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Necrothatcher posted:Isn't it just a case of crouching, moving slowly and throwing grenades towards the other side of the pit to distract it? It's supposed to be, but it never really worked, and even if it did a grenade bought you like 2-3 seconds and it would be right back to nailing you. I wound up spamming all my grenades out, and satchels the rest while running back. Made it with 3 health.
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# ? Jan 28, 2020 14:47 |
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# ? Jun 5, 2024 07:46 |
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Throw grenade, run to the closest safe spot (ladder), repeat 2-3 times?
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# ? Jan 28, 2020 14:56 |
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If you crouch and hold the walk key it should be unable to hear you. Standing up to mount ladders is still a problem spot though.
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# ? Jan 28, 2020 15:07 |
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All that should work but doesn't, at least for me. I spent a good 15 minutes with it regularly ignoring grenades and/or it just deciding to one-shot me while crouching, standing still, or even on the ladder before I just god-moded past it.
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# ? Jan 28, 2020 15:15 |
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Wait, I thought you were supposed to get by it by chucking grenades down the central shaft, so the tentacles retract (hurt? Hunting at their base? gently caress if I know) run a bit down the path, and repeating every time they came back up. We are talking about the three tentacle claw... things, right? In the rocket testing area?
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# ? Jan 28, 2020 15:28 |
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Yeah, the big tentacle arms. I threwthe grenades down the shaft too without a consistent reaction. I'm sure it's mostly just that the game's been around long enough that the whole sequence is tuned relatively primitively in a way that's not clicking for me, not that my copy is magically broken or anything.
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# ? Jan 28, 2020 15:32 |
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This is definitely not the first time I've heard of Black Mesa's Pit Worm AI being messed up.grate deceiver posted:I mean, it has a DLC campaign, a sequel, and that sequel also has a DLC side story, what more do you need? A tabletop RPG...which is also now a thing. To be fair, the actual scope of each Dishonored game is incredibly narrow by design and the fact that they leave you wanting to know more about the world is a testament to all the detail they put into it. John Murdoch has a new favorite as of 16:37 on Jan 28, 2020 |
# ? Jan 28, 2020 16:35 |
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I play like 99% of my games through emulation these days, so this isn't game specific. Remembering where the X button is by system is....troublesome, sometimes.
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# ? Jan 28, 2020 16:37 |
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I explored the absolute poo poo out of every level (and the changing hub area between levels) in Dishonored and felt like it lasted the perfect amount of time. I actually really appreciate that on a replay where I won't be digging around so much everywhere I'll be able to speed through it pretty fast, which I intend to do before firing up Dishonored 2 someday soon.
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# ? Jan 28, 2020 16:44 |
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Zoig posted:I find any game where rather than having them be a streak but rather just be a point threshold tends to be a lot more fun, because good players can still capitalize on them to do a big multikill while bad ones still get to play with the fun toys. Keeping it as a streak only feels kinda outdated now because i think cod is the only game that still does it. Black Ops 3 had it as a points streak, but you got points from things other than kills. Stay in an objective? Points towards your streaks. Shoot down an enemy scorestreak? Points towards your streak. And so on and so forth. It was the first Call of Duty game where playing as a "support" was actually viable, and it worked really well.
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# ? Jan 28, 2020 18:38 |
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Pokemon Mystery Dungeon Explorers of Time: The Aeigis Cave dungeon requires your team to gather randomly dropped letters of the alphabet which clog up the inventory.
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# ? Jan 28, 2020 20:42 |
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Repeated sound clips from npcs milling about should be illegal. Have the game track each clip and only allow to play a clip if it's been atleast like an hour. Witcher 3 is so bad about people everywhere constantly spewing lines that I just had a case where one lady started saying one of those random, generic lines. And before she managed to get 3 words in, some other lady in the distance repeated the exact same line. (Skellige and Not-france feel like the worst offenders.) I am entirely fine with random npcs just not saying much, or just having far off mumbling instead of specific lines or anything. It's just so utterly grating. I don't understand why they insist on having them play voice clips so often when the pool for them per character type is so shallow.
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# ? Jan 29, 2020 01:15 |
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SubNat posted:Repeated sound clips from ... Witcher 3 Pam pa raaaammmmm pa pam pa rammmm
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# ? Jan 29, 2020 04:01 |
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Bloodcider posted:Pam pa raaaammmmm pa pam pa rammmm https://youtu.be/mEhhuyjq2Yo
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# ? Jan 29, 2020 06:17 |
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SubNat posted:Repeated sound clips from npcs milling about should be illegal.
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# ? Jan 29, 2020 10:57 |
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Sunswipe posted:"Should we meet for whiskey and cigars tonight?" [Way too intensely]: NEVER DOUBT.
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# ? Jan 29, 2020 12:34 |
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Chuck Buried Treasure posted:[Way too intensely]: NEVER DOUBT IT. fixed it.
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# ? Jan 29, 2020 19:45 |
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Sunswipe posted:Oh Christ, I think I'd deliberately forgotten about this in Dishonored. Every guard NPC seemed to be saying either "Should we meet for whiskey and cigars tonight?" or "Do you think you'll get promoted after the events of last night?" I can understand random dialogue repeating in something like Skyrim, but Dishonored is short enough that it grates more. It's repeated way too often in Skyrim too.
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# ? Jan 29, 2020 20:37 |
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Have you seen those warriors from Hammerfell? They have curved swords. Curved. Swords.
