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Overbite
Jan 24, 2004


I'm a vtuber expert
That’s why I don’t watch a lot of speed running. I keep seeing the runners mock the games and devs for bugs and exploits that no reasonable person would find just playing normally. I know this is t every runner but I see it happen so often I just stopped watching.

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al-azad
May 28, 2009



I cut them a little slack because they're trying to keep people engaged and surface level retsupurae style commentary is the easiest to do without a script.

Guillermus
Dec 28, 2009



I think it was more ironic than anything else. If the runner actually hates the game then I agree but I felt that most issues he pointed were more of a "because of this glitch/design issue we can do this trick" like triggering end map portals from outside the map.

Still, the comments from Andrew Hulshult and Mew Blood guys was great and entertaining.

Doom 2016 runs aren't usually fun to watch if they go full glitching but this year's was really nice. Reminds me of the Titanfall 2 run on 2017 and 2018.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

I think my favourite GDQ thing would be races, specifically relay races for games within a series. Like the Mega Man 1, 2, 3 relay race, or even just the Mario 3 All Fortresses race between GrandPooBear and mitchflowerpower. THAT was an excellent race, and I don't want to spoil it for anyone who hasn't seen it. I strongly recommend checking it out:

https://www.youtube.com/watch?v=APl7Wk8Nx00

Groovelord Neato
Dec 6, 2014


Was there no Dusk run? A goon just got the world record recently (after I bitched in the speedrunning thread about how a game with such insanely good movement mechanics only had two runners).

The Kins
Oct 2, 2004

Groovelord Neato posted:

Was there no Dusk run? A goon just got the world record recently (after I bitched in the speedrunning thread about how a game with such insanely good movement mechanics only had two runners).
Nope! The New Blood guys were surprised that Amid Evil got in before Dusk too, saying it was "way more broken".

skasion
Feb 13, 2012

Why don't you perform zazen, facing a wall?
The only problem with the AE stream is too many dudes. It’s awesome that the New Blood/Indefatigable guys could call in but four of them, plus the runner, plus his couch guys is just too much going on for a run where most of the levels are over in a minute or two.

ToxicFrog
Apr 26, 2008


So with the Xen levels in Black Mesa out, I decided to quickly play through Xen last night, and...I'm not feeling it.

The good: looks gorgeous, longjump has been overhauled to make it more controllable and easier to trigger, having longjump also makes you immune to falling damage

The bad: they added a bunch of new, annoying enemies and mechanics like exploding houndeyes and then stretched Xen out to be way, way longer than the original and way longer than it needs to be. also they removed the butterfly portal

Like, I actually liked Xen and Interloper in OG Half-Life, but part of the reason I liked them is that they don't overstay their welcome; BM Xen is longer than all four Xen levels in HL1 combined. When I started running into Borderworld technology I actually started wondering if they'd dropped Gonarch's Lair entirely and merged Xen and Interloper into a single level.

I did -- eventually, long after I was done with it -- make it to Gonarch's Lair, where I found out that Gonarch has been significantly beefed up compared to the original game and is now extremely frustrating to fight, especially since its charge attack kills you instantly from 100/100. Gonarch and Nihilanth were the worst parts of HL1 and I'm not sure who looks at them and goes "you know, the problem with these boss fights is that they are not nearly long or difficult enough".

I'm probably not going to finish Black Mesa, which is a shame, because I was really excited for the release of Xen on the assumption that they'd give it more or less the same treatment as the rest of the game.

haveblue
Aug 15, 2005



Toilet Rascal
I guess the same people who looked at the Apache encounter and thought the same thing?

This is why it's important to get playtests and feedback from people who are not in your longtime in-group, especially for a high profile project like this.

