|
Saw this one sale, is it any use? I played Civ5 and thought it lacked any challenge. The AI couldn't handle one unit per hex and was too easy to outmaneuver. Did they improve on that?
|
# ? Jan 24, 2020 13:48 |
|
|
# ? Jun 3, 2024 20:00 |
|
Chronojam posted:Sometimes the ai fails to found its capital actually well yeah but only because the weighted spawn screwed up and it spawned next to a different player's settler that got its turn first Marenghi posted:Saw this one sale, is it any use? there's a goon in this thread who does a cage match against high-level AIs every time firaxis's singular unpaid intern left on this game releases his annual patch. his quest: determine whether or not the devs have finally patched out the bug that makes civ 6 AIs incapable of targeting walled cities with any sort of focused aggression his findings: no. they still haven't. of course they still haven't hes a good egg but civ 6 aint Fur20 fucked around with this message at 13:56 on Jan 24, 2020 |
# ? Jan 24, 2020 13:52 |
|
Marenghi posted:Saw this one sale, is it any use? No, it's worse. They improved on the game in a bunch of ways-- you can go wide again, you can focus on conquest without getting overly punished, the districts system is great, there's a bunch of really cool niche pics wrt civs and wonders and natural wonders-- but the AI is fuckawful. It basically just can't play the game.
|
# ? Jan 24, 2020 14:14 |
|
Yeah the only 2 loss types I have ever experienced were religious and culture, and in both those cases it's because I wasn't paying attention.
|
# ? Jan 24, 2020 14:51 |
|
They actually expanded the ways the AI is dumb Like, the AI now is incredibly dumb at city building, something it handled relatively well in Civ 5
|
# ? Jan 24, 2020 15:01 |
|
Elias_Maluco posted:They actually expanded the ways the AI is dumb
|
# ? Jan 24, 2020 19:00 |
|
At least they fixed the YEILD/YIELD bug/error/typo.
|
# ? Jan 24, 2020 19:00 |
|
A good example is the new government plaza building which can give some pretty useful boosts. I only ever tend to see it in tiny border cities, with none of the buildings inside, and usually not next to any other districts. What the AI is good at: spamming apostles and sending them everywhere to try and win religion.
|
# ? Jan 24, 2020 21:31 |
|
Chronojam posted:I miss having the leaders basically Twitter fight back and forth at the top of the screen, especially if they knew each other from back on Earth Trump was in that game?
|
# ? Jan 26, 2020 20:38 |
|
Elias_Maluco posted:They actually expanded the ways the AI is dumb Basically there's a curve of how fun civ 6 is that peaks around the time you start getting good enough to compete in games on Emperor. mega dy fucked around with this message at 22:47 on Jan 27, 2020 |
# ? Jan 27, 2020 22:45 |
|
Its me the thread civ VI apologist with 900 hours or some poo poo in civ vi. Its a sim city game on deity once you know how to bully the AI, and realize early aggression is like 80-90% how you steamroll to victory against AI. I play a lot of coop with friends or MP humans only games. Its good for that. Provided everyone takes their drat turns.
|
# ? Jan 28, 2020 01:06 |
|
Running through a game to see how early I can get a space victory right now and ran into an odd trade situation. The various AIs keep asking me for insane trades - 1 or more of my cities, multiple luxuries, etc., offering a pittance of gold - and then are turning it down from the get go, asking me to make it more acceptable. I'm really trying to understand how these are coming about and I just can't see it.
|
# ? Jan 28, 2020 01:22 |
|
long time vanilla player first time Gathering Stormer. Can I get some basic strategies, please? there are a lot of new mechanics here... on vanilla i usually did conquest or science if I was bored.
|
# ? Jan 28, 2020 03:32 |
|
Defenestration posted:long time vanilla player first time Gathering Stormer. Can I get some basic strategies, please? there are a lot of new mechanics here... Don't settle a city right next to a volcano unless you enjoy recreating Pompeii
|
# ? Jan 28, 2020 03:55 |
|
Defenestration posted:long time vanilla player first time Gathering Stormer. Can I get some basic strategies, please? there are a lot of new mechanics here... Pingala and his + science + culture per city's population are my first three governor cards in most / nearly all games. Government district is very good for its future buildings. Get one after your first campus imo, and plan to keep the buildings current whichever you choose. onesixtwo fucked around with this message at 05:41 on Jan 28, 2020 |
# ? Jan 28, 2020 05:25 |
|
Defenestration posted:long time vanilla player first time Gathering Stormer. Can I get some basic strategies, please? there are a lot of new mechanics here... Most of the disasters aren't that big of a deal. Depending on how wide/spread out you go, it may make sense to keep a builder with 1 charge hanging around to repair in case of a bad disaster, but otherwise it's a matter of picking up the pieces beforehand. Power is a nonissue if you don't have the resources for it, don't sweat it. World Congress is stupid.