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# ? Jan 29, 2020 20:39 |
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I started to kill the guards in Dishonored to teach them a lesson for repeating their dialogue so often
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# ? Jan 29, 2020 20:43 |
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I guess I either haven't been paying attention enough in The Witcher 3 or I'm jsut not far enough into it, but I haven't noticed repeating NPC dialogue. I DID notice, however, a pair of guards in the Bloody Baron's keep reciting "The Gimp" conversation fro Pulp Fiction word-for-world.
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# ? Jan 29, 2020 21:43 |
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DrBouvenstein posted:I guess I either haven't been paying attention enough in The Witcher 3 or I'm jsut not far enough into it, but I haven't noticed repeating NPC dialogue. The Bloody Baron's whole area has the worst repeating dialog because it's all gross as gently caress where the guards are all boasting about all the rapes they keep committing. Least it felt that way.
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# ? Jan 29, 2020 21:49 |
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Don't like cheese‽ That excuse has more holes in it than a fine gorgombert. I swear that bark was twice as loud as anything else in the game and got louder ever time he repeated it.
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# ? Jan 29, 2020 21:49 |
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Spek posted:Don't like cheese‽ That excuse has more holes in it than a fine gorgombert.
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# ? Jan 29, 2020 22:09 |
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Lunchmeat Larry posted:removing/re-recording that line was a mortal sin Another sin was shortening "Don't forget me!" in Xenoblade 2. https://www.youtube.com/watch?v=qWGO8MhrEiE
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# ? Jan 29, 2020 22:23 |
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Spek posted:Don't like cheese‽ That excuse has more holes in it than a fine gorgombert. The other line about "nobody has as many friends as a man with many cheeses!" is also really annoying. Until I found out that collecting all the cheeses in the game gives you a permanent boost to Charisma. That's how you commit to a dumb gag.
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# ? Jan 29, 2020 22:38 |
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BioEnchanted posted:The Bloody Baron's whole area has the worst repeating dialog because it's all gross as gently caress where the guards are all boasting about all the rapes they keep committing. Least it felt that way. That's all the guards in every single Witcher game though. The one line that stuck with me is "Why does he carry two swords? Does he lose them often?" from Witcher 2.
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# ? Jan 29, 2020 22:41 |
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I always liked Star Ocean 3's noblemen. "PLEASE! SPARE MY LIFE!"
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# ? Jan 29, 2020 22:44 |
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The one that stuck with me from Assassin’s Creed 2 is when you’re running around some guy goes ‘He must be late, and she must be beautiful’. Clever the first time, not so much the 20th.
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# ? Jan 29, 2020 22:45 |
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BioEnchanted posted:I always liked Star Ocean 3's noblemen.
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# ? Jan 29, 2020 22:46 |
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Just once I'd like an Assassin's Creed protagonist to get the guards to leave him alone while climbing just by shouting "OI! Be honest! If you could do this, wouldn't you travel like this all the time too?" and the guards just respond with "Fair... it does look fun..."
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# ? Jan 29, 2020 22:48 |
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I mean getting notoriety for rooftop climbing hasnt really existed since the ezio games when they finally acknowledged that it doesnt make much sense in a parkour based game. I understand what they were going for but the original didnt lean enough on simulationist side to justify annoying rules like that.
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# ? Jan 29, 2020 23:21 |
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moosecow333 posted:The one that stuck with me from Assassin’s Creed 2 is when you’re running around some guy goes ‘He must be late, and she must be beautiful’. Or that woman who keeps moaning in Rome in an annoying way, not the sensual way.
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# ? Jan 29, 2020 23:32 |
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Would be great though to climb the vatican to find a guy guarding the roof entry who's just like "Look, very impressive, I enjoyed watching you climb it, but you really shouldn't be up here. I'll escort you back down to the entrance, and please bear in mind that some areas are restricted..." Just a chill guard.
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# ? Jan 29, 2020 23:34 |
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The thing I found bizarre about the repeating dialogue in Skyrim is that they had a fair few voice actors, but they had them say the exact same lines as each other. So you got all the weirdness of hearing the same words, but they didn't save any money on voice actors either.
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# ? Jan 29, 2020 23:35 |
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moosecow333 posted:The one that stuck with me from Assassin’s Creed 2 is when you’re running around some guy goes ‘He must be late, and she must be beautiful’. People commenting how someone his age shouldn't be doing that kind of things anymore in Revelations was a good one not the 20th time either, but for a while it was a good one.
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# ? Jan 29, 2020 23:38 |
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I loved that elderly Ezio was as horny as ever, it's just it no longer works. sofia thinks he's more of a goof iirc.
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# ? Jan 29, 2020 23:44 |
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The first Assassin Creed has beggar ladies that constantly clamp on to you and go “No, you don’t understand, I have nothing”. It really encourages you to stick to the rooftops. It’s also a reminder that there so much repetition in the first game.
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# ? Jan 30, 2020 00:29 |
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I’ve also had the mentally ill people (those that stumble around and lash out at you) kill me by shoving me into water. Also the bards in AC2 but they lampshade it pretty well in Revelations.
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# ? Jan 30, 2020 00:57 |
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# ? Jun 5, 2024 07:46 |
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BioEnchanted posted:I loved that elderly Ezio was as horny as ever, it's just it no longer works. sofia thinks he's more of a goof iirc. He’s still charming as hell. Mission: Collect three roses to woo the lady. Cutscene: Gives lady...five roses. Smooth as gently caress.
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# ? Jan 30, 2020 02:21 |