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Iacen posted:The outfits in this game really represents a peculiar design choice. Why not actual outfits instead of ponchos and jackets. Id have loved the outfit and sword from that sequence, maybe Jedi robes or outfits reminiscent of iconic ones (Corellian Smugler to match Cere would have been nice too!) Definitely reads like another “the game is launching in two days just recolor that poncho we made as a fun cowboy themed Easter egg” “But I’m working on doing chest opening animations - I only have the ‘silly one’ done...”
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# ? Jan 9, 2020 13:46 |
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# ? Jun 8, 2024 06:37 |
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Iacen posted:The outfits in this game really represents a peculiar design choice. Why not actual outfits instead of ponchos and jackets. I’d have loved the outfit and sword from “that sequence”, maybe Jedi robes or outfits reminiscent of iconic ones (Corellian Smugler to match Cere would have been nice too!) They weren't given the time and money is the only answer. My guess is that there were quite a few elements pared down or simply cut for release. Like the end of the optional area awards you several chests with garbage in them. I think the chests were thought out as rewards and they're in good spots but the poo poo in them isn't what was initially envisioned by the developer.
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# ? Jan 9, 2020 13:52 |
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JBP posted:the pink poncho which still sucks Reported
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# ? Jan 9, 2020 16:22 |
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I don't understand what the big deal is about the chest opening animation. I got all of the chests and it never bothered me.
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# ? Jan 9, 2020 16:41 |
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Dillbag posted:Aside from one major NPC you can't miss near the end of the game, there's also one right beside the ship landing pad on Bogano in an easy to miss cavern - a useless Bogling that follows you into the ship that you will never see again (at least I didn't in my playthrough) Will I have an opportunity to go back to Bogano after I finish this part of Dathomir?
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# ? Jan 9, 2020 17:12 |
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Ice Fist posted:I don't understand what the big deal is about the chest opening animation. I got all of the chests and it never bothered me. What bothered me most was how Cal was surprised on Bogano every. Single. Time. BD jumped into a chest. Like, first couple days f times I can see that, but he didn’t seem familiar until Zeffo. Also the fact the boxes still shook underwater.
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# ? Jan 9, 2020 17:17 |
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Chill Penguin posted:Will I have an opportunity to go back to Bogano after I finish this part of Dathomir? Yeah, the final mission is a place you can’t go to until you select it from the ship.
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# ? Jan 9, 2020 17:22 |
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Kibayasu posted:Yeah, the final mission is a place you can’t go to until you select it from the ship. And even then, after the game's over they dump you back in the ship and let you roam free all you want.
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# ? Jan 9, 2020 19:03 |
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We almost got a game with blastesr and bounty hunters because LucasFilm is very leery of using Jedi in games So, ya know, Star Wars 1313
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# ? Jan 9, 2020 19:13 |
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Vinylshadow posted:We almost got a game with blastesr and bounty hunters because LucasFilm is very leery of using Jedi in games I know there's some criticism about *only* having a lightsaber in this game, but I kinda liked that focus. That said, I really hope it kicks off a return to more SW games so I can have a shooty one too.
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# ? Jan 9, 2020 19:15 |
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Watching Cere mix up blaster use with saber use was great and it'd be nice to see that fleshed out in the future, or return to the time of JO/JA and give us an arsenal again
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# ? Jan 9, 2020 20:37 |
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It's super weird to me that Cere is the funny lady from Mad TV.
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# ? Jan 9, 2020 21:34 |
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Bust Rodd posted:I cannot remember a single piece of media from Respawn ever, even once claiming it was Dark Souls-lite, and to their credit, I think that after 10 years were just going to have to accept that “respawning enemies and refilling health potions at save points” is just a mechanic of 3rd person action games now, the same way regenerating health became the true bog standard for FPS games over the last decade, despite nobody calling them all “Halo-lite” Regenerating health is a single element of Halo, throw in low gravity, sticky bombs, floaty rear end vehicles, Halo's weird OHKO behind the back auto locking melee kills and you have something people would call a Halo-like. But when you have multiple elements: - Third person melee focus where timing and learning attacks is essential; you're circle strafing constantly - Bosses are spongey brickwalls with several OHKOs - Death equals the loss of XP that you have to run back for - Heals are limited per "life" and refilling them respawns enemies - Levels are massive but interconnected featuring various shortcuts to allow for easy backtracking - Unforgiving is a good way to describe the difficulty These are elements that didn't really start in From games, but all of them together and the way they're presented is the From Soft formula that created the Souls genre. Fallen Order follows this spot on but removes some other key elements you tend to see (various weapons with different moves, stats to upgrade, a social/multiplayer element) though those things weren't present in Sekiro and it's still a Souls game.
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# ? Jan 9, 2020 21:35 |
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Ice Fist posted:I don't understand what the big deal is about the chest opening animation. I got all of the chests and it never bothered me. I'm the underwater chests that open, close, bounce around like BD-1 is inside, then open again, all while BD-1 just chills on your shoulder.
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# ? Jan 9, 2020 21:52 |
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Dillbag posted:It's super weird to me that Cere is the funny lady from Mad TV. Its funny cause I knew it had to be her but I looked it up, and it turns out she also did work on the new Call of Duty I'm also playing atm.
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# ? Jan 9, 2020 22:07 |
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codo27 posted:Its funny cause I knew it had to be her but I looked it up, and it turns out she also did work on the new Call of Duty I'm also playing atm. Also pretty sure she's the resistance leader in the 2nd new Wolfenstein...?
