|
I think the main thing stopping me from racking up stupid hours in 3k, is wh2. When I get tired of playing 3k, it's the equivalent of getting tired of one faction in Warhammer. You can pretty much endlessly cycle through factions in Warhammer and by the time you get back to the first one, you are interested in playing it again. So with 3k, I find myself binging when a new dlc or big patch comes out, and then inevitably drifting back to Warhammer before long.
|
# ? Jan 25, 2020 10:28 |
|
|
# ? Jun 8, 2024 09:48 |
|
A Perfect Twist posted:The only good one was Jeb! ehhh his starting position was nice but the please clap event followed by the guacamelee quest chain brings him back down to par
|
# ? Jan 25, 2020 13:48 |
|
I bought 3k today. Holy poo poo what a change. This is awesome. It's really slow to start, i find. I'm playing as Gongsun Zan and moneys a bit tight, but i'm in love with this duel system
|
# ? Jan 25, 2020 21:45 |
|
dogstile posted:I bought 3k today. gongsun Zan was one of my favorite campaigns in any total war game. descending on China from the rugged north on white horses with cold steel
|
# ? Jan 25, 2020 22:06 |
|
Gongsun Zan was the first actual campaign victory I’ve achieved in a TW in like a 10 years. fun till the end, avoiding the ‘get bored and start a new game’ which plagues most TW runs. Remember both of his unique horse units have great charge and melee stats, they are not just fragile horse archers, they own.
|
# ? Jan 25, 2020 23:16 |
|
Just picked this up in the sale. I know zilch about the period besides not to pursue Lu Bu. What's a good starting choice, and records or romance? I'm leaning toward records. Not at all new to TW games, so I don't necessarily need the baby faction.
|
# ? Jan 25, 2020 23:28 |
|
Enigma posted:Just picked this up in the sale. I know zilch about the period besides not to pursue Lu Bu. You should do Romance and attempt to acquire Lu Bu
|
# ? Jan 25, 2020 23:29 |
|
I honestly prefer records. The romance characters are kinda lame compared to Warhammer characters, both lamer and more OP. Making them duel is the only good part of romance. Also for starters I'd pick Sun Jian if you like casually expanding and then owning the AI with your perfectly micro'd empire, Cao Cao if you want to learn in the middle of the poo poo, Kong Rong if you really like archers and trading and can handle losing your home city, or Liu Bei if you have morals and enjoy strong rear end characters. e: or Yuan Shao if you really enjoy selling food to every rear end in a top hat in China to fund your armies, and then eventually somehow they agree to be your vassal
|
# ? Jan 25, 2020 23:40 |
|
Definitely try Romance once imo, I quite like it.
|
# ? Jan 26, 2020 01:36 |
|
romance is a shittier warhammer, records is an insanely polished tob.
|
# ? Jan 26, 2020 02:39 |
records has stamina actually matter and stamina sucks
|
|
# ? Jan 26, 2020 02:41 |
|
So uh, from the broken English I'm guessing the event is from Wudaissance but is that trait from vanilla?
|
# ? Jan 26, 2020 03:19 |
|
upgunned shitpost posted:romance is a shittier warhammer, records is an insanely polished tob. war hammer is so much better than tob that I could agree with this and still prefer romance (and I do)
|
# ? Jan 26, 2020 03:27 |
|
Do you still get to duel in records? Because if not i'm out.
|
# ? Jan 26, 2020 03:47 |
|
dogstile posted:Do you still get to duel in records? Because if not i'm out. The characters still duel but it's not a specific mechanic, the models just automatically kind of ride or walk towards each other and start dukeing it out if their bodyguards are close together. Also there's no trash talking, the real loss of records mode.
|
# ? Jan 26, 2020 03:53 |
|
Never playing it then, i guess!
|
# ? Jan 26, 2020 05:15 |
|
That feel when Liu Chong dies of a cold one turn before saving the emperor, only a few years into a campaign. There goes my will to play out the rest of that legendary campaign.
