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One more tip for Roller Coaster Tycoon 1 that I put on the page: - Keep the path through your park as linear as possible, including using one-way no entry signs to block off the short paths out of a ride exit. The guests can literally get lost in a 2x2 square of path, they'll need all the help they can get.
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# ? Jan 28, 2020 23:55 |
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# ? Jun 2, 2024 21:35 |
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Mierenneuker posted:Awesome.
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# ? Jan 29, 2020 04:22 |
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Anything for Sunless Skies? I want to go in mostly blind but these games can be really obtuse and I want to make sure I don't miss anything obvious.
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# ? Jan 29, 2020 05:06 |
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Head Hit Keyboard posted:Is this still true in the Redux version? Edit: Metro 2033 Redux removes Easy difficulty altogether! You pick between Survival and Spartan first, then you have the choice of Normal, Hardcore, Ranger (Normal) and Ranger Hardcore. If you are playing for the first time it would just go with Survival - Normal. Mierenneuker fucked around with this message at 09:36 on Jan 29, 2020 |
# ? Jan 29, 2020 08:48 |
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moosecow333 posted:Anything for Sunless Skies? I want to go in mostly blind but these games can be really obtuse and I want to make sure I don't miss anything obvious. There was I think but I can't find it. There's a bunch of changes from Seas like trading being an actual mechanic you want to interact with and lights not burning fuel. Most notably : Officers including your Mascot must be equipped to provide bonuses, this can only be done at port. You used to be able to move faster for less fuel by strafing at an angle. The hub port is on the well... hub of each map. So if you appear and are kind of lost, head to the middle. The area through the gate you start next to is dangerous, confusing and can be kind of expensive to work in. Don't rush in. You can tune combat difficulty at any time (IIRC?)
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# ? Jan 29, 2020 12:14 |
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This is probably a dumb question, but I finally had time to try the first bit of Metro 2033, and does that game actually intend for stealth to be viable? I was under the impression that I had to keep from killing guys to get the good ending, but I just got to the first real gameplay the lost tunnels in chapter 2, where that shady guy wants me to knife a bunch of bandits, and I genuinely do not know what the hell the game wants me to do beyond "Get discovered by the glitchy AI and shoot a zillion dudes." This is honestly making me want to look up console commands and just cheat past all of the gameplay, because sheesh.
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# ? Jan 29, 2020 18:01 |
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Omi no Kami posted:This is probably a dumb question, but I finally had time to try the first bit of Metro 2033, and does that game actually intend for stealth to be viable? I was under the impression that I had to keep from killing guys to get the good ending, but I just got to the first real gameplay the lost tunnels in chapter 2, where that shady guy wants me to knife a bunch of bandits, and I genuinely do not know what the hell the game wants me to do beyond "Get discovered by the glitchy AI and shoot a zillion dudes." This is honestly making me want to look up console commands and just cheat past all of the gameplay, because sheesh. Stealth in Metro (at least 2033) is meant to be a way to reduce the number of guys that you will end up shooting later. It's very unlikely that you'll stealth an entire area, it's more likely you'll take a few guys down then shoot the rest.
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# ? Jan 29, 2020 18:03 |
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Do you realize that you frequently need to trigger conversations between enemies and that they’ll end up moving somewhere else after they are done talking? They did that in all 3 Metro games. In that dark tunnel will be three bandits hanging around a campfire. They’ll have a convo about kidnapping someone and afterwards only one will keep sitting there. It might get easier later on because you’ll have a set of throwing knives (can be picked up after use) and will find/buy silenced weapons. I loved the silenced shotgun (the one that holds six rounds, the Shambler), it’s great for when you are going for a stealthy approach and suddenly turn a corner... straight into a bad guy. A silenced Kalash is also decent for when getting in range of light source to shut it off is too risky. Don’t be afraid to fall back when things do go sour. They’ll patrol erratically once they discover bodies, so at that point the melee takedowns are very risky. They’ll also call you “a beetch” a lot, get used to that. Mierenneuker fucked around with this message at 18:37 on Jan 29, 2020 |
# ? Jan 29, 2020 18:32 |
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Morpheus posted:Stealth in Metro (at least 2033) is meant to be a way to reduce the number of guys that you will end up shooting later. It's very unlikely that you'll stealth an entire area, it's more likely you'll take a few guys down then shoot the rest. Mierenneuker posted:Do you realize that you frequently need to trigger conversations between enemies and that they’ll end up moving somewhere else after they are done talking? They did that in all 3 Metro games. In that dark tunnel will be three bandits hanging around a campfire. They’ll have a convo about kidnapping someone and afterwards only one will keep sitting there.