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# ? Jan 10, 2020 22:03 |
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Debra Wilson is in a lot of video games now. It’s kind of jarring if you knew her from MadTV only but I’m glad she’s doing well in them.
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# ? Jan 10, 2020 22:13 |
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Jedi not using blasters always bothered me Like you don't need to give up your lightsaber for a blaster and obviously it would't be much use against Sith but it's pretty weird to straight up not use projectile weapons at all (I know that it's because it would detract from the Samurai/Knight Errant thematics but as long as we're nitpicking Star Wars why not)
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# ? Jan 11, 2020 06:32 |
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You need your Blaster hand for Force pushing people off cliffs
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# ? Jan 11, 2020 06:35 |
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Fojar38 posted:Jedi not using blasters always bothered me Cere picks up a blaster and it rules.
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# ? Jan 11, 2020 06:37 |
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Bust Rodd posted:You need your Blaster hand for Force pushing people off cliffs Wrist mount blast set up
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# ? Jan 11, 2020 06:56 |
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On the other hand you get people like Karen Traviss writing novels about Jedi who start using guns because they get horny for clone troopers.
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# ? Jan 11, 2020 06:59 |
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I get nightmares about Nar Shadaa in Jedi Outcast. "Hey I just got this badass lightsaber, now it's time to cut up some dudes!" *Gets sniped within 2 minutes.
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# ? Jan 11, 2020 07:08 |
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blackguy32 posted:I get nightmares about Nar Shadaa in Jedi Outcast.
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# ? Jan 11, 2020 07:19 |
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At the very least they give you a map in Fallen Order and the design makes some sense. The maps in Jedi Outcast were terrible and super dragged down a good game. Though speaking of Outcast, let me cut people into pieces with my lightsaber!
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# ? Jan 11, 2020 07:44 |
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Don't suppose they baked saber realistic combat into this one somehow? Those were the days
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# ? Jan 11, 2020 15:40 |
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Zane posted:the map design in both jedi outcast and jedi fallen order seems almost pathologically afraid of letting the player have too much fun. I love the missions on the Imperial Starbase and the ship - that level with the hangers you can turn on and off to make the stormtroopers fly out was great. And then you got Yavin Swamps which has to be the worst map design in any game I've played.
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# ? Jan 11, 2020 15:43 |
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Jedi Knight was better than either sequel.
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# ? Jan 11, 2020 15:44 |
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codo27 posted:Don't suppose they baked saber realistic combat into this one somehow? Those were the days
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# ? Jan 11, 2020 15:58 |
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Thom12255 posted:I love the missions on the Imperial Starbase and the ship - that level with the hangers you can turn on and off to make the stormtroopers fly out was great. And then you got Yavin Swamps which has to be the worst map design in any game I've played. When you figure out the quickest and easiest way to kill a force user is to quickly grab them with choke, lift them in to the air by snapping the mouse upwards, and then hitting force push to launch them into the stratosphere. They might be resistant to light sabers and can deflect bullets, but gravity is a bitch. I think I even beat one of the bosses that way several times, you couldn't push her off the platform since she would just jump back, but if you launched her high enough into the air while still making it so she would land on the platform it was an instant win. I still remember all the screaming from falling enemies in that game, also how any time you shot a storm trooper or other enemy near any sort of high ledge the game would immediately launch them off the ledge like they got hit by a truck. Or you could also jump high over them and pull them towards you as you go overhead, especially amusing against groups of storm troopers or other non-force enemies because a well timed leap could send 7-8 of them flying and screaming for several seconds. And that was supposed to be the stealth section, good times.
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# ? Jan 11, 2020 16:03 |
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Fuzz posted:Jedi Knight was better than either sequel. Maybe, but navigation in that game was a goddamned nightmare too, and Kyle's butt wiggle was very silly. Best original ship design of any Star Wars game though. Moldy Crow for life!
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# ? Jan 11, 2020 16:51 |
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I admit I have almost no interest in blasters in Star Wars games because if I want a shooter there are ten billion on the market.
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# ? Jan 11, 2020 18:27 |
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What they need to do next is make a proper bounty hunter game. Let me tool around with all the gadgets and get good enough to take down actual force users. Then they can make a true Dark Souls-ian sequel to JFO where your game can get invaded by one of those bounty hunter players.
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# ? Jan 11, 2020 18:59 |
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Since they’re already aping Dark Souls, just go full Bloodborne and have the blaster in your offhand for parrying/triggering viscerals.
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# ? Jan 11, 2020 19:28 |
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GlenMR posted:Maybe, but navigation in that game was a goddamned nightmare too, and Kyle's butt wiggle was very silly. The Moldy Crow was in Dark Forces. JK had exquisite level design.
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# ? Jan 11, 2020 22:00 |
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Jedi Academy was the best Star Wars game.
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# ? Jan 12, 2020 02:03 |
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SirSamVimes posted:Jedi Academy was the best Star Wars game. That's not how you spell TIE Fighter
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# ? Jan 12, 2020 03:28 |
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FrostyPox posted:That's not how you spell Podracer
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# ? Jan 12, 2020 03:34 |
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FrostyPox posted:That's not how you spell Shadow of the Empire
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# ? Jan 12, 2020 03:40 |
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# ? Jun 8, 2024 06:37 |
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Fojar38 posted:Jedi not using blasters always bothered me Rey uses a blaster all the time so get ready for the gunkata generation of jedi edit: game needs fast travel bad. also a way point system. hiddenriverninja fucked around with this message at 03:59 on Jan 12, 2020 |
# ? Jan 12, 2020 03:56 |