|
Asema posted:Kentucky Route Zero got more press and influences on it yesterday than Blizzard. It's screaming "get this out of the door and forget about it" Seriously. It feels like some exec regretted promising warcraft 3 hd and now this is the minimum viable product so they can cash in and move on
|
# ? Jan 29, 2020 17:35 |
|
|
# ? May 16, 2024 17:52 |
|
'minimum viable' tbh I don't know about either of those words here More seriously, It's so pointless to finally make rules locking down all creative works on the platform as their own... over a decade too late when the odds that a new DoTA springs out of wc3 custom scene is basically zero and all it's going to piss off are die-hard fans who still play and develop custom maps.
|
# ? Jan 29, 2020 17:42 |
I'm having fun with it so far.
|
|
# ? Jan 29, 2020 17:44 |
|
drat I kinda wish I had done some research here. Nothing wrong with WC3, but I thought it would get QoL updates similar to SC2 like being able to group select more than what is it, 14 units or something? Or showing your command groups over the console to remind you what they are. Just QoL things. Does the Starship Troopers custom map still exist? That was my childhood favorite.
|
# ? Jan 29, 2020 17:45 |
|
Revitalized posted:drat I kinda wish I had done some research here. Nothing wrong with WC3, but I thought it would get QoL updates similar to SC2 like being able to group select more than what is it, 14 units or something? Or showing your command groups over the console to remind you what they are. Just QoL things. If it does, it won't for long! Endorph posted:https://twitter.com/KalebPrime/status/1222365505459191809 Check out those last two bullets
|
# ? Jan 29, 2020 17:49 |
|
FoolyCharged posted:Well, yes. But the reason Non-blizzard copyrights are unavailable is that Blizzard wants control of the maps right down to distribution and hosting. Because they want as much claim to any financial reward for making a map possible(All of it). It's a part of why SCII didn't kick off a huge custom map scene like WCIII did. SCII didn't kick off a huge custom map scene because Starcraft II's editor is far more complex and therefore harder to work with. For example: In Warcraft III, I could hammer out a custom Hero with HOTS-style Talents and custom visuals in a few hours without needing a shred of reference material despite not having made anything in Warcraft III since I was 15. In Starcraft II, I still need to look up simple things like how to attach Actors despite the fact that I've been on various Starcraft II modding teams for something like ten years. Also it's less that Blizzard wants complete control and more that, because Blizzard is taking complete control, they don't want to be legally viable for when Nintendo shows up to ask about this whole "Pimp My Mario" business. Besides, Blizzard wouldn't know what to do with "the next DotA" if it hit them in the face (something that's been proven time and time again, like with Autochess).
|
# ? Jan 29, 2020 18:09 |
|
Herstory Begins Now posted:'minimum viable' tbh I don't know about either of those words here Its also telling that SC 2 customs never remotely reached the point that SC 1 and War3 customs were, years before. Blizz hosed everything up and got super corporate. Kith posted:SCII didn't kick off a huge custom map scene because Starcraft II's editor is far more complex and therefore harder to work with. For example: But also the map viewer at launch of SC2 was complete dogshit, was there even a reasonable way to play customs? I feel like they had to patch in a browser for customs like literally a year or two after release.
|
# ? Jan 29, 2020 18:19 |
|
Yeah, tbh I think that they've had a wide number of maps over the years in both sc2 and wc3 that if spun off into their own games would've been entirely successful but they either never tried to capitalize on it or tried to do it with some weird in-engine premium maps monetization. Like each of the archetypes of custom maps clearly had people interested in playing them for huge, ridiculous amounts of time and most of the good ones had extremely strong core gameplay loops. Basically while they were looking for another DoTA they let a ton of profitable little games slip through their fingers. Hell, with how they Blizzard was viewed 5-10 years ago, most map designers probably would've let their games go for a song, too. Zaphod42 posted:But also the map viewer at launch of SC2 was complete dogshit, was there even a reasonable way to play customs? E:/\ there was a map viewer for customs, but the problem iirc was that the popularity algorithm was really horribly implemented so after week one it only ever showed like the same 5-10 maps (which are mostly the same 5-10 maps shown now, btw) and almost nothing could get new maps to appear Herstory Begins Now fucked around with this message at 18:25 on Jan 29, 2020 |
# ? Jan 29, 2020 18:22 |
|
I was pretty excited for battle for middle earth and DBZ tribute, this sucks poo poo.
|
# ? Jan 29, 2020 18:24 |
|
Lmao Arthas now stabs Mal'Ganis in the dick due to the new animations and proportions https://i.imgur.com/lC85v8A.mp4
|
# ? Jan 29, 2020 18:32 |
|
E: ^ lmao the tiny frown in the portrait when he gets stabbedHerstory Begins Now posted:E:/\ there was a map viewer for customs, but the problem iirc was that the popularity algorithm was really horribly implemented so after week one it only ever showed like the same 5-10 maps (which are mostly the same 5-10 maps shown now, btw) and almost nothing could get new maps to appear Yep! The open lobby browser came with Legacy of the Void - also known as five years later.
