|
Isn't that just CyberDreams?
|
# ? Jan 30, 2020 06:55 |
|
|
# ? Jun 8, 2024 10:15 |
|
ETPC posted:got around to watching that new prodeus trailer and.....im feeling it.......... Same here. Besides looking too busy, the gunplay looks fun enough. Let's hope it turns out good so I finally justify my PC as retro shooter platform since I barely have any modern games on it nowadays (Prey comes to mind as the few).
|
# ? Jan 30, 2020 09:37 |
|
Everytime I see a trailer for Prodeus, I think that this will be the game to bring the word doomclones back into our lexicon. It makes me excited...to load up Doom 2016 and turn on low resolution, or fire up some mappack with D4D.wad. I know thats unfair, but the aesthetics just seem so close to those of a recent classic that its really distracting. It doesn't interest me like DUSK or Amidst Evil did, because those were making their own grabbag of poo poo they thought was cool and combining it with new technology. Blood, but combined with Quake? Yes please. Hexed II on drugs, without the terrible puzzles and with detours into Heretic? Bring it on! They promise to make games that resemble the classics as you hoped you could one day play them as a kid, or a different timeline where modern features were available twenty years ago. Thats especially important for evolutionary deadends like Hexed or Blood, because their concept never caught on. So the ability to play something inspired by them is terribly exciting. If Prodeus just does Doom 2016-but-pixels, then I'm not so hot on it. And that could be an incredibly unfair reading, but these trailers just ain't doing it for me.
|
# ? Jan 30, 2020 12:05 |
|
Yea, the trailers show very vanilla guns blowing away (with comical gore) totally passive mobs who just stand there or shuffle forwards slowly. I'll still keep an eye on Prodeus, but the proof's in the pudding.
|
# ? Jan 30, 2020 12:09 |
|
|
# ? Jan 30, 2020 12:22 |
|
You wanna dance? https://twitter.com/datonestarfox2/status/1222653058385051658
|
# ? Jan 30, 2020 13:50 |
|
The Kins posted:January Jump Jam brings you ten new Quake 1 maps with an emphasis on going HUHH a lot.
|
# ? Jan 30, 2020 14:48 |
|
Weird question, but are their any mods for Doom that will track how fast you’ve beaten a level, like a record breaker stat? I’m not talking par times, just if I want to play E1M1 5 times and see if inter faster each time, trying to break my own records.
|
# ? Jan 30, 2020 15:17 |
|
HolyKrap posted:Yeah I don't understand this in FPS games. We're looking through the character's eyes, why is there lens dirt and chromatic aberration? How many FPS developers wear glasses? Lens dirt and chromatic aberration are things I deal with all drat day.
|
# ? Jan 30, 2020 16:13 |
|
Serephina posted:Yea, the trailers show very vanilla guns blowing away (with comical gore) totally passive mobs who just stand there or shuffle forwards slowly. Credit where it's due tho, they've been showing off more interesting high-tier guns on their twitter.
|
# ? Jan 30, 2020 16:59 |
|
last i saw, the enemies in prodeus were practically just reskins of doom ones, so unless they've branched out on that i dunno if i can be super excited about that aspect. i mean i guess if you're going to pretty much do a model swap on another game's enemies you should be picking a good one, but in that case i think i'd rather just load up a big doom map pack with maybe a gameplay tweaking wad or something?
|
# ? Jan 30, 2020 17:14 |
|
Johnny Joestar posted:last i saw, the enemies in prodeus were practically just reskins of doom ones, so unless they've branched out on that i dunno if i can be super excited about that aspect. i mean i guess if you're going to pretty much do a model swap on another game's enemies you should be picking a good one, but in that case i think i'd rather just load up a big doom map pack with maybe a gameplay tweaking wad or something? Far as I can tell, their more unique stuff is still heavily WIP and didn't feature in that trailer. For example, this Ice dude looks neat https://twitter.com/ProdeusGame/status/1185591947869720576 https://twitter.com/ProdeusGame/status/1180498524577906689 They've got a cloaker. https://twitter.com/ProdeusGame/status/1175463785043300352 And these fellas might turn out cool. img]https://i.imgur.com/lDNp8vQ.jpg[/img]
|
# ? Jan 30, 2020 17:27 |
|
chaosapiant posted:Weird question, but are their any mods for Doom that will track how fast you’ve beaten a level, like a record breaker stat? I’m not talking par times, just if I want to play E1M1 5 times and see if inter faster each time, trying to break my own records. There's the Master Levels Menu Interface that did that but only for the Master Levels themselves, and the stats-keeping only lasts as long as the session. Generally that's the problem, saving values between different sessions (starting a new game, not loading an old save) is complicated because you've gotta do some weird workarounds to make sure you 1. preserve the value when starting a new game and 2. don't erase the value when loading an old game.
|
# ? Jan 30, 2020 17:39 |
|
chaosapiant posted:Weird question, but are their any mods for Doom that will track how fast you’ve beaten a level, like a record breaker stat? I’m not talking par times, just if I want to play E1M1 5 times and see if inter faster each time, trying to break my own records. CNDoom is explicitly made for speedrunners but I don't think it has a "best time" tracking, other than an output to a text file https://www.chocolate-doom.org/wiki/index.php/CnDoom Feels Villeneuve fucked around with this message at 18:00 on Jan 30, 2020 |
# ? Jan 30, 2020 17:56 |
|
Mordja posted:Far as I can tell, their more unique stuff is still heavily WIP and didn't feature in that trailer. that looks more neat, i can say that much. it's probably one of those situations where they held back all the cool stuff for some reason, whether through it not being done yet or just not wanting to show it off yet, which probably didn't help my initial impressions. i want the game to be cool because i've loved the hell out of amid evil and dusk and want another retro game to chunk through without it being intertwined with chuds or something.
