|
I think you'll be fine with Return to the Night of the Zealot ("fine" meaning you will likely still fail on the third scenario, but whatever). I would jump right into Return to Dunwich, as well - I don't think RtDL increases the difficulty much or adds a whole ton of new content but it DEFINITELY fixes some really painful scenarios, like it's no longer super likely to die on Essex County Express due to bad Mythos draws the first couple rounds.
|
# ? Jan 29, 2020 17:48 |
|
|
# ? Jun 13, 2024 04:59 |
|
Return to Carcosa is where people have complaints with the return set being more of making things needlessly harder/less fun than actually bug fixes and also harder.
|
# ? Jan 29, 2020 23:20 |
|
Is there anywhere I might find a no-specific-details summary of things which got tweaked in Return to Dunwich?
|
# ? Jan 29, 2020 23:27 |
|
Our Dunwich survivors (Rex, Zoey, Sefina) have been running some standalones for a while before we pick up again with Carcosa with all new investigators. We got back to back cold runs of Rougaroux, Carnevale, and Guardians of the Abyss. Tonight was The Night's Usurper, and a close-run thing. Two of us were hanging on just 1 health and sanity left when we passed the act-clinching test on our last possible action. Our team just does not give up trying and this was the one scenario we gave a thought to the resigning option. Our player evolution moving through Zealot, Dunwich, and Carcosa Grognard: Daisy Walker, Rex Murphy, Diana Stanley RPG Dad: Roland Banks, Zoey Samaras, Joe Diamond Me: Jenny Barnes, Sefina Rousseau, Rita Young
|
# ? Jan 30, 2020 07:03 |
|
I'm probably about to get return to carcosa to start this game up as well. Last campaign we did Roland and Wendy, what's a good combo for next? I've got all of dunwich as well.
|
# ? Jan 30, 2020 13:26 |
|
Some kind of spellslinger is useful in Carcosa, and generally there's more horror damage than other stuff so people with higher sanity might be better. Generally though I cant think of any combination which wouldn't work. I am going to be trying Daisy + Yorick next personally for Carcosa.
|
# ? Jan 30, 2020 14:56 |
|
If I understand things correctly, you need two base sets of you want to play with more than two people, or would a base set together with some expansions work as well since you get more investigators from them (right?)? I saw Murder at the Excelsior Hotel being recommended above. Are there any other scenarios or cycles that you guys particularly recommend getting, or should I just stick with publication order?
|
# ? Jan 30, 2020 15:33 |
|
ovenboy posted:If I understand things correctly, you need two base sets of you want to play with more than two people, or would a base set together with some expansions work as well since you get more investigators from them (right?)? The reason that two core sets is recommended for more than two people isn't because of the investigators available but so you have enough copies of the most commonly used neutral cards (the skill cards) for everyone to have two in their deck if they want them. Expansions won't help with that problem since they won't contain copies of previously printed cards.
|
# ? Jan 30, 2020 15:47 |
|
ovenboy posted:If I understand things correctly, you need two base sets of you want to play with more than two people, or would a base set together with some expansions work as well since you get more investigators from them (right?)? Stick with the publication order or just pick arbitrarily based on aesthetic preferences. Keep the Forgotten Age for later, it is kind of a dark souls experience that's quite punishing if you're not at the top of your game. Path to Carcosa is *bonkers* and spectacular and will probably stay my favorite for quite a while - but I think it really will shine more after going through a far straightforward Dunwich experience. Before Excelsior (it owns) Carnevale of Horrors was my go-to single scenario to test deck ideas against.
|
# ? Jan 30, 2020 18:37 |
|
If you are willing to proxy a bunch of Unexpected Courages/Emergency Caches and maybe some other stuff (depending on how much you want to double up on classes) you should be fine with 1 core set + expansions. I proxied all the cards you only get 1 of anyway since a lot of them are staples of their class
|
# ? Jan 31, 2020 10:07 |
|
I was gonna buy this for me and my wife to play but she's a pretty light gamer. She likes the lore and all but I wanna check if there is an easy mode and/or deck building doesn't have to get too in depth?
|
# ? Jan 31, 2020 10:53 |
|
by.a.teammate posted:I was gonna buy this for me and my wife to play but she's a pretty light gamer. She likes the lore and all but I wanna check if there is an easy mode and/or deck building doesn't have to get too in depth? There is an easy difficulty, though it's still not that easy; this is a Lovecraftian horror game, after all. For deck building you can search ArkhamDB for high-rated decks that only use packs you have and just make a couple of those at the start of a campaign. You'll still need a little thought when you upgrade decks between adventures, but that's quite light in comparison and can usually come down to "I like this card, I'll upgrade it/buy another one or two like it"; you can generally only afford to change a couple of cards after each adventure so there's not much risk of being overwhelmed.