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# ? Jan 29, 2020 18:46 |
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moosecow333 posted:Anything for Sunless Skies? I want to go in mostly blind but these games can be really obtuse and I want to make sure I don't miss anything obvious. Trading is viable and in fact really important now compared to Seas. Aside from that, go blind. The whole game thrives on the idea of you being totally clueless and figuring it out as you go.
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# ? Jan 29, 2020 19:16 |
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Omi no Kami posted:This is probably a dumb question, but I finally had time to try the first bit of Metro 2033, and does that game actually intend for stealth to be viable? I was under the impression that I had to keep from killing guys to get the good ending, but I just got to the first real gameplay the lost tunnels in chapter 2, where that shady guy wants me to knife a bunch of bandits, and I genuinely do not know what the hell the game wants me to do beyond "Get discovered by the glitchy AI and shoot a zillion dudes." This is honestly making me want to look up console commands and just cheat past all of the gameplay, because sheesh. Do you have to keep from killing to get the good ending? I’ve only ever watched a let’s play of metro 2033 but I was under the impression that it was determined by how many conversations you listened to or something, I didn’t think it mattered how many people you killed in combat.
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# ? Jan 29, 2020 19:22 |
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Pretty sure the list of Karma moments runs from the mundane to the questionably obscure. I didn't think killing factored in. Edit: They changed it all in Redux apparently. https://metrovideogame.fandom.com/wiki/Moral_Points Spoilers in link. Zushio fucked around with this message at 19:40 on Jan 29, 2020 |
# ? Jan 29, 2020 19:38 |
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Sandwich Anarchist posted:Trading is viable and in fact really important now compared to Seas.
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# ? Jan 29, 2020 19:41 |
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Xander77 posted:First answer is for the original Metro 2033, second is for Redux. And since I played the Redux version, this is where I exit stage right I guess they changed way more than I was lead to believe. Good thing I never bothered with my copy of Metro 2033 on Steam and ended up playing the Redux version on Game Pass. Mierenneuker fucked around with this message at 19:53 on Jan 29, 2020 |
# ? Jan 29, 2020 19:51 |
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Xander77 posted:First answer is for the original Metro 2033, second is for Redux. Holy crap, thank you! That was driving me crazy... I'd read the wiki tip about advancing, and I spent like 15 minutes repeating that area and wondering why listening to the guys chat around the campfire didn't change the patrol routes or anything. It's reassuring to know that it's about making stuff easier, though- I'm pretty sure I would never be able to force myself to finish it if I had to 100% stealth every section.
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# ? Jan 29, 2020 20:01 |
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Omi no Kami posted:Holy crap, thank you! That was driving me crazy... I'd read the wiki tip about advancing, and I spent like 15 minutes repeating that area and wondering why listening to the guys chat around the campfire didn't change the patrol routes or anything. It's reassuring to know that it's about making stuff easier, though- I'm pretty sure I would never be able to force myself to finish it if I had to 100% stealth every section. Also - exploring, listening to conversations all the way through, and doing good deeds should be more than enough to get you all the morality points you need.
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# ? Jan 29, 2020 21:02 |
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Any non-spoilery tips for Hellblade: Senua's Sacrifice? I just discovered this jewel of a game, and going through reviews they state that your save will be deleted if you die too much, which is not something I look forward to, especially when I'm used to dying in games like Sekiro.
