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Pixelate
Jan 6, 2018

"You win by having fun"
Chris leaving the office with dignity

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commando in tophat
Sep 5, 2019

TheAgent posted:

hello
  • this help involves a custom built CE toolset, better regs and code oversight

Years of building those pipelines finally paid off! :haw:

Pixelate posted:

Chris leaving the office with dignity



:perfect:

no_recall
Aug 17, 2015

Lipstick Apathy

Zzr posted:

Nothing wrong with a tour of dick snacking.

Tickler in black would want to have a word with you.

MedicineHut
Feb 25, 2016

PC gaming saved? Check.

https://youtu.be/SvZVyf5mi08

his nibs
Feb 27, 2016

:kayak:Welcome to the:kayak:
Dream Factory
:kayak:
Grimey Drawer

https://youtu.be/SvZVyf5mi08?t=259

Star Citizen: I Can't Do This Anymore

Megalobster
Aug 31, 2018
https://youtu.be/O5BJVO3PDeQ

It's interesting how an indie studio that got into more than they could chew and hosed up got universally trashed by the audience and the press alike (the very same press that put them in that impossible situation in the first place). Despite all that, in the end they actually fixed their product.

On the other hand, you have a project lead by a two decades old forgotten has been, whose lying in plain sight has been documented from day one. One outrageous claim after the other. One JPG scam after the other. And yet, up until recently, the only criticism you could read in the gaming "press" was the usual "well they're late but it sure is innovative and never done before" BS.

I wonder if Crobberts is gonna sell his house and operate on a loss to fix the farce that is gonna be whatever "final release" of SC/SQ54 is gonna be.

Beexoffel
Oct 4, 2015

Herald of the Stimpire

Agony Aunt posted:

That's the list it keeps getting pulled from by wikipedia editors isn't it? Because its only for release games?

Yeah, but what I got from the Talk page, the financials published after the Calder investment has finally lead to SC being on it again.

Rugganovich
Apr 29, 2017

Zaphod42 posted:

Yeah it feels pretty desperate. They haven't fundamentally done the work to make this an mmo yet.

Course battlefield has 64 player servers so 60 is hardly even a challenge.

Joint Operations: Typhoon Rising had 150 player servers in 2004

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Zzr posted:

Nothing wrong with a tour of dick snacking.

Pro-tip, try them with yogurt and pineapple.

Rugganovich
Apr 29, 2017

Hav posted:

...........They’re getting *so close* now. 0 to 60 in seven years.

Hey stop doxxing my '69 Beetle.

Sanya Juutilainen
Jun 19, 2019

by Jeffrey of YOSPOS

Pixelate posted:

Chris leaving the office with dignity



Star Citizen: Bouncy Glaring Baboon

UnknownTarget
Sep 5, 2019

Had someone at work talk to me about SC. They just saw the stream with the new mining ship and said the game looked really cool. His impression was that you could get in a ship with five of your buddies, everyone had a separate station with the mining lasers, and next year they're going to have a refinery ship so you could spend your entire career just as a refinery operator. He also said it was super cool how the game was a "sim" because you could "unlock your gimbal" and fly backwards while shooting at the guy behind you. He also said the game looked gorgeous.

He's not gonna buy in but that's what SC looks like to the only passively interested.

Dementropy
Aug 23, 2010



https://twitter.com/RobertsSpaceInd/status/1215050258306207745

marumaru
May 20, 2013






o-oops! w-we forgot to update it haha!

e: what's up with all the deleted answers?

his nibs
Feb 27, 2016

:kayak:Welcome to the:kayak:
Dream Factory
:kayak:
Grimey Drawer

lol it fess up time

or no?

:trustme: "yeah so the guy who does our roadmap updates has totally been off sick for 6 months"

his nibs
Feb 27, 2016

:kayak:Welcome to the:kayak:
Dream Factory
:kayak:
Grimey Drawer
Are there any plans to make bed-logout optional, I think it should be rewarded when you do, but there are many cases where a bed-logout is not an option, and your character should still persist. I think a good way to promote bed-logout is by digesting your food slower for example, but it should not be punished like it is right now (no bed-logout, is back at station)

jarlywarly
Aug 31, 2018

his nibs posted:

Are there any plans?

Quavers
Feb 26, 2016

You clearly don't understand game development

:pedo: Games like The Witcher or Cyberpunk are showing how important the appearance of sexuality can be for the authenticity of a game world. How “sexy” will the world of Star Citizen and Squadron42 be? Will it be more like Skyrim where sexuality not really happens or will we get a “Witcher in Space” with red-light districts and explicit presentation of sex (or something in between like in Mass Effect)?

