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Rosalind posted:Regarding Sunday friend: I think in general his usefulness depends on how early you find him, which given he's one of the earliest time-sensitive encounters and easy to miss, may be a good time after you've already figured out everything else about the lynching. It doesn't help that he clearly massively overestimates his presumed importance to the case.
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# ? Jan 22, 2020 06:39 |
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# ? Jun 1, 2024 06:43 |
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I like how its not clear if its the future, or is this an Alternative World where every things French? It's interesting that this is often described as a Cyberpunk game, which made me think this would be like Shadowrun or Blade Runner, but nothing i've seen indicates that. I thought you could ask the Rich lady with the boat for money, but I haven't found that option in dialog with her.
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# ? Jan 22, 2020 07:00 |
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You have to know you need money. And probably talk about other stuff first. If you are unsure about the world, ask Lena at Whirling Rags about your memory issues. She looks smart, I'm sure she'll help you figure it out.
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# ? Jan 22, 2020 07:04 |
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Tylana posted:You have to know you need money. And probably talk about other stuff first. Oh I already had the reality realinement or whatever its called with Boat Lady. I just saw that she was one of the best people to beg money from. I guess because I have enough money for a room on day 2 I can't do it right now.
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# ? Jan 22, 2020 07:33 |
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twistedmentat posted:Oh I already had the reality realinement or whatever its called with Boat Lady. I just saw that she was one of the best people to beg money from. I guess because I have enough money for a room on day 2 I can't do it right now. Yeah, you can only ask her for money when you're really desperate to pay that huge bill on day one. Same with getting money from Kim, that's only an absolute last-gasp effort type of thing. You can get money from the light-bending rich guy or Evrart any time, though.
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# ? Jan 22, 2020 07:44 |
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TommyGun85 posted:Has anyone tried finishing this thing by being a total drugged out drunk a-hole? Yes, same as how I finish all games
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# ? Jan 22, 2020 07:54 |
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Begemot posted:Yeah, you can only ask her for money when you're really desperate to pay that huge bill on day one. Same with getting money from Kim, that's only an absolute last-gasp effort type of thing. I don't know who the light bending guy is. My understanding of skill points still seems to be off, I put a bunch of points into conceptualize but the blank wall is still at 3% success. Based on my understanding that should have improved. Or is it just a really, really hard check?
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# ? Jan 22, 2020 08:08 |
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Rosalind posted:Regarding Sunday friend: Same, or I think I might’ve done it right after examining the footprints, but either way I did them both around the same time so both of these things confirmed this for me too.
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# ? Jan 22, 2020 08:15 |
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twistedmentat posted:I don't know who the light bending guy is. Yeah it's an 18 to succeed. Since you're rolling 2d6 you'll need at least 7 conceptualization to have better than 3% chance (the 3% is the chance of rolling double 6, which always succeeds regardless of stats). But there are other ways to improve your rolls outside of stats. Keep exploring!
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# ? Jan 22, 2020 08:16 |
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Fister Roboto posted:Yeah it's an 18 to succeed. Since you're rolling 2d6 you'll need at least 7 conceptualization to have better than 3% chance (the 3% is the chance of rolling double 6, which always succeeds regardless of stats). Clothing I assume. I look like a Cavalry officer with the fedora and the navel coat. And that's what I didn't get, its a dice roll + stats, i figured the stats determined the difficulty. Man I really should have taken those boots, but I didn't think Kim would leave with the body so quickly.
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# ? Jan 22, 2020 08:17 |
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There is an option to keep the body around after taking it down, though it requires some exploring.
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# ? Jan 22, 2020 08:19 |
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twistedmentat posted:Clothing I assume. I look like a Cavalry officer with the fedora and the navel coat. And that's what I didn't get, its a dice roll + stats, i figured the stats determined the difficulty. Not just clothing! It's possible to get context-specific bonuses based on things you've done, people you've talked to, or even the time of day.
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# ? Jan 22, 2020 08:20 |
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Ghost Leviathan posted:There is an option to keep the body around after taking it down, though it requires some exploring. As far as I can tell, i've gone everywhere I can go until Wedneday when the bridge will be lowered. There's the door in the kitchen and at least one other door I cannot figure out how to open yet though.
