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Falling into water is usually a Fall Accident, but very shallow water can be an exception. The hot spring in Hokkaido counts for Drowning for example, which was the only way to drown the Hospital Director while disguised as him before they made tranquilizers not kill SA.
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# ? Dec 31, 2019 16:59 |
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# ? Jun 10, 2024 21:27 |
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Nakar posted:Falling into water is usually a Fall Accident, but very shallow water can be an exception. The hot spring in Hokkaido counts for Drowning for example, which was the only way to drown the Hospital Director while disguised as him before they made tranquilizers not kill SA. CJ has an awesome vid of Haven speedrun where you start in the shark hut and shoot the side of the building to make the target start running through the shallow water under the huts then you shoot her in the leg and she will trip in the water and drown in an "accident".
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# ? Dec 31, 2019 17:04 |
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Dr_0ctag0n posted:CJ has an awesome vid of Haven speedrun where you start in the shark hut and shoot the side of the building to make the target start running through the shallow water under the huts then you shoot her in the leg and she will trip in the water and drown in an "accident".
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# ? Dec 31, 2019 17:24 |
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I've probably put about 100 hours into Hitman across both games but just noticed that when you start in Rangan Tower as one of the dancers your aviators don't show up in the mirror, absolute bullshit, I'll take my refund now Io
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# ? Dec 31, 2019 17:46 |
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They're vampire aviators. Duh.
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# ? Dec 31, 2019 18:06 |
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Dr_0ctag0n posted:CJ has an awesome vid of Haven speedrun where you start in the shark hut and shoot the side of the building to make the target start running through the shallow water under the huts then you shoot her in the leg and she will trip in the water and drown in an "accident". That speed run was the one that made me realise there will always be people who think the game mechanics through so much more than I do, and I’ll never hit the top ranks for any of the levels. I have no issue with that.
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# ? Dec 31, 2019 18:38 |
I'm trying to nail down some lingering challenges before I throw myself at Ghost mode (please hmu if you'd like to trade wins/coordinate challenge completions or w/e). And... Holiday Hoarders not allowing saves this time around is remarkably, incredibly bullshit. Tragic since the lighting is so good this time around. Discendo Vox fucked around with this message at 00:27 on Jan 2, 2020 |
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# ? Jan 1, 2020 22:59 |
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i tried making a thing, and it didn't work, so then i tried to force it to work, and it's sort of ok i guess Name of Contract: Skald Platform: PC Contract ID: 1-21-2821869-95 tbh it's not the kind of contract i'd look at and say "yeah i'd play that"
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# ? Jan 2, 2020 14:17 |
Is that exit what I think it is?
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# ? Jan 2, 2020 17:35 |
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Discendo Vox posted:Is that exit what I think it is? no, it's the one with 3 guards
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# ? Jan 3, 2020 02:44 |
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where the red fern gropes posted:no, it's the one with 3 guards That's not the 'exit via swan dive' one then, is it? Actually, can you use an exit like that for a contract? I wonder. Red Oktober fucked around with this message at 14:45 on Jan 3, 2020 |
# ? Jan 3, 2020 14:30 |
You could in 2016, but they’ve closed them off this time red fern infamously created a contract with the Colorado joke exit and got it featured...when most of the community didn’t know that exit existed yet!
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# ? Jan 3, 2020 17:55 |
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Discendo Vox posted:You could in 2016, but they’ve closed them off this time red fern infamously created a contract with the Colorado joke exit and got it featured...when most of the community didn’t know that exit existed yet!
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# ? Jan 4, 2020 00:31 |
Nakar posted:That isn't true, most joke exits work. You can require use of the dolphin fountains on Miami, and even the Stig exit. The reason you don't see more Swan Dive or Stig contracts is that they're impossible to SA, as their accessibility is tied to the deaths of the Knoxes and Washingtons respectively, and if they aren't targets you're forced to kill them as non-targets. That's what I was thinking of, apologies.