|
# ? Jan 26, 2020 05:55 |
|
For a sec I thought you said Liu Chong dies to a Cold One and was briefly extremely intrigued
|
# ? Jan 26, 2020 06:13 |
|
Xarbala posted:For a sec I thought you said Liu Chong dies to a Cold One and was briefly extremely intrigued Give me a 3K mod that patches in a couple of Warhammer factions. Just give me Alith Anar way up northwest, Ikit Claw in the far far southwest, and Settra starting in burnt out Louyang.
|
# ? Jan 26, 2020 06:46 |
|
I ended up getting 3K but I have to admit I'm overwhelmed by a lot of the campaign map stuff. The building/research system is a lot more obtuse than TWW and a lot of the stats seems bizarre to me, like what does +1 retinue per season mean? Why do I want to build military buildings if they don't change what I recruit, which seems to be just pure tech trees. Also I'm not quite sure what a general like Cao Cao should do on the battlefield, like I understand your blue generals are terrible at fighting and for archers, green are your fighting guys, purple are...defensive fighty guys?, red are for fighty guys for infantry, and no idea what yellow do. The UI is very slick, though it also requires me to relearn what to watch for to make sure all my dudes are fighting. Also for income do I want to focus on peasantry or try and do industry?
|
# ? Jan 26, 2020 10:01 |
|
Eimi posted:I ended up getting 3K but I have to admit I'm overwhelmed by a lot of the campaign map stuff. The building/research system is a lot more obtuse than TWW and a lot of the stats seems bizarre to me, like what does +1 retinue per season mean? Why do I want to build military buildings if they don't change what I recruit, which seems to be just pure tech trees. Also I'm not quite sure what a general like Cao Cao should do on the battlefield, like I understand your blue generals are terrible at fighting and for archers, green are your fighting guys, purple are...defensive fighty guys?, red are for fighty guys for infantry, and no idea what yellow do. The UI is very slick, though it also requires me to relearn what to watch for to make sure all my dudes are fighting. Start with this : https://youtu.be/jMayJMMjWpE
|
# ? Jan 26, 2020 10:39 |
|
How do you check Lu Zhi's book set bonuses? I've got all the books for the Instinct bonus, but can't seem to find the set's descriptor.
|
# ? Jan 26, 2020 16:38 |
|
Eimi posted:I ended up getting 3K but I have to admit I'm overwhelmed by a lot of the campaign map stuff. The building/research system is a lot more obtuse than TWW and a lot of the stats seems bizarre to me, like what does +1 retinue per season mean? Why do I want to build military buildings if they don't change what I recruit, which seems to be just pure tech trees. Also I'm not quite sure what a general like Cao Cao should do on the battlefield, like I understand your blue generals are terrible at fighting and for archers, green are your fighting guys, purple are...defensive fighty guys?, red are for fighty guys for infantry, and no idea what yellow do. The UI is very slick, though it also requires me to relearn what to watch for to make sure all my dudes are fighting. The campaign stuff is also where I struggle. I think I'm just going to fart around with their help docs until I get it. The game has a lot of on-hover tooltips for things but others are just left for you to figure out. Why do I care about +retinue per season and what the hell is it? Growth is typically important so I assume peasantry goes well with that. Why is replenishment so slow in this game? I guess I'm just supposed to disband armies and spin them up elsewhere rather than maintain them? Is there a military supply reserve or do I just automatically get 100 when I'm in my territory for a turn? I think I'm just going to do a gently caress around Sun Jian campaign where I ignore everything and just try different campaign buildings/etc to figure things out. Also am I just missing it or did they hide your generals XP bar behind on a random mouse hover? I can only find it on their little bubble at the top. The tech tree is also a bit baffling. It feels like 3 different teams designed the UI.
|
# ? Jan 26, 2020 17:02 |
|
You can only recruit so many units a turn (season). +retinue per season ups that limit. Commerce is the big moneymaker, but you shouldn't force it. PLan your main settlement buildings around the minor ones, for the most part. Commerce is usually small flat amount times huge multiplier, and industry is the opposite. So if you have one ore two spare slots in a food province, industry is usually what you fill them with. Replenishment depends on a lot of things, but there's a tech to add a flat 10% to it which makes you replenish lightning fast. I usually beeline it. Yellow generals are in the lonely middle where they do nothing very well. I usually send them with my sentinel/champion to goon enemy lords. e: the reform tree rules do not disparage it!!
