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Jedit posted:Well, you wouldn't - it's only in the Ironclad pool. poo poo, really? I have played this game for maybe 1000 hours and have never noticed it was ironclad only, jesus. Gotta be one of the games of the decade for me - top 3 with Bloodborne & Undertale.
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# ? Jan 28, 2020 13:41 |
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# ? Jun 12, 2024 14:53 |
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Runic Dome works best on Defect where your goal is just making a bunch of big frost orbs regardless of what enemies are doing
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# ? Jan 28, 2020 14:54 |
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Inexplicable Humblebrag posted:Open the chests, coward Gets a Shame curse from chest: "Well, at least I have The Boot now!"
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# ? Jan 28, 2020 15:17 |
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Runic Dome would be a reasonable relic instead of awful game design if it still let you see the options that were being chosen among. As is it's the one boss relic I refuse to pick. It's also reasonably likely to give you random outcomes against Heart and Time Eater, but maybe that outcome is still enough improvement over your other choices. I don't like Ectoplasm much either, removes too many interesting choices but at least it's a tradeoff purely in gameplay and not also interface. (Also anybody saying they don't take it after Act I - the only other option is floor 0, it's not possible to get after Act II). People saying Mark of Pain is generally bad aren't wrong, but it's not the same as adding two Injury/Bell - the wounds are never in the opening hand. Much like Writhe is generally worse, this isn't quite as rough.
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# ? Jan 28, 2020 15:21 |
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Impermanent posted:wow Mark build for Watcher is stupid powerful. I wound up with 5 Pressure Points in my deck and that plus a little bit of scry was enough to completely run the game. Agreed. There's just something about an arithmetic ramp of damage, ain't there ? . Also Mark shits all over so many monster gimmicks. Birbs ? Don't care. poo poo all over strength ? Don't care. Perma-weakness ? Don't care. Fill my deck with bullshit ? Annoying, but still ramping up, care less. Limit my actions/turn ? Don't care, you're still getting crushed. Also you can run perma-calm with all those sweet "does a cool thing if you end your turn in calm" powers. Obviously the flipside is that many relics turn into blanks ; and the critters that care about your using skills are Bad. But overall, it's a pretty clownshoes experience.
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# ? Jan 28, 2020 15:35 |
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Kobal2 posted:Agreed. There's just something about an arithmetic ramp of damage, ain't there ? . Also Mark shits all over so many monster gimmicks. Birbs ? Don't care. poo poo all over strength ? Don't care. Perma-weakness ? Don't care. Fill my deck with bullshit ? Annoying, but still ramping up, care less. Limit my actions/turn ? Don't care, you're still getting crushed. Also you can run perma-calm with all those sweet "does a cool thing if you end your turn in calm" powers. You mean Nob Goblin? Your random attacks plus three PPs will kill him. I definitely did A18 with Water Pressure and I might have done A20 as well. Certainly it's possible.
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# ? Jan 28, 2020 15:47 |
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rchandra posted:Runic Dome would be a reasonable relic instead of awful game design if it still let you see the options that were being chosen among. As is it's the one boss relic I refuse to pick. It's also reasonably likely to give you random outcomes against Heart and Time Eater, but maybe that outcome is still enough improvement over your other choices. Eh, for most purposes it doesn't matter that much if the Heart is using the big hit or lots of little hits. There are a few defenses that care about the distinction but mostly you're just putting up shittons of block.
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# ? Jan 28, 2020 15:53 |
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Traded out my starting relic as watcher with Neow and got... Snecko eye. It was a very very short run, dead by the hand of the first elite.
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# ? Jan 28, 2020 18:20 |
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Sockser posted:Traded out my starting relic as watcher with Neow and got... Snecko eye. If you can survive thats a pretty darn powerful start but Snecko eye with starting deck is... not ideal...
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# ? Jan 28, 2020 19:48 |
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Tiger Millionaire posted:Gets a Shame curse from chest: "Well, at least I have The Boot now!" The chest sensed your cowardice and Shamed you for it.