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# ? Jan 4, 2020 07:19 |
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Red Oktober posted:That's not the 'exit via swan dive' one then, is it? that one's at the effigy. in hindsight, my description fits that exit much better - i completely forgot it was a thing. now that you mention it, i'm considering a contract that does require that exit, but it would require more targets than just the washingtons to be interesting, and using story targets in contracts can be a bit lame if it's not done properly. Discendo Vox posted:You could in 2016, but theyve closed them off this time red fern infamously created a contract with the Colorado joke exit and got it featured...when most of the community didnt know that exit existed yet! point of order, it was nakar's contract, i just floated the idea that reminds me - nakar, how did you make The Lion Sleeps Tonight? i'm looking for ways to flag targets at great distances, or just break out of (and back into) the map
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# ? Jan 4, 2020 09:12 |
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where the red fern gropes posted:that reminds me - nakar, how did you make The Lion Sleeps Tonight? i'm looking for ways to flag targets at great distances, or just break out of (and back into) the map OOBing would allow you to make a non-firearm kill contract, but in 2016 at least the Bangkok riverbed was insanely difficult to stabilize on and falling through the world was a constant risk. Getting back in bounds in Bangkok is trivial (or at least, fairly easy), so it's just a matter of getting out, finding a way to tag him with an explosive or shuriken or something, and getting back to create a seemingly impossible contract.
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# ? Jan 4, 2020 09:23 |
I still dream of a contract involving that conductor in mumbai.
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# ? Jan 4, 2020 10:23 |
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Discendo Vox posted:I still dream of a contract involving that conductor in mumbai. 1-13-1360900-83
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# ? Jan 4, 2020 12:27 |
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Nalesh posted:1-13-1360900-83 How? There is nobody on the leaderboards for this one, so nobody has done this, not even the person who created it?
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# ? Jan 4, 2020 16:55 |
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Lollerich posted:How? There is nobody on the leaderboards for this one, so nobody has done this, not even the person who created it? Well, I haven't tested it but he jumps off seconds before the crash, so it might be possible to tag him this way. Either that or some OOB fuckery.
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# ? Jan 5, 2020 00:20 |
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something i submitted to featureds, but if it doesnt get picked here it is in advance Name of Contract: Doctor Roovers’ Unexcellent Adventure Platform: PC Contract ID: 1-10-9637836-95 hokkaido hospital room with the 3 doctors
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# ? Jan 7, 2020 14:59 |
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https://www.ioi.dk/hitman-2-january-content-calendar/ mr. bean is being reactivated again
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# ? Jan 8, 2020 18:06 |
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I'm glad, that's a fantastic piece of content
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# ? Jan 8, 2020 20:31 |
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Must be a bit annoying that you can’t do it again if you’ve already done it. Especially since there’s new weapons now.
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# ? Jan 8, 2020 20:48 |
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Honestly I just want them to ditch the ET format next game. I know some people absolutely love it, but to me it's just dumb how much effort is wasted, because of the limited time/attempt restrictions a nontrivial amount of players will just follow the easiest route (potentially copied from Youtube). Even people who are mildly interested in figuring it out for themselves are massively incentivized to go with the path of least resistance, in order to complete the ET and getting all the rewards. Because the alternative is briefly having a more interesting time, but loving themselves out of the ET and its rewards for the future. They could make (some of) the rewards time limited/a one-time thing (although personally I don't like that either) and just let us replay the past ETs (no matter if they were ever attempted, completed or failed before) for the hell of it in between new ones.
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# ? Jan 8, 2020 21:45 |
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orcane posted:Honestly I just want them to ditch the ET format next game. I know some people absolutely love it, but to me it's just dumb how much effort is wasted, because of the limited time/attempt restrictions a nontrivial amount of players will just follow the easiest route (potentially copied from Youtube). Even people who are mildly interested in figuring it out for themselves are massively incentivized to go with the path of least resistance, in order to complete the ET and getting all the rewards. Because the alternative is briefly having a more interesting time, but loving themselves out of the ET and its rewards for the future. Since they're already requiring you to be online, I can't see why they couldn't do something where, say, you can only attempt an ET once per 24 hour period or something like that. So you keep the pressure of needing to do a good run, but at the same time not making all this content that the vast majority of players are just going to cheese with the electrocution phone anyway.
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# ? Jan 8, 2020 22:04 |
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The Undying is back this month, the first version. Because he's a reactivation everyone who's done it before can't do it again.
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# ? Jan 9, 2020 01:49 |
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Honestly I don't see why you can't do elusive targets any time you want just without going on the leaderboards/getting the rewards.
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# ? Jan 9, 2020 01:56 |
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Nalesh posted:Honestly I don't see why you can't do elusive targets any time you want just without going on the leaderboards/getting the rewards. Seriously. One you've failed or succeeded that should be your final result, but then you should get to be able to just go back in and gently caress around for fun. Would also be cool if you could make contracts with ETs.