Al Cu Ad Solte
Nov 30, 2005
Searching for
a righteous cause
As much as I love Black Mesa and I think the work the devs put in is pretty incredible, any time they deviate from Valve's original design the quality of the experience drops noticeably. Surface Tension isn't nearly as memorable with some of the map redesigns, they didn't understand the gameplay purpose of the original marines a) firing in bursts and b) only shooting when stationary, On A Rail feels weirdly flat and uninspired because they decided to "fix" the original (it just needed a little trim off the top, not a redesign) and them going with 99% original content for Xen means you their weaknesses as designers is front and center. I really don't like Xen in BM. They definitely overcorrected and every element outstays its welcome and it kind of wrecks the pacing of the whole game if you play it all together.

Oxyclean
Sep 23, 2007


Xen (as a whole, not the specific chapter) definitely feels like it drags a bit, but I don't feel like the early parts were the problem - I kinda liked the variety of "biomes" that really made me feel like i was working my way through the wilderness of Xen before i was able to reach the factory.

Exploding houndeyes didn't feel like an issue to me. The pop on nearly a single shot and frequently spawned near explosive plants.

What difficulty were you on? On medium Gonarch was no slouch and definitely got me a good few times, but didn't feel quite as obnoxious as the Apache where it just felt like I was taking so much damage I mustve been doing something wrong. In most circumstances you're supposed to be running from Gonarch / just progressing through the area. There is one segement that is a particular shortcoming where you get cornered and could just unload into Gonarch, but it will accomplish nothing.

Interloper definitely dragged for me though, it had some cool ideas, and sort of had a vibe similar to the combine citadel, but got a touch repetitive in ways and had me a bit confused on how to progress from time to time. The enemy encounters became a bit of a weak point. There was what felt like some seriously beefed up Alien Grunts that weren't much fun to fight, and some of the Controller fights got a bit annoying, but i appreciate them telegraphing mechanics the Nihilanth fight.

The Nihilanth fight itself seems better then the original but definitely had me reloading a bunch of times, a little bit confused about how I was supposed to avoid something.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

If I could redo Half Life entirely, I would probably introduce very small parts of Xen earlier on, and as you go, you get exposed to more and more of it. Not necessarily throwing you fully into it all, maybe keep it mysterious, but you'd be there at least somewhat.

90s Cringe Rock
Nov 29, 2006
:gay:

Rupert Buttermilk posted:

If I could redo Half Life entirely, I would probably introduce very small parts of Xen earlier on, and as you go, you get exposed to more and more of it. Not necessarily throwing you fully into it all, maybe keep it mysterious, but you'd be there at least somewhat.
And do it in Dusk, obviously.

ToxicFrog
Apr 26, 2008


Oxyclean posted:

Xen (as a whole, not the specific chapter) definitely feels like it drags a bit, but I don't feel like the early parts were the problem - I kinda liked the variety of "biomes" that really made me feel like i was working my way through the wilderness of Xen before i was able to reach the factory.

Exploding houndeyes didn't feel like an issue to me. The pop on nearly a single shot and frequently spawned near explosive plants.

It's not so much that they're difficult to fight as that they're another symptom of the whole "what Xen needs is BIGGER and MORE!" approach. I don't actually think adding exploding houndeyes (which are, mechanically, just large, glowing snarks) or crystal houndeyes or face-eating amoebas really adds much; they feel like something that was added because they realized that after stretching Xen to 10× its original length they needed more enemy variety for it. Nor was I particularly enamored of them reprising the "if you touch anything the level explodes" sequence from Surface Tension (twice!), or the part where they ran out of ideas and just mirrored some rooms from ten minutes ago left-to-right and pasted them in again.

quote:

What difficulty were you on? On medium Gonarch was no slouch and definitely got me a good few times, but didn't feel quite as obnoxious as the Apache where it just felt like I was taking so much damage I mustve been doing something wrong. In most circumstances you're supposed to be running from Gonarch / just progressing through the area. There is one segement that is a particular shortcoming where you get cornered and could just unload into Gonarch, but it will accomplish nothing.

