|
Zaphod42 posted:The cultists are definitely "Poison Sisters" How did you manage to miss "Twisted Sisters"
|
# ? Jan 9, 2020 01:11 |
|
|
# ? Jun 4, 2024 08:59 |
|
Boing posted:How did you manage to miss "Twisted Sisters" How did you manage to miss that its a mashup of the bands Twisted Sister and Poison, two notable hair rock bands? You know, how I said "Led Leppard" which is a mashup of Led Zeppelin and Def Leppard. That's.... that's the joke
|
# ? Jan 9, 2020 01:13 |
|
Zaphod42 posted:How did you manage to miss that its a mashup of the bands Twisted Sister and Poison, two notable hair rock bands? I like Def Zeppelins. If you're going with Poison Sisters for the cultists are you going to make them all using Escher kits painted violently neon?
|
# ? Jan 9, 2020 01:52 |
|
Nurgle: Megadeth Slaanesh: Anthrax Khorne: Slayer Tzeentch: Metallica
|
# ? Jan 9, 2020 01:52 |
|
Floppychop posted:I like Def Zeppelins. Zaphod42 posted:So I found a team or House Escher on ebay last night for super cheap You got it dude And in addition to the noise marine upgrade sprue and the remade 80s noise marine guitarist, I also have a Warhammer Fantasy Slaanesh Lord which I've been wanting to use for something. Zaphod42 fucked around with this message at 02:29 on Jan 9, 2020 |
# ? Jan 9, 2020 02:27 |
|
Zaphod42 posted:So what do I call my hair metal chapter? Menowar DandyLion fucked around with this message at 03:06 on Jan 9, 2020 |
# ? Jan 9, 2020 02:35 |
|
GAME 2 Game 2 saw me up against Thousand Sons, great, the psychic phase has always been my Achilles heel. Expecting my opponent to run more Tzangors I roll with the same 2 Volley gun, 2 Plasma set up. When up against terminators I really should have gone for the third plasma but ultimately it wouldn't have made a difference. Hoping to wash away the stink from my first game I set up. The Story: On the mining planet of Lerdos VI a cache of strange relics was found in a mineral vein. While command processes the origin and nature of the artifacts communication with the vaults security team is lost. A drop team of Corrosun Purifiers is sent to investigate. The Plan: Two Terminators, Sorcerer, rube with soul reaper and single twist bray, my opponent is running an elite list. I have to watch out for those double psybolts but these guys should be pretty slow and I should be able to pick a few of them with plasma. If I can isolate a terminator or even better the Sorcerer leader then perhaps my Bullgryn can kill it. Deployment: My opponent sets up his terminators and Sorc to run out of the top door along the right and sets up his soul reaper and twist bray to run at me from the south. Same play as last time, I set up into two fire teams hoping to cover ground, get some points and send shots down range as soon as possible. Turn 1: He wins initiative, his twist bray opens the door and his soul reaper rube moves south along the hallway. His Sorc and two terminators move in a large group to the right. My normal scions open doors and everyone advances, Totally wiffing their advance rolls with nothing higher than a 3. OH BOY! Here we go again! With no active targets for anything we move onto turn 2. Turn 2: More advancing happens as I attempt to maneuver for shots, if I'm able to put down the soul reaper and twist bray this should be a wrap because I can out maneuver his slow terminators. The Bullgryn and plasma sniper advance all the way to the edge of the far right hallway to perhaps set up a charge into his exposed Sorc or at the very least make them think twice about coming closer. Regular volley man moves for a shot on the twist bray and my regular plasma man and volley gunner heavy move for shots on the soul reaper. At the start of the shooting phase we both blow CP on decisive shot, with him on the soul reaper targeting my volley gunner heavy, and me on my regular plasma man targeting his soul reaper. He wins the roll off and his soul reaper rube turns my volley gunner heavy into a fine mist, within 12 inches my regular plasma scion is ordered to re-roll 1's and over charges taking out the soul reaper. Ok I can make this work. Regular volley man wiffs all shots on the twist bray. Oof. The above is imperial propaganda, as it absolutely did NOT go down that way. Instead the Scion was blown apart without ever getting a shot off. Turn 3: I knew I shouldn't have, and it likely cost me the game, but I HAD to. His Sorc was EXPOSED and within charge range. I smelled an opportunity to welcome my opponent to dead leader town and I had to take it. I win initiative and charge my bullgryn into his Sorc, who fails his overwatch, blowing