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Geisladisk posted:How do I make Tomb Kings work? I'm playing vortex as Khotep. My economy sucks and my armies suck. I've barely been scratching out wins against cult of pleasure, but I'm worried that as soon as Malekith decides to come take my lunch money it's over. Don't play Khotep unless you're experienced with tomb kings. He's the hardest start by far. Settra is probably the easiest.
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# ? Jan 21, 2020 04:33 |
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# ? Jun 8, 2024 11:03 |
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Plus Settra is one of the best VA performances in the game. BOW BEFORE YOUR KING, SLAVE
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# ? Jan 21, 2020 05:05 |
the ai lizardmen are currently having fun bring stacks of all big monsters and fliers to the party which is an issue given I am playing brettonia and pegasus units are just annoying enough to get that I don't have any in my main stacks
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# ? Jan 21, 2020 05:23 |
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CMYK BLYAT! posted:Plus Settra is one of the best VA performances in the game. BOW BEFORE YOUR KING, SLAVE As Malekith, I heard a diplomacy dialogue option where he calls you Druchii, and says "Yes, I know Eldtharin. Settra knows all."
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# ? Jan 21, 2020 05:33 |
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I am all about Lahmia and Strigoi blood lords. They own.
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# ? Jan 21, 2020 07:05 |
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Dr Christmas posted:As Malekith, I heard a diplomacy dialogue option where he calls you Druchii, and says "Yes, I know Eldtharin. Settra knows all." Arkhan makes mention of the pacts made between Skaven and Nahash, it's a nice little detail.
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# ? Jan 21, 2020 07:56 |
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CMYK BLYAT! posted:Doin a Lokhir campaign to try out the new Black Ark mechanics after trying Malus and realizing that his is useless (and also that the Tzarkan campaign mechanic is garbage). They're drat good! I'll tell you when I figure it out myself! I have an almost identical ME game (Lustria coast -> Karond Kar) but I conquered half of Ulthuan before Chaos showed up. I have two armies in Naggaroth being squeezed by Malekith and Chaos from the north, plus an army in Lustria trying to cover the whole coast against 5 Chaos hordes, and the remaining two Black Arks and three armies are still in Ulthuan, out of reach. I don't think there's a victory requirement to hold territory in Lustria so if the upcoming clusterfuck wrecks my nice borders I'm just going to abandon the continent and focus on Ulthuan/Naggaroth.
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# ? Jan 21, 2020 08:51 |
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One of my favorite vocals is Sknitch's "Down... down, below." when he uses underway stance. Its genuinely pretty intimidating. Also Grimgor's diplomacy lines.
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# ? Jan 21, 2020 09:06 |
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There's something really endearing about friendly tomb kings. A mummy with a permanent 'D:' face going "I am a gracious host, how can I make you comfortable? I forget mortal pleasures." "An accord, perhaps? I would so like to see your White Tower."
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# ? Jan 21, 2020 10:46 |
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Third World Reagan posted:I am all about Lahmia and Strigoi blood lords. They own. All of the bloodline lords are stupidly powerful in their own right and despite being "generics" are better than a fair number of actual LLs.
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# ? Jan 21, 2020 13:15 |
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Speaking of great diplomacy lines/VA, Tretch Craventail was hysterical to try to make a trade agreement with. Every time for like 20 turns he just kept saying "Shove off" or something else actually kinda mean but too funny not to laugh at.
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# ? Jan 21, 2020 13:44 |
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I'm very new to this game, and cut my teeth on just a basic Dwarf campaign using the first game. I've switched to ME and Throgg for my second campaign, and I feel like I'm probably messing up strategically by trying to make Norsca work like the dwarfs. In all of my attempts so far I've gotten drawn into headhunting Norsca chieftains to confederate and take over the Norscan peninsula. That's all well and good, and I actually have the infrastructure to support two decent stacks just from settlement income, but by about turn 45 I've got some combination of all the Brettonia dukes, high elves, dark elves, the dwarf faction, and Kislev declaring war and invading me. Hell, in my most recent playthrough Spirit of the Jungle wandered in and took one of the last unconfederated Norscan settlements and is now saber rattling and then the Leaf Cutter Orcs dropped a weak stack on me out of nowhere as well. So I end up keeping Throgg at home, chasing around enemies, and not getting much of that tasty raiding and sacking income that i know that I need to actually have an economy. I don't really enjoy engaging with the diplomacy aspect of this game and am thus terrible at it, but it does seem like every neighbor (including other Norscans) starts out with aversion and since we lack common enemies it's hard to bribe my way out of that hole. I'm able to get Clan Moulder on my side, at least. Since the Norscan settlements are so low value/difficult to defend and the territory so vast, does it work better to just confederate your immediate neighbors to get the frost wyrm/mammoth and then just essentially go full Sherman and burn your way through Kislev or the northern Empire factions, not worrying too much about your home settlements?
