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Xanderkish
Aug 10, 2011

Hello!

Reveilled posted:

I haven’t played many VNs but Analogue: A Hate Story is probably the most disturbing game I’ve ever played. For all the buzz around Doki Doki Literature Club, its only real merit is in the shock twist (which in itself feels exploitative), Analogue actually delivers on the “psychological horror” promise. It’s more or less “The Handmaid’s Tale: The Visual Novel”.

Agreed on the exploitative part of Doki Doki. A lot of games use mental illness as a way to add a very cheap kind of psychological horror, rather than investigating mental illness and understanding its place in the human experience. It's what I liked about games like Disco Elysium and Hellblade, is that they view the mental illness in its dual role as an extension of the character and an unwanted intruder on their mind. They don't just do it because "Suicide is scaaaaary and shocking!"

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StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

freebooter posted:

+1 The lieutenant trusts you.
+1 He really trusts you.

This was a modifier I got - probably everyone got it - which made me marvel at and appreciate those short, game-mechanicy bits of text as being genuine art which add to the story. The other was this, when:

you realise you're going to have to question Klaasje:

-1 Told her you didn't remember being a cop
-1 Told her you didn't remember anything
-1 Said "I want to make gently caress with you"


on a replay i liked how when you gently caress up that suggestion check she tells you "it's gonna suck when you have to interrogate me."

Xanderkish
Aug 10, 2011

Hello!
To go further on exploitation of mental illness, I think one big thing is that Doki Doki focuses on how the mental illness of other characters affects you and your character, while Hellblade and Disco Elysium view mental illness from the standpoint of your own chatacter having it.

Most RPG's have a pretty able-bodied blank slate main character, and often gives you control over just how able bodied they are. Disco is unique in that you can't help your character being a very damaged individual. Not just damaged in an amnesiac sense or in terms of having, like, really sexy scars, but in the sense of them suffering under this specter of their own mind. That's pretty significant.

Xanderkish
Aug 10, 2011

Hello!
Man, the Waypoint Spoilercast guys are really hard on the meeting the ex dream. They said it didn't really make sense with the character they were playing and was overwrought. I thought it made a lot of sense and was pretty clearly defined as part of the character since the beginning. What do others think?

JARATE CURES SPIES
Mar 25, 2013


https://www.youtube.com/watch?v=VPP0Uy34u94

courtesy of the official discord

bawk
Mar 31, 2013


gently caress yeah

Hokkaido Anxiety
May 21, 2007

slub club 2013

Xanderkish posted:

Man, the Waypoint Spoilercast guys are really hard on the meeting the ex dream. They said it didn't really make sense with the character they were playing and was overwrought. I thought it made a lot of sense and was pretty clearly defined as part of the character since the beginning. What do others think?

This bugged me as well. One argued that it wasn't in line with the character they'd built in their head but...

1) the dream is foreshadowed in a previous dream as a recurring nightmare and
2) how often have you had a dream and been horrified about doing something you would never do? The dawning sense of dread as I realized Harry was stuck on this ride and was going where it took him regardless of what I wanted as the player was great.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Xanderkish posted:

Man, the Waypoint Spoilercast guys are really hard on the meeting the ex dream. They said it didn't really make sense with the character they were playing and was overwrought. I thought it made a lot of sense and was pretty clearly defined as part of the character since the beginning. What do others think?

I thought that's what they were introducing when they said "the scene where all your skills fail you" and they missed or didn't get the part at the end where it goes "oh Harry, there's gonna be three more nights of this at least".

I think it was good at setting up the idea that however in control of things you feel, all you've done is give the detective a good start.

Epic High Five
Jun 5, 2004



Xanderkish posted:

Man, the Waypoint Spoilercast guys are really hard on the meeting the ex dream. They said it didn't really make sense with the character they were playing and was overwrought. I thought it made a lot of sense and was pretty clearly defined as part of the character since the beginning. What do others think?

it was good, but the metaphor was laid on pretty heavy so even if you "get" what they're going for it's gonna seem overwrought if you're not into that kind of thing. I personally thought it was fantastic.

they also seemed to miss the message of a hopeful future which I guess you can miss depending on how you play, and the dream right after and before a really bleak takedown of Raphael can probably make it seem kind of sour

JARATE CURES SPIES
Mar 25, 2013


Xanderkish posted:

Man, the Waypoint Spoilercast guys are really hard on the meeting the ex dream. They said it didn't really make sense with the character they were playing and was overwrought. I thought it made a lot of sense and was pretty clearly defined as part of the character since the beginning. What do others think?