|
# ? Jan 31, 2020 11:40 |
|
I find a few general tips for deckbuilding are: - roughly 12/10/8 split of assets/events/skills - no more than 4 hand slot/arcane slot cards and 2 each for other slots - if you have more than a few 4-6 cost cards consider more economy cards (Emergency Cache/Hot Streak etc.) - You can't go too wrong with 2 copies of Flashlight, Emergency Cache and Unexpected Courage in every deck Obviously those are very general but it's a decent start. I would also start with Dunwich if you decide to get more content as the later deluxe boxes have some investigators with weird deckbuilding which might be a bit much.
|
# ? Jan 31, 2020 11:46 |
|
Shrivelling, Wither, Shards of the Void. Which two of those three would you pick as your roughly-standard mystic murderkit?
|
# ? Jan 31, 2020 17:11 |
|
Shrivelling and Shards, Wither not doing +1 damage is a big problem as you're not compressing any actions. Feel like Spirit Athame is better for dealing with 1 health enemies.
|
# ? Jan 31, 2020 21:10 |
|
I'm playing a variant of https://arkhamdb.com/decklist/view/15209/diana-practicing-safe-hex-now-even-hexier-hard-mode-1.0 with only wither, no shriveling, and absolutely loving it so far. It was kinda iffy in curtain call but we were able to get enough xp for me to upgrade both copies of wither to the level 4 version and not having to worry about charges is really nice. You can pretty reliably trigger the secondary effect if you build around it. I was pretty much able to solo anything and everything Carcosa's second mission threw at us. We ended the scenario with everyone but me resigning so I could finish off the baddies. This was on hard. So far we've enjoyed the changes with Return to Path of Carcosa. When does it get bullshit hard? Edit: Wither is good enough if you are combining it with Sixth Sense and you are playing either solo or as the third investigator. Being the primary monster slayer with only wither in a two person group isn't going to cut it, you should probably take both. KPC_Mammon fucked around with this message at 22:30 on Jan 31, 2020 |
# ? Jan 31, 2020 22:24 |
|
Despite what I said before, after more consideration (and finishing the campaign) Return to Carcosa is mildly more difficult, but not by much and really the changes are interesting. Honestly I think part of my group's issue is we really need to move on to doing campaigns on Hard since we're getting a bit complacent. Any time we don't absolutely demolish a scenario it kinda feels like it's too hard. As for Wither, I still prefer Shriveling most of the time but it has it's place (and I'd generally take it over Shards). I think if you're planning on fighting more Wither is gonna be more valuable just because you'll want to be able to get off more attacks using your mind.
|
# ? Feb 1, 2020 03:04 |
|
Point of No Return Pretty interesting pack. I really like Haste.
|
# ? Feb 4, 2020 07:41 |
|
Haste looks really strong, as does Twila (with all the usual caveats about Ally slots being precious). The Guardian cards are nice because their old, level zero versions were kinda garbage, but I think New Heroic Rescue has real potential in the right deck and New Leadership is just good. I've always liked the former in concept.
|
# ? Feb 7, 2020 09:19 |
|
It's hard to justify lvl 0 Leadership's deckslot, but in 1 campaign in which I had it it felt really good whenever I used it, and it always ended up being used for something useful when I drew it.
|
# ? Feb 7, 2020 10:57 |
|
It's like an Unexpected Courage with different pros and cons — I just imagine there would be more times I wished the Leadership (0) in my hand were a copy of Courage than vice versa. But it certainly is flexible...
|
# ? Feb 7, 2020 14:50 |
|
The Return set we've all been waiting for has arrived! No real details on how they've unfucked some of the scenarios, but that new Survival Knife looks pretty tasty (lets you attack before taking damage now) and I think the new On Your Own is the first Exceptional survivor card?
|
# ? Feb 18, 2020 00:51 |
|
Kalko posted:I think the new On Your Own is the first Exceptional survivor card? Makes sense, time has shown that permanents like higher education were originally really underpriced. Without being exceptional its cost would cap out at 5 xp and you definitely don't want players having two copies. I'm really looking forward to building a dark horse deck around that card. KPC_Mammon fucked around with this message at 07:35 on Feb 18, 2020 |
# ? Feb 18, 2020 07:26 |
|
So am I right in thinking I messed up by not only playing Lola as my second investigator (skipped Dunwich and went to Carcosa) and then building an all around deck? It didn't do bad in the second scenario but I feel like I was limited in the first. I should probably try to build it around the role my partner is playing since this isn't a solo campaign.
|
# ? Feb 18, 2020 19:29 |
|
Eh having 2 all rounders in the same party is not the worst idea. Can be better or worse than 2 specialists depend on the situation. I generally just play through campaigns knowing I will get my rear end kicked the first time round and then work out more strategy from there.
|
# ? Feb 18, 2020 19:51 |
|
https://twitter.com/FFGames/status/1229860422213304320 The Innsmouth Conspiracy is the next deluxe cycle, not an arctic themed one as hinted at in various card arts (according to Reddit sleuths). No details, just the name and a piece of art. It was revealed on a stream where they also said something about a new type of product appearing for the LCG too, so presumably not another box or standalone pack.