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# ? Jan 21, 2020 16:09 |
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I'm at work so I cant really write up an effortpost right now but Norsca is hard and everyone hates them so yeah, you end up at war with a lot of people. Kislev is probably the strongest faction at game start - they have 9 settlements, 4 of which are majors, and they use the Empire roster, which is an amazing roster. They are almost impossible to burn through even if you use Throgg Cheese by attacking all towns with 10 Trolls and 9 Berserkers, which is a strategy that got nerfed a bit. If you are new I would recommend a different faction until you get a better feel for the game.
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# ? Jan 21, 2020 16:55 |
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Motherfucker posted:One of my favorite vocals is Sknitch's "Down... down, below." when he uses underway stance. Its genuinely pretty intimidating. skaven have great VA work. Queek, Skrolk, the WARLOOOCK MAAAASTEEEER and the regular grey seers are great. "dig, diiiig children ahhhhh"
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# ? Jan 21, 2020 17:14 |
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# ? Jan 21, 2020 17:18 |
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AAAAA! Real Muenster posted:I'm at work so I cant really write up an effortpost right now but Norsca is hard and everyone hates them so yeah, you end up at war with a lot of people. Thank you! Maybe I'll backburner my troll/mammoth dreams and shift over to dinos.
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# ? Jan 21, 2020 18:03 |
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Another excellent VA bit is Grimgor doing diplo with Gelt. He's not a fan at all and is amazingly condescending.
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# ? Jan 21, 2020 18:13 |
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Geisladisk posted:How do I make Tomb Kings work? I'm playing vortex as Khotep. My economy sucks and my armies suck. I've barely been scratching out wins against cult of pleasure, but I'm worried that as soon as Malekith decides to come take my lunch money it's over. As has been mentioned, Khatep is probably the weakest TK start. He's physically the weakest and doesn't hold up in a punch up. You're basically in a forever hellwar against the rest of the continent and while you're relatively safe by virtue of your wasteland territories being inhospitibal to dark elves, you're boxed in, you don't have any good economic buildings or reliable trade partners nearby, and if your starting heirotitan gets Darksharded you're going to be hard pressed to have enough beef to push out against Morathi. If you want to make it work though: Rush chariots early, that's going to be your main source of murder in tier 1/2 before you have consistent access to constructs. Utilize your shitpile of starting liche priests to always be stealing technology. The one saving grace is that they can tech up (and by virtue get the extra army capacity) super early. Get Khatep's casket of souls mount as soon as it's available. CoS is super artillery and you tie a strong caster to it to go HAM over enemies. I usually put early levels into the red line to at the very least buff skeletons, they tend to be your line chaff and filler for most of the game and anything you can do to keep them on the field longer is ultimately to your benefit.
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# ? Jan 21, 2020 18:49 |
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TK doesn't get steal technology as a hero skill I believe. And even if they did its too costly for the risk of failure/critical failure. The main asset for Liche priests that works in Khatep's favor is that they get skills that boost your base research speed and also bonus veterancy on recruitment. And since they cost nothing there's zero opportunity cost to just recruit as many as you can any given moment, and if you are say at a point where they would be recruited at lvl 8 but one is still lvl 3, dismiss him and recruit a new one at lvl 8. As I've said earlier, you really want the 'wise' trait because it gives extra jars and veterancy which pays off in the long run. The shape of his starting province is awful and while you can colonize empty ruins this costs money, drains your forces (merge and re recruit skeletons to save time getting back up to full). A big threat is that both beastmen and skaven can underway through mountains to threaten your settlements, revolts can happen when Khatep is at the opposite side of the province, and of course dark Eldar.
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# ? Jan 21, 2020 19:01 |
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jars are great. Caskets of souls are great (get three or so and fight a million dark shards) but the start is one of the worst. Just defending and sacking might be a good choice in the beginning, until you can get your starter province to level 5 and get some good elites. Just pushing out with garbage troops is bound to make you weak and frail. It's far better to nurse your strength while still leveling and getting stronger.
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# ? Jan 21, 2020 19:07 |
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Use jars to unlock more priests to make more jars to get more priests ad infinitum. Also helps with many of the dilemmas.
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# ? Jan 21, 2020 19:10 |
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Another subtle perk of TK: getting a bonus hero from events /lord benefits doesn't just give you the hero, it raises your capacity for heroes of that type. Contrast this with say Empire, who can potentially get two wizards very quickly (random event, early quest reward) but if they die or get dismissed you can't replace them.
