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Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
poo poo poo poo, early in my reign a faction wanted to repeal low tribal obligation back to minimal, and the really powerful leader dodged all my assassinations so I caved. Now I can't change any laws in several years, and am unable to revoke titles :eng99:

upgunned shitpost posted:

you can also build up a tribal holding as the top level building on a feudal county. really good source for heavy infantry while you're still taking advantage of tribal mechanics, like settling. you can always upgrade later.

send in the steward, stay viking. don't let your kids turn into useless normans!

What good is settling? Upping loyalty or something?

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Jedi Knight Luigi
Jul 13, 2009

Tias posted:

poo poo poo poo, early in my reign a faction wanted to repeal low tribal obligation back to minimal, and the really powerful leader dodged all my assassinations so I caved. Now I can't change any laws in several years, and am unable to revoke titles :eng99:


What good is settling? Upping loyalty or something?

No it converts culture of a province. So if you take a province with Nenets culture in Bjarmia for example, send your steward there to settle it and convert it to Norse.

Mr. Fall Down Terror
Jan 24, 2018

by Fluffdaddy

Tias posted:

poo poo poo poo, early in my reign a faction wanted to repeal low tribal obligation back to minimal, and the really powerful leader dodged all my assassinations so I caved.

tribals don't assassinate. i mean they can, but that is the coward's path

tribals goad their enemies into personal duels and murder them face to face, with an ax, before all the important persons of the realm

tribal pagans are WAY more fun than catholic feudals

Eimi
Nov 23, 2013

I will never log offshut up.


Speaking of dueling, I kind of hope that for the more 'civilized' folks they add in duels for honor/til first blood, so that you can still get the duelist lifestyle and not have to make 20 rivals or whatever it takes now. I want to be some dandy fencer without having to murder my way to the top. (And then for sneaky characters they can add in ways for you to have accidents in these duels that kill your enemy with massive penalties if you're discovered.)

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Charlz Guybon posted:

I am the Emperor of the Romans. :colbert:



It works for empires too! If you only have one kingdom title, all the duchies directly under you will de jure drift into that kingdom (even if your top level title is an empire). If you have kingdoms under you, you can give them duchies that you want to drift into them (although managing this can be a pain since they often find ways of losing parts of the duchies which halts de jure drift).

Helical Nightmares
Apr 30, 2009

Torrannor posted:

Well, skipping LoR is probably intentional, since as you mention, it contains one of CK2's most important features. I wouldn't be surprised if Old Gods, Way of Life and Holy Fury never become free to keep, either.

I got Old Gods for free for signing up for Crusader Kings 3 email list or whatever.

Kibbles n Shits
Apr 8, 2006

burgerpug.png


Fun Shoe
Is Reaper's Due actually fun/interesting or does it just add more bullshit ways for my genius heirs to die? I've got the itch for some CK2 again so I picked up Holy Fury and I was thinking about grabbing one more DLC while they are on sale. In addition to that I have Conclave, Old Gods, Legacy of Rome, Way of Life, and Sons of Abraham. Any other must-haves?

Coolguye
Jul 6, 2011

Required by his programming!
Reaper’s Due actually makes it less likely that your genius heirs will die if you engage with the mechanics

Elias_Maluco
Aug 23, 2007
I need to sleep

Coolguye posted:

Reaper’s Due actually makes it less likely that your genius heirs will die if you engage with the mechanics

Yeah, hospitals and the court doctor greatly increases your chances against diseases

SlothfulCobra
Mar 27, 2011

The extra diseases can be tougher to deal with, but the black plague without Reaper's Due was extremely more deadly and could kill off an entire dynasty.

I think it kinda evens out in the end.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
The big epidemics are also great for creating opportunities for a player to exploit. Lots of realms with weak rulers that can be dethroned with weak claims after the plague rolls through.

The Cheshire Cat
Jun 10, 2008

Fun Shoe
The thing about Reaper's Due is that it turns disease into a system that you can engage with rather than just random poo poo that happens. It also gives you something to dump excess money into, which is great for catholics and/or merchant republics.

a fatguy baldspot
Aug 29, 2018

yeah reapers due rules and is extremely underrated. prosperity allows you to make any province into constantinople, it makes getting sick or hurt much more interesting and granular, and you need the dlc to get the immortality chain which is fun.

