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Gorelab
Dec 26, 2006

What factions are considered bad from Warhammer 1 now adays anyways? I kinda want to start messing with some of the Mortal Empires stuff, but have no clue which ones hold up well and which ones don't.

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Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

AAAAA! Real Muenster posted:

drat, this makes me want to read more lore. Thank you.

One of the major reasons everyone was always sad about the Tomb Kings' tabletop army sucking is because the Tomb Kings have always been some of the coolest stuff in Warhammer's fluff.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Gorelab posted:

What factions are considered bad from Warhammer 1 now adays anyways? I kinda want to start messing with some of the Mortal Empires stuff, but have no clue which ones hold up well and which ones don't.

Chaos and Beastmen are still pretty crap to actually play in campaign, Wood Elves have the absolutely awful Amber mechanic and Greenskins have had literally all their mechanics powercreeped by later factions and feel like an unfinished beta in a lot of ways.

Dwarves, Empire, Brettonia, Vampire Counts, and Norsca are all pretty decent campaigns.

Arc Hammer
Mar 4, 2013

Got any deathsticks?

AAAAA! Real Muenster posted:

drat, this makes me want to read more lore. Thank you.

It's a bit of a minefield to recommend but if you don't want to go through a dry Lexicanum recap of the lore or a Warhammer Wiki endless exposition recap then there's always 1d4Chan. Definitely NSFW given their origins and their porn but last I checked their Tomb Kings and Warhammer Vampire related pages are pretty clean.

If you're into that kind of humour.

feller
Jul 5, 2006


Arcsquad12 posted:

It's a bit of a minefield to recommend but if you don't want to go through a dry Lexicanum recap of the lore or a Warhammer Wiki endless exposition recap then there's always 1d4Chan. Definitely NSFW given their origins and their porn but last I checked their Tomb Kings and Warhammer Vampire related pages are pretty clean.

If you're into that kind of humour.

by "that kind of humour" do you mean slurs and bigotry or what?

Jamwad Hilder
Apr 18, 2007

surfin usa

yikes! posted:

by "that kind of humour" do you mean slurs and bigotry or what?

he means its all in the tone of the guy who did the Settra write up

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Has anyone noticed in their ME campaigns that Vlad migrates down to hang out with Arkhan? Its happened in my three most recent games.


Regarding lore: I may have to check out the 1d4chan but anything associated with 4chan scares me. I barely can manage going on Reddit.


Gorelab posted:

What factions are considered bad from Warhammer 1 now adays anyways? I kinda want to start messing with some of the Mortal Empires stuff, but have no clue which ones hold up well and which ones don't.
I think Empire and Vampire Counts are a top notch blast.
Norsca and Brettonia are good but just not quite as good as Empire or VCounts, at least to me.
Dwarfs are alright but their settlement growth and casualty replenishment are horrific trash compared to everyone else, and they do not have cavalry or mages, so I have a hard time enjoying them. Also their start positions are pretty meh to me.
Greenskins are what Zore said, but will hopefully be getting updated with the next DLC.

Arc Hammer
Mar 4, 2013

Got any deathsticks?

Jamwad Hilder posted:

he means its all in the tone of the guy who did the Settra write up

It's mostly this but since 1d4Chan is a spinoff of the /tg/ page there are still vestigial elements of the edgelord "humour" of 4Chan. They cut out a lot the bigotry and the ego trips because they'd prefer to not have to find new hosting sites, but if you're not into reading Warhammer lore in the vein of "The Tau of loving weeaboo space communists" or "The sisters of battle are a cult of Catholic pedophile nuns" then it's not worth perusing.

It's not 4chan, but it is a lot of nerds writing entries doused in hyperbole and then set aflame.

Panfilo
Aug 27, 2011
Probation
Can't post for 4 days!
I just find it hilarious that there's just some day to day goings on in Nehekaran cities, it's just all skeletons. You know, some skeleton public servant bitching about seniority. An exasperated skeleton couple wondering when their man child of a skeleton son is finally going to move out. Skeleton talking heads lamenting how saturated the mortuary industry has gotten, that kind of thing.

Enigma
Jun 10, 2003
Raetus Deus Est.

Zore posted:

Chaos and Beastmen are still pretty crap to actually play in campaign, Wood Elves have the absolutely awful Amber mechanic and Greenskins have had literally all their mechanics powercreeped by later factions and feel like an unfinished beta in a lot of ways.

Dwarves, Empire, Brettonia, Vampire Counts, and Norsca are all pretty decent campaigns.