I was on medium, yeah. I don't remember having much trouble with the Apache; I remember in the original a fully charged tau shot would one-shot it and I don't remember how much more beefed up it was in BM, but I remember the same strategy being broadly effective. Similarly, I don't remember having a lot of issues with the marines that people ITT are reporting. I did play it in 2018 rather than when it was released so possibly that stuff got rebalanced since. My biggest beef about pre-Xen BM was that it used HL2 ammo limits rather than the much more generous HL1 ones, which really limits how much enjoyment you can get out of e.g. the revolver.

I'm not sure what you mean by "in most circumstances you're supposed to be running from Gonarch". You can't leave the arena until Gonarch claws the barrier open, and it won't do that until it takes enough damage, which is presumably why they give you so many rockets.

Groovelord Neato
Dec 6, 2014


I never minded Xen in the original and was surprised years later finding out how much it's disliked.

chaosapiant
Oct 10, 2012

White Line Fever

Groovelord Neato posted:

I never minded Xen in the original and was surprised years later finding out how much it's disliked.

Samesies. I thought Xen was fine and never understood all the derision regarding it. I have yet to get to it in Black Mesa, but it at least looks fun and interesting.

al-azad
May 28, 2009



Rupert Buttermilk posted:

If I could redo Half Life entirely, I would probably introduce very small parts of Xen earlier on, and as you go, you get exposed to more and more of it. Not necessarily throwing you fully into it all, maybe keep it mysterious, but you'd be there at least somewhat.

Opposing Force tried to do something neat with Xen where occasionally you have to use that dimensional portal gun to sidestep physical barriers but it ultimately amounts to maybe 2 "rooms" total and actually warping yourself to Xen is normally an instant death trap.

haveblue
Aug 15, 2005



Toilet Rascal
I liked how in Doom 3 stepping into a teleporter displayed a brief animation of flying straight up Satan's rear end in a top hat, Xen could probably be used like that.

JLaw
Feb 10, 2008

- harmless -

Johnny Law posted:

... the Finnish mappers episode "Realm of the Lost": http://www.celephais.net/board/view_thread.php?id=61812

Really cool to see a whole collab episode make it out. Some excellent quirky new Quake mapping blood represented here.

It does sound like they are going to have a tweaked/bugfixed "1.1" release soon so maybe wait for that?



And if you were in fact waiting for that update, it is now available: http://celephais.net/board/view_thread.php?id=61812

I haven't tried that yet but it sounds like they poked at some of main things that people had issues with.

Angry_Ed
Mar 30, 2010




Grimey Drawer

Rupert Buttermilk posted:

If I could redo Half Life entirely, I would probably introduce very small parts of Xen earlier on, and as you go, you get exposed to more and more of it. Not necessarily throwing you fully into it all, maybe keep it mysterious, but you'd be there at least somewhat.

Half-Life Echoes kinda did something like this and it works pretty well.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter

Rupert Buttermilk posted:

If I could redo Half Life entirely, I would probably introduce very small parts of Xen earlier on, and as you go, you get exposed to more and more of it. Not necessarily throwing you fully into it all, maybe keep it mysterious, but you'd be there at least somewhat.

Black Mesa does this a little, with caves and rooms covered in Xen poo poo and more stuff coming over as you get closer to the midpoint of the game. It'd be cool to see it be a bit more aggressive and start sooner though.

verbal enema
May 23, 2009

onlymarfans.com
I always wondered who was the other HEV suit laying dead in the original Xen when you arrive.

treat
Jul 24, 2008

by the sex ghost

al-azad posted:

Opposing Force tried to do something neat with Xen where occasionally you have to use that dimensional portal gun to sidestep physical barriers but it ultimately amounts to maybe 2 "rooms" total and actually warping yourself to Xen is normally an instant death trap.

I have absolutely no recollection of this weapon and I was wondering what the hell was going on in an Opforce speedrun I watched a couple of weeks ago. It's such a cool idea and I still can't remember ever using it, so maybe that's an indication of how well it was implemented--and I'm one of the people who loved and has fond memories of Opposing Force.