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# ? Jan 21, 2020 20:27 |
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I only now read about TW3K's "battlefield deployables." Those sound like they could be a cool add to Warhammer 3.
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# ? Jan 21, 2020 21:28 |
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Mordja posted:I only now read about TW3K's "battlefield deployables." Those sound like they could be a cool add to Warhammer 3. Are they different from what previous TW games had?
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# ? Jan 21, 2020 21:46 |
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Enigma posted:Are they different from what previous TW games had? I think the tower is new. You can now deploy a fort-defense style tower on the field
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# ? Jan 21, 2020 22:13 |
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Enigma posted:Are they different from what previous TW games had? not really. Spikes, caltrops, that kind of thing. I like the oil patches you can set on fire.
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# ? Jan 21, 2020 22:17 |
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TK are one of the best snowball factions. Slow to start, with trash troops and low income, but by mid-late game you're making loads of money and jars, with 7+ armies of tomb guard and living statues. Why yes, I am enjoying my Khalida campaign, why do you ask?
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# ? Jan 21, 2020 22:35 |
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The two hardest campaigns I've played so far were Belegar on Legendary and Khatep. What I did with Khatep was: - Go hard after Morathi, Cult of Pleasure is loving annoying so don't let them get rolling - Suck up to Mazdamundi, I bribed him where I could. You are surrounded by stronger enemies and any trade income helps with TK anemic early game economy. - Spam Priests as others have noted. They are really the only thing that makes the early game bearable as Khatep. I think I went for the first or second dynasty first because I really needed chariot buffs. - If you're fighting Dark Elves then tar pit them with your chaff and hit their backlines hard with chariots, its really all you have going for you. Dark Elves are better at everything early game except cav. Khatep is a really middling lord at best which is kinda frustrating considering how hard his campaign is. I also found it...depressing I don't know. Maybe it's just the locale or your distance from any allies but it just feels like a slog.
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# ? Jan 21, 2020 22:38 |
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Wild Horses posted:skaven have great VA work. Queek, Skrolk, the WARLOOOCK MAAAASTEEEER and the regular grey seers are great. A good flay to DIE! Ngyah ha ha ha! Hrrm Asked this before, haven’t gotten an answer: I can’t declare war as Malekith on the Beastmen that I need to fight for Malus Darkblade’s quests. Has anyone else had this problem? Dr Christmas fucked around with this message at 22:41 on Jan 21, 2020 |
# ? Jan 21, 2020 22:39 |
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CMYK BLYAT! posted:Doin a Lokhir campaign to try out the new Black Ark mechanics after trying Malus and realizing that his is useless (and also that the Tzarkan campaign mechanic is garbage). They're drat good! Last time I did Lokhir, I went for a Lustrian conquest and ran into the same problem - the waves of Chaos. They do eventually stop, though. I didn't want to play out a thousand identical Chaos battles, but I had 2 Black Arks and a good sorceress lord in that area. They could autoresolve (with heavy losses) and wipe out the 5 Chaos armies that spawned. But the Arks could recruit so many high quality soldiers (rank 8 Corsairs by the end of the invasion) so quickly that I could just easily rebuild their armies, regardless of how bad the losses were. I just had Lokhir himself off doing his own thing while my Arks and that sorceress lord autoresolved the Chaos battles until they stopped. I got a ton of levels and equipment out of the whole thing, and it really wasn't much of a pain or particularly time consuming. Edit: In a way, it was also good - having those leveled up Arks made weathering the endless invasions of High Elves viable. In my game, shortly after the Chaos invasions stopped, Lothern and Tiranoc just started launching enormous numbers of armies at me. I'm talking 3-5 per turn. Stopping that in its tracks, turning them back, and landing on the shores of Ulthuan was a hell of a lot more effort than autoresolving a few Chaos stacks. litany of gulps fucked around with this message at 02:13 on Jan 22, 2020 |
# ? Jan 22, 2020 02:07 |
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Dr Christmas posted:A good flay to DIE! Ngyah ha ha ha! Hrrm I don't own the DLC and haven't played Delves in a while, but yes, that's definitely come up in this thread before. The latest update+DLC introduced quite a lot of bugs, more than usual. CA have said they're working on them, but I don't think there's a public timeline for when it'll get fixed. So for now, you're out of luck.
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# ? Jan 22, 2020 02:15 |
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What really helps me with all of the TK leaders is being ready to use the Great Incantation of Tahoth Rite exactly when you recruit your 2nd army. Gotta finish the dynasty research and have enough Jars for the special lord, but it allows you to recruit that lord at +3 ranks, give them a casket, and 5 turns to fill his army with +2 rank recruits. Feels like it works perfectly when it all lines up, getting the jars shouldn't be too hard as long as you are pushing early fights.