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# ? Jan 22, 2020 08:22 |
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If you want to keep the body you'll need to have a reason to, like doubting your autopsy results. Or just not tell Kim to drive off with it which I did when my Motorics 6 guy just found everything out first time. The SA LP has covered one such route, but obviously chances at spoilers. Have you visited the bookshop? The wall is always kind of tricky. Talking about graffiti can help. Time can too evening in this case The skill checks are pretty simple. It's 2d6 plus your skill and mods. Note though that the passive checks in conversation (the interjections) are apparently unrolled at 6+skill. You don't see a lot of the failures there, but if you do see one and it irks you can try to load and adjust. Also just know that reloading itself won't change them.
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# ? Jan 22, 2020 08:51 |
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twistedmentat posted:I like how its not clear if its the future, or is this an Alternative World where every things French? It's interesting that this is often described as a Cyberpunk game, which made me think this would be like Shadowrun or Blade Runner, but nothing i've seen indicates that. You can ask the lady and she will tell you exactly what this world is, in detail, but you need to do it while Kim is not following you because he has no patience for philosophy.
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# ? Jan 22, 2020 08:51 |
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Jack Trades posted:You can ask the lady and she will tell you exactly what this world is, in detail, but you need to do it while Kim is not following you because he has no patience for philosophy. Oh cool. ive got a bunch of time before bed to kill with Kim gone. How long is this game anyways? Is there any hard or soft time limits? twistedmentat fucked around with this message at 09:41 on Jan 22, 2020 |
# ? Jan 22, 2020 09:10 |
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twistedmentat posted:Oh cool. ive got a bunch of time before bed to kill with Kim gone. You can take as long as you like. Depending on who you've talked to and how much side-questing you've done, you're somewhere in the first third or first quarter.
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# ? Jan 22, 2020 09:48 |
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Idiot Doom Spiral posted:You can take as long as you like. It's day 2 and as I said, i've dealt with the corpse and found out who admits to doing the deed. I have the union boss's task that requires me to go down to the fishing village which is blocked by the bridge. I checked all my current tasks, and the stuff that's left either needs to have Kim with me, like it literally won't let me proceed alone, or is timed. But that's good, I was worried if I haven't gotten to an ending by like the end of 14 days I blew my brains out or a key NPC vanishes or something.
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# ? Jan 22, 2020 10:06 |
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If you go into your room after 2100 Kim will say goodnight and go to bed, and you can just go straight back out and do whatever.
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# ? Jan 22, 2020 10:35 |
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Studio posted:I'm sorry, but you're now a centrist 15 years of loyal socialism and this is how they tell me? A detective with an internalized Greek chorus?
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# ? Jan 22, 2020 19:19 |
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Is there a better way of finding out?
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# ? Jan 22, 2020 20:05 |
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twistedmentat posted:I like how its not clear if its the future, or is this an Alternative World where every things French? It's interesting that this is often described as a Cyberpunk game, which made me think this would be like Shadowrun or Blade Runner, but nothing i've seen indicates that. by the end of the game it becomes very clear that it's not the former. Definitely not cyberpunk either, unless by 'cyberpunk' they just mean it offers any critique of giant evil corporations; the most sophisticated technology out there is a fancy reel-to-reel tape drive I really, really like that the game starts out so grounded that you have no way of knowing how much of the poo poo people are talking about is pure superstition in a mundane setting and how much is actually real. I didn't get the real lowdown on the Pale on my first playthrough at all and thought it was an alt-history expression for, like, the ocean twistedmentat posted:It's day 2 and as I said, i've dealt with the corpse and found out who admits to doing the deed. I have the union boss's task that requires me to go down to the fishing village which is blocked by the bridge. I checked all my current tasks, and the stuff that's left either needs to have Kim with me, like it literally won't let me proceed alone, or is timed. Day 2 is kinda a low point where you're supposed to be feeling stuck in a dead end I think. Day 3 gets a lot busier. A Wizard of Goatse fucked around with this message at 22:03 on Jan 22, 2020 |
# ? Jan 22, 2020 21:56 |
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post soviet eastern europe is a clear analogue but it also gives very strong 19c france vibes imo
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# ? Jan 22, 2020 22:36 |
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It creates a good "I forgot the basics of this world after awakening from a week long bender" vibe to it. Everything feels natural and familiar but yet you struggle to remember poo poo.
