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I believe it’s also an ingredient in making the +6 resolve necklace (you need one of each hexe drop)
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# ? Jan 15, 2020 12:34 |
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# ? May 10, 2024 02:21 |
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ShootaBoy posted:Getting back into this finally, and I had a Hexe drop an apple for the first time. Should I try and sell it somewhere, even knowing I'll never get the 'full' price, or just turn it into paint at a taxidermist and save myself time? I certainly wouldn't make it into paint, that's one of the rarer ones. I would sell it if you need the gold (you will never get near the "list" price for trophies, IDK why they have them pegged so high - seems like 40-45% of list is good value) or save it for the hexen trophy necklace. Looks like it would go into an oblivion potion or a potion of knowledge later on too
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# ? Jan 15, 2020 18:19 |
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The apple is worth 1250. The paint costs 25 to craft and is worth 120. So even if you really want the paint for some reason you're better off selling the apple and buying the paint than crafting it.
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# ? Jan 15, 2020 18:51 |
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rideANDxORdie posted:I certainly wouldn't make it into paint, that's one of the rarer ones. I would sell it if you need the gold (you will never get near the "list" price for trophies, IDK why they have them pegged so high - seems like 40-45% of list is good value) or save it for the hexen trophy necklace. Looks like it would go into an oblivion potion or a potion of knowledge later on too Hexen Trophy necklace is the way to go. Potion of knowledge is way to hard to get materials for vs just using a training hall. Potion of Knowledge is obscene with what it requires (just plan things out so you don't find yourself needing to respec). There is also a small risk if you have a gluttonous brother, they might get a random event where they eat the apple and get sick.
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# ? Jan 15, 2020 18:56 |
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Lol I had no idea gluttonous brothers would eat the apple. I've never actually had the opportunity to make a potion of oblivion as most of my campaigns don't last the 1000 days after which the cost would seem reasonable. Same with the potion of knowledge. What were the devs scared of when they made this stuff so prohibitively hard to get? Especially when, as you note, the training hall does roughly the same thing for about 1/10th the time and effort.
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# ? Jan 15, 2020 22:15 |
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Wizard Styles posted:The apple is worth 1250. The paint costs 25 to craft and is worth 120. So even if you really want the paint for some reason you're better off selling the apple and buying the paint than crafting it. I mean I figured that, I've been playing BB for a long time. I'm probably just gonna sell it once I find a city that isn't poo poo, as I don't intend to fight too many Hexen. Dealing with the hex and the charm are too annoying and just drag the fight out. The unhold she had died without every actually doing any damage but killing her took like 6 extra turns because of the stupid hex poo poo.
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# ? Jan 16, 2020 00:06 |
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The Lord Bude posted:Hexen Trophy necklace is the way to go. Potion of knowledge is way to hard to get materials for vs just using a training hall. Potion of Knowledge is obscene with what it requires (just plan things out so you don't find yourself needing to respec). Honestly if I mess up with perks I just say gently caress it and save edit it. And yes I am preparing to perform ritual sudoku on myself to salvage my family's gaming honor.
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# ? Jan 16, 2020 00:43 |
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While we are all waiting for the next DLC announcement why don't we check out a mod. Legends Mod Beta 13 https://www.nexusmods.com/battlebrothers/articles/29 I haven't installed it but the changelog looks amazing... Armor Layering Weapons - We now have over 50 new weapons in legends, In this release we add a set of halberds, flails and named orc weapons Dynamic Enemy Parties - In vanilla there are a set number of possible enemy parties, so you end up fighting the same enemy compositions. We’ve changed this into a procedurally generated system where each party is created in response to your strength. This results in much greater variety in the enemy parties you encounter including the 37 new legends enemies. These groups take into account your party strength, how far into the campaign you are and the difficulty settings to dynamically generate enemy groups. This system is flexible enough for detailed configuration and will allow us to add enemies more easily. New Enemies! New Scenarios! - Including one where you play as the Ancient Dead! And a bunch more!
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# ? Jan 16, 2020 02:02 |
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Gobblecoque posted:Honestly if I mess up with perks I just say gently caress it and save edit it. And yes I am preparing to perform ritual sudoku on myself to salvage my family's gaming honor. I mean frankly that's a legit use of BBedit that I don't think is cheating, and I've had to do the same. I also save; hire everyone in the town to check them out, then reload. The hiring system is fine if you're playing on Ironman and treating the game as an insane roguelike, but otherwise it makes no sense and it's just one annoyance too far.
