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Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.

oldpainless posted:

Control needs to come out with some dlc which I assume is why that jukebox near the main hub is there but inaccessible


It already did, it takes you to an arena challenge.

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oldpainless
Oct 30, 2009

This 📆 post brought to you by RAID💥: SHADOW LEGENDS👥.
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brb, replaying control

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



oldpainless posted:

brb, replaying control

Also "presumable" Alan Wake crossover DLC on the way too :woop:

oldpainless
Oct 30, 2009

This 📆 post brought to you by RAID💥: SHADOW LEGENDS👥.
RAID💥: SHADOW LEGENDS 👥 - It's for your phone📲TM™ #ad📢

Captain Hygiene posted:

Also "presumable" Alan Wake crossover DLC on the way too :woop:

peter gabriel
Nov 8, 2011

Hello Commandos

Zoig posted:

I think ring fit works best when you just need to do exercise, but also have a really good reason to not go outside (like say, winter).

Me and my son play it and we call it Super Cardio World :3:

Bloodcider
Jun 19, 2009

BiggerBoat posted:

Then I got over encumbered, beat feet, found a merchant and had a nervous breakdown trying to figure out what to sell, repair, break down, buy, etc. and just couldn't be bothered.

I wanted more of the world itself and the story with way less inventory management. The mechanics of making my Witcher more kick rear end distracted me from actual game I wanted to look at.

It's been a while since I played Witcher 3 so my memory is a bit fuzzy, but just set it to easy mode and slap your way through. I never hosed with anything but my swords and my Gwent deck.

No crafting/toxins/recipes/traps/bombs/whatever else. I can't keep track of all that poo poo and I didn't have to.

Olaf The Stout
Oct 16, 2009

FORUMS NO.1 SLEEPY DAWGS MEMESTER

Bloodcider posted:

It's been a while since I played Witcher 3 so my memory is a bit fuzzy, but just set it to easy mode and slap your way through. I never hosed with anything but my swords and my Gwent deck.

No crafting/toxins/recipes/traps/bombs/whatever else. I can't keep track of all that poo poo and I didn't have to.

If I ever get sent to Alcatraz / video game purgatory and need to try the Witcher three again this is how I’m going to do it. I like hard difficulties in both action and strategy games, but the Witcher 3 hard mode seemed to add many layers of tedium on some base jankass mechanics. That’s not even getting into how much time a single death sets you back on the ps4, it’s like 90 minutes of loading and even more time setting up for a fight again if you didn’t do a perfect wave before every fight.

Stoatbringer
Sep 15, 2004

naw, you love it you little ho-bot :roboluv:

Bloodcider posted:

No crafting/toxins/recipes/traps/bombs/whatever else. I can't keep track of all that poo poo and I didn't have to.

I finished it without really bothering about the toxicity system much at all, and you can manage quite well without potions and bombs most of the time, but there are a few specific fights where the right potion will make a huge difference (especially against nuisances like vampires).
In the expansions there are giant plants which spit poison at you and are incredibly tough to deal with, until you realise that the right potion actually makes their spit heal you and they become almost trivial.

SubNat
Nov 27, 2008

Bloodcider posted:

It's been a while since I played Witcher 3 so my memory is a bit fuzzy, but just set it to easy mode and slap your way through. I never hosed with anything but my swords and my Gwent deck.

No crafting/toxins/recipes/traps/bombs/whatever else. I can't keep track of all that poo poo and I didn't have to.

Olaf The Stout posted:

If I ever get sent to Alcatraz / video game purgatory and need to try the Witcher three again this is how I’m going to do it.

Slap on some mods, which is what I did now after originally bouncing off the game after launch, though I guess that's not really possible on consoles.
Relevant oils auto-apply at the start of combat, turning oils from a tedium to a nice, temporary damage boost if I have the relevant one.

And after that you only really need to look at potions for relevant buffs, like the plant example Stoatbringer gave.

But yeah, the game's control system and UI is completely at odds with what they want you to achieve. Even just doing stuff like swapping out a bomb type entirely breaks flow.

Though on the whole, I'm pretty impressed with how much writing and quest design they've been doing, and I can understand why the game got such praise now.
(Though I have to say, the combat isn't that interesting or fun, barring bomb types, you basically have everything laid out for you at the start of the game. With little change to it as you play. )

Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.
I am really glad that Two Point Hospital does a mostly good job at recapturing the magic of Theme Hospital, but there are so many little things that get in the way of being a really chill management game.