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# ? Jan 28, 2020 21:12 |
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it was right to do so
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# ? Jan 28, 2020 22:34 |
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Did a watcher run last night, traded in my starter due to the other options all being rear end, and got forced into taking Runic Dome for the first time. Turns out, I've played the game enough at this point that I'd learned all the enemy attack patterns well enough through Act 1 at least, but still just kinda died in act 2 from having an otherwise weak deck and general attrition. Less embarrassing than my Ironclad run where I wanted to play with the new Fire Breathing, so I took on some status cards, Mark of Pain, etc. However, for some reason I thought Runic Pyramid discarded status / curses specifically and turns out it doesn't! Still managed to make it to Donu and Deca somehow but they put me out of my misery, as I deserved. metasynthetic fucked around with this message at 23:10 on Jan 28, 2020 |
# ? Jan 28, 2020 23:05 |
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Snecko on the watcher is not great
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# ? Jan 29, 2020 01:50 |
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When I completed my one relic achievement run I traded for the Runic Dome at the start, as the Ironclad. Can't say I would take it otherwise but with a Barricade/Body Slam deck at A0 it was fine.
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# ? Jan 29, 2020 02:05 |
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Is the third act going to be a significant increase in difficulty, even playing on the lowest level (i.e., no Acension anything)? I was powering through the first two acts with the first character (Ironclad?) and what seemed like a decent set of relics, and just ran into a random enemy -- not an elite -- with 999 HP, which seems crazy compared to everything else I've fought so far. Should I anticipate needing a different strategy for Act 3, even on the lowest difficulty?
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# ? Jan 29, 2020 02:38 |
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McCoy Pauley posted:Is the third act going to be a significant increase in difficulty, even playing on the lowest level (i.e., no Acension anything)? I was powering through the first two acts with the first character (Ironclad?) and what seemed like a decent set of relics, and just ran into a random enemy -- not an elite -- with 999 HP, which seems crazy compared to everything else I've fought so far. In general I would say act 2 is harder than act 3. The 999 HP guy loses strength for every point of damage you do to him and automatically dies after five or six turns. Most of the time if my deck is strong enough to survive act 2, most of the act 3 fights are relatively easy.
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# ? Jan 29, 2020 02:41 |
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If you're new, a good rule of thumb is not to take new cards in A3 unless you really, really, know what they're gonna do in your deck.
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# ? Jan 29, 2020 02:43 |
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You should make sure to check the buff bar on everything new you run into. There's usually some extra mechanics in every fight, especially act 3.
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# ? Jan 29, 2020 02:53 |
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I have successfully constructed a deck that hits grand finale once on the first turn and an average of 1.5 times each subsequent turn. Now that I'm in Act 3, there is a 100% chance of hitting falling, or worse something that forcefully shoves cards into my deck.
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# ? Jan 29, 2020 06:58 |
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Runic Dome was a good relic before the new ascensions and act 3 enemies really wrecked it. The writhing mass and the ectomancer really makes runic dome feel bad.
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# ? Jan 29, 2020 08:25 |
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Cursed key in first act is so painful. Never take a relic that is going to give you curses, especially when you start out with 4-5 of them that need removed. Yes, strikes are curses and you'll never change my miinnnndddd
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# ? Jan 29, 2020 17:04 |
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Ghetto SuperCzar posted:Cursed key in first act is so painful. Never take a relic that is going to give you curses, especially when you start out with 4-5 of them that need removed. Strike Dummy will do that for you. Strike+ becomes equal to a Brilliance, and Brilliance is a very serviceable attack even if you don't generate Mantra.
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# ? Jan 29, 2020 17:09 |
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Ghetto SuperCzar posted:Cursed key in first act is so painful. Never take a relic that is going to give you curses, especially when you start out with 4-5 of them that need removed. It's going to give you 0 curses if you don't open chests
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# ? Jan 29, 2020 17:12 |
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Gyshall posted:Snecko on the watcher is not great It depends. Some Watcher cards are very bad with snecko (weave, flurry, deus ex, things that add cost 0s to your deck) and some are very good (sands of time, establishment, meditate, omniscience, wish, ragnarok, deva form, all the meaty 2-cost attacks). Sometimes you wind up getting a bunch of the latter group in act 1 and can roll the game with snecko.