Arbite
Nov 4, 2009





FYI the ruler of the week has a broken achievement, you can convert any faith 6 times and get all the points there.

Captain Beans
Aug 5, 2004

Whar be the beans?
Hair Elf

Kibbles n Shits posted:

Is Reaper's Due actually fun/interesting or does it just add more bullshit ways for my genius heirs to die? I've got the itch for some CK2 again so I picked up Holy Fury and I was thinking about grabbing one more DLC while they are on sale. In addition to that I have Conclave, Old Gods, Legacy of Rome, Way of Life, and Sons of Abraham. Any other must-haves?

all the doctor poo poo is hilarious, it adds new ways for your heirs to live rather than die. Sometimes there may be some...side effects but hey that’s medieval medicine

No Pants
Dec 10, 2000

Arbite posted:

FYI the ruler of the week has a broken achievement, you can convert any faith 6 times and get all the points there.

This ruler is actually an interesting start, too. She's smart enough that you can tech up and unlock agnatic-cognatic inheritance in a generation or two to snag the Fatimid bloodline while you steal the Shia Caliph title. :cool:

No Pants fucked around with this message at 02:23 on Jan 27, 2020

Armacham
Mar 3, 2007

Then brothers in war, to the skirmish must we hence! Shall we hence?
The bad side effects are almost non existent too unless you are picking experimental treatments. At worst it just doesn't work as far as I know.

Coolguye
Jul 6, 2011

Required by his programming!

Armacham posted:

The bad side effects are almost non existent too unless you are picking experimental treatments. At worst it just doesn't work as far as I know.

the bad effects for normal treatments can hurt your health badly and make it more likely that you will die to whatever is ailing you. you make this less likely by having a physician with high learning and making him like you. at +100 opinion he has functionally +5 learning for the purpose of the result.

Dareon
Apr 6, 2009

by vyelkin
Well, my Charlemagne game is promising to be... interesting. My Lombard princess actually ran away to Lombardy instead of like, Bavaria or something, so I may actually be able to form the HRE instead of shaking my fist impotently towards Italia. And then this happened.

ilitarist
Apr 26, 2016

illiterate and militarist

Armacham posted:

The bad side effects are almost non existent too unless you are picking experimental treatments. At worst it just doesn't work as far as I know.

And we all know that by "bad side effects" we mean "free celibacy".

Randaconda
Jul 3, 2014

by Jeffrey of YOSPOS

Dareon posted:

Well, my Charlemagne game is promising to be... interesting. My Lombard princess actually ran away to Lombardy instead of like, Bavaria or something, so I may actually be able to form the HRE instead of shaking my fist impotently towards Italia. And then this happened.



lmao

Set up an empire for him to inherit, Karl

Neurion
Jun 3, 2013

The musical fruit
The more you eat
The more you hoot

Dareon posted:

Well, my Charlemagne game is promising to be... interesting. My Lombard princess actually ran away to Lombardy instead of like, Bavaria or something, so I may actually be able to form the HRE instead of shaking my fist impotently towards Italia. And then this happened.



Can't wait for you to form the Unholy Roman Empire

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
The HRE was neither Holy nor Roman nor an Empire, but you somehow have found a way to make that name even MORE of a lie than it already was!

Edgar Allen Ho
Apr 3, 2017

by sebmojo
:goonsayinacharlemagnehat: Actually, it was all three!

Dirk Pitt
Sep 14, 2007

haha yes, this feels good

Toilet Rascal
When should I send my character into hiding vs just go with the flow?

Kaza42
Oct 3, 2013

Blood and Souls and all that

Dirk Pitt posted:

When should I send my character into hiding vs just go with the flow?

Never go into hiding. Only close your gates when the plague is a province away

a fatguy baldspot
Aug 29, 2018

Dirk Pitt posted:

When should I send my character into hiding vs just go with the flow?

if there is an assassination plot against you that you can’t stop and/or you want to drive your ruler insane

Coolguye
Jul 6, 2011

Required by his programming!
i've found value in sending my character into hiding exactly once, and that's when i had a really brilliant character that i really did not want to lose and i didn't figure out who was behind the threat a few weeks after the first proc on the plot fired (which i survived, because i was paranoid).

i deduced from this sequence of events that my spymaster was in on it despite being at +30 with me so i went into hiding for a few weeks until i could import his replacement.

weirdly, i didn't get a second proc on the plot. :thunk:

a fatguy baldspot
Aug 29, 2018

protip, +30 is not that much especially for a spymaster.