- There are too many objects that need to be individually placed over your hospital or rooms. You can copy and entire room and build duplicates elsewhere, but you still need to drop the objects manually when you first build one, or when they're in the halls. I'm still on the 3rd mission and so far I have: garbage bins, air-cons, multiple kinds of posters, snack machines, drink machines, plants, benches, magazine stands, hand sanitizers, fire extinguishers, and the list keeps growing.

- Adding to that: Aside from their natural objectives(Fire extinguishers for when a machine gets caught on fire, hand sanitizers for more hygiene), you need to add all that stuff in the rooms to raise their Prestige, making them more attractive to the staff and more of a pain in the rear end to build.

- And you have to unlock several of these objects with a currency you earn from completing objectives, which limits your choices for getting the really good ones for absolutely no reason.

- One of the recurring objectives in stages is to reach a certain level with your Hospital, which is affected by a variety of stats but mostly by building new rooms, meaning that at some point you'll just copy your most expensive facilities for no reason other than reaching that goal.

- Your staff has limited slots of new abilities to learn and the selection you can pick is severely bloated. I figure that was supposed to help you specialize certain people in specific roles, like having a Doctor that excels at diagnosing or a Nurse that works better at the Ward, but in the end it just gets in your way, as they have at most six slots for abilities(I think) and already come with some of them filled, sometimes even repeated ones.

- You can't set your staff to take a break when they reach a certain percentage of fatigue, ending with some of them working to almost full exhaustion while others go rest after just a few patients, and your queues reaching absurd lengths.

- The in-game radio loving sucks.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
I'm enjoying Aggelos so far but the second boss is brutally hard, especially after the first one wasn't that bad. There is just so much going on.

Crowetron
Apr 29, 2009

Far Cry New Dawn is such a huge improvement over FC5 that it's almost staggering. But the follower system sucks.

There is only one follower who is at all useful. The rest are complete jokes. They're all dumb as bricks and terrible at everything they're supposed to do. I was excited to pick up the Sniper Grandma, thinking it'd be like Quiet from MGSV but making jokes about knitting all the time. Every time a baddie shows up, she aims at them with her huge laser sight and slowly, slowly lines up a shot. Since enemies in this game are super mobile and always trying to rush you or find new cover, she has to reaquire her shot forever and never pulls the trigger. Which is probably fine, since when the other companions do shoot bandits, they do way less damage than anything else in the game. And don't even get me started on Hurk and Ubisoft's unbearable brand of "comedy".

The only good companion is Timber the adorable dog. He auto-tags enemies, makes nearby pick-ups glow through walls, and can interrupt charging animals by barking at them. I don't know why they bothered with the rest of the roster, because Timber is such a good boy.

Necrothatcher
Mar 26, 2005




I like to take screenshots during games and Wolfenstein: Youngblood apparently won't let you. There's no screenshot functionality in Bethesda.net, print screen doesn't work and even ShareX hotbuttons don't work in the game. The environments are so pretty too :(

sebmojo
Oct 23, 2010


Legit Cyberpunk









Necrothatcher posted:

I like to take screenshots during games and Wolfenstein: Youngblood apparently won't let you. There's no screenshot functionality in Bethesda.net, print screen doesn't work and even ShareX hotbuttons don't work in the game. The environments are so pretty too :(

should be able to do it through shadowplay, or the AMD equiv?

Sunswipe
Feb 5, 2016

by Fluffdaddy

Crowetron posted:

Far Cry New Dawn is such a huge improvement over FC5 that it's almost staggering. But the follower system sucks.

There is only one follower who is at all useful. The rest are complete jokes. They're all dumb as bricks and terrible at everything they're supposed to do. I was excited to pick up the Sniper Grandma, thinking it'd be like Quiet from MGSV but making jokes about knitting all the time. Every time a baddie shows up, she aims at them with her huge laser sight and slowly, slowly lines up a shot. Since enemies in this game are super mobile and always trying to rush you or find new cover, she has to reaquire her shot forever and never pulls the trigger. Which is probably fine, since when the other companions do shoot bandits, they do way less damage than anything else in the game. And don't even get me started on Hurk and Ubisoft's unbearable brand of "comedy".

The only good companion is Timber the adorable dog. He auto-tags enemies, makes nearby pick-ups glow through walls, and can interrupt charging animals by barking at them. I don't know why they bothered with the rest of the roster, because Timber is such a good boy.

Hurk survived loving nuclear armageddon? This just reinforces my decision to never touch a Far Cry again after how bad 5 was.

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!
I'm not usually the type to be bothered by this, but the player character's running animation outside of missions in Fire Emblem: Three Houses is weirdly bad in a way that I can't entirely describe.