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# ? Jan 29, 2020 18:06 |
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Finally got a Defect Act 3 win and have now beat Act 3 with the first three classes! Ended up fighting Deca & Domu (or however you spell their names) and by the second half I wasn't dropping below 200+ block a turn, so there was nothing they could do. Frost orbs get kinda nutty when you have 6+ focus and 2 upgraded Loops active so every turn starts with you getting 48 block. Add in calipers and I think they only hit me on the second turn before I had everything rolling. But this brings me to a question. Now that I'm starting Ascensions, how do you get to the point where you're building a deck that doesn't feel like it relies on a specific relic or set of cards to be successful? For the deck above, it was good but what made it great and able to take me to the end was the Calipers. Not losing all of my block every turn was a lifesaver multiple times. Without calipers, I think I *might* have survived the Act 3 boss but I don't think it was guaranteed. I wish it was easy to get Switch screenshots on here so I could get some feedback on my decks.
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# ? Jan 29, 2020 21:48 |
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There are a lot of answers to that question, but one of them is that quantity has a quality all its own. You will notice that the Ascension 1 "penalty" is a higher number of elites in the game. If you fight more elites, you'll get more relics. And if you get more relics, that's both more chances to get the one or two relics that really work well with your deck, and also a giant pile of small bonuses, individually unimpressive but collectively a big boost to your strength.
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# ? Jan 29, 2020 22:07 |
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nrook posted:There are a lot of answers to that question, but one of them is that quantity has a quality all its own. You will notice that the Ascension 1 "penalty" is a higher number of elites in the game. If you fight more elites, you'll get more relics. And if you get more relics, that's both more chances to get the one or two relics that really work well with your deck, and also a giant pile of small bonuses, individually unimpressive but collectively a big boost to your strength. On the flip side, diversify your deck and pick up good cards even if they aren't specifically what you need for your Grand Vision of what your deck is supposed to be. Having a wider range of cards in your deck increases the odds that you'll find cards/relics with beneficial interactions, and gives you answers to a wider range of situations. Also, try to pace yourself with shops. When I started playing I would beeline shops and take out cards and rarely have money for anything else, which meant I rarely got to pick any relics and also sometimes wound up removing too many strikes too quickly without having replacement attacks in place.
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# ? Jan 29, 2020 22:30 |
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It's weird, I find all my Ironclad decks since the patch are blending together. I always end up taking Fire Breathing and Evolve and not giving a poo poo about status cards, because it ends up being a positive to have them in hand. This has been all the way up to Ascension 11.
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# ? Jan 29, 2020 22:38 |
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Is it generally better to take the safe route of events/shops to maintain your chances of not getting damaged or should you always be battling if you're confident? Early game you want to build your deck, sure, but later on I tend to play it safe.
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# ? Jan 29, 2020 22:39 |
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Particularly on higher ascensions, any winning run is going to do something very strong. For defect that can be Frost Orbs + Calipers. But it can also be Echo Form + Apparition, or Snecko Eye + Meteor Strike, or something equally powerful. The trick to winning on high Ascensions is recognizing that strong thing when you see it, not trying to force a particular strong thing when it's not being offered, and having a smart baseline strategy for your runs, so that you can survive long enough and be strong enough to get offered that strong thing.Songbearer posted:Is it generally better to take the safe route of events/shops to maintain your chances of not getting damaged or should you always be battling if you're confident? Early game you want to build your deck, sure, but later on I tend to play it safe. Your health is a resource that you spend to get stronger over the course of each act. If you can get stronger without spending that resource at all, why wouldn't you? If you're confident you can stomp on the act three fights, then go ahead and stomp on them. Even if your deck is good, you might get offered a potion that can bail you out if you draw badly. Patrick Spens fucked around with this message at 22:44 on Jan 29, 2020 |
# ? Jan 29, 2020 22:41 |
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That sounds just like my A17 deck that just died horribly to act 3 hallway fights The trouble with evolve in my experience is that it's just so slow. Almost always it's only going to have an effect the next time you shuffle your deck. It's definitely nice to have though.
