Mourgul Chariot. It owns
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# ? Dec 31, 2019 18:55 |
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AAAAA! Real Muenster posted:Do you know the name of the mod? I've been thinking of picking one up and this sounds exactly what I want - just a few more points for lords and heroes but nothing too absurdly OP. Balanced Skill Points
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# ? Dec 31, 2019 18:56 |
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Dandywalken posted:Anyone else use skill point mods? I like using 2 per level, 4 is excessive but 1 just feels like it takes too long. Honestly I'd more like something that removed lighting strike, but unfortunately it's kind of required on higher difficulties due to the amount of armies your enemies field at any given time.
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# ? Dec 31, 2019 18:59 |
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AAAAA! Real Muenster posted:Do you know the name of the mod? I've been thinking of picking one up and this sounds exactly what I want - just a few more points for lords and heroes but nothing too absurdly OP. The one I use is called skill point jumpstart. https://steamcommunity.com/sharedfiles/filedetails/?id=1170046515
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# ? Dec 31, 2019 19:00 |
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How feasible would it be to make a mod that halved army/garrison sizes? Possibly I'd also want to halve damage and hp too but I haven't really thought it through e: I guess by feasible I mean would I have to edit everything individually or are there some global values I could change?
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# ? Dec 31, 2019 19:17 |
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yikes! posted:How feasible would it be to make a mod that halved army/garrison sizes? Possibly I'd also want to halve damage and hp too but I haven't really thought it through Do you mean halve unit sizes (i.e. an archer unit of 100 models is now 50) or halve army size (i.e. there is now a cap of 10 units per army)? The former is super easy, the later basically impossible I think
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# ? Dec 31, 2019 19:19 |
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Kaza42 posted:Do you mean halve unit sizes (i.e. an archer unit of 100 models is now 50) or halve army size (i.e. there is now a cap of 10 units per army)? The former is super easy, the later basically impossible I think I meant the latter
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# ? Dec 31, 2019 19:19 |
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yikes! posted:I meant the latter First of all, I'm not really a modder. I've done some basic stuff, but nothing huge. But I think the best way to hack this would be to edit the AI script to make them not build armies bigger than 10 and just restrict yourself to 10 unit armies?
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# ? Dec 31, 2019 19:21 |
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Hunt11 posted:The one I use is called skill point jumpstart. can confirm this one feels about right not excessive and makes the start less of a pain
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# ? Dec 31, 2019 19:29 |
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So is Mortal Empires basically just WH1 in WH2? Also is it worth grabbing WH1 if I'm enjoying 2 to get that stuff unlocked?
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# ? Dec 31, 2019 19:57 |
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Disclaimer, I have all the DLC. But yah, the combined map is worth it. WH1 races are good and are getting updates. It should add a lot of replayability.
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# ? Dec 31, 2019 19:59 |
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Gorelab posted:So is Mortal Empires basically just WH1 in WH2? Also is it worth grabbing WH1 if I'm enjoying 2 to get that stuff unlocked? If you consider that it costs twenty bucks to buy one race DLC full price, game 1 is basically four of those plus new starts for a bunch of game 2 characters. It's the best value DLC of all. e: although greenskins basically don't count until their rework comes
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# ? Dec 31, 2019 20:03 |
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beastman_life.jpg Autoresolve is just confused by Beastmen, I'd constantly get 50/50 strength on fights where I lose <100 units fighting manually. A full gold-chevron T4-T5 stack with lvl 40 lord & gorebull against a lovely stack + garrison? "Looks even to me!" -Autoresolve, wearing a jester hat The ME victory conditions (kill Empire & Bretonnia) get pretty ridiculous when all the "bad guys" on the continent get killed off early on (VC, Greenskins, Norsca). Even the Chaos invasion wasn't much help, it just ran into a wall of Dwarf and died without doing anything.
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# ? Dec 31, 2019 20:21 |
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yikes! posted:How feasible would it be to make a mod that halved army/garrison sizes? Possibly I'd also want to halve damage and hp too but I haven't really thought it through Actually for the latter, cant you edit the startpos.ini for your savegame? I used to set it to 40 unit armies, dunno why ten would be impossible
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# ? Dec 31, 2019 20:33 |
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Dandywalken posted:Anyone else use skill point mods? I like using 2 per level, 4 is excessive but 1 just feels like it takes too long. It also helps the ai. If they have enough skill points, they're eventually forced to spend them on good things and so you can run into some genuinely scary doomstacks. It's fun
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# ? Dec 31, 2019 20:41 |
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Playing dwarves again, Grombrindal has one hell of a blue tree. Edit: I had forgotten how the second you go for Mount Gunbad, Grimgor pops out of the fog to mess with your starting province. Every time Edit2: How does the Rictus clan have a massive undercity under one of my settlements by turn 12? Do they just start with it? Broken Cog fucked around with this message at 22:16 on Dec 31, 2019 |
# ? Dec 31, 2019 21:02 |
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I got back into this game after a year of not touching it and Mortal Empires is super fun right now. I'm playing as Reikland again, so quick question: if I attack Marienburg do I lose Imperial Authority?