|
# ? Jan 26, 2020 17:27 |
|
For replenishment - when you first recruit dudes they get a bonus called ‘mustering’ until they are moved. If you are recruiting a new army or just new dudes in an army you should avoid moving them right away. I believe with mustering that nothing takes longer than 4 turns to get to full strength. If they move and lose the mustering bonus your replenishment % is now based on your army commanding general stats, any special skills of other generals in the army, buildings and supply of the province they are in. Early game those factor are low low low.
|
# ? Jan 26, 2020 19:04 |
|
Always remember that ambush is life and ambush is king. To be a true king means to constantly hide in bushes.
|
# ? Jan 26, 2020 19:51 |
|
The base game tech tree looks intimidating but it’s actually pretty simple because a lot of techs are borderline useless. I usually prioritize: 1. Archers (unless you get unique archers) 2. Trade agreements/trade power upgrades until I’m turning a profit with one full stack 3. Replenishment upgrades 4. Whatever I feel like getting, usually units I haven’t tried or unique building upgrades That usually works well for me as a one-size-fits-most.
|
# ? Jan 26, 2020 20:10 |
|
Always go straight for the replenishment upgrade in the military reforms, imo. That also has some bonuses to mustering speed. In terms of speccing commanderies, you should go mostly off the element of their minor settlements
|
# ? Jan 26, 2020 20:13 |
|
yikes! posted:You can only recruit so many units a turn (season). +retinue per season ups that limit. For commerce/industry you also want to look at what raw materials you have in a province. Generally you want to double down on stuff you already have, so if you have a mine in the area, it makes more sense to stick industry boosting buildings there, while ports or trade goods you want to emphasize commerce.
|
# ? Jan 26, 2020 21:40 |
|
The Cheshire Cat posted:For commerce/industry you also want to look at what raw materials you have in a province. Generally you want to double down on stuff you already have, so if you have a mine in the area, it makes more sense to stick industry boosting buildings there, while ports or trade goods you want to emphasize commerce. Isn't that what I said, or am I missing something?
|
# ? Jan 26, 2020 23:27 |
|
Tarezax posted:You should do Romance and attempt to acquire Lu Bu You jest, but my last Zheng Jiang game I wound up arranging a marriage to Lu Bu. Once they got in the same army I was able to completely stomp my way through anything.
|
# ? Jan 27, 2020 00:20 |
|
Captain Beans posted:Gongsun Zan was the first actual campaign victory I’ve achieved in a TW in like a 10 years. fun till the end, avoiding the ‘get bored and start a new game’ which plagues most TW runs. My Kong Rong campaign went up in flames because I realized way too late how to recruit new units (I kept trying to recruit in the general details and figured I just needed to level up to have a bigger retinue). I restarted as Gongsun Zan and so far am having a blast now that I know how to have an army. About to go wreck the backstabbing motherfucker to the north who broke our non-aggression pact with his motherfucking backstabbing. I still can't quite get a handle on all the stuff you do with characters. What do assignments do, and how do I get more? Are legendary ones unique/always worth snagging, or are they just a little better/rarer than non-legendary?
|
# ? Jan 27, 2020 02:58 |
|
Fuligin posted:Always go straight for the replenishment upgrade in the military reforms, imo. That also has some bonuses to mustering speed. Yeah I usually go straight for this then the agriculture tree branch that leads to reduced retinue upkeep since you're basically already halfway there having done the military reforms already. You unlock some sturdier green units and I think another 2% replenishment on the way too.
|
# ? Jan 27, 2020 05:07 |
|
Diplomacy in this game is weird. I feel like i'm being punished for having big borders from early game expansion because I never seem to have enough money to support more than one stack and as soon as i move that one stack, someone wars me on the other side of my empire, which leads to me then walking over there, taking my town back, taking all their land, then repeating it for the other side. It's kinda annoying, tbh. Can you fuckers give me a second to breathe? Some of these people are people i've had standing NAP and trade deals with for like, 14 turns. You have a single town and a farm buddy, why the gently caress are you declaring war on someone who has 5x the amount of cities you do? You don't even have allies!