I haven't played male Byleth, so maybe he's better, but female Byleth's upper body doesn't feel like it's involved with running at all. Her shoulders don't move, it feels like her footfalls don't have any actual impact on the rest of her body. It just really bugs me, the animation itself lands in the uncanny valley.

Just like the rest of her, because honestly, female Byleth's model has a bunch of tiny things that make her feel weird. But I haven't seen people gently caress up a running animation like this before, that was an entirely new curveball compared to 'eyes too big'.

Riatsala
Nov 20, 2013

All Princesses are Tyrants

Samuringa posted:

I am really glad that Two Point Hospital does a mostly good job at recapturing the magic of Theme Hospital, but there are so many little things that get in the way of being a really chill management game.

- There are too many objects that need to be individually placed over your hospital or rooms. You can copy and entire room and build duplicates elsewhere, but you still need to drop the objects manually when you first build one, or when they're in the halls. I'm still on the 3rd mission and so far I have: garbage bins, air-cons, multiple kinds of posters, snack machines, drink machines, plants, benches, magazine stands, hand sanitizers, fire extinguishers, and the list keeps growing.

- Adding to that: Aside from their natural objectives(Fire extinguishers for when a machine gets caught on fire, hand sanitizers for more hygiene), you need to add all that stuff in the rooms to raise their Prestige, making them more attractive to the staff and more of a pain in the rear end to build.

- And you have to unlock several of these objects with a currency you earn from completing objectives, which limits your choices for getting the really good ones for absolutely no reason.

- One of the recurring objectives in stages is to reach a certain level with your Hospital, which is affected by a variety of stats but mostly by building new rooms, meaning that at some point you'll just copy your most expensive facilities for no reason other than reaching that goal.

- Your staff has limited slots of new abilities to learn and the selection you can pick is severely bloated. I figure that was supposed to help you specialize certain people in specific roles, like having a Doctor that excels at diagnosing or a Nurse that works better at the Ward, but in the end it just gets in your way, as they have at most six slots for abilities(I think) and already come with some of them filled, sometimes even repeated ones.

- You can't set your staff to take a break when they reach a certain percentage of fatigue, ending with some of them working to almost full exhaustion while others go rest after just a few patients, and your queues reaching absurd lengths.

- The in-game radio loving sucks.

Agreed on all counts. I also don't like that training takes forever, is expensive and rarely offers anything good enough to off set the fact that you've been out a doctor/nurse/whatever for such a long time.

Crowetron
Apr 29, 2009

Sunswipe posted:

Hurk survived loving nuclear armageddon? This just reinforces my decision to never touch a Far Cry again after how bad 5 was.

The nuke killed like 4, maybe 5 people total. It's absurd how many returning characters are in New Dawn. Luckily, there's no more forced plot or kidnap missions, so it's a lot easier to just gently caress around with the repopulating outposts like its a high-action Fallout game.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻

oldpainless posted:

Sekiro needs to come out with some dlc which I assume is why we did so little with the Buddha statue that takes you to the past

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


I immediately recruited the pig for my New Dawn squadmate and never looked back.

CJacobs
Apr 17, 2011

Reach for the moon!

Necrothatcher posted:

I like to take screenshots during games and Wolfenstein: Youngblood apparently won't let you. There's no screenshot functionality in Bethesda.net, print screen doesn't work and even ShareX hotbuttons don't work in the game. The environments are so pretty too :(

Try running ShareX as administrator. I've had several games (cod modern warfare 2019 most recently) override programs like ShareX when they're running in normal mode.

CJacobs
Apr 17, 2011

Reach for the moon!
Killstreaks in games like COD don't make any sense. Why would you reward someone for doing well with items/upgrades that make it easier to continue to stomp the enemy? By earning the killstreaks they are already demonstrating that they don't need help.

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

CJacobs posted:

Killstreaks in games like COD don't make any sense. Why would you reward someone for doing well with items/upgrades that make it easier to continue to stomp the enemy? By earning the killstreaks they are already demonstrating that they don't need help.

I'm pretty sure it's because you want those games to have quick rounds. You don't want it to turn into a stalemate because every time one team starts making progress the other gets a comeback mechanic that forces them back into a stalemate; you want to make sure nobody really feels like they're wasting their time, and also to make sure winning feels good, so you so the killstreaks become incentive to do well.