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# ? Dec 31, 2019 23:18 |
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torsoboy posted:I got back into this game after a year of not touching it and Mortal Empires is super fun right now. I'm playing as Reikland again, so quick question: if I attack Marienburg do I lose Imperial Authority? Nope!
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# ? Dec 31, 2019 23:31 |
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Thinking about how the ME map is now, I bet kataphs the southern realms mod is real fun right about now.
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# ? Dec 31, 2019 23:47 |
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torsoboy posted:I got back into this game after a year of not touching it and Mortal Empires is super fun right now. I'm playing as Reikland again, so quick question: if I attack Marienburg do I lose Imperial Authority?
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# ? Jan 1, 2020 01:15 |
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Double Bill posted:beastman_life.jpg Whereas I haven't had to fight a battle manually for about a hundred turns now. Shadowgore Warherd have managed to tickle Reikland a bit - razing a couple of settlements and cleaning up a few armies - but I doubt they'll last very long.
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# ? Jan 1, 2020 01:54 |
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Is there a lore reason for why almost all the dwarf factions have "Distrusts dwarfs" as a trait?
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# ? Jan 1, 2020 02:30 |
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Broken Cog posted:Is there a lore reason for why almost all the dwarf factions have "Distrusts dwarfs" as a trait? 'is cousins uncles dad pushed my third nephews sisters aunty down a mineshaft over some diamonds!!
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# ? Jan 1, 2020 02:48 |
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Broken Cog posted:Is there a lore reason for why almost all the dwarf factions have "Distrusts dwarfs" as a trait? all dwarfs only elect the most dwarf dwarf to be king dwarf and to prove most dwarfyness they must be alpha dwarf and them other dwarfs ain't right
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# ? Jan 1, 2020 03:02 |
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Dwarf logic in lore vs the game implementation of dwarf logic is kinda complicated. Like if there were enough if-then statements to reflect lore dwarf-logic then it would make for a majorly unfun game. For instance, my Repanse vortex campaign the greybeard prospectors want me to wardec karak zorn which nevereverever would happen because the dwarfs would rather never admit a fault to non-dwarfs than realize their bros are at fault. But ya know sometimes it’s better to recognize the dichotomy to have some fun yo
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# ? Jan 1, 2020 05:12 |
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Are any of the Lizardmen cavalry units any good or should I just be using dinos for shock? In general most of the factions I've tried's cavalry feels really weak.
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# ? Jan 1, 2020 05:57 |
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Gorelab posted:Are any of the Lizardmen cavalry units any good or should I just be using dinos for shock? In general most of the factions I've tried's cavalry feels really weak. I enjoy using them. Mostly because they look awesome, but they feel effective to me.
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# ? Jan 1, 2020 06:03 |
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Broken Cog posted:Is there a lore reason for why almost all the dwarf factions have "Distrusts dwarfs" as a trait? I think in game it's a random roll for each faction, related to difficulty level- consistently, the higher difficulty I play, the more dudes of my own race have the trait that makes them wary of me. Like I played L Teclis most recently and doncha know, everyone except Alarielle, Tyrion, Anar, and Cothique had the anti-high elf trait. e: I think practically all the game two cav suffers in campaign. They work in the MP roster mostly but in campaign there's very little motivation to build them vs skipping straight to big monsters and flyers. Edgar Allen Ho fucked around with this message at 06:18 on Jan 1, 2020 |
# ? Jan 1, 2020 06:06 |
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Gorelab posted:Are any of the Lizardmen cavalry units any good or should I just be using dinos for shock? In general most of the factions I've tried's cavalry feels really weak. In campaign, most cold ones suffer from the "mid-game unit syndrome" and thus don't matter too much. I've found that horned ones are very effective, though they take pretty heavy losses sometimes.
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# ? Jan 1, 2020 06:10 |
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Now that I have run out of steam in this Vortex Repanse game I'm thinking of trying out Mannfred again, but I would like to make sure I can confederate Vlad and Isabella. I know there is a mod that lets you confederate defeated LLs, but is there one that will open them both up to me if Vlad never recruits Isabella?