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# ? Jan 22, 2020 22:47 |
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yeah it's a mashup of a bunch of post-revolutionary-failure periods, I think there's a lil bit of Cromwell in there too. all the cars being just straight-up carriages was a nice touch the larger setting from the non-game materials sounds a lot more generically steampunk, lots of emphasis on blimps
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# ? Jan 22, 2020 22:49 |
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I'm glad that they somewhat explored the concept of The Pale in some side-quests. It's easily the most interesting part of their worldbuilding.
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# ? Jan 22, 2020 22:51 |
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Jack Trades posted:You can ask the lady and she will tell you exactly what this world is, in detail, but you need to do it while Kim is not following you because he has no patience for philosophy. Actually if you just ask Kim nicely he'll step away to let the lady explain poo poo to you. He doesn't wanna listen casue Going on about the world's eventual coming demise in the form of literal non-existance creeping in is a bit of a bummer. ZenMasterBullshit fucked around with this message at 00:21 on Jan 23, 2020 |
# ? Jan 23, 2020 00:00 |
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The Pale as a physical, rarefied manifestation of human memories/regret that's eating at the world is an incredible concept and a perfect background catastrophe for the Hanged Man case.
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# ? Jan 23, 2020 00:04 |
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Jack Trades posted:I'm glad that they somewhat explored the concept of The Pale in some side-quests. It's easily the most interesting part of their worldbuilding. Mr. Dick can't wait for the 16 bit styled DE gaiden game about truckin' stuff through the pale.
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# ? Jan 23, 2020 01:13 |
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Can't wait for Discolikes to start hitting the scene, what would define the genre besides a huge focus on good writing and smaller scales and fewer but more in depth characters?
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# ? Jan 23, 2020 01:33 |
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Epic High Five posted:Can't wait for Discolikes to start hitting the scene, what would define the genre besides a huge focus on good writing and smaller scales and fewer but more in depth characters? RPG mechanics focused on non-combat encounters. Failures leading to scenarios that are just as interesting as success.
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# ? Jan 23, 2020 01:41 |
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There won't be any Disco likes - or at least good Disco likes. You can emulate mechanics, you can't emulate good prose. Without which DE would be nothing.
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# ? Jan 23, 2020 01:44 |
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steinrokkan posted:There won't be any Disco likes - or at least good Disco likes. You can emulate mechanics, you can't emulate good prose. Without which DE would be nothing. There's probably a lot of good writers who would be a good match, either already in the industry or not, but at the moment the priority of games has made having good writing basically impossible. Like if you only have one sidekick you can flesh them out a lot more, but if the genre demands you can pick and choose between 12 you're going to have to make them all really shallow At the very least I hope it leads to more devs being willing to finally ditch the bad CRPG combat for something else that actually serves the narrative instead of actively impeding it
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# ? Jan 23, 2020 01:49 |
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Mr. Dick thinks that getting "western gamers" to acknowledge or appreciate prose as a component of video games is the first and hardest inroad to that. Visual novels aren't really a thing for the majority of people who play video games. Text heavy crpgs are also not really a thing. Keeping people engaged in the text by presenting it in an interesting context is also a big part of the formula. Lost Odyssey really needs a rerelease.
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# ? Jan 23, 2020 01:56 |
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Well, visual novels are rash, so that's a good thing.
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# ? Jan 23, 2020 02:04 |
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steinrokkan posted:There won't be any Disco likes - or at least good Disco likes. You can emulate mechanics, you can't emulate good prose. Without which DE would be nothing. steinrokkan posted:Well, visual novels are rash, so that's a good thing. drat, some very stupid posts in here. unworthy of this video game, unbased, and cringe.
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# ? Jan 23, 2020 02:08 |
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Waypoint did a great full-spoilers podcast on Disco Elysium.
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# ? Jan 23, 2020 02:08 |
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The line between a good detective game and a visual novel is a lot thinner than people realize lol
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# ? Jan 23, 2020 02:09 |
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I'm sorry about breaking this uncomfortable truth about visual novels to you.
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# ? Jan 23, 2020 02:09 |
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# ? Jun 1, 2024 06:43 |
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many VNs are good. it's just a medium. it's like how most video games are bad but this one is good. the medium isn't the message after all.
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# ? Jan 23, 2020 02:14 |