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Armadillo Tank posted:Phone posting: there are complaints about notch copying or plagiarizing another indie game that got its source pirated or something. There is no real proof of this and I mostly see it mentioned by people who are already mad at him for being a dickhead. The game was Infiniminer, the very first game by Zachtronics. Infiniminer's source code was leaked shortly after its 1.0 release, prompting him to stop working on it. The rationale was that the code was now in the hands of the community and they'd continue the work if they wanted to; Zach had lost interest in the game. Zach Barth posted:I stopped working on Infiniminer when the source code was leaked. It was totally my fault, as that’s what I get for releasing an un-obfuscated .NET assembly, but it nevertheless enabled hackers to create hacked clients and players upset with my balancing decisions to fork and write their own clients and servers.” Whether Notch based his Minecraft work on that leaked code... well, we'll never truly know. The game was a direct inspiration for Notch, he's said as much. There is no direct proof AFAIK. Fun comment from that article's comment thread, which is infinitely funny in hindsight: quote:Theres also something to say about skills. These textures of infiniminer are horrible, the ones of Notch are much better. And Minecraft support a map bigger than earth, how big can be a infiniminer map? Maybe Notch is a better game dev than Zatch and as done a better game. Infiniminer looks a lot like a prototype in a bad way. Hahaha. Haha. Ha.
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# ? Jan 12, 2020 20:39 |
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# ? Jun 6, 2024 03:53 |
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ErrEff posted:Fun comment from that article's comment thread, which is infinitely funny in hindsight: fine wine
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# ? Jan 12, 2020 20:43 |
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Tippis posted:
I liked Strike Commander, but i got it given to me as a bonus CD that arrived with a receptionist’s computer along with Ultima something. At that particular time, the best computer game I’d played was Enemy Unknown, and possibly tie-fighter.
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# ? Jan 12, 2020 21:06 |
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ErrEff posted:Whether Notch based his Minecraft work on that leaked code... well, we'll never truly know. The game was a direct inspiration for Notch, he's said as much. There is no direct proof AFAIK. Extremely unlikely. The first versions of Minecraft very closely followed what he had already done in Wurm Online's client code. Same language, same applet-in-a-browser, same renderer middleware.
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# ? Jan 12, 2020 21:12 |
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Just saw a kickscammers video on bad board game kcikstarters. The first entry was Star Traders, which was considered a failure because it had to have all it's artwork redone because it was plagiarized by Ryan Archer. Nice
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# ? Jan 12, 2020 21:13 |
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Hav posted:I liked Strike Commander, but i got it given to me as a bonus CD that arrived with a receptionist’s computer along with Ultima something. So two of the best games ever made (I'll include terror from the deep in regard to enemy unknown)
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# ? Jan 12, 2020 21:15 |
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Agony Aunt posted:SC is for adults with expendable income who want to be fully immersed in the most realistic space sim ever. So this is something. I feel like at this point you can evaluate SC on it's realism and simulation and where it's going. I have not seen any videos where there is a simulation level event happening. There's nothing like Arma in the personal level combat, and even Frontier Pilot Simulator is leaps and bounds ahead of CIG in the flying and simulation department, not even going to games like Flight Simulator or Falcon. The graphics are intended to "look real" and that seems to be as far as simulation and realistic as SC gets. Everything else is very much an arena game with some broken simulator mechanics thrown in, like black out events for characters because some arbitrary counter got to high/low. It's a pretty safe bet that the big systems they flaunted along since they beginning are either not going to happen, will be massively stripped down, or are 40 years away. Death of a spaceman mechanics, the complex repair system with different metal alloys and manually running welding systems, the complex telescope system, "science", farming in space, the game of Command and Conquer that was supposed to be on all the capital ships for the admirals to lord over during massive player battles of hundreds of ships, literally manually reloading guns and missiles inside capital ships... the list goes on. Sure at some point the Dream was "total immersion and full simulation", but at nearly a decade in and none of these things happening... what's the simulation supposed to be? What's the realism supposed to be? Is it fully based around the ships "looking real" but having no realistic mechanics behind them that make this a "simulation"? I'm just curious why people think this is going to be the next DCS when nothing happening in the gameplay world is going in that direction. The only advancements in the game seem to be purely tied to getting more ships and personal avatar accessories in there, rather than building a convincing simulation of any of these entities in tandem and how they correlate together. I guess they also have no fast travel. So that must be where it is a simulation?
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# ? Jan 12, 2020 21:32 |
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Why not just make one little, fully-developed star system? Why not just have a star system with 2 planets to explore, a gritty space station, debris field. That's all we need to have a good time. Just make it all in one place and develop all of those things simultaneously. Instead of the bullshit feature creep. It would be a microcosm to experiment with economy and server strain and procedural generation and the like/ because hindsight is 20/20 and early on they promised over 100 systems maybe?