I could swear in the beginning monologue, Reptilian Brain makes mention of an "ex-something" . Maybe that was behind a specific dialogue option, but that was always in the back of my mind since then as I played through the game and tried to figure out Harry's deal. Hell, things like the Slipstream call and opening the ledger just further drove the point home in my mind that Harry was haunted by an ex, so I didn't think the final dream or really that whole facet of the character came out of nowhere, which is how they seemed to describe it. The episode was great but that was a low point imo.

Xanderkish
Aug 10, 2011

Hello!

JARATE CURES SPIES posted:

I could swear in the beginning monologue, Reptilian Brain makes mention of an "ex-something" . Maybe that was behind a specific dialogue option, but that was always in the back of my mind since then as I played through the game and tried to figure out Harry's deal. Hell, things like the Slipstream call and opening the ledger just further drove the point home in my mind that Harry was haunted by an ex, so I didn't think the final dream or really that whole facet of the character came out of nowhere, which is how they seemed to describe it. The episode was great but that was a low point imo.

Yeah, agreed. It felt like it was made pretty clear all throughout, so it didn't seemed tacked on at all.

Then again, maybe I'm more sensitive because I recently had a best friend breakup.

It was also interesting because they perceived a lot of Harry's behaviors in the dream as creepy, rather than as the fairly predictable end result of an unwanted breakup, where one person keeps trying to hold on and the other person's already let go.

Tylana
May 5, 2011

Pillbug
The 'Give Figurines to Dolores Dei' task really hit me.

My first run I kept running into thoughts about the stuff in the last dream though. Interfacing 6 makes for some crazy muscle memory on phone dials.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

JARATE CURES SPIES posted:

I could swear in the beginning monologue, Reptilian Brain makes mention of an "ex-something" . Maybe that was behind a specific dialogue option, but that was always in the back of my mind since then as I played through the game and tried to figure out Harry's deal. Hell, things like the Slipstream call and opening the ledger just further drove the point home in my mind that Harry was haunted by an ex, so I didn't think the final dream or really that whole facet of the character came out of nowhere, which is how they seemed to describe it. The episode was great but that was a low point imo.

You're definitely correct in your spoiler. There's a brief mention of "no more ex-somethings", Harry has an opportunity to be like "Wait, what's this about an ex?". So yeah, the seeds are being planted literally before you have a chance to open your eyes.

Hogama
Sep 3, 2011

quote:

Welcome to Hardcore True Detective mode. The city at the end of the world just got more existential.

So, what's different about Hardcore Mode?

YOU'RE GONNA FAIL MORE
You'll fail more. That's a fact of life in Hardcore Mode. The difficulty of every Check goes up, bringing your chances of success down. Solving this case without being a Total Disaster Cop is even harder than normal. On the bright side, you'll have more to be proud of if you do solve the case, even if your dignity got left behind with the Union of Moribund Alcoholics. And the Cuno. And Klaasje. And -- well, just take your victories where you can.

YOU'RE GONNA BE POORER
The pornographically poor people Martinaise have even less money to drop, meaning there's less for you to pick up. Lining your pockets with that delicious lucre is going to be nigh on impossible. Better get used to picking up every scrap of tare you can find. At least Roy still gives okay deals in his pawnshop, as you sell off your material wealth for a pittance. You've always had to hustle to survive. Now you've got to hustle more.

YOU'RE GONNA GET SCREWED BY BIG-PHARMA
What's more, pharmacutical prices have gone up. That's right! Failing costs you even more. Not only are your favorite over-the-counter drugs are more expensive -- they don't even heal you as much. Even if you find a forgotten stash in the streets, it won't be as good. That's how they get you though, isn't it? They charge you more for less, and make a killing as you die.