|
# ? Jan 28, 2020 05:37 |
|
I used to kinda hate playing wide, but now I've discovered the way to make it work and have fun with it. Getting Casa de Contracion and adding the Colonial Taxes policy card means those new cities will be useful a lot faster, and if you can manage to get a golden age Sic Hunt Draconis or however that's spelled you can plop down cities anywhere and barely even notice the production difference between them and your core cities. Ancestral Hall in the Government Plaza so you get a worker free to start doing whatever you want, Grand Master's Chapel if you're worried about the hostility of the local area to quickly pump out units to defend them. I played Rome and got an Era score thing I didn't even know existed before, getting to ten cities before anyone else does.
|
# ? Jan 28, 2020 06:22 |
|
Shooting Blanks posted:Most of the disasters aren't that big of a deal. Depending on how wide/spread out you go, it may make sense to keep a builder with 1 charge hanging around to repair in case of a bad disaster, but otherwise it's a matter of picking up the pieces beforehand. Power is a nonissue if you don't have the resources for it, don't sweat it. World Congress is stupid. well there is one big deal disaster: Hurricanes you can't guard/build against them, workers can't repair districts, and they appear out of nowhere
|
# ? Jan 28, 2020 07:56 |
|
Goa Tse-tung posted:well there is one big deal disaster: Hurricanes I've played probably ten complete Gathering Storm games at this point and I don't think I've ever really bothered about hurricanes. Droughts can be pretty painful and I've been wrecked by tornadoes before, but the biggest concerns IMO are river flooding, coastal flooding and volcanoes. River flood and volcanoes are even worth dealing with I think for the production bonuses you get. Build up some 6+ food tiles then slap a hydrodam down and you're more than set. With volcanoes I just wish I understood how it decides whether to give you extra food or hammers after an eruption. I played a game on that primeval map with the Inca and my mountain cities became ridiculous, even factoring in the constant district repairs. e: All due apologies to Pachacuti. Chad Sexington fucked around with this message at 02:03 on Jan 29, 2020 |
# ? Jan 28, 2020 13:33 |
|
ded posted:Don't settle a city right next to a volcano unless you enjoy recreating Pompeii Or do settle next to the volcano, then when it erupts the AIs will give you poo poo lots of gold as part of an emergency.
|
# ? Jan 28, 2020 14:57 |
|
Nucular Carmul posted:I used to kinda hate playing wide, but now I've discovered the way to make it work and have fun with it. Getting Casa de Contracion and adding the Colonial Taxes policy card means those new cities will be useful a lot faster, and if you can manage to get a golden age Sic Hunt Draconis or however that's spelled you can plop down cities anywhere and barely even notice the production difference between them and your core cities. A lot of the times I settle these pop 4 cities they instantly go into starvation (as they're frequently areas with poor natural terrain but close to important resources like coal or niter) so bear that in mind.
|
# ? Jan 28, 2020 18:51 |
|
Victory wise, the world congress kind of sucks but I like that it unifies people against various threats. It's an interesting concept that they should do more with. Overall they feel like something more tailored for multiplayer to slow down better players but hampering their engine. The tiles sinking as the ice caps melt is an interesting thing as well. It's funny though that CO2 production levels can mostly be ignored just like real life Civs do. Disasters are too unpredictable to really try and play around but if you're a Civ that likes settling around floodplains then you can afford to skip on a few farms for the food because post flood those will be super fertile grounds in the early eras.
|
# ? Jan 28, 2020 19:29 |
Chad Sexington posted:I played a game on that primeval map with Maya and my mountain cities became ridiculous, even factoring in the constant district repairs. Reported for racism.