Hellioning
Jun 27, 2008

I went into hiding a couple of times when I couldn't stop the plot because I was on elective and two of my electors were foreign and didn't like me so I'd lose a title cause they wouldn't vote for my kid.

Coolguye
Jul 6, 2011

Required by his programming!

a fatguy baldspot posted:

protip, +30 is not that much especially for a spymaster.

it severely limits their willingness to gently caress you so the vast majority of cases it's fine. this particular spymaster was using seduction focus though, so i think he ended up more willing to try to off me because of that? whichever, the real win was Paranoid because it saved my rear end and let me know that this plot was actually dangerous, and when i realized i didn't have any data on a credible plot the path forward was obvious.

Knuc U Kinte
Aug 17, 2004

Coolguye posted:

it severely limits their willingness to gently caress you so the vast majority of cases it's fine. this particular spymaster was using seduction focus though, so i think he ended up more willing to try to off me because of that? whichever, the real win was Paranoid because it saved my rear end and let me know that this plot was actually dangerous, and when i realized i didn't have any data on a credible plot the path forward was obvious.

There are traits that make spymasters more deceitful regardless of opinion. I’ll let you guess one of them.

Coolguye
Jul 6, 2011

Required by his programming!

Knuc U Kinte posted:

There are traits that make spymasters more deceitful regardless of opinion. I’ll let you guess one of them.

i actually try to hire Kind spymasters for this exact reason, but obviously a spymaster that is both kind and competent isn’t always available. deceitful is one of the less bad traits for this, but envious is AWFUL and may have been active in this situation, I don’t remember.

Spoondick
Jun 9, 2000

luxury handset posted:

tribals don't assassinate. i mean they can, but that is the coward's path

tribals goad their enemies into personal duels and murder them face to face, with an ax, before all the important persons of the realm

tribal pagans are WAY more fun than catholic feudals

assasination plots are a great way to get people to fight you... if the plot gets revealed the target character and all of their children temporarily become foes and valid duel targets, if you get the "good but bad" assassination result all of the character's children become rivals and permanent dual targets

Spoondick
Jun 9, 2000

Coolguye posted:

i actually try to hire Kind spymasters for this exact reason, but obviously a spymaster that is both kind and competent isn’t always available. deceitful is one of the less bad traits for this, but envious is AWFUL and may have been active in this situation, I don’t remember.

i kick any envious courtiers out as soon as i notice them, if they're family i make them baron of bumfuckistan under someone else, i hate all the murder plot spam

Dareon
Apr 6, 2009

by vyelkin
I can arrest someone? Oh boy, it's slammerin' time- aaand it's some dumb fuckwit that wants to off a random courtier. Just- just knock it off, okay? You're not even worth the effort.

Gorelab
Dec 26, 2006

I usually like my vassals trying to murder each other. Keeps them nice and busy, and doesn't feel as gamey to me as running a prison complex.

darthbob88
Oct 13, 2011

YOSPOS
It's been a while since I played, but for some reason CK2 keeps getting stuck at a max resolution of 1366x768. Is this normal now, or is my installation just screwed up?

Nosfereefer
Jun 15, 2011

IF YOU FIND THIS POSTER OUTSIDE BYOB, PLEASE RETURN THEM. WE ARE VERY WORRIED AND WE MISS THEM
So a little over 200 years into the game, and I think someone broke Europe?



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Vichan
Oct 1, 2014

I'LL PUNISH YOU ACCORDING TO YOUR CRIME
https://forum.paradoxplaza.com/forum/index.php?threads/ck3-dev-diary-11-seduction-torture-and-the-intrigue-perk-trees.1316277/

new dev diary.

quote:

Welcome and welcome back to all!

This week I’m here to tell you all more about Intrigue: it's not just an act, it's a Lifestyle.

As covered in a previous dev diary, each character Skill has a Lifestyle, and each Lifestyle has three associated Focuses and three Perk trees, which is what we'll be diving into today.

Keep in mind that all values listed below are subject to change!