It's possible to do it a little more equally with stuff like Overwatch's ultimate abilities; those act both as a way to speed a win along, and also a potential comeback mechanic, but it's a lot harder to deploy them well when you're on the back foot. Outright comeback mechanics work well in fighting games, on the other hand, because it's two people (or maybe four if you're playing Smash), and it's unlikely it'll let you drag out the game all too long; chances are you're losing anyway, but even if you do come back, another round or two isn't a big extra time investment.

Karia
Mar 27, 2013

Self-portrait, Snake on a Plane
Oil painting, c. 1482-1484
Leonardo DaVinci (1452-1591)

CJacobs posted:

Killstreaks in games like COD don't make any sense. Why would you reward someone for doing well with items/upgrades that make it easier to continue to stomp the enemy? By earning the killstreaks they are already demonstrating that they don't need help.

Mark Brown has a video on this, explaining how developers choose between positive feedback loops like killstreaks, which make it easier for players in the lead to get more ahead, and negative feedback loops, like blue shells in Mario Kart, that help players come back when they're behind. Good explanation if you've got time to watch it.

https://youtu.be/H4kbJObhcHw

Ugly In The Morning
Jul 1, 2010
Pillbug
Kill streaks also do well at being a way to dislodge a few players from a strong defensive position so you can’t have two people camp an objective for the whole round. If you keep getting got trying to take B in domination, and you’re reasonably good, you can break off, kill 4-5 players, and call in a cluster strike where the defenders are dug in and try to make some progress.

Necrothatcher
Mar 26, 2005




CJacobs posted:

Try running ShareX as administrator. I've had several games (cod modern warfare 2019 most recently) override programs like ShareX when they're running in normal mode.

Sadly that didn't work either. But I figured out a way to do it via the Xbox Game Bar in Windows. Seems to be the only thing that works.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
God the challenge to get the Woodpecker attack in Aggelos is really frustratingly hard, but easier using the joycons. Stuck on this one room where you need to kill all the enemies by using them as platforms, bouncing along them in different ways like a Kaizo Mario romhack. I may just forgo it entirely, the reward isn't that good in the long run.

Sunswipe
Feb 5, 2016

by Fluffdaddy
Brief rundown on problems with stuff I've played lately.

Mad Max. I must be getting soft in my old age, because I don't think I'll ever be able to complete it again knowing that a child ends up dying in your arms, terrified that no one will remember her.

Dishonored. Bit short, don't feel any urge to play it again, think they could have done more with the world they'd created.

Tomb Raider (the 2013 one). Kinda like watching a big-budget summer movie: loads of explosions and setpieces but not much real substance. Not bad, but not something you could really get enthusiastic about.

Zoig
Oct 31, 2010

CJacobs posted:

Killstreaks in games like COD don't make any sense. Why would you reward someone for doing well with items/upgrades that make it easier to continue to stomp the enemy? By earning the killstreaks they are already demonstrating that they don't need help.

I find any game where rather than having them be a streak but rather just be a point threshold tends to be a lot more fun, because good players can still capitalize on them to do a big multikill while bad ones still get to play with the fun toys. Keeping it as a streak only feels kinda outdated now because i think cod is the only game that still does it.

OutOfPrint
Apr 9, 2009

Fun Shoe

Cleretic posted:

I'm not usually the type to be bothered by this, but the player character's running animation outside of missions in Fire Emblem: Three Houses is weirdly bad in a way that I can't entirely describe.

I haven't played male Byleth, so maybe he's better, but female Byleth's upper body doesn't feel like it's involved with running at all. Her shoulders don't move, it feels like her footfalls don't have any actual impact on the rest of her body. It just really bugs me, the animation itself lands in the uncanny valley.

Just like the rest of her, because honestly, female Byleth's model has a bunch of tiny things that make her feel weird. But I haven't seen people gently caress up a running animation like this before, that was an entirely new curveball compared to 'eyes too big'.

I get this. Animations are the most important part of a game's graphics for me, and running animations are among the most common animations you'll see in a game. How a character runs can communicate a lot about that character if treated properly. If an animator fucks up a running animation, it can make movement feel weird and ruin a game.

This killed Parasite Eve for me the first few times I played it. The protagonist Aya's running animation had her stride longer and faster than the speed she actually moved, so it looked like she was running on a slippery surface.

Punished Chuck
Dec 27, 2010

Zoig posted:

I find any game where rather than having them be a streak but rather just be a point threshold tends to be a lot more fun, because good players can still capitalize on them to do a big multikill while bad ones still get to play with the fun toys. Keeping it as a streak only feels kinda outdated now because i think cod is the only game that still does it.