|
# ? Jan 27, 2020 12:06 |
|
i always went for stuff like trade first because you can create a web of generally friendly people with trade pretty easily. it lets you get poo poo done without getting jumped on, assuming you've made the right friends
|
# ? Jan 27, 2020 12:19 |
|
dogstile posted:Diplomacy in this game is weird. I feel like i'm being punished for having big borders from early game expansion because I never seem to have enough money to support more than one stack and as soon as i move that one stack, someone wars me on the other side of my empire, which leads to me then walking over there, taking my town back, taking all their land, then repeating it for the other side. Are you filling up your armies with things other than militia? In the early game you can cripple your economy pretty fast if you're filling out your retinues with the best troops available. I might give each general one or two of the better units but broadly speaking I find it's better to just use militia since they're significantly cheaper. Once you really get rolling you can adjust, of course. The exception for me is administrators. If I have an administrator I know I'm never or only very rarely going to have to deploy, I'll give them 6 of the best units I can buy and then recall them. Their retinue upkeep costs nothing and you significantly improve the garrison for whatever commandery they're stationed in, which helps with your other problem of people attacking the opposite side of your empire.
|
# ? Jan 27, 2020 14:54 |
|
Administrators and their retainers are part of the garrison?
|
# ? Jan 27, 2020 15:03 |
|
Jamwad Hilder posted:Are you filling up your armies with things other than militia? In the early game you can cripple your economy pretty fast if you're filling out your retinues with the best troops available. I might give each general one or two of the better units but broadly speaking I find it's better to just use militia since they're significantly cheaper. Once you really get rolling you can adjust, of course. Archers are so cheap i'm mostly using them. The best units, as you say, go to people who are gonna be administrators that i'm then going to chuck into a garrison, but until you have cities they're not going to kill whatever army the AI has decided to actually attack you with, its still basically 1 retinue vs a full stack. Kinda doable with cities and it worked early game for me, but then the AI just started throwing two full stacks at me. It kind of leads me to believe that I shouldn't be massively expanding early game and just talking nice with a lot of people and then only expanding when they're all coalitioned with me Enigma posted:Administrators and their retainers are part of the garrison? Yeah this is something the game doesn't explain, but yeah, administrators and whatever your put them with form part of the city garrison. I'm not sure if it does it for farms in that province or not. E: In fact, is there a "quick list of things the game doesn't explain" anywhere? Because every now and again i trip over a new mechanic and go "what the gently caress". dogstile fucked around with this message at 15:13 on Jan 27, 2020 |
# ? Jan 27, 2020 15:09 |
|
dogstile posted:The best units, as you say, go to people who are gonna be administrators that i'm then going to chuck into a garrison, but until you have cities they're not going to kill whatever army the AI has decided to actually attack you with, its still basically 1 retinue vs a full stack. Kinda doable with cities and it worked early game for me, but then the AI just started throwing two full stacks at me. Makes sense. I usually build the military building that increases the size of the garrison on my level 4 cities in frontier areas, since that + an administrator gives you even odds unless they bring multiple armies which seems to only happen very rarely. Once things stabilize or you expand further you can tear it down and build something new. In general the only time I've had multiple armies thrown at me seems to be later in the game when I can afford multiple armies anyway, or yellow turban armies which are usually an easy win even if the autoresolve makes it seem like you're hosed. I'm only playing on Hard, though.
|
# ? Jan 27, 2020 15:17 |
|
|
# ? Jun 8, 2024 09:48 |
|
Enigma posted:
Assignments are little missions you can send characters on that occur off map. Characters can be thought of in two ways: on map leading armies, or off map (chilling in your court doing nothing, on an assignment, or spying). Assignments functionally replace on map agents from previous total war games. The max number of characters you can have on assignment depends on your faction rank, I think so special tech and buildings may also add 1 or 2. All characters have a specific assignment mission they can do depending on their color type. For example all yellow commanders can boost peasantry income. New assignment can be unlocked with skill nodes.
|
# ? Jan 27, 2020 16:09 |