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# ? Jan 30, 2020 07:00 |
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srulz posted:Any non-spoilery tips for [bHellblade: Senua's Sacrifice[/b]? I just discovered this jewel of a game, and going through reviews they state that your save will be deleted if you die too much, which is not something I look forward to, especially when I'm used to dying in games like Sekiro. Those reviews are wrong, just keep going.
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# ? Jan 30, 2020 07:03 |
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srulz posted:Any non-spoilery tips for Hellblade: Senua's Sacrifice? I just discovered this jewel of a game, and going through reviews they state that your save will be deleted if you die too much, which is not something I look forward to, especially when I'm used to dying in games like Sekiro. All you need to know is you should play with headphones on if at all possible.
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# ? Jan 30, 2020 07:06 |
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srulz posted:Any non-spoilery tips for Hellblade: Senua's Sacrifice? I just discovered this jewel of a game, and going through reviews they state that your save will be deleted if you die too much, which is not something I look forward to, especially when I'm used to dying in games like Sekiro. Don't worry about it, just play.
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# ? Jan 30, 2020 07:07 |
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srulz posted:Any non-spoilery tips for Hellblade: Senua's Sacrifice? I just discovered this jewel of a game, and going through reviews they state that your save will be deleted if you die too much, which is not something I look forward to, especially when I'm used to dying in games like Sekiro. To properly answer, since I had a very similar run in to this same thing, the game will tell you that, but its lying. Your save won't go anywhere, even if you die 1000 times. Also yes, play with headphones.
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# ? Jan 30, 2020 12:33 |
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Red Dead Redemption 2 tips could usean extra warning for the story mode, telling that the mission "Banking, the Old American Art" in Chapter 4 will trigger an intermission leading to the last act of the story, which pretty much goes on railroad tracks that point onwards. If you just wish to do some unharassed hunting, fishing, exploring, camp activities or some other stuff, this is the point of no return. Take it when you are absolutely certain that you mostly just want to see handful of new stranger missions and the rest of the story.
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# ? Jan 30, 2020 19:56 |
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srulz posted:Any non-spoilery tips for Hellblade: Senua's Sacrifice? I just discovered this jewel of a game, and going through reviews they state that your save will be deleted if you die too much, which is not something I look forward to, especially when I'm used to dying in games like Sekiro. In addition to headphones you should turn off the subtitles. I'm someone who usually turns on subtitles for everything, but turning them off in Senua improved the experience.
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# ? Jan 30, 2020 21:21 |
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srulz posted:Any non-spoilery tips for Hellblade: Senua's Sacrifice? I just discovered this jewel of a game, and going through reviews they state that your save will be deleted if you die too much, which is not something I look forward to, especially when I'm used to dying in games like Sekiro. this is a game in part about mental health, anxiety about stuff is part of that. Your anxiety about save games being deleted is part of the narrative. Try not to worry too much.
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# ? Jan 30, 2020 21:59 |
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srulz posted:Any non-spoilery tips for Hellblade: Senua's Sacrifice? I just discovered this jewel of a game, and going through reviews they state that your save will be deleted if you die too much, which is not something I look forward to, especially when I'm used to dying in games like Sekiro. Experiment with your attacks when you get the chance. Perfect parries and the punch attack can be really strong and Senua can do sick combo stuff that the game never tells you about.
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# ? Jan 30, 2020 22:05 |
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Lord Hypnostache posted:In addition to headphones you should turn off the subtitles. I'm someone who usually turns on subtitles for everything, but turning them off in Senua improved the experience. Agreed. Sometimes the subtitles are for a series of voices that play out in the span of 30 seconds. It loses some effect if are reading all of it within 5 seconds.