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# ? Jan 12, 2020 22:25 |
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https://www.youtube.com/watch?v=ktnqwPN4EDk https://www.youtube.com/watch?v=RZx-7vmu_dA Both videos removed by /r/StarCitizen moderators
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# ? Jan 12, 2020 22:29 |
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Quavers posted:Why not just make one little, fully-developed star system? I've a terrible feeling that SQ54 will be exactly that. Just the one poor star system they have right now. They just rename SC as SQ, dodge the law suit, and move on from there. Sure the basement commandos will be upset, but their frustration is not going to last. We know it, they know it, and Crobbler knows it. It's not like they can ask for a refund What is a single player campaign anyway, if not a multiplayer mode where players number is one. Other philosophical questions to rehash in 2020 include: What is in a name? Isn't beta still an alpha though? What is release really?
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# ? Jan 12, 2020 22:48 |
The Titanic posted:Sure at some point the Dream was "total immersion and full simulation", but at nearly a decade in and none of these things happening... what's the simulation supposed to be? What's the realism supposed to be? That's the beauty of it, with no game actually being developed dreams.txt is whatever it has to be to each individual backer. What gets me is the screenshots posted earlier of ingame chat, it's one thing to dump money into a dream where you theorycraft or think about your pretty space jpegs or whatever, but how can they actually load up the game and still talk about dreams when it's obvious that they'll never happen? Those are the real delusional people, at least the ones that don't touch the game can just imagine what they want in it.
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# ? Jan 12, 2020 23:02 |
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The Titanic posted:So this is something. You obviously don't understand simulation development
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# ? Jan 12, 2020 23:10 |
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AbstractNapper posted:I've a terrible feeling that SQ54 will be exactly that. Just the one poor star system they have right now. They just rename SC as SQ, dodge the law suit, and move on from there. So yes it is still in the pipeline. I do actually kind of like to say something because I sort of get annoyed sometimes when I see this pop up in comments like “Oh Squadron 42 is cancelled or Where’s Squadron 42!?” Squadron 42 was just a game mode for people to play the story elements of Star Citizen until we could combine everything together: Flying, walking around, shooting, doing all the rest of the stuff, all together, that is what is in 4.0, that’s what it’s 4.1. https://www.tentonhammer.com/columns/what-happened-to-star-marine
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# ? Jan 12, 2020 23:27 |
CIG just hit 2.5 million web accounts It took them ~2.5 years to get from 1 million to 2 million (~400,000 new accounts/year) It has taken them ~1.75 to add another half a million (~286,000 new accounts/year) Got some ground to make up in 2020 but remember the sales can only go up up up!
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# ? Jan 12, 2020 23:44 |
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error 404: game not found
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# ? Jan 12, 2020 23:55 |
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The Titanic posted:So this is something. This has always bugged me, but I think the "simulation" thing comes from one simple thing: the ability to aim in a different direction than you're heading. Like I posted earlier, a guy came up to me at work and talked about how it wasn't just a dumb space sim, it actually simulated flying in space because you can do this One Weird Trick. To the layman, that single thing = realistic flight simulation in space.
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# ? Jan 13, 2020 00:04 |
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Mr. Peepers posted:THANK YOU FOR PLAYING STAR CITIZEN.
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# ? Jan 13, 2020 00:05 |
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Mr. Peepers posted:error 404: game not found poo poo, 404!
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# ? Jan 13, 2020 00:06 |
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Beet Wagon posted:CIG just hit 2.5 million web accounts
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# ? Jan 13, 2020 00:12 |
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ErrEff posted:The game was Infiniminer, the very first game by Zachtronics. Whoa this takes me back. The game was also horribly written for a multiplayer game - almost every single thing was client side and so it was very easy to hack. For example you could avoid death just by commenting out a line on the client that called the kill player function. Goon server forks tried to fix that but just made Zach mad.
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# ? Jan 13, 2020 00:22 |
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Tulenian posted:Whoa this takes me back. The game was also horribly written for a multiplayer game - almost every single thing was client side and so it was very easy to hack. For example you could avoid death just by commenting out a line on the client that called the kill player function. Goon server forks tried to fix that but just made Zach mad. Wait, you modified the. ini files? you loving monsters!
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# ? Jan 13, 2020 00:43 |
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Beet Wagon posted:CIG just hit 2.5 million web accounts But I thought there was a perfect storm afoot? A new generation of young gamers were supposed to push this thing to 10 million players stat? And purge the old salt whiners from the ranks? What is this, some kind of boomer affectation or something?
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# ? Jan 13, 2020 00:48 |
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Beet Wagon posted:Hey can you do me a favor and pop a quick edit on this? I know it's a reddit quote but SA is cracking down on slurs bigtime and I'd hate to see someone have to donate to the spine fund over a quote of a quote of a racist star citizen player. Look who think he's a mod. Your time has passed oldy.