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# ? Jan 1, 2020 17:00 |
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Horned Ones and Dragon Princes can certainly put in work to be effective. Even when I badly control them my Dragon Princes will get kills in the 100s, while Horned Ones are just raptor mounted buzzsaws. Though as sustained cav they are almost better used similar to how Kroxigors are, stacked on your infantry. Never played DE in depth though so I can't comment on their cav.
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# ? Jan 1, 2020 19:48 |
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Eimi posted:Horned Ones and Dragon Princes can certainly put in work to be effective. Even when I badly control them my Dragon Princes will get kills in the 100s, while Horned Ones are just raptor mounted buzzsaws. Though as sustained cav they are almost better used similar to how Kroxigors are, stacked on your infantry. Never played DE in depth though so I can't comment on their cav. Dark riders with crossbows aren't exactly the same as reaver archers but they are also extremely good- mobile ranged buzzsaws that can also chase routers off. They lose melee power but get, you know, repeater crossbows vs reavers. Regular ones are fine but not notable. Doomfire warlocks are one of those units that does work in MP and in certain weird campaign battles but has practically no role in the 40 v 40 doomstack fights that you need to build armies for. They live with chameleon skinks in my mind. They'd love a mod that capped stacks at 10 or so. Cold one knights I hate but I see people bring them in MP streams who are definitely better than me, so I assume they have a place somewhere. They suffer the same way HE cav suffers in campaign though: the light cav comes in a specific T3 building, and excels in early battles. Except early on you're probably rushing growth, money, and garrisons in your small cities, and spear/ranged stacks handle most everything the AI throws at you without being situational. So by the time you feel like bothering to add cav, you've practically moved past bothering with them more than maybe one or two units to chase. The heavy cav comes so late that there's not much a reason to ever bring them at all because you're throwing out monsters by then, and in DE's case, they rampage. All campaign units, though, get together and laugh at white lions and great eagles and their godawful useless building. e: white lions are a sticking point for me cuz boy i love elves and in all versions of tabletop they were more of a sidegrade to swordmasters, not just lovely store brand swordmasters. They should be more like slayer/swordmaster hybrids. Fast for infantry and a bonus vs large. Edgar Allen Ho fucked around with this message at 20:05 on Jan 1, 2020 |
# ? Jan 1, 2020 20:02 |
yikes! posted:How feasible would it be to make a mod that halved army/garrison sizes? Possibly I'd also want to halve damage and hp too but I haven't really thought it through Not a mod but assault garrison has become really, really effective, with perks itll kill 20% a hit.
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# ? Jan 1, 2020 20:14 |
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Edgar Allen Ho posted:Dark riders with crossbows aren't exactly the same as reaver archers but they are also extremely good- mobile ranged buzzsaws that can also chase routers off. They lose melee power but get, you know, repeater crossbows vs reavers. Regular ones are fine but not notable. Yeah poor Lions suffer from CA trying to balance the weird HE roster that is WAY elite heavy. I don't know if they need anti-large perse but they should absolutely be the offensive HE unit, while SM and PG are defensive. Though I have a hard time caring to us either unit in my late game HE stacks since....spears and archers do so much of the work anyway. I can just add a dragon and some dragon princes and be good for half the upkeep. I don't know if it's a stat distribution or what but PG just never perform how I feel they should, where in TT they are just one of the best units all around. ...also I've never compared but HE spearmen should be the best spearmanii unit in game if they aren't.
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# ? Jan 1, 2020 20:26 |
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How are people playing Lokhir now? I took out the Southern Sentinels and killed off the Citadel of Dusk but I still don't have enough income to afford a land stack and sail around with a full black ark. I am surrounded by skaven/dinos so I can't really just fart off into the ocean or I lose all of income. Also its super weird that his red blade quest is all the loving way up north.quote:white lions are a sticking point for me cuz boy i love elves and in all versions of tabletop they were more of a sidegrade to swordmasters, not just lovely store brand swordmasters The AI has a huge boner for nuking White Lions first with ranged attacks which doesn't help. I can have 4-5 units in front of them and the AI will move its own ranged units forward into danger just to nuke the White Lions. Even with Alistair buffing them they suck, they really need some love.
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# ? Jan 1, 2020 20:36 |
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# ? Jun 7, 2024 06:10 |
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Things I need to learn: it's probably better to let an ally get hosed if you're just finishing a war and all your armies are busy rebuilding/tying down the public order of places you just took rather than trying to deal with a whole new war with your half dead stacks.
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# ? Jan 1, 2020 20:38 |