This is what I like about the new Battlefront 2. Even if you don’t do good enough to earn as many points as you need for a hero like Darth Vader or Luke Skywalker or whoever, you’ll almost certainly get enough for the special non-hero units like clone commandos, droidekas, etc and vehicles at some point in the match no matter how poorly you’re doing

LeastActionHero
Oct 23, 2008

BioEnchanted posted:

God the challenge to get the Woodpecker attack in Aggelos is really frustratingly hard, but easier using the joycons. Stuck on this one room where you need to kill all the enemies by using them as platforms, bouncing along them in different ways like a Kaizo Mario romhack. I may just forgo it entirely, the reward isn't that good in the long run.

Yeah, that took me probably at least half an hour, and it was frustrating the entire time. It's one of those things where you know exactly what you need to do, but the inputs are finicky enough that it's hard and unsatisfying even when you pull it off. And then I never used that attack anyway.

Olaf The Stout
Oct 16, 2009

FORUMS NO.1 SLEEPY DAWGS MEMESTER

Sunswipe posted:

Brief rundown on problems with stuff I've played lately.

Tomb Raider (the 2013 one). Kinda like watching a big-budget summer movie: loads of explosions and setpieces but not much real substance. Not bad, but not something you could really get enthusiastic about.

For fun, count how many times the floor drops out under laura and she ends up having to slide down a dangerous slope on her butt. It's over 10 at least!

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



I'm playing through Black Mesa and just got to the Blast Pit [avoid-the-]boss encounter. It's a cool idea but for whatever reason the mechanics have never once worked out in a non-wonky way for me. I always end up just slowly inching through with a ton of quicksaves and deaths, and feel like just quitting every time :smithicide:

Away all Goats
Jul 5, 2005

Goose's rebellion

Ace Combat 7 is really good and might be even more fun than I remember AC being, but there are entirely way too many timed missions with what I feel are pretty strict time limits. I wanna shoot stuff and look at the pretty scenery and pull off cool moves for my post-mission instant replay, not figure out the optimal bombing route to get the most number of points.

Necrothatcher
Mar 26, 2005




Captain Hygiene posted:

I'm playing through Black Mesa and just got to the Blast Pit [avoid-the-]boss encounter. It's a cool idea but for whatever reason the mechanics have never once worked out in a non-wonky way for me. I always end up just slowly inching through with a ton of quicksaves and deaths, and feel like just quitting every time :smithicide:

Isn't it just a case of crouching, moving slowly and throwing grenades towards the other side of the pit to distract it?

Danger - Octopus!
Apr 20, 2008


Nap Ghost

Sunswipe posted:

Brief rundown on problems with stuff I've played lately.

Dishonored. Bit short, don't feel any urge to play it again, think they could have done more with the world they'd created.

The Knife of Dunwall/Brigmore Witches dlcs fill out a bunch of back story and show more of the world.

grate deceiver
Jul 10, 2009

Just a funny av. Not a redtext or an own ok.

Sunswipe posted:

Dishonored. Bit short, don't feel any urge to play it again, think they could have done more with the world they'd created.

I mean, it has a DLC campaign, a sequel, and that sequel also has a DLC side story, what more do you need?

Vic
Nov 26, 2009

malae fidei cum XI_XXVI_MMIX

OutOfPrint posted:

I get this. Animations are the most important part of a game's graphics for me, and running animations are among the most common animations you'll see in a game. How a character runs can communicate a lot about that character if treated properly. If an animator fucks up a running animation, it can make movement feel weird and ruin a game.

This killed Parasite Eve for me the first few times I played it. The protagonist Aya's running animation had her stride longer and faster than the speed she actually moved, so it looked like she was running on a slippery surface.

I've discovered this being the case with Resident Evil 2 Remake. After beating both S+ ranks I've fiddled around with mods and was able to move the camera around. When you look at the player character's feet when running they kinda skid around. I've played around with the speed slider and the animation seems correct at around 130% speed relative to the ground. That also means the game becomes piss easy as the zombibis lunge at nothing as you fly past them.

This only drives home how in zombie apocalypse you can survive easy by just making slightly longer strides. And seeing as the animations are motion captured you'd be correct to say RE2make controls are kinda sluggish, because the slight jog doesn't propel you as fast as it feels it should.

Gotta subtract a point from the final score: 9/10 game

Vic has a new favorite as of 13:49 on Jan 28, 2020

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ASenileAnimal
Dec 21, 2017

just started playing farcry 4 and normally you can take out a badguy with a few well placed shots but whenever they catch on fire they immediatly gain superarmor and charge directly at you and you have to dump like half your assault rifle clip into them before they go down.

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