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# ? Jan 13, 2020 00:54 |
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The Titanic posted:So this is something. This encapsulates our whole point about SC in this thread. Chris’ pitch for Star Citizen is a massive MMO with Eve like scale combined with a first person space simulation and role playing experience of unprecedented depth and fidelity. You can do anything from becoming a professional Sataball player to serving drinks on a luxury passenger liner. But here we are 8 years and 300 million dollars in and they’re still struggling with the basic engine and networking functionality necessary to make a small scale arena shooter with ~50 players. The only “progress” has been whatever art assets they can shove into their ramshackle CryEngine mod. At this point, you could give them another 8 years and 300 million and they still couldn’t deliver what they’ve cumulatively promised. No reasonable person could look at this mess and believe that Chris’ pitch for the game is a few years away. colonelwest fucked around with this message at 08:20 on Jan 13, 2020 |
# ? Jan 13, 2020 00:59 |
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There are tabletop RPGs that let you live out the fantasy of being a spaceman with a huge galaxy to explore, if you're just going to roleplay with your friends, do that. They don't cost thousands of dollars.
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# ? Jan 13, 2020 01:13 |
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Elderbean posted:There are tabletop RPGs that let you live out the fantasy of being a spaceman with a huge galaxy to explore, if you're just going to roleplay with your friends, do that. They don't cost thousands of dollars. are there really? sounds cool
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# ? Jan 13, 2020 01:17 |
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Elderbean posted:There are tabletop RPGs that let you live out the fantasy of being a spaceman with a huge galaxy to explore, if you're just going to roleplay with your friends, do that. They don't cost thousands of dollars. tabletop games don't have even a small fraction of the fidelity of Chris Roberts' masterpiece, Star Citizen
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# ? Jan 13, 2020 01:35 |
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# ? Jan 13, 2020 02:07 |
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The Smallest Secret
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# ? Jan 13, 2020 02:20 |
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[Landing claim] Legal gameplay (moved to 3.6) Never forget.
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# ? Jan 13, 2020 02:22 |
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Lord Stimperor posted:Just saw a kickscammers video on bad board game kcikstarters. The first entry was Star Traders, which was considered a failure because it had to have all it's artwork redone because it was plagiarized by Ryan Archer. Nice How on Earth does that dude keep getting work?
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# ? Jan 13, 2020 02:40 |
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The Titanic posted:So this is something. The Citizens are dreaming about big set pieces from games like Call of Duty,. Freespace 2, Star Wars and etc. We already see that a simulation like Elite, those "set pieces" don't stick. The battleships warping in for the 42nd time, and the procedural generated battles aren't the same as a level built around proper direction. Chris thinks that with enough tech and AI, he can make all this happen naturally. Shitizens are buying ships everyday to the effect that ONE DAY, they will experience all this in proc-gen bird glory in their fleets. So, buy an Idris.
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# ? Jan 13, 2020 02:41 |
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https://twitter.com/TheCrazyTonkGuy/status/1216404713534451712
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# ? Jan 13, 2020 02:42 |
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no_recall posted:The Citizens are dreaming about big set pieces from games like Call of Duty,. Freespace 2, Star Wars and etc. We already see that a simulation like Elite, those "set pieces" don't stick. The battleships warping in for the 42nd time, and the procedural generated battles aren't the same as a level built around proper direction.
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# ? Jan 13, 2020 03:18 |
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What mad lads! 11 whole people! Insane! Maybe next time they can aim for a dozen! What an achievement that will be!
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# ? Jan 13, 2020 04:43 |
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reddit posted:Possibility once VR support is added
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# ? Jan 13, 2020 07:51 |
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Remember when Jared and Tyler talked about playing Squadron 42? https://www.youtube.com/watch?v=i-CZrmCtqdk (at 17:41 if the link doesn't work) Good times.
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# ? Jan 13, 2020 08:09 |
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SOON(TM)
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# ? Jan 13, 2020 08:18 |
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iron buns posted:Remember when Jared and Tyler talked about playing Squadron 42? At the time, still also hyping backers for the amazing slice they’d see at CitizenCon in a few months. A year later, the stunning debut of an hour long wanderthon with only a few minutes of totally faked combat, and Chris saying they’d be wrapping it up the following year... Total scumbags, anybody who touted that bullcrap... including ‘good guy’ Tyler.
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# ? Jan 13, 2020 08:43 |
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# ? Jun 6, 2024 03:53 |
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Agony Aunt posted:> In a letter included in the game’s manual, Chris Roberts famously called Strike Commander the “Apocalypse Now” of computer games. At the time, Strike Commander was far over budget and a year overdue. Getting the game out had been a Herculean task, taking far more blood, sweat and treasure than anyone had ever imagined. Only 1 year overdue. Thats practically ahead of schedule for a Chris Roberts game, by Chris Roberts. He obviously didn't understand game development back then half as well as he does now.
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# ? Jan 13, 2020 09:33 |