Rev. Melchisedech Howler
Sep 5, 2006

You know. Leather.

treat posted:

I have absolutely no recollection of this weapon and I was wondering what the hell was going on in an Opforce speedrun I watched a couple of weeks ago. It's such a cool idea and I still can't remember ever using it, so maybe that's an indication of how well it was implemented--and I'm one of the people who loved and has fond memories of Opposing Force.

It's been a while since I've played it too, but my fond memories of Opforce are mostly tied up with this weapon. Primary fire was a Q2 BFG type attack and secondary had a chance to take you to a mini secret level. The other chance would be that it'd send you to your death through falling etc. You'd always quick save before using it.

Vitreous Rumor
Oct 21, 2004

How many pocket dimensions could it lead you to? The only one I really remember had a mellow bullsquid and some healing juice.

al-azad
May 28, 2009



There was at least one that let you get a rocket launcher early. Mainly I used the gun to kill ichthyosaur as it's the only(?) direct weapon usable underwater. It also kill those huge Race X motherfuckers in one hit.

OpFor had some good weapons that are completely underused. Like the barnacle grappling hook is brilliant but drat is it slow and cumbersome to use as a weapon.

Rev. Melchisedech Howler
Sep 5, 2006

You know. Leather.

al-azad posted:

There was at least one that let you get a rocket launcher early. Mainly I used the gun to kill ichthyosaur as it's the only(?) direct weapon usable underwater. It also kill those huge Race X motherfuckers in one hit.

OpFor had some good weapons that are completely underused. Like the barnacle grappling hook is brilliant but drat is it slow and cumbersome to use as a weapon.

I liked the green eel thing that you'd pet and feed alien mangoes.

90s Cringe Rock
Nov 29, 2006
:gay:
More weapons should be pettable.

ToxicFrog
Apr 26, 2008


90s Cringe Rock posted:

More weapons should be pettable.

:yeah:

IIRC Op4 had a total of three pettable weapons (barnacle, mango fish and shockroach). And HL1 had one (the snarks).

And yeah, the Displacer owned and is probably my favourite weapon of the game, despite being kind of cumbersome to use. If I were remaking it I'd probably add some kind of visual indicator of when alt-fire was safe to use and have it refuse to activate when not safe, rather than it being a "save before using because it might kill you instantly" ability.

Solaris 2.0
May 14, 2008

I’m about an hour into the new Xen and so far....i kind of love it? It’s beautiful, its clear the Black Mesa developers have some extremely talented artists. I love how Xen is now bright hues of blue and green instead of brown.

I also like the “lab” editons and the new headcrab/zombie HEV suits. Complete with flat-lining sound when they die. Exploding houndeyes are eh.

I’ll see how my feelings hold up as I work my way through tho.

Also the dude who does the OST is so loving on point I LOVE the initial theme that plays when you arrive at Xen. Its so...peaceful?

al-azad
May 28, 2009



The living plasma gun thing from OpFor should've had an alternate fire that let it become a guard dog escort. Another conceptually cool weapon but 10 shots and a slow recharge made it kind of useless against anything but fodder.

SCheeseman
Apr 23, 2003

One of my favourite mods for the original Quake added a dog buddy and I am very confused as to why no one else has done anything like that since, at least in the context of an action oriented fps.

anatomi
Jan 31, 2015

I'm adding an animal companion to ~~my retro FPS~~, but it's a cat not a dog. It won't follow you or listen to your commands. When you pet it there's a 50% risk it'll bite you and drain your health and ammo. Also, it'll give you toxoplasmosis in real life.

Cat Mattress
Jul 14, 2012

by Cyrano4747
Cat companion in an FPS? Hisses at the first monster, runs away and hides at the first shot. But when all things are quiet and you're sitting still, goes on to cuddle on your lap and purr, granting you health regen.

haveblue
Aug 15, 2005



Toilet Rascal
When you visit the home base area, it randomly knocks over decorations you've placed.