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# ? Jan 16, 2020 04:07 |
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I’m glad this game isn’t dead yet. https://twitter.com/overhypestudios/status/1218166235906629633?s=21
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# ? Jan 17, 2020 15:03 |
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quote:Here’s the rough list of features we’re aiming for: Hell yeah
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# ? Jan 17, 2020 15:13 |
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The nice man in the artwork for the new DLC is holding a grenade! I want a grenade. Grenade make Barbarian Chosen go... BOOM! Nice Grenade.
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# ? Jan 17, 2020 15:14 |
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I'm so happy that the Devs came back to this game and keep developing cool stuff. That art looks incredible.
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# ? Jan 17, 2020 15:33 |
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The new features sound great and it seems like this will be a more sizable DLC than the two before. A new crisis is long overdue, so it's good they're finally making one. But to be honest I don't trust them to write a religious conflict well. The writing has never been all that good when it wasn't going for humor and there's some sketchy stuff in there as it is. Of course they might just go for humor when writing the crisis events.
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# ? Jan 17, 2020 15:48 |
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My unpleasant expectation is that they'll make the southern city-states pseudo-Islamic and the noble kingdoms pseudo-Christian and then write a Crusades-type crisis, but I hope I'm wrong.
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# ? Jan 17, 2020 15:50 |
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The descriptions of the noble houses aren't exactly flattering, although they don't seem to have any impact on the writing or gameplay elsewhere. The missions do seem to accurately reflect that they're all psychopaths, though.
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# ? Jan 17, 2020 16:06 |
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I was excited about this but after a bit of contemplation and seeing a couple DEUS VULTs in the comment section for the announcement I think I'm switching to vague dread.
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# ? Jan 17, 2020 16:11 |
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Not terribly excited about the crusader stuff in there either, I want barbarians to be mostly rebalanced before anything else (devs pls let them actually run out of stamina, even for a round or two). Yeah I like the art, I like the time/location they are aping but putting something like a crusade into a game while not being based on history. It's just a bit poo poo.
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# ? Jan 17, 2020 16:19 |
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While the crusades are fascinating from a historical perspective, actually playing them out in a game is a bit... weird.
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# ? Jan 17, 2020 16:29 |
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Particularly as the whole lifetime of every poster on this forum has been occupied by an endless succession of white guys blowing up various parts of the middle east cos its good for business. At this point, recreating that in a videogame is a bit tasteless imo.
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# ? Jan 17, 2020 16:35 |
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If you think a Crusades type crisis would be problematic, please consider the alternative that they might write the crisis as something originating in the south, like totally-not-a-Jihad. I'm hopeful they won't be quite that tone deaf, though.
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# ? Jan 17, 2020 16:43 |
"A new late game crisis that tests the mettle of your company in the fires of religious turmoil" That's it. That's all they've said. Maybe save the woke garment rending until they've actually Done A Racism.
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# ? Jan 17, 2020 16:44 |
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Could be cultist inspired. That'd play well with allowing your cultist company to pick the pro-Davkul side.
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# ? Jan 17, 2020 17:04 |
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HisMajestyBOB posted:Could be cultist inspired. That'd play well with allowing your cultist company to pick the pro-Davkul side. Yeah this is what I'm hoping for honestly. Cultist uprising triggering an actual Chaos invasion, Warhammer style.
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# ? Jan 17, 2020 17:06 |
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I'm fascinated by the Crusades and enjoy the real history behind them. That said, I do share a sense of vague dread about putting them in games lately. I legitimately uninstalled Mordhau, a game I really enjoyed, because medieval combat games just attract the worst communities. That said, the devs tend to have a bit of disdain and low opinion of the noble houses and the world they create. I really hope they don't venture into ugly territories. The art looks good and shows a cool middle eastern soldier that I'd love to have in my merc company so I hope that bodes well.
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# ? Jan 17, 2020 17:06 |
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A cultist crisis would work. But I'd also accept a religious war between not-Christians and a slightly different sect of not-Christians. A Islam VS Christianity Crusade would be problematic, but a war over minor differences in interpretation of the same religion is disconnected enough from current events that it could be done.