Would it take more than bringing Chaos in line with Vampirate horde mechanics to make them better? Like better growth and encamping with 0% movement.

Maybe a better vassal mechanic like Nakai has since awakening Norscan tribes is really weak, but in ME I allied with skaven and they did the job even better because they actually attack stuff.

feller
Jul 5, 2006


Jamwad Hilder posted:

he means its all in the tone of the guy who did the Settra write up

Arcsquad12 posted:

It's mostly this but since 1d4Chan is a spinoff of the /tg/ page there are still vestigial elements of the edgelord "humour" of 4Chan. They cut out a lot the bigotry and the ego trips because they'd prefer to not have to find new hosting sites, but if you're not into reading Warhammer lore in the vein of "The Tau of loving weeaboo space communists" or "The sisters of battle are a cult of Catholic pedophile nuns" then it's not worth perusing.

It's not 4chan, but it is a lot of nerds writing entries doused in hyperbole and then set aflame.

ahh, thanks

Wild Horses
Oct 31, 2012

There's really no meaning in making beetles fight.
Give it a shot. /tg/ is one of the least bad 4chan boards. Very benign nerdy guys. Almost no nazism

Eimi
Nov 23, 2013

I will never log offshut up.


Panfilo posted:

I just find it hilarious that there's just some day to day goings on in Nehekaran cities, it's just all skeletons. You know, some skeleton public servant bitching about seniority. An exasperated skeleton couple wondering when their man child of a skeleton son is finally going to move out. Skeleton talking heads lamenting how saturated the mortuary industry has gotten, that kind of thing.

The best is the one city of living Nehekaran's that they will defend to the...undeath. So you have normal people living alongside skellemans and that's just a hilarious image. Like what if a skelleman falls in love with a normal human?

Olive Branch
May 26, 2010

There is no wealth like knowledge, no poverty like ignorance.

I took the plunge to visit the 1d4Chan page for Total War Warhammer and it's surprisingly straight-laced and descriptive. The links to special lore characters are also of the summarizing type that was posted. It couls have been a whole lot worse.

Edit: This image at least made me laugh enough to save it.

Ristolaz
Sep 29, 2005

By completely blowing off my BS you have passed the first trial
Beastmen are still one of my favorite factions to play battles with. Minotaurs and cygors are too much fun. They could definitely do with more interesting campaign stuff and I'd love to see more lord and hero types

Elukka
Feb 18, 2011

For All Mankind
Which DLC factions have you found most fun? I'm not sure I have specific preferences, though not having ever played one some horde faction sounds kinda appealing.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Eimi posted:

The best is the one city of living Nehekaran's that they will defend to the...undeath. So you have normal people living alongside skellemans and that's just a hilarious image. Like what if a skelleman falls in love with a normal human?

Yeah

The only part of the lore I dislike a bit is that the better preserved the bodies the more like their 'human' selves they are. So Settra and all the other kings and nobility basically pick up right where they left off when they died but as you go down the social ladder and have people who have worse preservation or none they're just mindless skellingtons who barely remember how to fight and nothing else.

Eimi
Nov 23, 2013

I will never log offshut up.


Zore posted:

Yeah

The only part of the lore I dislike a bit is that the better preserved the bodies the more like their 'human' selves they are. So Settra and all the other kings and nobility basically pick up right where they left off when they died but as you go down the social ladder and have people who have worse preservation or none they're just mindless skellingtons who barely remember how to fight and nothing else.

I figured part of that was that the nobles actually had magical protection woven into their wrappings and stuff, so when Nagash did his thing they were more protected from him turning everyone into mindless servants while the poor had no such luxuries. It does suck though, especially because Nehekara is the type of society where no one gives a poo poo about that problem.

Elukka posted:

Which DLC factions have you found most fun? I'm not sure I have specific preferences, though not having ever played one some horde faction sounds kinda appealing.

Vampirates. You're a vampire. You're a pirate. You can carve out a pirate paradise or roam the seven seas seeking plunder. On the vortex they have a short and achievable campaign goal. Great roster. If you want to play living pirates check out Nanu's pirates of sartossan mod. Cannot go wrong.

Jamwad Hilder
Apr 18, 2007

surfin usa

Elukka posted:

Which DLC factions have you found most fun? I'm not sure I have specific preferences, though not having ever played one some horde faction sounds kinda appealing.

Vampire Coast. Guns, monsters, giant shipwreck gundams, and you have the option to be either a static faction conquering land or play as a horde raiding the coasts (or both).

