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StealthArcher
Jan 10, 2010




Necrothatcher posted:

Isn't it just a case of crouching, moving slowly and throwing grenades towards the other side of the pit to distract it?

It's supposed to be, but it never really worked, and even if it did a grenade bought you like 2-3 seconds and it would be right back to nailing you.

I wound up spamming all my grenades out, and satchels the rest while running back. Made it with 3 health.

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Kennel
May 1, 2008

BAWWW-UNH!
Throw grenade, run to the closest safe spot (ladder), repeat 2-3 times?

CJacobs
Apr 17, 2011

Reach for the moon!
If you crouch and hold the walk key it should be unable to hear you. Standing up to mount ladders is still a problem spot though.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



All that should work but doesn't, at least for me. I spent a good 15 minutes with it regularly ignoring grenades and/or it just deciding to one-shot me while crouching, standing still, or even on the ladder before I just god-moded past it.

Randalor
Sep 4, 2011



Wait, I thought you were supposed to get by it by chucking grenades down the central shaft, so the tentacles retract (hurt? Hunting at their base? gently caress if I know) run a bit down the path, and repeating every time they came back up.

We are talking about the three tentacle claw... things, right? In the rocket testing area?

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Yeah, the big tentacle arms. I threwthe grenades down the shaft too without a consistent reaction. I'm sure it's mostly just that the game's been around long enough that the whole sequence is tuned relatively primitively in a way that's not clicking for me, not that my copy is magically broken or anything.

John Murdoch
May 19, 2009

I can tune a fish.
This is definitely not the first time I've heard of Black Mesa's Pit Worm AI being messed up.

grate deceiver posted:

I mean, it has a DLC campaign, a sequel, and that sequel also has a DLC side story, what more do you need?

A tabletop RPG...which is also now a thing.

To be fair, the actual scope of each Dishonored game is incredibly narrow by design and the fact that they leave you wanting to know more about the world is a testament to all the detail they put into it.

John Murdoch has a new favorite as of 16:37 on Jan 28, 2020

AngryRobotsInc
Aug 2, 2011

I play like 99% of my games through emulation these days, so this isn't game specific.

Remembering where the X button is by system is....troublesome, sometimes.

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"


I explored the absolute poo poo out of every level (and the changing hub area between levels) in Dishonored and felt like it lasted the perfect amount of time. I actually really appreciate that on a replay where I won't be digging around so much everywhere I'll be able to speed through it pretty fast, which I intend to do before firing up Dishonored 2 someday soon.

JackSplater
Nov 20, 2014

Metal Coat? It's already active?!

Zoig posted:

I find any game where rather than having them be a streak but rather just be a point threshold tends to be a lot more fun, because good players can still capitalize on them to do a big multikill while bad ones still get to play with the fun toys. Keeping it as a streak only feels kinda outdated now because i think cod is the only game that still does it.

Black Ops 3 had it as a points streak, but you got points from things other than kills. Stay in an objective? Points towards your streaks. Shoot down an enemy scorestreak? Points towards your streak. And so on and so forth. It was the first Call of Duty game where playing as a "support" was actually viable, and it worked really well.

Mamkute
Sep 2, 2018
Pokemon Mystery Dungeon Explorers of Time: The Aeigis Cave dungeon requires your team to gather randomly dropped letters of the alphabet which clog up the inventory.

SubNat
Nov 27, 2008

Repeated sound clips from npcs milling about should be illegal.
Have the game track each clip and only allow to play a clip if it's been atleast like an hour.

Witcher 3 is so bad about people everywhere constantly spewing lines that I just had a case where one lady started saying one of those random, generic lines. And before she managed to get 3 words in, some other lady in the distance repeated the exact same line.
(Skellige and Not-france feel like the worst offenders.)

I am entirely fine with random npcs just not saying much, or just having far off mumbling instead of specific lines or anything.

It's just so utterly grating. I don't understand why they insist on having them play voice clips so often when the pool for them per character type is so shallow.

Bloodcider
Jun 19, 2009

SubNat posted:

Repeated sound clips from ... Witcher 3

Pam pa raaaammmmm pa pam pa rammmm

rydiafan
Mar 17, 2009



Bloodcider posted:

Pam pa raaaammmmm pa pam pa rammmm

https://youtu.be/mEhhuyjq2Yo

Sunswipe
Feb 5, 2016

by Fluffdaddy

SubNat posted:

Repeated sound clips from npcs milling about should be illegal.
Oh Christ, I think I'd deliberately forgotten about this in Dishonored. Every guard NPC seemed to be saying either "Should we meet for whiskey and cigars tonight?" or "Do you think you'll get promoted after the events of last night?" I can understand random dialogue repeating in something like Skyrim, but Dishonored is short enough that it grates more.

Punished Chuck
Dec 27, 2010

Sunswipe posted:

"Should we meet for whiskey and cigars tonight?"

[Way too intensely]: NEVER DOUBT.

Olaf The Stout
Oct 16, 2009

FORUMS NO.1 SLEEPY DAWGS MEMESTER

Chuck Buried Treasure posted:

[Way too intensely]: NEVER DOUBT IT.

fixed it.

PremiumSupport
Aug 17, 2015

Sunswipe posted:

Oh Christ, I think I'd deliberately forgotten about this in Dishonored. Every guard NPC seemed to be saying either "Should we meet for whiskey and cigars tonight?" or "Do you think you'll get promoted after the events of last night?" I can understand random dialogue repeating in something like Skyrim, but Dishonored is short enough that it grates more.

It's repeated way too often in Skyrim too.