|
# ? Jan 29, 2020 18:39 |
|
Wasn't WC3's just completely random? You get a random sampling of 20 game lobbies or whatever? Imagine implementing an algorithm or whatever the gently caress that is worse than, literally, the laziest thing you could possibly do with a lobby browser.
|
# ? Jan 29, 2020 18:42 |
|
WC3's browser wasn't random, it was sorted by most recently created. Which is why if your lobby didn't fill up after like five to ten minutes, you'd remake it to try and get more people.
|
# ? Jan 29, 2020 18:45 |
|
Hahaha if you want custom keybinds you have to modify a .txt file like its the 90s They were too lazy to build a keybind UI Starcraft 2 has it AND they added it to Starcraft 1 remastered, but nah
|
# ? Jan 29, 2020 18:48 |
Zaphod42 posted:Lmao Arthas now stabs Mal'Ganis in the dick due to the new animations and proportions I'm the complete lack of any effect that indicates Mal'Ganis has died, instead it's "I must go, my planet needs me" (Mal"Ganis died on the way back to his home planet)
|
|
# ? Jan 29, 2020 18:59 |
|
Can anyone test something for me? There are two sound volume sliders in the options menu: music and effects. I didn't see one one for voices/speech. Do voices fall under effects or can you simply not change the volume of speech? I tried to mess with this last night but gave up and used the windows sound mixer.
|
# ? Jan 29, 2020 19:16 |
It is kinda fun rofl'ing people. Had some guy claim he used to be good at sc2. No scouting, no upgrades, the classic trademarks of good at rts.
|
|
# ? Jan 29, 2020 19:34 |
|
FoolyCharged posted:If it does, it won't for long! Ugh what a garbage timeline we live in.
|
# ? Jan 29, 2020 20:19 |
|
Some people were talking about the Stratholme in game cutscene earlier. Here is a side by side of the Blizzcon scene vs what we got... https://www.youtube.com/watch?v=-4K2u2KbpdE&feature=youtu.be
|
# ? Jan 29, 2020 20:26 |
|
Anyone playing now want to do a 2v2 comp stomp? IGN is PaybackJack#3628
|
# ? Jan 29, 2020 20:31 |
|
as bad as it is im enjoying tower rushing and dumptser tier 4v4s like back in the ol days
|
# ? Jan 29, 2020 20:32 |
|
Endorph posted:https://twitter.com/KalebPrime/status/1222365505459191809 "If we see even a single Goku, we'll ban you faster than Blitzchung" - Blizzard, probably
|
# ? Jan 29, 2020 20:38 |
|
Polio Vax Scene posted:I'm the complete lack of any effect that indicates Mal'Ganis has died, instead it's He actually didn't die, though.
|
# ? Jan 29, 2020 20:47 |
|
YouSpoonyBard posted:"If we see even a single Goku, we'll ban you faster than Blitzchung" - Blizzard, probably Wow. My free speech.
|
# ? Jan 29, 2020 20:53 |
|
YouSpoonyBard posted:"If we see even a single Goku, we'll ban you faster than Blitzchung" - Blizzard, probably YouSpoonyBard posted:"If we see even a single Goku, we'll ban you faster than Blitzchung" - Blizzard, probably We also hosed around for 4 years and didn’t do anything with DOTA but we aren’t falling for that trap again!! But still, that seems like an odd stance for a game that is a remaster - maybe it was a brand new game it would be more reasonable?
|
# ? Jan 29, 2020 21:23 |
|
Just finished The Culling. It's more or less the same as it was for the Blizzcon build, plus minibosses. On one hand, this gives me some sliver of hope for the other campaign content. On the other hand, from what I've heard, the extra content pretty much just fuckin' stops after the Human campaign.
|
# ? Jan 29, 2020 21:28 |
|
Kith posted:Just finished The Culling. It's more or less the same as it was for the Blizzcon build, plus minibosses. It looks like they redid the Fall of Silvermoon mission from the Scourge campaign at least.
|
# ? Jan 29, 2020 21:34 |
|
Zaphod42 posted:Its also telling that SC 2 customs never remotely reached the point that SC 1 and War3 customs were, years before. Yeah the sc2 ui killed its customs scene in the crib.
|
# ? Jan 29, 2020 21:51 |
|
drat the remastered trees look so bad. The grass has much less character too.