:yikes:

marumaru
May 20, 2013



his nibs posted:

Are there any plans to make bed-logout optional, I think it should be rewarded when you do, but there are many cases where a bed-logout is not an option, and your character should still persist. I think a good way to promote bed-logout is by digesting your food slower for example, but it should not be punished like it is right now (no bed-logout, is back at station)

that would make people who paid more for the privilege of being able to bed logout feel less special and thus more inclined to not buy more ships
no

Quavers
Feb 26, 2016

You clearly don't understand game development


:shepspends:

Asmodai_00
Nov 26, 2007


:reddit:I already failed.

Bought the Ares Inferno. I kinda made a mental pros/cons list:

Cons:

I Hate fixed weapons

I Can't hit ANYTHING with fixed weapons

I Have no use for an capital ship hunter

I already have more than enough ships

It's a concept sale and not even on the roadmap. It could be YEARS before it's flyable.

I've already spent enough on the game

Pros:

The ship looks cool

stingtwo
Nov 16, 2012

to be fair, this https://www.youtube.com/watch?v=akwVVi6weKQ was posted here years ago and we determined it's using 3x or more than what bf1 uses so technically Star Citizen is already has a player cap of 150 fud lover.

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

UnknownTarget posted:

Had someone at work talk to me about SC. They just saw the stream with the new mining ship and said the game looked really cool. His impression was that you could get in a ship with five of your buddies, everyone had a separate station with the mining lasers, and next year they're going to have a refinery ship so you could spend your entire career just as a refinery operator. He also said it was super cool how the game was a "sim" because you could "unlock your gimbal" and fly backwards while shooting at the guy behind you. He also said the game looked gorgeous.

He's not gonna buy in but that's what SC looks like to the only passively interested.

This is an important point. This is exactly what CIG has been trying to do this whole time. Forget everyone in this thread, people following this from the beginning. If you're a casual game guy who has just now heard about Star Citizen, why on earth would you assume it's not a game in development? Studios, employees, videos, magazines, demos you can play yourself - obviously it's a game - who in their right minds would assume otherwise?

This is one of those "devil in plain sight" situations that's almost impossible to explain to the uninitiated.

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer

Scruffpuff posted:

This is an important point. This is exactly what CIG has been trying to do this whole time. Forget everyone in this thread, people following this from the beginning. If you're a casual game guy who has just now heard about Star Citizen, why on earth would you assume it's not a game in development? Studios, employees, videos, magazines, demos you can play yourself - obviously it's a game - who in their right minds would assume otherwise?

This is one of those "devil in plain sight" situations that's almost impossible to explain to the uninitiated.
the real problem is when the company itself starts buying its own marketing lies

seen it happen quite a few times in a lot of different companies, software related or no

its a red flag that reveals hundreds of other red flags

Brazilianpeanutwar
Aug 27, 2015

Spent my walletfull, on a jpeg, desolate, will croberts make a whale of me yet?

Asmodai_00 posted:

:reddit:I already failed.

Bought the Ares Inferno. I kinda made a mental pros/cons list:

Cons:

I Hate fixed weapons

I Can't hit ANYTHING with fixed weapons

I Have no use for an capital ship hunter

I already have more than enough ships

It's a concept sale and not even on the roadmap. It could be YEARS before it's flyable.

I've already spent enough on the game

Pros:

The ship looks cool

Totally read that as Arse inferno,who wouldn't an Arse inferno in their hangar amirite?

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer
the only reason they are trying to raise the server caps is for sean tracy's citizenfield 42 lol

marumaru
May 20, 2013




where's the image where the guy gives tips on how to prevent divorce due to buying too many ships

MedicineHut
Feb 25, 2016


Fidelity tho

peter gabriel
Nov 8, 2011

Hello Commandos
A chance to put your important questions to the devs

https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/calling-all-devs-january-2020-question-thread/2712737

:negative:

peter gabriel
Nov 8, 2011

Hello Commandos
How “sexy” will the world of Star Citizen and Squadron42 be?

Rotten Red Rod
Mar 5, 2002

UnknownTarget posted:

Had someone at work talk to me about SC. They just saw the stream with the new mining ship and said the game looked really cool. His impression was that you could get in a ship with five of your buddies, everyone had a separate station with the mining lasers, and next year they're going to have a refinery ship so you could spend your entire career just as a refinery operator. He also said it was super cool how the game was a "sim" because you could "unlock your gimbal" and fly backwards while shooting at the guy behind you. He also said the game looked gorgeous.

He's not gonna buy in but that's what SC looks like to the only passively interested.