|
|
# ? Jan 28, 2020 20:51 |
Can someone explain the basics of conquering a city for a relatively new player? What should I do? I've never gone hardcore with military but Shaka won't leave me the gently caress alone and won't make peace. I'm behind in military to him as the Netherlands, is it basically impossible to beat him? I just got knights and he swatted away my heavy chariots and catapults pretty easily. He's got mostly swordsmen and knights.
|
|
# ? Jan 28, 2020 22:07 |
|
Not a pro-player, but try to use the rock-paper-scissor mechanics and terrain to your advantage. Also, use ranged units, because the AI does not know how to use them.
|
# ? Jan 28, 2020 22:22 |
To take cities you really need siege equipment (catapults/cannons/battering rams). Don't directly attack the city with melee units until you've withered down the defenses.
|
|
# ? Jan 28, 2020 22:37 |
|
UnfortunateSexFart posted:Can someone explain the basics of conquering a city for a relatively new player? What should I do? I've never gone hardcore with military but Shaka won't leave me the gently caress alone and won't make peace. Placing a city under siege is essential. This means you have a unit with zone of control covering all movement eligible hexes out of a city. So this will look like 2-3 warriors spread around a city so that every city center adjacent hex has a melee unit in it or next to it. Once a city is placed under siege youll see a red icon on its flag, and it stops healing between turns. Its super easy to just mass warriors and zerg a few city states / AI early on like this. Bonus points if you have a fleet of archers to do the damage while your warriors just fortify murder everything. Once they get walls, you can use a siege tower but pretty quickly need siege weapons from there.
|
# ? Jan 28, 2020 23:01 |
|
Popete posted:To take cities you really need siege equipment (catapults/cannons/battering rams). Don't directly attack the city with melee units until you've withered down the defenses. Don't try to capture cities if you're in a dark age unless you have an overwhelming force and/or tech advantage so you can steamroll through the enemy.
|
# ? Jan 28, 2020 23:24 |
|
Also if it turns out that nothing you do puts the city under siege, it'll be because they have a governer there that prevents the city being besieged. The AI loves using that guy
|
# ? Jan 28, 2020 23:34 |
|
How much damage do city walls block from, say, an unbuffed melee unit?
|
# ? Jan 28, 2020 23:37 |
|
Mokotow posted:How much damage do city walls block from, say, an unbuffed melee unit?
|
# ? Jan 28, 2020 23:41 |
|
Mokotow posted:How much damage do city walls block from, say, an unbuffed melee unit? Depends on era of walls vs the melee unit era, if your melee unit is +1/2 eras compared to the wall you're fine to mass 6+ of them to chip away. In most every situation involving a city with walls, you're going to need a siege tower or catapults -> bombards before thinking about it. You really can't effectively trade with melee against a city with walls without a siege tower.
|
# ? Jan 29, 2020 06:37 |
Thanks for all the tips, dudes. Unfortunately I can't play for a few days. I always forget what I'm doing when this happens.
|
|
# ? Jan 29, 2020 11:04 |
|
Fleetwood Crack posted:Yep, and the situation is exacerbated by Gathering Storm, wherein the AI will build half its districts on tiles that will flood and submerge at the first hint of climate change. Why would an ancient people think of a concept like climate change?
|
# ? Jan 29, 2020 15:14 |
|
They'd be slightly worried about their eternal unaging despot commanding similarly immortal overseas armies.
|
# ? Jan 29, 2020 15:42 |
|
John F Bennett posted:Why would an ancient people think of a concept like climate change? good point, let's remove those indicators from the player until the last era of gameplay, it's more realistic that way
|
# ? Jan 29, 2020 16:26 |
|
It world actually make sense for them to be locked behind a specific technology/social.
|
# ? Jan 29, 2020 17:14 |
|
Like it made a lot more sense when the world congress was only available after everyone have already met
|
# ? Jan 29, 2020 17:21 |
|
Politics has warped my brain because I both don't settle on tiles that will flood (which I agree should not be visible until later eras) nor do I build coal or oil-fired powerplants because I don't want to cause climate change even though rationally I probably should do it to hurt the AI who does settle on flood tiles.
|
# ? Jan 29, 2020 17:25 |
|
|
# ? Jun 3, 2024 20:00 |
|
I mean we have that game, where you start small and organically grow into a huge 4X empire with a lot of narriative decision making along the way. It's called Stellaris and it's awful. Or at the very least poor enough that we can be glad that Civ is sticking to being Civ.
|
# ? Jan 29, 2020 17:27 |