For Intrigue, the three focuses are:

Intrigue Lifestyle Focuses.PNG
[Skulduggery Focus — Agent Acceptance: +10, Intrigue: +3]
[Temptation Focus — Fertility: +25%, Attraction Opinion: 10, Seduction Scheme Power: +20%]
[Intimidation Focus — Intrigue: +2, Dread Gain: +10%, Natural Dread: +20]

Each perk tree — Schemer, Seducer, and Torturer — concludes with the unlocking of its namesake trait. I know this might be an insurmountable challenge, but feel free to guess which is which:
intrigue lifestyle traits.png
(Ah, is there any greater torture than the desires of the heart...)

I'll also be running down the effects of every unlockable perk that leads to those, and I'm naturally going to start by talking about the Temptation focus, that eternal vice, and the Seducer tree, but first I want to describe its closely related Seduce Scheme.


The Seduce Scheme

Seduction is a little more complicated than it was in CK2, with factors such as the target's personal preferences playing a larger part. Indeed, Scheme Power is not merely affected by your Intrigue, but who you are, and who they are.

That also means that you have to be a little careful. If a target gets annoyed rather than enticed, and you suffer a Critical Failure, they may give you a hard rejection - preventing you from attempting to Seduce them again - or even publicly out you as the lecherous villain you are!

Seduction Rejection.PNG.png


The Seducer Tree

So how will the Seduce tree help you? A few Perks offer straightforward bonuses by increasing your Scheme Power or making you more attractive to those of an appropriate gender and sexuality.

enticing opportunity tt.PNG
[Enticing Opportunity — Seduction Scheme Power: +30%]

smooth operator tt.PNG
[Smooth Operator — Seduction Scheme Success Chance: +25%]

home advantage tt.PNG
[Home Advantage — Seduction Scheme Success Chance against own Courtiers and Guests: +50%]

Others may expand your pool of... available targets.

subtle desire tt.PNG
[Subtle Desire — Removes the Incestuous penalty from your Seduction Schemes]

Just to be clear, this affects the Scheme, not the relationship. If you're caught getting too close to family, you will still suffer consequences.

Similarly, if you find your own sexual preferences getting in the way of who you can Seduce efficiently, there are ways you can overcome that:

unshackled lust tt.PNG
[Unshackled Lust — Removes your attraction penalties in Seduction Schemes]
(There’s no way of overcoming your target’s sexual preferences, though. I’m sorry, but your liege is Just Not That Into You.)


There are perks to help a different kind of “effectiveness” in your Seduce Schemes:

like weeds in a garden tt.PNG
[Like Weeds in a Garden — Fertility: +30%]

And perks to mitigate the consequences of messing up:

graceful recovery tt.PNG
[Graceful Recovery — You can no longer Critically Fail Seduction Schemes]

Ah, the number of times I have desperately needed the Graceful Recovery perk...


Bringing a Lover to your court doesn’t come entirely risk-free, of course, so we also have a Perk to minimise the risk to you, at the unfortunate cost of maximising the risk for them:

Mortal adoration tt.PNG
[Mortal Adoration — Your Lovers are less likely to join Murder Schemes against you. Lovers are more likely to save you in case of attempted Murders.]

What can I say? Not every love story has a happy ending.


The final perk in the tree is the one that grants you the Seducer trait. It comes with increases to Intrigue, Fertility, and a hefty boost to Attraction Opinion for anyone who finds themselves unfortunate enough to be of the relevant sexual orientation. Rulers of the world, lock up your wives! And husbands! And family members! Maybe also yourself for good measure!


Torture

Of course, Intrigue does not merely embody pleasure, but also pain. I'm happy to announce that the fan-favourite of "Torture" is going to be making a return for CK3.

What is it good for? Well, being Dreadful, for one thing, making your vassals fear you. Another benefit is the possibility that a victim will try to bribe you with Secrets to get you to stop. You're going to need those Secrets for leverage anyways, since the victim's family will hold you in utter disdain. Being an avid torturer also comes with a Piety penalty and a loss of Clergy opinion (unless your Faith happens to make exceptions for this kind of thing…).

torture interaction.jpg

The Torturer Tree

Now, we wouldn't let you take the pliers to flesh without giving you a way of getting really good at it, would we? The Torturer tree is all about making your vassals and peasants fear whatever might be going on in your dungeons! Or in your throne room. Or in your presence in general.