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# ? Jan 22, 2020 05:24 |
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Looks like they hit their stride and found the sweet spot of releases that gets people back into the game for a bit.
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# ? Jan 22, 2020 05:40 |
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I think releasing a LL of an already-released faction goes a long way, especially with an interesting start location/mechanic. Unless they’re a Vampire Count. If they wanted to release, like, a made-up Empire guy who is just Doing His Best in surviving Naggarond and/or Norsca and gets a campaign mechanic where he has to sort of gently caress around with Chaos Gods despite being an Empire Guy, it’d be fantastic replayability in line with a paid faction DLC release. I mean, that’s basically what Repanse was as Free-LC and her campaign is a blast (even though Brettonia kinda blows). Or an official LL for dwarfs like that Kraka Drak mod where they have different variants in units where they don’t get gunpowder but are more about runes and shields and are in a way, way worse starting position. That being said, the ME turn time reduction has been the biggest reason I started playing more regularly.
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# ? Jan 22, 2020 05:52 |
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Let grimgor wear a choas dwarf hat goddamnit
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# ? Jan 22, 2020 05:59 |
the brett finale against tomb kings was hilariously easy the heroic threesome instantly killed the lords with a charge and actually having pegasus knights around means TK's one thing over bret, being monsters, suddenly disappears too. it's a surprisingly rough matchup for them in other news i am reminded that the empire roster sucks in that everything worth using is at the high end or combo buildings. the early game of franz leading around 10 free companies is lame, though it's better then not having the dlc at all I guess the new imperial system also seems lame I am now randomly at war with two people because an event said so unless you have cool dude money, even though they were high-ish fealty. the empire sucks.
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# ? Jan 22, 2020 06:12 |
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Gamerofthegame posted:in other news i am reminded that the empire roster sucks in that everything worth using is at the high end or combo buildings. at least they let you build more slots in major buildings now Third World Reagan posted:Would you prefer something like this rough draft to save on text space? that seems to have been written by dark elves with that contrast Jarvisi posted:By now Tyrion has united the island and is about to bash your face in he just gobbled up avelorn after I did the destroyer mission. On the other hand I really need a monster building to deal with the stuff being thrown my way, fuckloads of arrows and witch elves and black guard/cold cav are only getting me so far now edit: for the second time this campaign I just lost malekith, a high level hero that wasn't quite high enough to get immortality and all the units inside to tretch craventail and a hail of ratling gun fire. Malekith now has defensive penalties because he's lost to tretch so much fml in other news the start of the elf hellwar, alarielle turned up with the sword of khaine and got 650 kills (including over 400 from that ability) but I didn't give a gently caress since it was a bluntening force of mostly black guard, bleakswords and darkshare and I had reserves: pnutz fucked around with this message at 13:16 on Jan 22, 2020 |
# ? Jan 22, 2020 10:09 |
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I have been playing a Teclis campaign for the last two days after not playing High Elves since forever. Taking the starting province and the one with octopusface was easy, but I had to skip the Vampire Coast due to vampiric corruption and the hellwar with Gor Rok and its neverending stacks of dinosaurs was a big mistake. I'm going to load a previous game 20 turns or so in and pack my merry band into boats and go murder someone else, leaving the lizards alone. Any target suggestions?
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# ? Jan 22, 2020 12:15 |
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Gamerofthegame posted:the brett finale against tomb kings was hilariously easy I still had repanse's basic army, which was basically her, henri, a couple units of grail knights and then just shittons of trebuchets/peasants You throw repanse at the monsters and the tomb kings just melt to any sort of sustained fire for that last fight, especially with the extra armies you get.
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# ? Jan 22, 2020 13:03 |
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# ? Jun 8, 2024 11:03 |
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litany of gulps posted:Last time I did Lokhir, I went for a Lustrian conquest and ran into the same problem - the waves of Chaos. They do eventually stop, though. I didn't want to play out a thousand identical Chaos battles, but I had 2 Black Arks and a good sorceress lord in that area. They could autoresolve (with heavy losses) and wipe out the 5 Chaos armies that spawned. But the Arks could recruit so many high quality soldiers (rank 8 Corsairs by the end of the invasion) so quickly that I could just easily rebuild their armies, regardless of how bad the losses were. I just had Lokhir himself off doing his own thing while my Arks and that sorceress lord autoresolved the Chaos battles until they stopped. I got a ton of levels and equipment out of the whole thing, and it really wasn't much of a pain or particularly time consuming.
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# ? Jan 22, 2020 14:23 |