E: here's their trailer
https://www.youtube.com/watch?v=UHh1TxryWlw

Panfilo
Aug 27, 2011
Probation
Can't post for 4 days!
Vampire Coast is like the Mary Sue of factions. Pirate ships are like a horde but better, pirate coves, office positions that give really good bonuses, the infamy system, etc.

Mordja
Apr 26, 2014

Hell Gem
I'm just about finished a Noctilus campaign and it's been great. Got a bunch of coves but otherwise the Graveyard's been my only permanent settlement while my armies raid the coastlines.

Queen Bess has single-handedly save my rear end on numerous occasions and the Deeps spell Vangeist's revenge is easily the coolest looking wind spell, as well as being ridiculously destructive.

Enigma
Jun 10, 2003
Raetus Deus Est.

Vampirates 1000%

Best horde mechanics (but you could paint the map like a normal faction instead if you want), gobs of money from coves, fun units including great artillery (and a disgustingly powerful unique mortar) and gunpowder infantry and cool looking monsters and one unit that is both a monster and artillery, access to raise dead and lore of vampires, unique almost-legendary lords in the tech tree, and they don't take damage from untainted like normal vampires. And a legitimately insane legendary lord atop an undead dragon firing a pistol and summoning ghost ships. They're ridiculous.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.
Vampirates are interesting mechanically, I just wish they had a better variety of units and a bit more of a reason to take them over a giant fuckoff overlapping field of guns with a couple of tarpits in between.

I'd also definitely suggest Tomb Kings if you're looking for DLC races to buy. Their campaign is so different in how they spin up and get rolling and also in terms of campaign goals. They have a TON of momentum and once they get rolling they roll hard.

If you are looking at game one races as well. Norsca is the best of the game 1 DLC packs full stop and it's worthwhile to go check it out.

Shumagorath
Jun 6, 2001
The only trap as VCoast is being ready to defend your starting settlement when you cross a certain infamy level. Also make sure you wipe out Nehekara if you start poo poo with them, lest Settra sail across the entire map to raze anything you have on land.

Shumagorath fucked around with this message at 21:39 on Jan 24, 2020

Wild Horses
Oct 31, 2012

There's really no meaning in making beetles fight.

Elukka posted:

Which DLC factions have you found most fun? I'm not sure I have specific preferences, though not having ever played one some horde faction sounds kinda appealing.

Tomb kings are the best.

Jarvisi
Apr 17, 2001

Green is still best.
Tomb kings also have great variety in leaders. You've got the super general settra. The vampire lover, the ranged fucker, and the sad boy who gets one of the best artillery units in the game as a mount

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
I’ve see people express annoyance that Harkon has to spend so much effort fighting inland in Lustria rather than the high seas, but he’s probably the guy most likely to go Fitzcarraldo and have his crew carry his ship around.

Enigma
Jun 10, 2003
Raetus Deus Est.

Dr Christmas posted:

I’ve see people express annoyance that Harkon has to spend so much effort fighting inland in Lustria rather than the high seas, but he’s probably the guy most likely to go Fitzcarraldo and have his crew carry his ship around.

With Harkon, I take the starting province and, for a buffer, the one west of that (and in ME the islands to the south since they're held by stupid elves). Then I befriend some rats (who love me for loving over lizards) and just burn enough lizard things to the ground that the rest is overrun by rats who can hold it all.

Then I gently caress off to the sea.

toasterwarrior
Nov 11, 2011
Bit late but I drop Crossbows as Empire eventually for cavalry, because in my mind they fulfill the same function of backline attackers.

Also, for Karl Franz, I legit would lean into Reiksguard because of his Imperial Special Forces skill. +10vLarge and +8 melee attack means that they can straight-up beat most enemy cavalry on top of their armor making them very tanky.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
Crossbows are better when you don't need armor penetration (ie; undead, rats) but otherwise all in on handguns

campaign hit a sour note when a brettonia one minor settlement down in araby managed to produce two doomstacks, one just somehow finding all my skaven holdings while the other sits at home and radiates a smug french aura

what the gently caress

edit: vlad you are useless

Gamerofthegame fucked around with this message at 22:36 on Jan 24, 2020

Enigma
Jun 10, 2003
Raetus Deus Est.

toasterwarrior posted:

Bit late but I drop Crossbows as Empire eventually for cavalry, because in my mind they fulfill the same function of backline attackers.