CP for the point blank overwatch tactic. My plasma sniper moves up to support the bullgryn and perhaps get a sneaky shot off on a terminator (colossal mistake). Regular volley man readies to take shots on the twist bray. My opponent readies his termies and charges my volley gunner with the twist bray, who wiffs his overwatch, and dies for it. My opponents readied termies wipe the floor with my plasma sniper and his psychic phase stacks two mortal wounds on the Bullgryn. This might have been a mistake... but If I can kill his leader it might be worth it... right? The Bullgryn dumps his 6 STR 7 AP -1 D2 attacks on the Sorc which AGAIN miraculously survives with a flesh wound. OOF. Mr. Punchy is not having a good day. But I'm still in this. Turn 4: I win Initiative and maneuver a regular scion to screen and protect my leader. The bullgryn has to stay in combat, leaving is death. My opponent bolts the bullgryn and in a twist of fate ends up flesh wounding him twice, but the Bullgryn ends up wiffing his attacks and dying during the counter attack. Everyone else stays where they're at with a single termie moving to get shots down the hall at my plasma guy. The twist bray kills another scion contests a point. The game ends with a loss by only one point in my opponents favor. Conclusion: This was definitely a game that I would consider "winnable." While the curse of terrible rolls stuck with me had I not fed my opponent specialists (I'm sorry plasma man) and exploited their slow movement better I really could have pulled out a win on this one. That said actually managing to kill his leader and twist bray Tzangor would have been great too. All in all a fun game with a good opponent.
|
# ? Jan 9, 2020 02:41 |
|
So this weekend I've booked two tables at the Bad Moon Cafe in London to try out the idea of a linked KT and 40K game from the latest CA. They sort of pitch it as you play 40K, take a break to play KT, and then go back to 40K. We are going to play it as by the time you have the 40K game set up you can probably play and resolve half the KT game and finish it well before turn 3 of the 40K game which is the important turn. The back story is that the Inquisition want to exterminatus the planet due to a cluster gently caress of Genestealer and Chaos cults being active on the planet. The snag is though that there is some sort of Relic on the planet that has to be extracted, which is invaluable to the Imperium (maybe an STC fragment) and thus the planet can't be destroyed until it's extracted. Inquisitors from the Ordo Malleus and Ordo Xenos have teamed up, and have sent a Deathwatch kill team in to secure the relic and extract it to the surface, whereupon a force of Grey Knights will extract the Relic to orbit, and begin exterminatus. The forces fighting on the planet weren't told about this though to prevent any sort of objection until the last minute, at which point it would be too late to stop it. However, local forces on the planet have realised that if they have the relic they may be able to negotiate extraction and mind wiping rather than being left to burn on the planet. The Cadian forces sent a kill team to secure the relic, but these have been killed by the GSC and Tyranids below the surface. However, the hive mind is also aware of the exterminatus plan, and thus wants to ensure the relic falls into the hands of the Cadians, which may buy enough time for the Hive Fleet to arrive. Essentially it's a game of Kill Team of Tyranids vs Deathwatch to secure the relic, which is then passed from the KT game by the victor to their 40K ally in turn 2/3 and then the 40K team that has the relic at the end of the match wins for their "team". If people would be interested in a sort of battle report of that or just thoughts on how well the game worked I can share them. I'm really looking forward to it though. I like matched play stuff because I like playing the game as a test of skill, but it does feel a bit clinical. It's good to play something a bit more narrative occasionally.
|
# ? Jan 9, 2020 02:42 |
|
Bob Wins posted:GAME 2 I meant to post on the last one but didn't, but these are cool writeups and I definitely appreciate you doing them Kitchner posted:Essentially it's a game of Kill Team of Tyranids vs Deathwatch to secure the relic, which is then passed from the KT game by the victor to their 40K ally in turn 2/3 and then the 40K team that has the relic at the end of the match wins for their "team". That sounds pretty rad IDK
|
# ? Jan 9, 2020 02:46 |
|
After about a billion years of waiting for water effects to cure, a carnifex is done!