Tell him to do it

ErrEff
Feb 13, 2012

Someone asks a question about the Idris and how it's coming along, another backer attempts to quickly shut it down:



BUY AN IDRIS (AND DON'T ASK QUESTIONS)

Rotten Red Rod
Mar 5, 2002

Let's tally up all the "where is SQ42" questions:


:allears: What's up with SQ42? Why are so many chapters so far behind on the roadmap?

:allears: Are the SQ42 chapters actually 9 months behind, or have they just not been updated?

:allears: With the difficulties of AI and past delays, how will CIG complete the remaining 21 AI items on the SQ42 roadmap before June?

:allears: The most relevant for 2020... what's going on with SQ42 development; what's its real status regarding percentage of the project's completion?

:allears: With SQ42 due out the door sometime this year - will the extra devs moving over to the PU see a great jump in features and functions for the PU? Along with the stuff held back released to the PU on SQ42 release?

:allears: SQ42, a PVE combat game with (presumably) PVE combat ranging from hand to hand, to fighter to fighter, to squad vs capital ship is due in beta by EOY. What steps will be taken to ensure this combat experience is deep, crisp, replayable and robust considering the decrepit or non-existent state of each of those offerings currently, and how will those offerings be tested when not the PU, nor AC or the upcoming AC modes are conducive to that kind of testing?

(they are't conducive due to PU desync/lag/time commitment/p2w, or in AC because the game modes don't support some of those scenarios)

:allears: In 2019, we received almost no information on SQ42, a teaser at the end of the year that was published also does not display sufficient information on the development of the project!
Will this year's Insider Star Citizen programs be dedicated only to the SQ42 project?

:allears: Is beta Q4 for 42 still planned or are we seeing that it's potentially pushed back?



So how many of these questions do you think they'll answer? I'm putting my bet on none, they'll claim they all violate the "no when questions" rule

TheAgent posted:

the only reason they are trying to raise the server caps is for sean tracy's citizenfield 42 lol

By the way, questions about Theaters of War? 2 total. No one cares at all about it.

Rotten Red Rod fucked around with this message at 17:38 on Jan 9, 2020

ErrEff
Feb 13, 2012

Looks like CIG is now actively purging replies from almost every question in the thread.

This means the sexy Star Citizen discussion is gone. :smith:

Rotten Red Rod posted:

By the way, questions about Theaters of War? 2 total. No one cares at all about it.

And they share a total of 5 upvotes between them.

Bofast
Feb 21, 2011

Grimey Drawer

TheAgent posted:

hello
  • Germany is expected to give over $10m in tax credits to F42 in 2020(1?) alone
  • costs continue to rise and studios continue to expand which promote higher tax incentives
  • "You can make money from failure. Thank the taxpayers for keeping us alive and investment spry."
  • a new hire is expected to be an "expert" in less than 12 weeks from hire date
  • confusion about what exactly management does or what newly hired "leads" do
  • "rudderless" direction until "last second" changes, including art and design
  • due to this, programmers create shortcuts that will be "fixed later"
  • if those programmers leave, it causes massive confusion within the team as they try and piece together solutions
  • this happens "often" but should be "eased" in 2020 due to new 3rd party help from an outside firm
  • this help involves a custom built CE toolset, better regs and code oversight
  • "This isn't something everyone is happy about."
  • this includes "dailies-like" bi-monthly updates to top brass and outside firm
  • the sq42 visual teaser shown xmas day was one of these
  • updates consist of three "courses": gameplay, in-game visuals and cutscenes
  • supposedly SQ42 content is already in SC - mission givers like miles eckhart are considered SQ42 NPCs
  • huge issue when the 3rd party played a recent SC patch (3.8?)
  • "They were surprised because [CR? ER?] gave them the impression of a fully-functioning game with little-to-no bugs."

:eyepop:
I have to wonder if the new 3rd party and regs for cleaning up the codebase development is something the Calders have forced through.

Rotten Red Rod
Mar 5, 2002

ErrEff posted:

Looks like CIG is now actively purging replies from almost every question in the thread.

That's more the fault of the posters that didn't read the OP, to be fair.

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer
backs care about the shiporn, they don't give a gently caress about this new gamemode poo poo lol

its gonna star marine itself real hard

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer

Bofast posted:

:eyepop:
I have to wonder if the new 3rd party and regs for cleaning up the codebase development is something the Calders have forced through.
supposedly there was a Q4 milestone that was missed which caused all this

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer
which I can see

"oh hey that sq42 game thing we gave you $50m for, its like pretty much done right?" and you get a 3 minute teaser that shows some fancy lighting effects

like at that point you'd be loving stupid not to get someone on the outside involved

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marumaru
May 20, 2013



TheAgent posted:

supposedly there was a Q4 milestone that was missed which caused all this

was the milestone "making 3.8 playable"

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