Also, for Karl Franz, I legit would lean into Reiksguard because of his Imperial Special Forces skill. +10vLarge and +8 melee attack means that they can straight-up beat most enemy cavalry on top of their armor making them very tanky.

Sieges are the one reason i keep archers/xbows around. Cavalry and guns aren't very useful.

I wish there was a siege engine that was just a rolling platform to put gun units on top of to shoot from an even height as the walls.

Wild Horses
Oct 31, 2012

There's really no meaning in making beetles fight.
if playing tomb kings, try get the guy that liked ushabti very much in the tech tree and give him an army with like a third of the units being ushabti with bows, a third being ushabti and then some random stuff like chariots and artillery.
Guarantee its fun. you can just drive his bonuses to ushabti up so drat much

Shumagorath
Jun 6, 2001

Gamerofthegame posted:

edit: vlad you are useless



Dorfs have always been autoresolve champs but isn't there a bug affecting VCounts this patch too?

Dartonus
Apr 1, 2011

It only gets worse from here on in...

Shumagorath posted:

Dorfs have always been autoresolve champs but isn't there a bug affecting VCounts this patch too?

Yeah, there's a bug that prevents AI-controlled VCounts, VCoast, and Lizardmen from recruiting more than one army. Lizardmen can get around it somewhat because the game gives them an army when they fire the Rite of Primeval Glory, but Counts and Coast have no such trick.

There's a mod that fixes it, apparently it's tied to some changes to their recruitment buildings that the AI wasn't adjusted to take into account?

Terminal autist
May 17, 2018

by vyelkin

Zore posted:

Chaos and Beastmen are still pretty crap to actually play in campaign, Wood Elves have the absolutely awful Amber mechanic and Greenskins have had literally all their mechanics powercreeped by later factions and feel like an unfinished beta in a lot of ways.

Dwarves, Empire, Brettonia, Vampire Counts, and Norsca are all pretty decent campaigns.

Agree with most of this but I find beastmen pretty enjoyable if simple, having a stack of minotaurs to siege settlements is a nice palate cleanser

Ravenfood
Nov 4, 2011

Gamerofthegame posted:

Crossbows are better when you don't need armor penetration (ie; undead, rats) but otherwise all in on handguns

campaign hit a sour note when a brettonia one minor settlement down in araby managed to produce two doomstacks, one just somehow finding all my skaven holdings while the other sits at home and radiates a smug french aura

what the gently caress

Surely if you're using crossbows in your later game armies for the arc shots or persistent fire because the chevron position isn't working out well (or against armies that don't just blindly charge into your firing positions) you'd use huntsmen instead? Same range and come with bonus vs large so they'll be far more efficient vs things like Vargheists or missile cav.

E: this is theory-crafting since I use archers and free company early and transition to handgunners and Helblasters later on.

Ravenfood fucked around with this message at 23:37 on Jan 24, 2020

Ammanas
Jul 17, 2005

Voltes V: "Laser swooooooooord!"

Dartonus posted:

Yeah, there's a bug that prevents AI-controlled VCounts, VCoast, and Lizardmen from recruiting more than one army. Lizardmen can get around it somewhat because the game gives them an army when they fire the Rite of Primeval Glory, but Counts and Coast have no such trick.

There's a mod that fixes it, apparently it's tied to some changes to their recruitment buildings that the AI wasn't adjusted to take into account?

ever since the patch ive been unable to recruit blood knights as vampires too. assumed it was a mod conflict but the ai has no limitation....wonder whats up

toasterwarrior
Nov 11, 2011

Enigma posted:

Sieges are the one reason i keep archers/xbows around. Cavalry and guns aren't very useful.

I wish there was a siege engine that was just a rolling platform to put gun units on top of to shoot from an even height as the walls.

Yeah but mortars tho

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.

Ravenfood posted:

Surely if you're using crossbows in your later game armies for the arc shots or persistent fire because the chevron position isn't working out well (or against armies that don't just blindly charge into your firing positions) you'd use huntsmen instead? Same range and come with bonus vs large so they'll be far more efficient vs things like Vargheists or missile cav.

E: this is theory-crafting since I use archers and free company early and transition to handgunners and Helblasters later on.

archers are locked by a kinda niche dlc, so

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Azran
Sep 3, 2012

And what should one do to be remembered?

Ammanas posted:

ever since the patch ive been unable to recruit blood knights as vampires too. assumed it was a mod conflict but the ai has no limitation....wonder whats up

Are you using the Old World Rites mod?

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