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Not in the base game. There was Custom TF which was a mod that may have added it. Pyro did have a rocket launcher in both the quake mod and TFC
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# ? Jan 21, 2020 16:24 |
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# ? May 29, 2024 10:59 |
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Oxygenpoisoning posted:Cryo, instead of burning your freeze. Although that’s horrible from a gameplay standpoint it would be fun to have a incomprehensible ying to the Pyros yang. literally that one girl from Overwatch also you guys are forgetting The Civilian and The Dog
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# ? Jan 21, 2020 17:08 |
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Peanut President posted:literally that one girl from Overwatch The mechanics for Mei in OW are the singularly most unfun thing I’ve had to deal with in an FPS and I pray no other game uses them ever again
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# ? Jan 21, 2020 17:18 |
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gently caress it, let's also add the robot versions of everyone from mvm.
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# ? Jan 21, 2020 18:20 |
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For a hypothetical TF3, one of the characters could be The Last Robot. Maybe one who managed to develop free will and deserted Grey Mann’s army.
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# ? Jan 21, 2020 18:30 |
Peanut President posted:literally that one girl from Overwatch I think Miss Pauline was supposed to be the Civilian or at least function similar to how he worked in that specific game mode. Its been awhile but I think there was a mode where you had to get the civilian from one side of a map to the other while the other team tried to stop you.
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# ? Jan 21, 2020 18:41 |
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Honestly if they were to do a full pass over the code and all the models to make the game run super well and call it tf3 i'd be okay with that, I think.
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# ? Jan 21, 2020 18:50 |
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Grapplejack posted:Honestly if they were to do a full pass over the code and all the models to make the game run super well and call it tf3 i'd be okay with that, I think. this. ive been saying this for years. just make it run smooth valve plz
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# ? Jan 21, 2020 19:24 |
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Yeah, basically do a code and asset cleanup, port over existing cosmetics (redo them in-house if you have to, whatever) and let people carry-over hats in their backpacks. All weapons unlocked by default, have (only new) crates be craftable into scrap for either crafting cosmetics, or trading for stranges, reskins, etc. Weapons shouldn't be drops or have to be unlocked.
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# ? Jan 21, 2020 19:29 |
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Hihohe posted:I think Miss Pauline was supposed to be the Civilian or at least function similar to how he worked in that specific game mode. Its been awhile but I think there was a mode where you had to get the civilian from one side of a map to the other while the other team tried to stop you. That became payload because valve playtesting it found out that most of the time it was really, really boring for whoever got to be the civilian.
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# ? Jan 21, 2020 19:59 |
VideoGames posted:That became payload because valve playtesting it found out that most of the time it was really, really boring for whoever got to be the civilian. lol yeah i could see that
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# ? Jan 21, 2020 20:08 |
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also its pauling!!!! respect the lore!!
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# ? Jan 21, 2020 20:10 |
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Dr. VooDoo posted:The mechanics for Mei in OW are the singularly most unfun thing I’ve had to deal with in an FPS and I pray no other game uses them ever again Thank Christ someone agrees with me. She’s all the reasons I stopped playing TF2 wrapped up into one package.
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# ? Jan 21, 2020 22:56 |
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Unfun implementation of an ice power in an FPS: creating a wall. What would be fun: deployable ice slick zone, where your control over your momentum is the same as midair.
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# ? Jan 21, 2020 23:03 |
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Unfun implementation of ice powers in an FPS: your main attack being gradually robbing your opponent of control until they are completely stunned, at which point they have nothing to do but watch your teehee cutie waifu~ character charge a one-shot kill through your loving skull And also you can go invulnerable
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# ? Jan 21, 2020 23:20 |
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Ditocoaf posted:Unfun implementation of an ice power in an FPS: creating a wall. I’d pay good money to play as Iceman from the X-men.
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# ? Jan 22, 2020 00:49 |
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I disagree about porting cosmetics and weapons over. Most of them are terrible!
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# ? Jan 22, 2020 01:39 |
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Yeah, TF3/TF2 Remastered would be a great opportunity to give the cosmetic lineup a much-needed culling.
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# ? Jan 22, 2020 01:43 |
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On the other hand, you take away people's hats and they'll riot. Good riddance IMO, but still a concern.
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# ? Jan 22, 2020 02:16 |
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You can transfer your hats from TF2 to TF3, but it's one-way and they become account locked.
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# ? Jan 22, 2020 02:27 |
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The Bee posted:On the other hand, you take away people's hats and they'll riot. Good riddance IMO, but still a concern. I had fun with my skull-themed pyro getup and my beardy soldier but people gotta learn to let go sometimes. especially the crazier parts of the tf2 hat community
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# ? Jan 22, 2020 03:01 |
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you'll have to pry the googly eyes out of my gas mask
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# ? Jan 22, 2020 03:48 |
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Victory Position posted:you'll have to pry the googly eyes out of my skull-shaped gas mask ftfy
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# ? Jan 22, 2020 04:49 |
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Anarch posted:You can transfer your hats from TF2 to TF3, but it's one-way and they become account locked. I'm sure it would have to be one-way but I'm not sure why they would have to be untradable unless they already were before transferal.