YOU'RE GONNA LEARN TO LOVE DRUGS
If you weren't a fan of booze and cigarettes before, let alone the hard stuff -- well, good luck to you. Life's a lot more bearable with those pick-me-ups. When all other help abandons you, and your sweet drugs are all that's left, it'll be harder to resist the call. Sweet ciggys to clear your head, an extra drink to build up your courage. Hardcore Mode makes it clearer how Martinaise fell into disrepute. No wonder there's a drug problem when folks have nothing else to turn to.

YOU'RE GONNA TREASURE YOUR CLOTHES
The few posessions you do have become more important. That FRITTTE Plastic Rain Coat never protected you so good. Your Amphibian Sports Visor always helped you find stuff, but that stuff never mattered so much. Those Flare-Cut, though, and those Green Snakeskin Shoes -- you might want to lose them before you try to make any jumps.

YOU'RE GONNA THINK MORE CAREFULLY
You've got to be cafeful with what goes in your head, too. You've got to plan carefully what you start thinking and when. The Thought Cabinet debuffs are more painful when you're already more liable to fail. Can you really afford to indulge your Superstar fantasies for a few hours when it's already harder to think straight? On the flip side, the bonuses thoughts offer might push you down paths you wouldn't take otherwise. Maybe it's not sexy to be a Boring Cop, but that extra stability might really help you out.

YOU'RE GONNA WISE UP FASTER
There is one saving grace you have in Hardcore Mode. The self-help books, at last, are right: Failure builds character. In this worse world, you'll gain token amounts of extra XP every time you finish a Task. You'll lever faster and higher, if only marginally. You'll be able to become a more well-rounded cop, better than you ever were before. So that's something, at least!

LOOKING BACK
Again, Hardcore Mode isn't for everyone. But if you've loved this strange story in this forgotten city, it's a way to experience it from a new perspective -- a Martinaise perspective. For those of us here at ZA/UM, who've already spent hundreds of hours playing, this new mode been a wonderful chance to revisit the game in a fresh way.

Good luck, detective.

-

And please be sure to check out U L T R A W I D E mode! Our Soundtrack and Artbooklet DLC was also updated with FLAC files, new wallpapers, and an updated artbooklet pdf.

theblackw0lf
Apr 15, 2003

"...creating a vision of the sort of society you want to have in miniature"
Ultrawide will absolutely make me play this again.

A Wizard of Goatse
Dec 14, 2014

was not expecting people to back up steinrokkan's point so vividly :stare:

notwithstanding, the Bill Belichick Offseason Simulator is the other game with good writing.

Xanderkish posted:

Yeah, agreed. It felt like it was made pretty clear all throughout, so it didn't seemed tacked on at all.

Then again, maybe I'm more sensitive because I recently had a best friend breakup.

It was also interesting because they perceived a lot of Harry's behaviors in the dream as creepy, rather than as the fairly predictable end result of an unwanted breakup, where one person keeps trying to hold on and the other person's already let go.

it is creepy. Everyone points out it's creepy. Your own brain calls it creepy, if you focus on Dolores Dei too much. Your idealized fantasy of your ex repeatedly talks about how creepy all of it is in the dream. It's been six years, Harry!

the whole point of that dream, and the reveal of what was really going on at the end, was to really unpack what an absolute lunatic Harry is. No poo poo literally making your ex into the Madonna is overwrought but were those guys expecting a reasoned and objective set of reasoning when you finally get a deep dive into the motivations of a dude who drove his car into the sea, got in a fight with a dead gull, and drank so much he experienced egodeath and was reborn?

A Wizard of Goatse fucked around with this message at 20:33 on Jan 23, 2020

Jack Trades
Nov 30, 2010

Xanderkish posted:

Man, the Waypoint Spoilercast guys are really hard on the meeting the ex dream. They said it didn't really make sense with the character they were playing and was overwrought. I thought it made a lot of sense and was pretty clearly defined as part of the character since the beginning. What do others think?

That's one of the high points of the game for me.
That whole plotline escalates so well through out the whole story and then it culminates in this fantastically written dream scene that not only ends this plot in a perfect way (You can't get her back. The "voices" tried to stop you going there but you refused. Now, welcome to dream of the every night of the rest of your life.) but also gives some fantastic insight on your main character and some of the reasons why he's so good at his job and why at one point he was called The Can Opener



It's such a great scene that if someone honestly shits on it then I seriously doubt their tastes.

EDIT: The figurines. They do nothing.