It has a series of Dread-increasing effects, as well as adding bonuses to various sources of dread.

dreadful tt.PNG
[Dreadful — Dread Gain: +30%]

divine retribution.PNG
[Divine Retribution — You do not lose Piety or Clergy Opinion from Torturing or Executing others]

prison-feudal complex tt.PNG
[Prison-Feudal Complex — Imprison Chance: +50%]

And of course there are ways of making sure you keep that hard-earned Dread for as long as possible:

forever infamous tt.PNG
[Forever Infamous — Dread Decay: -100%]

Of course, once you start "going off the rails" (as my fellow developers assure me my playstyle should be described as) you need to make sure that it doesn't go unnoticed. Keep the faint of heart in line, and all that.

malice implicit tt.PNG
[Malice Implicit — Dread Gain Per Tyranny: +0.5]

It’s not all about Dread, however. Intimate familiarity with human anatomy can help in other ways, too:

dark insights tt.PNG
[Dark Insights — When you Torture someone: 50% chance to gain either 1 Intrigue or 1 Prowess]

While it’s not a relief for Stress per se (unless you’re particularly sadistic), the Perk tree offers additional side benefits for your poor coping methods:

thriving in chaos tt.PNG
[Thriving in Chaos — Martial and Intrigue Per Stress Level: +1. Prowess Per Stress Level: +2]

Dread (and the actions that give it) is quite powerful on its own, offering alternative ways of controlling your vassals, but what if we could make it even better?

fear tax tt.PNG
[Fear Tax — Increased tax and levy contributions from Intimidated and Cowed vassals]

The last Perk in the tree grants the Torturer trait, which offers a slight Levy and Prowess boost, along with an additional improvement to your Dread gain. This will allow you to keep your Dread exceptionally high as you imprison, revoke, torture and execute to your heart’s content.


The Schemer Tree

Some of you out there are less bombastic in your methods, which brings us to our last tree for this diary. Skulduggery rules the shadows, keeping potential threats in line by more subtle tricks.


It provides a number of different bonuses to your Hostile Schemes, and to your Spymaster’s tasks:

swift execution tt.PNG
[Swift Execution — Murder Scheme Power: +30%]

a job done right.PNG
[A Job Done Right — Hostile Scheme Success Chance: +25]
(Hostile Schemes does not mean Schemes hostile against yourself, but rather Schemes that are categorised as Hostile instead of Personal.)

digging for dirt tt.PNG
[Digging for Dirt — Find Secrets Progress Speed: +25%]

Find Secrets is the Spymaster Council Task you might remember from a few diaries ago.

There are also a handful of defensive measures, should your enemies come looking for revenge:

court of shadows tt.PNG
[Court of Shadows — Disrupt Schemes Effectiveness: +50%]
Disrupt Schemes is another —very useful— Spymaster Task.

prepared for anything tt.PNG
[Prepared for Anything — Enemy Hostile Scheme Success Chance: -25. Enemy Hostile Scheme Success Chance against your Courtiers: -10.]

Once you've unlocked this collection of perks, it will be very hard to turn your own methods against you. You will only really have to worry about people who are your equal as a Schemer. But you should be worrying about those people anyways.

In the previous dev diary about Schemes, you already got a sneak preview of a Scheme to Fabricate Hooks, which becomes available in the Schemer tree, and it's not the only scheme to be unlocked this way:

Truth is relative tt.PNG
[Truth is Relative — Enables the Fabricate Hook Scheme. Find Secrets may also fabricate Hooks.]

kidnapper tt.PNG
[Kidnapper — Enables the Abduction Scheme]

Abduction is a criminal scheme, and therefore secret. However, if you succeed, you’re automatically discovered. They're not going to wonder for long whose dungeon they're locked in. You have nothing to worry about, though. The victim will be entirely at your mercy, after all.


But with all these Schemes, and only a single hostile scheme slot, what is a poor little Power Behind the Throne to do? Why, get yourself a second Scheme slot, of course!

twice schemed tt.PNG
[Twice Schemed — Max Hostile Schemes: +1]

Lastly, this Perk tree offers up the Schemer trait. Not only does it grant a major bonus to your Intrigue in general. It also significantly boosts your Scheme Power, speeding up the inevitable success of your ingenious plans.


And with that we conclude this week's dev diary. I hope you're already daydreaming about all the ways you can grasp for power, and how to hold on to it once you've got it.

Next week we’ll be diving into the perk trees for the Stewardship lifestyles, so adieu until then!
Just remember to watch your back.

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