|
# ? Jan 9, 2020 03:41 |
|
Those water effects are loving sick dude
|
# ? Jan 9, 2020 03:48 |
|
R0ckfish posted:After about a billion years of waiting for water effects to cure, a carnifex is done! What the h*ck the water effects are exceptional. You can hear the bubbling of that glacial crick, juxtaposed by the big old big stomping around. And the paint job of the bug is itself great! 10/10 would relax next to that water if there was no giant bug.
|
# ? Jan 9, 2020 03:53 |
|
Strobe posted:Those water effects are loving sick dude Thanks! It was a bit of a nail biter, after the first night of drying it was still white and murky - in total this fella took 3 days to dry clear! JIZZ DENOUEMENT posted:You can hear the bubbling of that glacial crick, juxtaposed by the big old big stomping around. I definitely enjoy this mental image, it's like those goofy car ads that are out in the wilderness except its a meat battering ram charging through the river instead of a pickup/SUV. R0ckfish fucked around with this message at 04:06 on Jan 9, 2020 |
# ? Jan 9, 2020 03:55 |
|
GAME 3 Sadly I forgot to take many (ie more than one) pictures of this one. Game 3 saw me up against Heretic Astartes, running a list of a couple Khorne Berserkers an autocannon marine a plasma marine and a TON of cultists one of which had a flamer. That's a lot of bodies, and while there are some guns most of them are more melee oriented. I think my opponent will try and play it similar to my 'Nid opponent from game one. I'm eager to shake this trend of bad rolls and more importantly put a W on the board. Deployment: What do they say is the definition of insanity again? Nearly the same play as last time, two fire teams with the leader in position to give orders to as many people as possible. The Story: On the edge of imperial space lies an unremarkable dusty moon of a gas giant that has been under the control of squabbling chaos warbands for decades. Imperial command has decided that this has gone on long enough and has launched a campaign to retake the sector. Before the full scale invasion takes place a vanguard of drop troops land on the planet to disable an orbital defense command center. The Plan: In my opinion most of the "chaos space marine" armies (heretic astartes, death guard, and thousand sons) typically play very similarly each with a different "spin". Basically a handful of power armored dangerous guys and a ton of cheap "chaff" to flood the board with. With decent accuracy and a universal -2 AP I'm pretty good at clearing the chaff fast while also being a moderate threat to the big boys. Dropping the chaff fast while staying "safe" and engaging the big boys when the opportunity presents itself is pretty much always my goal during the first two turns when playing against these teams. The true danger of the chaff units is that if left unchecked they will flood the board, capture or contest all the points, tie up your big guns and more importantly limit your movement and options. And as all the pros live to parrot in their youtube videos "Kill Team is won in the movement phase!" The flamer is scary but it's tied to a weak platform and while the autocannon is scary it only has two shots. The beserkers are scary but I have faith that the Bullgryn can take them down (as long as he doesn't get swamped), especially if he gets the charge, as long as he doesn't get tarpitted by cultists which should be fine as long as I stick to the hallways. Turn 1: Regular Scions open the doors for their brethren who all advance forward with impressive rolls taking up positions on objectives and firing lanes. Care is taken to leave some doors closed to protect the tempestor. My opponent moves his flamer, autocannon and plasma space marine along with 4 cultists down the right flank, while the beserkers charge towards the middle. His cultist leader and another handful of cultists advance to the right along the north up the map towards the objective. Turn 2: My Opponent wins initiative and moves most of his guys forward with normal moves, cautious to avoid my firing lines. However going second I was able to selectively engage at my choice by peaking around corners. Catching his flamer cultist in line of sight of my volley gun heavy. This is where my luck turned around and my dice went from absolute zero cold to practically on fire. My volley gunner heavy was able to absolutely DELETE his flamer cultist landing 4 hits and 4 wounds. His plasma marine takes a fleshwound from regular hot shot lasgun