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# ? Jan 22, 2020 05:12 |
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Ariong posted:I'm sure it would have to be one-way but I'm not sure why they would have to be untradable unless they already were before transferal. it's the sort of thing you'd do if you wanted to take the emphasis off hat baroning and put it back on the gameplay - but valve makes $$$ off it so assuming that that would be valve's goal seems wildly optimistic
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# ? Jan 22, 2020 05:18 |
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Personally I say Valve should just murder the cosmetics market by releasing universal Strangifiers, Killstreak Kits, and an item that confers a random Unusual Effect on items, it's the kind of thing that would print money part of this probably just stems from the fact that I am not a fan at all of the idea of digital only items holding monetary value to any significant extent
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# ? Jan 22, 2020 06:19 |
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Funny thing is for a while I thought the Civilian was going to be hinted to be Dracula, helpless and requiring an escort in the daylight. While the Heavy is the game mascot, always thought the Soldier would probably fit more easily into a Smash moveset. Especially with a Rocket Jump(er) up-special and Market Gardener down aerial. Final Smash is probably either a Kritzkrieg or maybe a bugle charge of the entire team.
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# ? Jan 22, 2020 10:57 |
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final smash is the beggar's bazooka on a x10 server
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# ? Jan 22, 2020 14:06 |
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drrockso20 posted:Personally I say Valve should just murder the cosmetics market by releasing universal Strangifiers, Killstreak Kits, and an item that confers a random Unusual Effect on items, it's the kind of thing that would print money They already have a license to print money, every time one if those things sells on the community market they get 15%.
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# ? Jan 22, 2020 16:43 |
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Dang, I think you guys are gonna get me to reinstall this game. At least I can delude myself that I'm not literally the worst player ever in TF2. We'll never see a TF3, but Overwatch 2 may give us some idea how well one would do, or how/how not to do it.
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# ? Jan 22, 2020 17:34 |
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Market gardener down aerial only deals high damage after the up+b rocket jump so its a gamble
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# ? Jan 22, 2020 18:27 |
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nvm wrong thread.
Bluff Buster fucked around with this message at 18:56 on Jan 22, 2020 |
# ? Jan 22, 2020 18:49 |
That's the thing about tf3. They might "fix" rocket jumping or face stabs or all the other things that make tf2 what it is, a buggy mess that I love.
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# ? Jan 22, 2020 18:55 |
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pgroce posted:Dang, I think you guys are gonna get me to reinstall this game. At least I can delude myself that I'm not literally the worst player ever in TF2. Reminder that Overwatch 2 is not an actual sequel and will not change the existing Overwatch in any way - to a point that Overwatch 1 and 2 players will be in the same matchmaking pool. Overwatch 2 is basically a single player expansion, or at least that’s how it was presented at Blizzcon.
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# ? Jan 22, 2020 19:22 |
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Hihohe posted:That's the thing about tf3. They might "fix" rocket jumping or face stabs or all the other things that make tf2 what it is, a buggy mess that I love. I mainly play gunboats soldier unless I’m just messing around, so I gotta ask, what is wrong with rocket jumping? As far as I can tell it works as intended. Face stabs will always be a thing as long as lag compensation is a thing. While it’s janky I think fixing it would bring down the overall smoothness of the gun play.
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# ? Jan 22, 2020 19:26 |
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Oxygenpoisoning posted:I mainly play gunboats soldier unless I’m just messing around, so I gotta ask, what is wrong with rocket jumping? As far as I can tell it works as intended. It works as intended because they're replicating an unintended mechanic from earlier Source engine games. If rocket jumping was designed on purpose from the start, you wouldn't have the "don't press W or you kill your momentum" situation. It's not that terrible, but it's unintuitive in that "this is just how things turned out because the physics were being made with other things in mind" sort of way that nobody would come up with in a design document. Ditocoaf fucked around with this message at 19:47 on Jan 22, 2020 |
# ? Jan 22, 2020 19:37 |
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Ditocoaf posted:It works as intended because they're replicating an unintended mechanic from earlier Source engine games. Meet the Soldier highlights rocket jumping, and a lot of his items revolve around it. Its physics may be wonky but its absolutely intended.
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# ? Jan 22, 2020 19:39 |
Have you done stair surfing? Or the bunny hop market garden? Shits crazy and its DEFINITELY not supposed to work that way. https://youtu.be/ioQaHBgBKCo Hihohe fucked around with this message at 19:53 on Jan 22, 2020 |
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# ? Jan 22, 2020 19:39 |
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The Bee posted:Meet the Soldier highlights rocket jumping, and a lot of his items revolve around it. Its physics may be wonky but its absolutely intended. Rocket Jumping itself is intended in TF2, but is the result of turning source engine wonkiness into a feature.
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# ? Jan 22, 2020 19:44 |
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# ? May 29, 2024 10:59 |
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In a TF3, they'd probably make it easier to learn how to rocket jump in a straight line, but preserve the fun steering-with-A-and-D-and-mouselook controls as an "advanced" technique. I imagine they'd accomplish this by refining how WASD work so that W doesn't cap your speed. And possibly making it so if you just shoot straight down while jumping and holding W (the naive thing every novice jumper tries), the rocket would be tweaked slightly behind you to launch you at an ideal angle -- but in other circumstances, you could still place your rocket wherever you want it for advanced jumping. What I'm doing here is called "game design fanfic".
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# ? Jan 22, 2020 19:48 |