Leal
Oct 2, 2009
Have you seen those warriors from Hammerfell? They have curved swords. Curved. Swords.

oldpainless
Oct 30, 2009

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I started to kill the guards in Dishonored to teach them a lesson for repeating their dialogue so often

DrBouvenstein
Feb 28, 2007

I think I'm a doctor, but that doesn't make me a doctor. This fancy avatar does.
I guess I either haven't been paying attention enough in The Witcher 3 or I'm jsut not far enough into it, but I haven't noticed repeating NPC dialogue.

I DID notice, however, a pair of guards in the Bloody Baron's keep reciting "The Gimp" conversation fro Pulp Fiction word-for-world. :stare:

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.

DrBouvenstein posted:

I guess I either haven't been paying attention enough in The Witcher 3 or I'm jsut not far enough into it, but I haven't noticed repeating NPC dialogue.

I DID notice, however, a pair of guards in the Bloody Baron's keep reciting "The Gimp" conversation fro Pulp Fiction word-for-world. :stare:

The Bloody Baron's whole area has the worst repeating dialog because it's all gross as gently caress where the guards are all boasting about all the rapes they keep committing. Least it felt that way.

Spek
Jun 15, 2012

Bagel!
Don't like cheese‽ That excuse has more holes in it than a fine gorgombert.

I swear that bark was twice as loud as anything else in the game and got louder ever time he repeated it.

Lunchmeat Larry
Nov 3, 2012

Spek posted:

Don't like cheese‽ That excuse has more holes in it than a fine gorgombert.

I swear that bark was twice as loud as anything else in the game and got louder ever time he repeated it.
removing/re-recording that line was a mortal sin

Schubalts
Nov 26, 2007

People say bigger is better.

But for the first time in my life, I think I've gone too far.

Lunchmeat Larry posted:

removing/re-recording that line was a mortal sin

Another sin was shortening "Don't forget me!" in Xenoblade 2.

https://www.youtube.com/watch?v=qWGO8MhrEiE

Strom Cuzewon
Jul 1, 2010

Spek posted:

Don't like cheese‽ That excuse has more holes in it than a fine gorgombert.

I swear that bark was twice as loud as anything else in the game and got louder ever time he repeated it.

The other line about "nobody has as many friends as a man with many cheeses!" is also really annoying.

Until I found out that collecting all the cheeses in the game gives you a permanent boost to Charisma. That's how you commit to a dumb gag.

Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.

BioEnchanted posted:

The Bloody Baron's whole area has the worst repeating dialog because it's all gross as gently caress where the guards are all boasting about all the rapes they keep committing. Least it felt that way.

That's all the guards in every single Witcher game though.

The one line that stuck with me is "Why does he carry two swords? Does he lose them often?" from Witcher 2.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
I always liked Star Ocean 3's noblemen. "PLEASE! SPARE MY LIFE!"

moosecow333
Mar 15, 2007

Super-Duper Supermen!
The one that stuck with me from Assassin’s Creed 2 is when you’re running around some guy goes ‘He must be late, and she must be beautiful’.

Clever the first time, not so much the 20th.

Zanzibar Ham
Mar 17, 2009

You giving me the cold shoulder? How cruel.


Grimey Drawer

BioEnchanted posted:

I always liked Star Ocean 3's noblemen. "PLEASE! SPARE MY LIFE!" "MY MONEEEY!"

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
Just once I'd like an Assassin's Creed protagonist to get the guards to leave him alone while climbing just by shouting "OI! Be honest! If you could do this, wouldn't you travel like this all the time too?" and the guards just respond with "Fair... it does look fun..."

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
I mean getting notoriety for rooftop climbing hasnt really existed since the ezio games when they finally acknowledged that it doesnt make much sense in a parkour based game.
I understand what they were going for but the original didnt lean enough on simulationist side to justify annoying rules like that.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


moosecow333 posted:

The one that stuck with me from Assassin’s Creed 2 is when you’re running around some guy goes ‘He must be late, and she must be beautiful’.

Clever the first time, not so much the 20th.

Or that woman who keeps moaning in Rome in an annoying way, not the sensual way.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
Would be great though to climb the vatican to find a guy guarding the roof entry who's just like "Look, very impressive, I enjoyed watching you climb it, but you really shouldn't be up here. I'll escort you back down to the entrance, and please bear in mind that some areas are restricted..." Just a chill guard.

Gort
Aug 18, 2003

Good day what ho cup of tea
The thing I found bizarre about the repeating dialogue in Skyrim is that they had a fair few voice actors, but they had them say the exact same lines as each other. So you got all the weirdness of hearing the same words, but they didn't save any money on voice actors either.

Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.

moosecow333 posted:

The one that stuck with me from Assassin’s Creed 2 is when you’re running around some guy goes ‘He must be late, and she must be beautiful’.

Clever the first time, not so much the 20th.

People commenting how someone his age shouldn't be doing that kind of things anymore in Revelations was a good one

not the 20th time either, but for a while it was a good one.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
I loved that elderly Ezio was as horny as ever, it's just it no longer works. sofia thinks he's more of a goof iirc.

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

The first Assassin Creed has beggar ladies that constantly clamp on to you and go “No, you don’t understand, I have nothing”. It really encourages you to stick to the rooftops. It’s also a reminder that there so much repetition in the first game.

moosecow333
Mar 15, 2007

Super-Duper Supermen!
I’ve also had the mentally ill people (those that stumble around and lash out at you) kill me by shoving me into water.

Also the bards in AC2 but they lampshade it pretty well in Revelations.

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Dewgy
Nov 10, 2005

~🚚special delivery~📦

BioEnchanted posted:

I loved that elderly Ezio was as horny as ever, it's just it no longer works. sofia thinks he's more of a goof iirc.

He’s still charming as hell. Mission: Collect three roses to woo the lady. Cutscene: Gives lady...five roses. Smooth as gently caress.

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