fire and wiffs his return fire to be killed by overcharged plasma from my sniper. while the other volley gun and a plasma gun shred any cultist they can see. In my opening volley I drop 4 models including a marine. Turn 3: It was here I think that my opponent made a huge mistake. He used a beserker to open a door and charge with a cultist instead of opening the door with the cultist and charging with the beserker. The charging cultist was killed by overwatch fire. Leaving the beserker standing out in the open 4 inches away from a plasma gun, which he was promptly gunned down by. The Bullgryn charged into the room full of cultists and killed one (he finally killed something!). Turn 4: The snowballing continued here with my scions getting a few more kills and we ended this round early due to time (the store was closing) because frankly the writing was on the wall. With over half of my opponents team out of action without even a scratch on any of my scions. The game ended in my first and only victory. Conclusion: When it works it works. My dice for this game were red hot and the -2 AP (or more) across the board hits hard and even allows my regular guys to punch above their "weight" so to speak. Whatever buffoons I had been ordering around the first game had been replaced by seal team 6. I honestly would have felt bad about it but every time I did I remembered that first game. All in all it was a fun event and I got to meet some new people. It was a great time. EDIT: Mjolnerd posted:Great report! Yes to games 2 and 3! Zaphod42 posted:I meant to post on the last one but didn't, but these are cool writeups and I definitely appreciate you doing them Thanks! I got kind of inspired by the quality of the stuff I saw on Goonhammer and thought I would try my hand at writing some of my own. I think next time I'm going to of course remember to take more pictures, but also get some detailed lists of what my opponents were fielding as well as which secondary objectives we picked for scoring. Bob Wins fucked around with this message at 04:55 on Jan 9, 2020 |
# ? Jan 9, 2020 04:52 |
|
R0ckfish posted:After about a billion years of waiting for water effects to cure, a carnifex is done! That, that is loving gorgeous right there.
|
# ? Jan 9, 2020 05:53 |
|
My latest noisey boi - wip. I always do the black last. Am playing IH tonight. RIP.
|
# ? Jan 9, 2020 08:59 |
|
haakman posted:My latest noisey boi - wip. I always do the black last. Hit em with the good stuff. I believe in your gorgeous lovers of freedom and feeling.
|
# ? Jan 9, 2020 09:16 |
|
Kitchner posted:So this weekend I've booked two tables at the Bad Moon Cafe in London to try out the idea of a linked KT and 40K game from the latest CA. Edit: If I wasn’t away this weekend I’d be agitating for an invite. My Deathwatch mans are very jealous of the next Watch for pulling this detail.
|
# ? Jan 9, 2020 09:19 |
|
ineptmule posted:
Next time for sure dude! We end up playing Kill team once every couple of weeks because more people have kill teams, so it's usually not quite this narrative. We've ended up with quite a broad collection of teams though now. I have AM and Grey Knights, my one friend has T'au and Tyranids, others have Eldar, Orks, and Deathwatch. I may try to set up a KT campaign using the resource rules and things.
|
# ? Jan 9, 2020 13:27 |
|
haakman posted:My latest noisey boi - wip. I always do the black last. This scheme looks so clean, I love the noise boi's aesthetic. What are you using for the snow on the base?
|
# ? Jan 9, 2020 17:46 |
|
haakman posted:My latest noisey boi - wip. I always do the black last. Ok this is amazing. You've inspired me on two fronts! I was looking for a good base idea for my army which is mainly pink black and gold, and I love how that gunmetal greyish blueish looks. Also, I love how you painted the gun! I think I'm going to go with a totally different shade, but I love the contrast there. Super crispy noiseman.
|
# ? Jan 9, 2020 19:39 |
|
haakman posted:My latest noisey boi - wip. I always do the black last. That looks great!
|
# ? Jan 9, 2020 19:52 |
|
haakman posted:My latest noisey boi - wip. I always do the black last. How are you getting that fabulous pink over the black undercoat?? Is it many thin layers?
|
# ? Jan 9, 2020 21:40 |
|
fashionly snort posted:How are you getting that fabulous pink over the black undercoat?? Is it many thin layers? Normally I'd guess that as well, but considering the theme of the model I've gotta go with one very thick layer.