The Kins
Oct 2, 2004
You Got The Laser Pointer! Oh, Yes.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

For anyone who has Doom on consoles:

Add-ons, quick saves, 60 fps, aspect ration fixes, a level select option (ok?) are here now, or at least will be here very soon.

EDIT: Ok, I have a question, and this is, admittedly, poo poo I should already know, but... when they're talking about WADs, does that only pertain to level, texture, and sound data, or can gameplay be affected as well? I ask because I would love for something like Beautiful Doom or Project Brutality to be available for this, assuming everything is free to be shared (no copyright infringement). I know 'Ghostbusters Doom' or 'Batman Doom' won't ever be on there, but what about something like Pirate Doom?

Something tells me that this won't be able to happen.

Rupert Buttermilk fucked around with this message at 17:58 on Jan 9, 2020

Instruction Manuel
May 15, 2007

Yes, it is what it looks like!

Rupert Buttermilk posted:

For anyone who has Doom on consoles:

Add-ons, quick saves, 60 fps, aspect ration fixes, a level select option (ok?) are here now, or at least will be here very soon.

EDIT: Ok, I have a question, and this is, admittedly, poo poo I should already know, but... when they're talking about WADs, does that only pertain to level, texture, and sound data, or can gameplay be affected as well? I ask because I would love for something like Beautiful Doom or Project Brutality to be available for this, assuming everything is free to be shared (no copyright infringement). I know 'Ghostbusters Doom' or 'Batman Doom' won't ever be on there, but what about something like Pirate Doom?

Something tells me that this won't be able to happen.

Talking completely out of my rear end but I imagine that they will only go into map sets but I'd like to be proven wrong

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

Wamdoodle posted:

Talking completely out of my rear end but I imagine that they will only go into map sets but I'd like to be proven wrong

Well, the changelog/faq mentions some change they needed to do for MIDI, for maps with custom music, so there's at least that.

EDIT: from the FAQ...

quote:

Did you make any engine enhancements to support Add-ons?

For Add-ons in this release we’ve added real-time MIDI playback. This allows for WADs that include custom music to have that played. Also, we’ve removed some of the engine limitations to allow for larger MegaWAD files to be loaded.

Also, I'm going to at least get one of them for Switch soon... SIGIL comes with 1, and NRFTL comes with 2... so between those, which one is better?

Rupert Buttermilk fucked around with this message at 18:15 on Jan 9, 2020

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Farm Frenzy
Jan 3, 2007

Rupert Buttermilk posted:

For anyone who has Doom on consoles:

Add-ons, quick saves, 60 fps, aspect ration fixes, a level select option (ok?) are here now, or at least will be here very soon.

EDIT: Ok, I have a question, and this is, admittedly, poo poo I should already know, but... when they're talking about WADs, does that only pertain to level, texture, and sound data, or can gameplay be affected as well? I ask because I would love for something like Beautiful Doom or Project Brutality to be available for this, assuming everything is free to be shared (no copyright infringement). I know 'Ghostbusters Doom' or 'Batman Doom' won't ever be on there, but what about something like Pirate Doom?

Something tells me that this won't be able to happen.

sounds like there might be a way one day but not right now

https://bethesda.net/community/topi...nguage%5B%5D=en

quote:

I’m on PC. Can I drop my own WAD files on the client to run them?

Actually…yes! Browse to your installation directory and put any WAD files into your Saved Games\id Software\DOOM Classic\WADs folder (or the equivalent folder for DOOM II) and they will be recognized in the Add-ons menu. Note that only WADs compatible with so-called vanilla-DOOM and DOOM II will function at this time.

Incidentally, this also works on Android. You’ll find the folder in Android\Data\com.Bethsoft.DOOM\files\WADs (or com.Bethsoft.DOOMII, if using that game).

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