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# ? Jan 30, 2020 22:05 |
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Lord Hypnostache posted:In addition to headphones you should turn off the subtitles. I'm someone who usually turns on subtitles for everything, but turning them off in Senua improved the experience. Really? How so. I turned it on and it was better for me, hearing all the extra stuff, the quiet stuff especially.
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# ? Jan 30, 2020 22:21 |
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double nine posted:this is a game in part about mental health, anxiety about stuff is part of that. Your anxiety about save games being deleted is part of the narrative. Try not to worry too much. I got that part back when I picked the game up, but I personally think it's a dick move to even threaten that kind of thing outside of an explicit ironman/permadeath thing. It's easy to have a run of bad luck either in fights or during puzzle/platforming bits and die a lot, and if my save had been deleted on top of that, I'd have been pissed. And people being all coy about it doesn't help that feeling. A lot of people don't like the idea of being able to lose literally all of their progress. edit: like don't get me wrong, the game is really good and I highly recommend it, I just don't like that one part of it, and the best way to sell the game to others worried about it is to just tell them the truth. ShootaBoy fucked around with this message at 03:01 on Jan 31, 2020 |
# ? Jan 31, 2020 02:56 |
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My minor hearing issues (I have trouble with multiple simultaneous audio sources) combined with games typically having terrible mixing has had me turning on subtitles before starting every single game for the last 15 years. I know you can fiddle with individual mix volumes in most games, but it rarely seems to help. Also, people talk way too loving slowly in games. Even fully voice acted games I am skipping most dialogue because it's so terrible. I like watching good cutscenes, and feel obliged to even watch the talky ones because I like plot, but just hurry it a along please. I'm surprised my Options button still works after Death Stranding's 5 individual cutscenes to have a shower or the 4 that comprise making a delivery/donating materials.
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# ? Jan 31, 2020 03:10 |
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Have you considered setting up your system to use mono-audio instead of stereo output? Especially if you have problems with multiple audio sources and directions that might be a bit more comfortable for you.
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# ? Jan 31, 2020 09:40 |
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ShootaBoy posted:I got that part back when I picked the game up, but I personally think it's a dick move to even threaten that kind of thing outside of an explicit ironman/permadeath thing. It's easy to have a run of bad luck either in fights or during puzzle/platforming bits and die a lot, and if my save had been deleted on top of that, I'd have been pissed. The message is 100% truthful.
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# ? Jan 31, 2020 09:59 |
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Cardiovorax posted:Have you considered setting up your system to use mono-audio instead of stereo output? Especially if you have problems with multiple audio sources and directions that might be a bit more comfortable for you. It's more like an ADD issue where I can hear everything at the same time and can't pick one to focus on. I feel like mono-audio will drive me more insane, because I actually use positional audio cues in stuff. Listening for footsteps in Overwatch or CoD for example.
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# ? Jan 31, 2020 10:10 |
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the message was truthful imo, my save was deleted a few hours into Hellblade. Because I hated it and uninstalled forever
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# ? Jan 31, 2020 11:15 |
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happyhippy posted:Really? How so. I turned it on and it was better for me, hearing all the extra stuff, the quiet stuff especially. It's not a major thing, but I felt it helped with the atmosphere of uncertainty and a lack of UI.
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# ? Jan 31, 2020 11:21 |
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(re:Senua) Have you guys considered simply being good at the game and not even dying once like me Mind you I went in knowing that the message was a lie, I'm not sure how I would've reacted if I didn't know that.
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# ? Jan 31, 2020 14:54 |
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Lunchmeat Larry posted:the message was truthful imo, my save was deleted a few hours into Hellblade. I hate to be pedantic but this tip is inaccurate and should be removed from the wiki, steam keeps your save file after you delete a game
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# ? Jan 31, 2020 19:09 |
Anything for Stygian: Reign of the Old Ones?
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# ? Feb 2, 2020 21:28 |
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Kruller posted:Anything for Impire? Quoting myself in hope of some tips.