Hyper Crab Tank
Feb 10, 2014

The 16-bit retro-future of crustacean-based transportation
That and the Kim's explanation of the Jamrock Shuffle are two bits that honestly have no business working as well as they do. When it comes down to it, they're just little meta-jokes about computer RPGs, but they really do work somehow.

Xanderkish
Aug 10, 2011

Hello!

A Wizard of Goatse posted:

it is creepy. Everyone points out it's creepy. Even your brain thinks it's creepy, especially if you read that book on the Innocents. Your idealized fantasy of your ex repeatedly talks about how creepy all of it is in the dream. It's been six years, Harry!

I guess, but it's also in line with a lot of portrayals of breakups in fiction as this exaggerated form of how actual breakups look like. Most people aren't hanging onto an ex for six years, but it can feel like they're hanging onto it for too long. Most people don't call their ex afterwards in the middle of the night, but a lot of people want to. Most people don't drink themselves so badly after a breakup that they erase their memories, but a LOT of people do plenty of drinking after one. I'm definitely too close to my own recent encounter with it, because a lot of Harry's stuff makes me go "Yeah, I feel that."

Rosalind
Apr 30, 2013

When we hit our lowest point, we are open to the greatest change.

theblackw0lf posted:

Ultrawide will absolutely make me play this again.

Same. I know playing in a normal 1080 or whatever resolution is not that big a deal but when I have this giant monitor and a 1/3rd of it is black it feels bad.

Jack Trades
Nov 30, 2010

Hogama posted:

Hardcore Mode

What a fantastic excuse to replay this masterpiece again.
Especially considering that on my first run I'm pretty sure I got close to the best ending.

I'd love to have the game make me feel like Harry looks.

Jack Trades
Nov 30, 2010

Hyper Crab Tank posted:

That and the Kim's explanation of the Jamrock Shuffle are two bits that honestly have no business working as well as they do. When it comes down to it, they're just little meta-jokes about computer RPGs, but they really do work somehow.

Jamrock Shuffle is such a fantastic piece of "lore". I felt so dumb when they explicitly told you what it was because then the joke seemed to be so obvious.

Entorwellian
Jun 30, 2006

Northern Flicker
Anna's Hummingbird

Sorry, but the people have spoken.




Welp there's my excuse to replay the game again right after beating it.

Epic High Five
Jun 5, 2004



I hope it comes to GOG like the artbook still hasn't :(

Hwurmp
May 20, 2005

visual novels can be real real bad but there are some very good ones, including:

428 Shibuya Scramble--a live-action VN about a big terrorist plot in downtown Tokyo and some random strangers who get caught up in it
Zero Escape--a masked villain kidnaps people and forces them to do room escape puzzles...or die!!! with bonus fascinating asides about random conspiracies and weird science myths
AI: The Somnium Files--also by the Zero Escape guy, another murder mystery with an amnesiac detective but this one's partner is a sassy robot who lives in his eye. The second-best videogame crimefighting duo of 2019.

No Mods No Masters
Oct 3, 2004

Just play the first zero escape and ignore the sequels, it is good and completely stands alone. The second game has its charms but is largely setup for the third game which turned out pretty meh.

As for DE what's up with the new (I think??) animations in the trailer? Are they actually accessible or just showing off unused stuff?

imhotep
Nov 16, 2009

REDBAR INTENSIFIES
Yeah I was going to say 428 Shibuya Scramble is pretty weird from the little I’ve played of it, and I’ve seen two Twin Peaks references, like one of the characters is named Leland Palmer and the name of a coffee shop I think also references the show, plus I’ve only read good things about it and reviewers loved it, it got on a lot of year end lists and got perfect scores at some outlets. I want to play it again, but I have it on PS4, but I should have got it for PC or something, or I wish there was a Switch Port, or a mobile version.

Someone in the comments of that YouTube video mention scenes from the night before, and said they were new? I wasn’t sure if that was the night before or if it was just stuff I hadn’t seen in my play through.
Either way I hope with this they release it on PS4 and Xbone soon, I neeed controller support. Someone else mentioned new animations too.
Actually I take it back, I *do* want a Switch version, it would be great for replaying it which I’m sure I’ll be doing multiple times.