|
# ? Jan 30, 2020 19:09 |
|
chaosapiant posted:Weird question, but are their any mods for Doom that will track how fast you’ve beaten a level, like a record breaker stat? I’m not talking par times, just if I want to play E1M1 5 times and see if inter faster each time, trying to break my own records. can you just use autosplitter or whatever its called that speedrunners use?
|
# ? Jan 30, 2020 19:26 |
|
duke 3d turned 24 yesterday did anyone remember
|
# ? Jan 30, 2020 20:27 |
|
ETPC posted:duke 3d turned 24 yesterday yes, actually
|
# ? Jan 30, 2020 20:44 |
|
the doom community celebrates duke's birthday because he has no one else
|
# ? Jan 30, 2020 20:50 |
|
|
# ? Jan 30, 2020 23:03 |
|
A bit late to the party, but in honor of the Duke lets remember how his adventures in the 21th century went. Its actually pretty great?
|
# ? Jan 31, 2020 01:17 |
|
I played through that around October last year. It's pretty good for what it is even if level navigation can get confusing in some areas.
|
# ? Jan 31, 2020 01:41 |
|
Sobatchja Morda posted:A bit late to the party, but in honor of the Duke lets remember how his adventures in the 21th century went. Its actually pretty great? Serious Duke 3D is awesome, had way more fun in that than SS3
|
# ? Jan 31, 2020 03:34 |
|
Sobatchja Morda posted:A bit late to the party, but in honor of the Duke lets remember how his adventures in the 21th century went. Its actually pretty great? yo this loving owns
|
# ? Jan 31, 2020 04:22 |
|
gonna go out on a limb here and say Grabbag is the best early fps track ever
|
# ? Jan 31, 2020 04:40 |
|
Nah
|
# ? Jan 31, 2020 04:49 |
|
Prodeus has enough cool-looking stuff in it that I wish it had a more cohesive and focused art style than a mishmash of half-remembered styles from half a dozen different eras in an attempt to look vaguely retro.
|
# ? Jan 31, 2020 05:00 |
|
It may be simple, but the Intermission music from Doom 1 sticks in my head more than any other early FPS tune. It's not as good as a track from ROTT, but it's kinda comforting somehow.
|
# ? Jan 31, 2020 05:02 |
|
verbal enema posted:gonna go out on a limb here and say Grabbag is the best early fps track ever I have fond memories of playing Duke 64, listening to this song over and over again while being a cheater and inputting all the cheat codes I could find. https://www.youtube.com/watch?v=isjbaebcOQU
|
# ? Jan 31, 2020 05:16 |
|
dnf is guilty of so many sins but its worst sins are just how awful looking the arsenal was aside from the shotgun and that serious duke mod looks so good aside from the dnf aesthetic weapons
|
# ? Jan 31, 2020 05:50 |
|
verbal enema posted:gonna go out on a limb here and say Grabbag is the best early fps track ever Stalker is better Also the Marathon 2 theme
|
# ? Jan 31, 2020 07:22 |
|
kirbysuperstar posted:Marathon 2 theme 100% agreed. Some of the best videogame music of all time right here.
|
# ? Jan 31, 2020 07:28 |
|
You're all correct. For no reason at all, Shared Dig from Unreal, my favorite track: https://www.youtube.com/watch?v=Bd67viF7Q54
|
# ? Jan 31, 2020 11:29 |
|
All the Unreal engine games had fantastic music. https://www.youtube.com/watch?v=uX0hU7jQ5O4 https://www.youtube.com/watch?v=uHQZNNajxOk https://www.youtube.com/watch?v=0adENUcJYos https://www.youtube.com/watch?v=3x8geNo31yg https://www.youtube.com/watch?v=-aCK23DybdM
|
# ? Jan 31, 2020 17:54 |
|
Yeah I think one of the reasons why I replay UT99 more is because of the soundtrack.
|
# ? Jan 31, 2020 17:59 |
|
wafflemoose posted:Yeah I think one of the reasons why I replay UT99 more is because of the soundtrack. Anytime UT is brought up Facing Worlds plays in my head.
|
# ? Jan 31, 2020 18:29 |
|
That's because the majority of the time spent playing UT is listening to that specific track (lousy no-imagination server admins)
|
# ? Jan 31, 2020 18:31 |
|
Some of my faves: https://www.youtube.com/watch?v=wAxpZ0KAlZc https://www.youtube.com/watch?v=6erC93RvZeI https://www.youtube.com/watch?v=44lhqrsUTlo https://www.youtube.com/watch?v=FMex4f8cwEY
|
# ? Jan 31, 2020 18:45 |
|
haveblue posted:That's because the majority of the time spent playing UT is listening to that specific track (lousy no-imagination server admins) When my family finally got this hot new internet thing we got cable and it was hilarious racking up insane headshots since everyone else was on dial-up so it took a second or two for them to starting moving after they respawned to either side of their tower.
|
# ? Jan 31, 2020 18:49 |
|
|
# ? Jun 8, 2024 10:15 |
|
the synthesized version of Grabbag is good, but that's a song that really shines when you hear it played with actual instruments, which kind of puts it in a weird spot for early fps music
|
# ? Jan 31, 2020 22:34 |