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# ? Feb 2, 2020 22:49 |
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Firstly thanks for all the confirmation regarding Hellblade: Senua's Sacrifice guys, those are really comforting to know. Anyway I think I'm far enough into the game (illusion boss now) to contribute to a wiki page: 1. Use a headphone & don't worry too much about the early warning. 2. If you turn on subtitles, they will show only specific voices, not all. 3. Sometimes interactables cannot be Focused on until you are on a specific distance away from it: need to go closer or further until a circle appears. 4. When you are in the correct area for the symbol puzzle, you will see the small symbols floating in the air + the "guiding" symbol will appear in the middle of your screen now when you Focus - verticality may still matter though. 5. Listen to your voices in combat - subtitles are very helpful here to highlight the important ones over the others. 6. If you are knocked down the first time in combat, you are not actually dead yet especially if the voices urge you on - just spam dodge. 7. Your health regens naturally in combat, and will refill completely once you trigger a power unlocked during the first boss fight. 8. You still need to hold Sprint button to run in combat even if Sprint toggle is on. For example, use Sprint + melee attack (F in PC) to knock away shields before attacking. srulz fucked around with this message at 07:24 on Feb 3, 2020 |
# ? Feb 3, 2020 07:22 |
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# ? Jun 2, 2024 21:35 |
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I'm not entirely done with Middle-Earth: Shadow of War yet, but I think I played enough to be able to rewrite the current tips and add my own. The ability section I had used to be longer, but I removed 2/3 of it because I realized a player should be encouraged to mess around with those. About patches/updates: - The market/paid loot boxes were completely removed from the game. You can earn some loot for doing online vendettas and sieges, but it's minor stuff. - The patches also gave the game a wide range of very nuanced difficulty settings, including something like Devil May Cry's "Heaven or Hell" difficulty setting - everything dies very quickly, including yourself. - Act 4: Shadow Wars was renamed to Epilogue and reworked. There is still an ending cinematic if you finish it, but if you feel done with the game after Act 3 just look it up online. Start of the game: - The first game (Shadow of Mordor) has "Nemesis Forge" which allows to carry over a nemesis and follower to this game. It's a minor feature, you might not even notice your old rival or friend. - It does still provide a better experience if you die every so often so that you can get the most out of the Nemesis system, but you do no longer need to intentionally gimp yourself for that to happen. - You don't get to recruit orc captains until Act 2. - If you want to hang around in Act 1 for a while, you still want to do main missions until you're dealing with siege beasts. That mission earns you the double jump (Shadow Strider) which makes moving around much easier. - It's best to recruit orc captains who you think are the funniest or are followers of a warchief (so they can betray him later on). For the really late game you'll end recruiting high level orc captains anyway. - If you can't fast travel to a Haedir tower or a different region, an orc or beast is still targeting you. You'll have to move away further to make sure you are unseen. Gear: - Even if gear in your inventory doesn't give you prompts for it, you can upgrade it to your current level or sell it from the Modify Gear menu. Exceptions: you can't upgrade if the item still has a challenge, starting gear can't be destroyed. - There are two kind of bows: regular ones and longbows. Longbows have piercing shots, but have a lower Elf-shot maximum. - Most of the Legendary gear and set bonuses are so-so. The exception is the Threshing Sword from the Machine set. It boosts the attacks with the Glaive. It makes the Deadly Striker skill upgrade for the Glaive devastating. Skill points: - The game will give you more than enough skill points throughout the game to get all the main skills and all the skill upgrades you would want. - Get all the main skills (the big symbols) first because they're all good for something, no matter how you specifically want to play. - Obtaining a main skill will frequently unlock a matching Shadows of the Past mission (often in a later region while in Act 1). Those always have optional objectives that can earn you another skill point. Abilities and main skills: - The game shoves a lot of abilities in a small number of keys/buttons. The "display combat hints" setting spams hints, but can be a useful reminder that you can do things you might have forgotten about. - An orc captain can be on fire, poisoned and cursed at the same time. