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I honestly have no idea what the hell is going on with the Doom ports. How did they manage to expand Doom to half a gigabyte?
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# ? Jan 30, 2020 15:27 |
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# ? Jun 6, 2024 00:31 |
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Mega64 posted:Remember when goons were trading in their moms for their kids? That's what you gotta do when they keep saying anti immigrant poo poo at dinner.
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# ? Jan 30, 2020 15:28 |
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The Switch Lite was Nintendo trying to hit the price point of "okay, I'll finally buy one and a copy of Pokémon to throw at my child so that they will shut up and I can go back to trying to cheat on my significant other on tinder/grindr."
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# ? Jan 30, 2020 15:30 |
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Weedle posted:I honestly have no idea what the hell is going on with the Doom ports. How did they manage to expand Doom to half a gigabyte? Bethesda is a modern AAA developer, and modern AAA developers go "By default, this system has a 500GB drive, so do whatever and make sure the game is under 500GB. 340GB? Yeah, toss it up. The Blu-ray won't fit that? Add in a required, compressed day 1 patch."
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# ? Jan 30, 2020 15:33 |
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Weedle posted:I honestly have no idea what the hell is going on with the Doom ports. How did they manage to expand Doom to half a gigabyte?
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# ? Jan 30, 2020 15:34 |
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I think this has been overstated. It was a legitimate concern when PS4 Pro was announced, and I don't know what happened with Doom 93, but the vast majority of games run completely fine on a day-1 launch PS4 with some enhancements on the Pro. It's absolutely against the own interests of developers to make games with a 'Pro' as the lead console because the user-base will be much smaller.
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# ? Jan 30, 2020 15:38 |
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Takoluka posted:Bethesda is a modern AAA developer, and modern AAA developers go "By default, this system has a 500GB drive, so do whatever and make sure the game is under 500GB. 340GB? Yeah, toss it up. The Blu-ray won't fit that? Add in a required, compressed day 1 patch." I know saying things like 'In my day, GoldenEye fit into a 12 megabyte cartridge' makes you sound like a proper old gently caress but how on earth does something like the new Modern Warfare justify taking up 100 gig+ on a hard drive?
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# ? Jan 30, 2020 15:44 |
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jackhunter64 posted:I know saying things like 'In my day, GoldenEye fit into a 12 megabyte cartridge' makes you sound like a proper old gently caress but how on earth does something like the new Modern Warfare justify taking up 100 gig+ on a hard drive? probably uncompressed audio for a bunch of different languages
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# ? Jan 30, 2020 15:45 |
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Bond only needs the Queen's English.
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# ? Jan 30, 2020 15:50 |
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MMF Freeway posted:probably uncompressed audio for a bunch of different languages Plus a boatload of hi-res textures.
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# ? Jan 30, 2020 15:51 |
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MMF Freeway posted:probably uncompressed audio for a bunch of different languages Even then shouldn't you be able to remove those in a check box on the installer? poo poo I don't know anything about computers are there even installers anymore?
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# ? Jan 30, 2020 15:51 |
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Do you think Hyrule Warriors on the easiest setting could ease a kid who really likes Zelda into the action genre?
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# ? Jan 30, 2020 15:59 |
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John Wick of Dogs posted:Do you think Hyrule Warriors on the easiest setting could ease a kid who really likes Zelda into the action genre? Start with dark souls imo
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# ? Jan 30, 2020 16:01 |
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Andrast posted:Start with dark souls imo The child will give up or become gaming's Leonidas
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# ? Jan 30, 2020 16:13 |
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John Wick of Dogs posted:Do you think Hyrule Warriors on the easiest setting could ease a kid who really likes Zelda into the action genre? the story mode should be fine as long as they're old enough to understand the mission objectives like telling them to go to a location or fight a certain boss enemy
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# ? Jan 30, 2020 16:13 |
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N64 Joycons would be neat
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# ? Jan 30, 2020 16:14 |
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We're getting Battle Brothers! https://www.youtube.com/watch?v=v9EsmhrzXsY Footage is obviously from PC but I'm hopeful, it would be great on the go.
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# ? Jan 30, 2020 16:18 |
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Doom on switch is hella good you guys the 60 FPS rules and the controls are actually great, first time I actually like playing with controllers, the amount of content you get for 5 bucks is a loving steal.
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# ? Jan 30, 2020 16:31 |
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nintendo should do one of those nintendo direct things that I’ve heard so much about
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# ? Jan 30, 2020 16:34 |
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Doom on consoles is weird because honestly unless you've literally never played it before, 90% of the reason to play Doom these days is the massive collection of user maps that have been made over 25(!) years.
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# ? Jan 30, 2020 16:39 |
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romanowski posted:nintendo should do one of those nintendo direct things that I’ve heard so much about I thought a Nintendo Direct was suppose to be coming next month, but Nintendo doesn't really announce these things until very close to the Direct.
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# ? Jan 30, 2020 16:43 |
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Feels Villeneuve posted:Doom on consoles is weird because honestly unless you've literally never played it before, 90% of the reason to play Doom these days is the massive collection of user maps that have been made over 25(!) years. the original campaigns are still good, op
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# ? Jan 30, 2020 16:45 |
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Wamdoodle posted:the original campaigns are still good, op i mean yeah but you can only play Knee Deep in the Dead so many times
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# ? Jan 30, 2020 16:48 |
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Feels Villeneuve posted:i mean yeah but you can only play Knee Deep in the Dead so many times Yup about once every 18 months
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# ? Jan 30, 2020 16:50 |
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https://twitter.com/verge/status/1222893655297445889 Interested to see how this runs despite being the lesser of the "Outer" games. It’s releasing surprisingly soon
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# ? Jan 30, 2020 16:51 |
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https://www.nintendo.co.jp/ir/pdf/2020/200130_3e.pdf Nintendo revealed the internal sales of their software
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# ? Jan 30, 2020 16:52 |
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Everyone loves mario kart
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# ? Jan 30, 2020 16:52 |
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iirc there were some things about Bethesda potentially offering user maps in their Doom ports but how these would work and who would curate them wasn't detailed. a lot of the most acclaimed mapsets, especially in the last decade were actually made for a port of Doom known as Boom, which had a few extra features and also removed limits on item/monster count, so I doubt you'd get those in a console port.
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# ? Jan 30, 2020 16:53 |
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Astral Chain selling a million units is cool
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# ? Jan 30, 2020 16:54 |
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hatty posted:https://twitter.com/verge/status/1222893655297445889
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# ? Jan 30, 2020 16:55 |
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JollyBoyJohn posted:Everyone loves mario kart Baffling that they haven't released more DLC, though I guess all the effort is going into the mobile game
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# ? Jan 30, 2020 16:56 |
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Andrast posted:Astral Chain selling a million units is cool I really enjoyed it, especially going in blind. I expected something like MGR or Bayonetta and was completely blindsided that it was a full-blown ARPG
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# ? Jan 30, 2020 16:56 |
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jackhunter64 posted:I know saying things like 'In my day, GoldenEye fit into a 12 megabyte cartridge' makes you sound like a proper old gently caress but how on earth does something like the new Modern Warfare justify taking up 100 gig+ on a hard drive? In a general sense, there are a lot of reasons for this: -lower end machines can have frame issues if they have to uncompress audio, so using uncompressed audio avoids this issue at the cost of requiring a lot more storage. -texture storage space goes up like.... exponentially the higher res the textures are. -optimization isn't flashy, and it costs $$ and time, the push to move on to the next feature/product/deliverable is strong, it's gonna make the company more money than optimization will -NOBODY loving TESTS ON LOW LEVEL MACHINES AHHHHHHHH THEY'RE JUST LIKE "Hey it works fine on my $5k+ workstation, ship it!" AHHHHHHHHHHHHHHH -Most of the people working on a part of the game have no idea what the overall size of a game is, when designing and developing their stuff. If you're lucky, a team of like 5 people know, more likely one person does. -Any number of poor business decisions or infrastructure/hierarchy stuff at companies, a lot of gaming companies are not good at being a company, or just make more money not optimizing, which is actually a good business decision but imo feeds into and leads to a more general a lovely development ownership mindset. If you want a specific AAA title though, not like you have any alternatives, so it makes a lot of sense for the company. In the specific case of Modern Warfare, it seems to have been a lovely product/marketing call, although potentially it could also be that nobody actually knew what size it would be without the extra content if the extra content is already in development/most of the way through, it's totally possible the devs might only ever be seeing the size with all that content. https://blog.activision.com/call-of-duty/2019-10/Announcement-Call-of-Duty-Modern-Warfare-PC-Specifications-are-Released quote:Note! In each of the Specs, the HDD references HD space of 175GB. 175GB is the storage space we recommend players keep available in order to download the post-launch content we’ll be bringing to Modern Warfare. At launch, the initial download will be smaller. surc fucked around with this message at 17:01 on Jan 30, 2020 |
# ? Jan 30, 2020 16:58 |
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hatty posted:https://twitter.com/verge/status/1222893655297445889 It's not the best choice
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# ? Jan 30, 2020 16:59 |
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it's alright if you want that specific genre of open-world first person ARPG on the go but it's a really depressingly unambitious game
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# ? Jan 30, 2020 17:00 |
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The Outer Worlds is Obsidian trying to make a Bethesda game, including the bad writing
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# ? Jan 30, 2020 17:08 |
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jackhunter64 posted:I know saying things like 'In my day, GoldenEye fit into a 12 megabyte cartridge' makes you sound like a proper old gently caress but how on earth does something like the new Modern Warfare justify taking up 100 gig+ on a hard drive? Uncompressed audio, uncompressed 4k textures for everything, and in the case of MW specifically, it actually has a bunch of pre-rendered video for cut scenes (it's not in-engine). Mister Facetious fucked around with this message at 17:20 on Jan 30, 2020 |
# ? Jan 30, 2020 17:13 |
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Andrast posted:The Outer Worlds is Obsidian trying to make a Bethesda game, including the bad writing it turns out that the one thing Obsidian needed to do all along to get universally positive review scores was to make a game without any risk-taking or ambition whatsoever
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# ? Jan 30, 2020 17:14 |
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Feels Villeneuve posted:iirc there were some things about Bethesda potentially offering user maps in their Doom ports but how these would work and who would curate them wasn't detailed. a lot of the most acclaimed mapsets, especially in the last decade were actually made for a port of Doom known as Boom, which had a few extra features and also removed limits on item/monster count, so I doubt you'd get those in a console port. Sigil requires a limit-removing port, so it at least has that. Not having Boom extensions limits things, but there are still a lot of big names they could add like Double Impact, Back to Saturn X, and the Scythe series. Also some of the really old stuff that still holds up like Hell Revealed and Memento Mori. Being able to co-op through Double Impact on Switch would make me buy it instantly.
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# ? Jan 30, 2020 17:24 |
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# ? Jun 6, 2024 00:31 |
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Feels Villeneuve posted:it turns out that the one thing Obsidian needed to do all along to get universally positive review scores was to make a game without any risk-taking or ambition whatsoever I think you'd be surprised at how big the market is for "a bethesda game from 2013 except it's a functional product"
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# ? Jan 30, 2020 17:30 |