|
# ? Jan 9, 2020 21:44 |
|
DandyLion posted:Normally I'd guess that as well, but considering the theme of the model I've gotta go with one very thick layer. one thick layer heavy and pure like ketchup
|
# ? Jan 9, 2020 22:00 |
|
That pink looks awesome!
|
# ? Jan 9, 2020 22:19 |
|
My first Primaris troop choice. Don't know how they'll fit in with the rest of my army but next up are some stalker bolt rifle intercessors.
|
# ? Jan 9, 2020 23:44 |
|
I'm playing my first ever game of 40K this weekend. It's pretty much babby's first 40k (200 points, no CP, kill 'em all), but I'm excited nonetheless. I may take some pictures of the game. If I do, I'll post 'em here. I doubt it'll be interesting enough for a battle report, but I'll at least share what I'm fighting against and if I did okay.
|
# ? Jan 10, 2020 00:28 |
|
I've spent a few years away from SA and from the hobby, but 8th edition has me interested. I've seen Goonhammer and the Badcast grow into really positive and useful voices in the hobby. Every so often the articles mention a Discord. Is it open to new people, or is it strictly for contributors to the website? I've been struggling to find a good online community for this game, and YouTube channels/Facebook groups/reddits really don't scratch the same itch.
|
# ? Jan 10, 2020 01:27 |
|
fashionly snort posted:How are you getting that fabulous pink over the black undercoat?? Is it many thin layers? It's black over a pink undercoat. Painting in panels is surprisingly easy.
|
# ? Jan 10, 2020 01:30 |
|
is this the thread for Kill Team?
|
# ? Jan 10, 2020 01:32 |
|
Omar al-Bishie posted:is this the thread for Kill Team? Yep, whatcha got?
|
# ? Jan 10, 2020 01:44 |
|
I'm totally new to it, I find it the smaller model count appealing and am looking to learn the ropes.
|
# ? Jan 10, 2020 01:59 |
|
Fun team concept I just had: pick a faction, go on eBay, look for the cheapest completed models available, fix up their existing paint schemes (or paint strip if they're beyond saving), and have some sort of A-Team made up of broken dudes you found that you brought back to life and they're ready to kill poo poo together
|
# ? Jan 10, 2020 02:07 |
|
Omar al-Bishie posted:I'm totally new to it, I find it the smaller model count appealing and am looking to learn the ropes. I personally love my Grey Knights kill team. You need a single box to have a really strong, 5-man squad with a health mix of scary guns, scary melee weapons, and scary mind bullets. The box includes 10 models, so you even have wiggle room to try out different variations of a team without having to buy multiple boxes.
|
# ? Jan 10, 2020 02:39 |
Snollygoster posted:I've spent a few years away from SA and from the hobby, but 8th edition has me interested. I've seen Goonhammer and the Badcast grow into really positive and useful voices in the hobby. Every so often the articles mention a Discord. Is it open to new people, or is it strictly for contributors to the website? I'd like to join the Discord too. Dunno that I have any good articles in me.
|
|
# ? Jan 10, 2020 02:55 |
|
Duct Tape posted:I personally love my Grey Knights kill team. You need a single box to have a really strong, 5-man squad with a health mix of scary guns, scary melee weapons, and scary mind bullets. The box includes 10 models, so you even have wiggle room to try out different variations of a team without having to buy multiple boxes. Man your grey Knights look super awesome compared to mine. I've been painting Kaldor Draigo and the bit I'm actually most happy with is his face. Least happy with his banner flag. Have to say though whenever I try to take a photo with my phone they always look a bit more poo poo than in real life so I don't photograph them up close much anymore to share with people. Kitchner fucked around with this message at 03:12 on Jan 10, 2020 |
# ? Jan 10, 2020 03:09 |
|
I too would love a discord invite if we’re passing them out.
|
# ? Jan 10, 2020 05:03 |
|
You know you want me in your Discord so you'd better invite me!!!!!!!!!
|
# ? Jan 10, 2020 05:06 |
|
|
# ? Jun 4, 2024 08:59 |
|
Is there actually a 40k discord or are y'all yelling into the void
|
# ? Jan 10, 2020 06:10 |