|
# ? Feb 19, 2020 02:54 |
|
I finally might have time to start properly playing this game. I have the Dunwich cycle at the moment and noticed that my FLGS has the return thingie in stock. I've seen people refer to them as fix packs instead of nightmare version as in LOTR. Would the campaign be better if I bought the return now and started playing with that?
|
# ? Feb 20, 2020 16:46 |
|
Chazani posted:I finally might have time to start properly playing this game. I have the Dunwich cycle at the moment and noticed that my FLGS has the return thingie in stock. Dunwich kind of needs the fixes in some places, but yes it does make the game a bit harder. Night of the Zealot was never a real campaign so the Return box attempted to turn it into one by giving it more meat. Carcosa is mostly just harder. We have yet to see about TFA.
|
# ? Feb 20, 2020 19:55 |
|
I hope TFA makes the early scenario's a bit more forgiving, whereas (some of) the later scenario's can do with a ramp-up.
|
# ? Feb 20, 2020 21:24 |
|
jeeves posted:Dunwich kind of needs the fixes in some places, but yes it does make the game a bit harder. Night of the Zealot was never a real campaign so the Return box attempted to turn it into one by giving it more meat. I'm not worried about the difficulty, so I will get it for the fixes. Thanks!
|
# ? Feb 21, 2020 08:37 |
|
Weaver of the Cosmos player cards have been spoiled, apparently due to a mix-up with some Australian stores, [checks online] including mine! Where the Gods Dwell was supposed to be the next pack. So, Abigail Foreman is, um, very good. I like the upgraded Scavenging but it's been a while since I've played that archetype. Still, action compression is always worth a look. And I'm definitely going to be making a jank Sawed-Off Shotgun deck.
|
# ? Feb 24, 2020 04:52 |
|
So had our first investigator go insane last night. It was Lola so I'm not to upset about it since I did a pretty poor job attempting to build her deck. Now I need to pick a new investigator to compliment Sefina. I've decided to keep it to investigators from scenarios/cycles we've played with leaves me with the core set and Carcosa. I'm leaning towards Daisy Minh or Roland. Anyone have an opinion to sway me one way or the other?
|
# ? Feb 24, 2020 16:19 |
|
Losem posted:So had our first investigator go insane last night. It was Lola so I'm not to upset about it since I did a pretty poor job attempting to build her deck. Now I need to pick a new investigator to compliment Sefina. I've decided to keep it to investigators from scenarios/cycles we've played with leaves me with the core set and Carcosa. I'm leaning towards Daisy Minh or Roland. Anyone have an opinion to sway me one way or the other? I wouldn't play Roland, especially in Carcosa, without Art Student and Laboratory Assistant to provide horror soak. Do you have the Dunwich Legacy?
|
# ? Feb 24, 2020 19:01 |
|
How have you built Sefina, is she more focused on enemy management or clueing? Yorick is probably a good combo in any case, he can do a decent flex with more focus on enemy management and can soak a fair bit of horror thanks to allies and recurring Cherished Keepsake.
|
# ? Feb 24, 2020 19:14 |
|
I enjoy Minh but only in 3-4 player, being able to help the team remotely with skill checks add a layer of working together that doesn't normally exist.
|
# ? Feb 24, 2020 19:47 |
|
Survivor/seeker is a great combo of classes though Tried playing her true solo in Carcosa but ended up getting crushed in Black Stars Rise
|
# ? Feb 25, 2020 00:54 |
|
Is there a spoiler-free description of what Return to Dunwich Legacy fixes? Also how much harder it makes the campaign? I wanna replay the Dunwich Legacy with my wife, especially since we do not remember much of the scenarios and do not remember any particularly broken moments? I am thinking about buying Return, but it’s money I’d rather spend on the third cycle to be honest, unless it really enhances the Dunwich cycle?
|
# ? Feb 25, 2020 06:08 |
|
Buy more cycles before getting Return, the Return products are by all accounts the worst value for money in the game. Not bad, just get them after you have everything else
|
# ? Feb 25, 2020 11:19 |
|
Dunwich was the first campaign I played (outside NotZ) and having played through Return to Dunwich recently I was struck at how... vanilla it was as a game experience. Not bad, it's just that there's not much going on from a mechanical and especially narrative point of view. I would definitely recommend Carcosa or Circle Undone over Return to Dunwich (or Forgotten Age, which is my favorite so far, thematically, but has a few glaring issues with pace and difficulty which will hopefully be resolved with its own just-announced Return set).
|
# ? Feb 25, 2020 13:36 |
|
|
# ? Jun 13, 2024 04:59 |
|
KPC_Mammon posted:I wouldn't play Roland, especially in Carcosa, without Art Student and Laboratory Assistant to provide horror soak. Do you have the Dunwich Legacy? I do have the full Dunwich cycle (I bought it while a friend got Carcosa) and I had a gift card lying around so I've got the deluxe coming for Forgotten Age and Circle Undone.
|
# ? Feb 25, 2020 16:59 |