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# ? Jan 17, 2020 17:09 |
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Given how closely they've hewn to their inspiration for most of the game's setting I would basically expect it to be some kind of Not-Christianity vs Not-Islam holy war, but given how they handle the noble houses currently it will probably be played more like the Noble War wherein a bunch of petty rear end in a top hat get into a giant fight and you get to decide who's paying better. EDIT hey also we finally get some nonwhite characters!
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# ? Jan 17, 2020 17:47 |
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golden bubble posted:A cultist crisis would work. But I'd also accept a religious war between not-Christians and a slightly different sect of not-Christians. A Islam VS Christianity Crusade would be problematic, but a war over minor differences in interpretation of the same religion is disconnected enough from current events that it could be done. Making the religious turmoil hinge on one of those medieval heresies that are about changing a single word in the lord's prayer or whether the father, son, and holy spirit are technically seperate entities or something would be really funny. e: make it about whether beaver counts as fish for fasting purposes, with a splinter heresy positing that the tail is fish, the rest isn't
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# ? Jan 17, 2020 18:21 |
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It’d be interesting if instead of faux Islam they went with faux Orthodoxy and an endgame state could be becoming a knockoff Varangian Guard.
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# ? Jan 17, 2020 18:45 |
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Crazy Ferret posted:I'm fascinated by the Crusades and enjoy the real history behind them. That said, I do share a sense of vague dread about putting them in games lately. I legitimately uninstalled Mordhau, a game I really enjoyed, because medieval combat games just attract the worst communities. Lucky its a single player game eh? DLC looks cool, can't wait.
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# ? Jan 17, 2020 19:08 |
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I've waited too long for the DLC to go on sale and now I know that the day after I buy it it will.
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# ? Jan 17, 2020 19:26 |
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My real concern here is that if they try to write the southern factions with the same kind of grace and sensitivity they used for the main factions it's going to end up being massively offensive. A bunch of white dudes writing about other white dudes loving a horse is one thing, but I'm not convinced they'll see the difference. Maybe they'll subvert expectations and write the not-Muslim countries as the advanced centers of science and knowledge that they were at this time, and we'll get lots of jokes about their envoys holding their noses in our unwashed presence.
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# ? Jan 17, 2020 19:59 |
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Disgusting Coward posted:"A new late game crisis that tests the mettle of your company in the fires of religious turmoil" Very true, it's a few raised eyebrows. They just walked out on stage with a topic line that got everyone scooted forwards in their seat and is like "okay, we're watching."
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# ? Jan 17, 2020 20:05 |
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Mr. Maltose posted:It’d be interesting if instead of faux Islam they went with faux Orthodoxy and an endgame state could be becoming a knockoff Varangian Guard. This would be very cool.
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# ? Jan 17, 2020 20:14 |
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Mr. Maltose posted:It’d be interesting if instead of faux Islam they went with faux Orthodoxy and an endgame state could be becoming a knockoff Varangian Guard. Considering one of the features is this: quote:New banners, weapons, armors and helmets inspired by historic Arabian and Persian cultures of the medieval ages it's definitely the faux-Middle East, which means there's a 99% certainty that if they're going to put a religion on top it'll be faux-Islam instead of anything else.
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# ? Jan 17, 2020 20:20 |
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HisMajestyBOB posted:Could be cultist inspired. That'd play well with allowing your cultist company to pick the pro-Davkul side. I'd actually be surprised if it wasn't this. The cult is just about all the religion we've seen in the setting of Battle Brothers and it's always felt like there's a sense of "hey these guys seem like they're gonna start some poo poo at some point."
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# ? Jan 17, 2020 22:13 |
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City states sound cool.
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# ? Jan 17, 2020 22:25 |
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Wizard Styles posted:The new features sound great and it seems like this will be a more sizable DLC than the two before. I know others have mentioned it, but aren't the religious aspects of the game Cult Focused? I know that the priests aren't Davkul cultists because of the Barbarian start, but they certainly don't seem Christian either. Oh man, maybe we'll get Davkul cultists vs. Ancient Undead and their ancestor worship.
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# ? Jan 18, 2020 00:59 |
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I’m just down for more Battle Brothers
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# ? Jan 18, 2020 01:12 |
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# ? May 10, 2024 02:21 |
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Mazz posted:I’m just down for more Battle Brothers all this hand wringing is hilarious. I just want more.
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# ? Jan 18, 2020 01:50 |