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# ? Jan 29, 2020 22:44 |
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Songbearer posted:Is it generally better to take the safe route of events/shops to maintain your chances of not getting damaged or should you always be battling if you're confident? Early game you want to build your deck, sure, but later on I tend to play it safe. events/shops is a lovely safe route because you are squandering a lot of chances to get powerful. its not really safer, its usually weaker, especially on higher ascensions but even on low ascension. each floor is a resource in the game and if you waste them you'll end up paying for it by the end of your run. the most surefire way to win in STS is to make sure you are making decisions that get you closer to a win and flipping coins on events or hiding out in shops kinda blows. when I have a deck that feels like I have to hide from hallway fights i know the heart is going to be a problem.
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# ? Jan 29, 2020 22:50 |
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nrook posted:That sounds just like my A17 deck that just died horribly to act 3 hallway fights What would you say is faster? I'm having trouble figuring out the good builds for higher ascensions on Ironclad. High strength seems like you get beat down too much unless you get lucky and pull at least one Reaper.
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# ? Jan 29, 2020 22:53 |
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I'm stuck on A17, so let me know if you find out, heh. My last few wins: A16: Demon form / Reaper A15: Perfected Strike A14: Strength / Reaper A13: Some sort of bad limit break deck I'm not sure how it won A12: Demon form / reaper So in conclusion I don't know! Good luck!
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# ? Jan 29, 2020 22:58 |
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Zand posted:it depends on basically everything Also if you route for a lot of ? rooms there is a significant chance you'll hit a shop, so if your route includes shops you risk hitting too many shops and if your route doesn't then you risk missing out on shops altogether. (That said, Act 2 hallway fights are a beast and it's worth taking extra events and shops as long as you still hit a decent number of elites & campfires.)
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# ? Jan 29, 2020 22:59 |
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Chaotic Flame posted:But this brings me to a question. Now that I'm starting Ascensions, how do you get to the point where you're building a deck that doesn't feel like it relies on a specific relic or set of cards to be successful? For the deck above, it was good but what made it great and able to take me to the end was the Calipers. Not losing all of my block every turn was a lifesaver multiple times. Without calipers, I think I *might* have survived the Act 3 boss but I don't think it was guaranteed. I wish it was easy to get Switch screenshots on here so I could get some feedback on my decks. Why are you writing off your own success? In order to make calipers work, you need to be generating a ton of frost orbs, and once you've achieved that, there's tons of stuff that could have carried you to the end game. Card draw, energy, focus, and orb slots are all things that could have capitalized on your deck's strengths in the same way that calipers did. For an actual answer to your question though, there's a concept in magic: the gathering drafts called "staying open". It means focusing on cards that are good in a vacuum rather than cards that require additional synergy pieces to be good. That's kind of where you should start in StS, and over time the cards/relics you get can lead you towards a certain direction.
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# ? Jan 29, 2020 23:53 |
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As you climb through ascension you’ll need to have “what do I need now? what will I need later - damage? aoe? block ? draw?” in your mind and choose accordingly, while there are some cards that are almost always great, sometimes your deck will need a worse overall card. With time you’ll get to know the cards/events/enemies and you’ll naturally improve your choices.
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# ? Jan 30, 2020 01:19 |
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nrook posted:That sounds just like my A17 deck that just died horribly to act 3 hallway fights I just beat A16 effortlessly with an Evolve deck. It did also have a full exhaust engine apart from the Branch, but Evolve was a key part of the engine as I was using Wild Strikes to refuel Second Winds until I could play Corruption and power them into a huge Body Slam.
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# ? Jan 30, 2020 01:32 |
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Lmao, I just had an Ironclad run with Sneckos eye and like 5 copies of Demon form and 2 upgraded limit breaks
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# ? Jan 30, 2020 01:56 |
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# ? Jun 12, 2024 14:53 |
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Is Snecko eye still GOAT status on Silent?
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# ? Jan 30, 2020 02:33 |