Horizon Burning
Oct 23, 2019
:discourse:
the dolores dei dream also has one of the more haunting bits of writing in the game: you're kissing her.

she's not kissing back.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Horizon Burning posted:

the dolores dei dream also has one of the more haunting bits of writing in the game: you're kissing her.

she's not kissing back.


"But I passed the check!"

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Horizon Burning posted:

the dolores dei dream also has one of the more haunting bits of writing in the game: you're kissing her.

she's not kissing back.


I should be put in front of a firing squad for my failure.

Megazver
Jan 13, 2006
https://twitter.com/julliannailluj/status/1220243398612807680

Arianya
Nov 3, 2009

Hardcore Mode sounds neat but I can't bring myself to play it as failure cop.

Let what little happiness my first run had be the true ending to this story. :smith:

Megazver
Jan 13, 2006
They should patch in 6-6-6-6 mode next.

Mr. Dick
Aug 9, 2019

by Cyrano4747
VN/VN adjacent, Snatcher and Policenauts combine the best of both worlds by being text heavy and having lightgun sequences. Policenauts has an in-game encyclopedia entry on the narrative engine part of the game:

quote:

Multi process story

A video game development process that experiments with how to balance a game's narrative with its interactivity

Previous adventure games have primarily used the idea of multiple endings to expand a game's interactivity, but this method does not let all players experience the best narrative the game has to offer. Policenauts takes the opposite approach, keeping the framework of the game thereby allowing all players to appreciate the game's story and themes to their fullest, instead changing minor elements of the game's content according to the player's pace and actions throughout the course of the game.

With this method, a player's individual actions, no matter how minute, are reflected in the game's dialogue and events, while the story and themes are unchanged. This helps immerse the player in the game and also allows the developers to craft the story, and ending, in one fashion.

This method, previously used in Snatcher (note: in-game this links to the entry for Snatcher), has been further developed with Policenauts, and offers one possibility for the future of interactive cinema.

Caufman
May 7, 2007
Y'all played Choice of Robots? If Harry played Choice of Robots, I think he would have found less destructive ways of dealing with his pain. Prior to Disco Elysium, I though Choice of Robots had the finest video game writing since at least New Vegas.

It's not visual, so it should not offend the anime-triggered.

I'm gonna try this new hardcore mode, but mostly to see if they've fixed the wine-bottle-in-the-hand glitch.

Sankara
Jul 18, 2008


We Know The Devil and Heaven Will Be Mine delighted my queer heart, strongly recommend.

Also, it's not generally called a visual novel, but realistically speaking Night in the Woods is one, and that's my favourite game of 2017. Good stuff.

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

Caufman posted:

Y'all played Choice of Robots? If Harry played Choice of Robots, I think he would have found less destructive ways of dealing with his pain. Prior to Disco Elysium, I though Choice of Robots had the finest video game writing since at least New Vegas.

It's not visual, so it should not offend the anime-triggered.

I'm gonna try this new hardcore mode, but mostly to see if they've fixed the wine-bottle-in-the-hand glitch.

I think notorious communist Raphaël Ambrosius Cousteau would have been frustrated by how Choice of Robots paints increased automation as a bad thing for the lower classes (they lose jobs) but has zero options to say that automation is good, it's the economic system that funnels all of the benefits upward that's wrong.

Doctor Reynolds posted:

Also, it's not generally called a visual novel, but realistically speaking Night in the Woods is one, and that's my favourite game of 2017. Good stuff.

He'd like this one though

Caufman
May 7, 2007

Snake Maze posted:

I think notorious communist Raphaël Ambrosius Cousteau would have been frustrated by how Choice of Robots paints increased automation as a bad thing for the lower classes (they lose jobs) but has zero options to say that automation is good, it's the economic system that funnels all of the benefits upward that's wrong.

True, true. But notorious prophet of doom Tequila Sunset may appreciate seeing the gloaming of man brought about by its enslaved and tortured children, the machines.

chaosapiant
Oct 10, 2012

White Line Fever

So that new hardcore trailer, any chance they’ll put those scenes into the game? Looks like they animated everything leading up to Harry’s awakening. Also, Ultrawide! I’ve been waiting for that, gently caress yes! Game is too gorgeous not to want to fill my screen!

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Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
I get the impression Cuno is the closest thing to the protagonist as a child.

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