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# ? Jan 9, 2020 02:44 |
I'm going to get to 100% the ET unlocks! :yay:
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# ? Jan 9, 2020 03:56 |
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at not being able to redo these if you failed them. I guess it sucks for me that I tried on my own instead of immediately Youtubing the solutions.
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# ? Jan 9, 2020 04:56 |
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UnknownMercenary posted:at not being able to redo these if you failed them. I guess it sucks for me that I tried on my own instead of immediately Youtubing the solutions. As long as you don't kill anyone(Or just the target? I can't remember, there's a list of what you can and can't do in elusive targets somewhere) you can redo the mission, so what most people do is do one recon run and then do their proper run.
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# ? Jan 9, 2020 11:40 |
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they should have time-limited/daily contracts instead of time-limited exclusive content
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# ? Jan 9, 2020 12:58 |
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Nalesh posted:As long as you don't kill anyone(Or just the target? I can't remember, there's a list of what you can and can't do in elusive targets somewhere) you can redo the mission, so what most people do is do one recon run and then do their proper run. For the Whittleton Creek ET I sniped the dude from the treehouse because I've been able to get away with killing targets from there before, but not that time. Immediately lit up before I could even leave the treehouse. Won't get another shot at it if it reactivates because of this dumb limitation.
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# ? Jan 9, 2020 13:18 |
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Worst comes to worst, throw an exploding rubber duck. No one suspects the exploding rubber duck
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# ? Jan 9, 2020 16:53 |
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The best thing about having gotten the required number of ET SA kills is that you can kill all the other ETs however you like, with silence being completely optional.
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# ? Jan 9, 2020 18:11 |
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Silence may be optional for you, but I'm a tRaInEd PrOfEsSiOnAl. Which is why my electrophone gets such a workout on ETs Wizard of the Deep fucked around with this message at 23:49 on Jan 9, 2020 |
# ? Jan 9, 2020 20:54 |
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I thought professionals had standards?
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# ? Jan 9, 2020 23:51 |
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I get the theory behind Elusive Targets - for IOI, time-limited content is a way to keep interest in the game and for players the one attempt rule means the stakes are much higher than normal and thus more exciting. In practice though, I don't think it works. Hitman has always been about freely playing with toys in a sandbox. ETs restrict that freedom severely and so (imo) don't jive well with most of the playerbase. Some people of course do get really into the one-shot/high stakes nature as intended, but I reckon the majority of people either follow a youtube guide or ignore them completely. I may be wrong on that, but that's the impression I get. And that's a shame, because IOI has put work into the ET dialogue and scripting that most people will never see because they'll do the safest kill they can. If I was in charge for Hitman 3: Baldo's Revenge I would ditch ETs and improve on the Special Assignment concept instead. I know that's a bold statement to make as the ones so far (Mumbai in particular) have been underwhelming. But what if all the resources for ETs went into Special Assignments instead? Ideally, they'd be a halfway house between ETs and the expansion missions like Haven Island. They'd use existing locations but with layout tweaks and fun scripted stuff for the new targets, I'm thinking along the lines of the Xmas Paris mission, with a small set of challenges. As permanent content, IOI would have more of a reason to put resources into them than ETs. And if they absolutely have to keep the time-limited aspect, you could have them active for longer than ETs because there's more to do and you can actually replay them. Perhaps 4 weeks each on a staggered 2-week cycle? So for each month, that means you'd have one active for two weeks, that ends and a second starts, then there would be a third active for all four weeks. Gives plenty of time for people to play and complete them and means there's something fresh regularly. The downside is this means IOI needs 24 a year which even with repeating some over the year and combining old ETs into Spec Assignment missions for the old maps maybe that's too much. I dunno. But personally, I would happily trade what, 6 ETs for a new Paris Xmas-style mission every 2 months. Or I like Jerusalem's idea too: keep making ETs, first kill is your permanent score but you can replay them whenever for funsies if you want.
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# ? Jan 9, 2020 23:57 |
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# ? Jun 10, 2024 21:27 |
oooh, idea Mumbai High Intensity Training 1. Kill the Maelstrom, Vanya Shah, and Dawood Rangan with a train. 2. Complete the mission with Silent Assassin.
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# ? Jan 10, 2020 03:15 |