|
# ? Jan 29, 2020 22:01 |
|
hire me blizz Kith fucked around with this message at 22:56 on Jan 29, 2020 |
# ? Jan 29, 2020 22:46 |
|
It's such a bummer that first rule is identical to SC2's. Just like SC2 I was thrilled at the idea of new use map settings games coming from playing them in SC1. Realistically you'd want to just keep the pool open so if some obsessive dork makes another DotA level map you can approach them and hire them for their genius game Kith posted:SCII didn't kick off a huge custom map scene because Starcraft II's editor is far more complex and therefore harder to work with. For example: poo poo I remember making a few SC1 custom maps and WC3 mods seemed impossible to figure out and SC2 looked like a full blown nightmare. I wonder if super heavily customized maps like YouTD would even work with Reforged. Can you just upload your old maps from WC3 to Reforged? Kith posted:Also it's less that Blizzard wants complete control and more that, because Blizzard is taking complete control, they don't want to be legally viable for when Nintendo shows up to ask about this whole "Pimp My Mario" business. Besides, Blizzard wouldn't know what to do with "the next DotA" if it hit them in the face (something that's been proven time and time again, like with Autochess). It seems like in the whole DMCA takedown world it's harder to pull off a vast majority of the stuff WC3 custom maps did. If they did things wild west style like they did with original WC3, couldn't they still be culpable if a map maker did say, a Fortnite clone? Or would Fortnite's owners just go directly after the map maker?
|
# ? Jan 29, 2020 23:01 |
|
Servaetes posted:I wonder if super heavily customized maps like YouTD would even work with Reforged. Can you just upload your old maps from WC3 to Reforged? Of course, they didn't mention that the new EULA would involve killing off 75% of the existing (and insanely popular) maps.
|
# ? Jan 29, 2020 23:11 |
|
Kith posted:Technically WCIII and Reforged are the same game, so yes. One of the big reasons why they built it out of the original was specifically for the backwards compatibility "so the custom map community could stay alive". In the case of YouTD it had a ton of custom models built out of existing assets in WC3 so my guess is it's going to look like an awful mishmash. I kinda want to pick up Reforged now just to see how goofy it looks. So wait for all those janky rear end anime battle arenas is there going to be a really really lovely low rez Naruto standing next to a super HD footman?
|
# ? Jan 29, 2020 23:29 |
|
Servaetes posted:It's such a bummer that first rule is identical to SC2's. Just like SC2 I was thrilled at the idea of new use map settings games coming from playing them in SC1. Realistically you'd want to just keep the pool open so if some obsessive dork makes another DotA level map you can approach them and hire them for their genius game Ask me how many loving files it took to make a chain lightning spell you could level up. And vanilla warcraft 3 was all local hosted, so the most involvement blizzard had was putting the players in a lobby together. The map downloaded from and ran on the hosts machine. With the modern setup, blizzard wants to actively host and control every game, so they would be both distributing and running any copyright infringement.
|
# ? Jan 29, 2020 23:41 |
|
One of my mates who is too old for games now and got a kid and only play ability draft dota games used to love one of the old tower defence games in warcraft 3 and he was gutted when i told him the news, he was pretty hype to buy Reforged but he's probably not going to bother now and continue playing ability draft dota gently caress you blizzard
|
# ? Jan 29, 2020 23:43 |
|
FoolyCharged posted:Ask me how many loving files it took to make a chain lightning spell you could level up. how many
|
# ? Jan 29, 2020 23:53 |
|
FoolyCharged posted:Ask me how many loving files it took to make a chain lightning spell you could level up. This is a perfect example of why the WC3 editor was incredible in both potential and ease of use. Customizing a hero's abilities, what they did, how many levels they had, damage, range, you name it and it was as easy as a couple clicks and typing values. I even remember the triggers being super easy. Event>Conditions>Actions if I remember correctly, and that would let you pretty much do anything you wanted. gently caress man, it was so fun to make maps in that thing. I was only like 14 and I feel like making an entire game was super feasible. Though once JASS became popular I was out because I couldn't figure that poo poo out.
|
# ? Jan 30, 2020 00:07 |
|
I can look when I get home, but I dont think I have the map anymore. I think it wound up being 40-60 or something stupid like that.
|
# ? Jan 30, 2020 00:34 |
|
Is the orc campaign from Frozen Throne in? Saw people saying custom campaigns aren't possible and I remember the orc campaign basically being that as a sort of advert for what you could potentially do. You played as Rengar and recruited a couple other heroes and there was a fair bit of travelling between maps doing sidequests and poo poo. It might even have come out post launch but I can't remember now.
|
# ? Jan 30, 2020 00:51 |
|
|
# ? May 16, 2024 17:52 |
|
I just got a reply to my ticket saying the refund will go through in 5-10 days. This whole situation makes me sad. It seems like it started off with good intentions but then feedback from people who wanted as few changes as possible seemed to change the scope of the project and box them into a weird corner where they didn't want to 180 on the new art direction but also didn't want to make big changes. That combined with an apparently optimistic release date left a buggy confused mess. I wish they had just done a StarCraft style remaster where you keep the same art style and gameplay. Save the new look for a pay DLC for people who want it like the SC cartoon pack.
|
# ? Jan 30, 2020 01:06 |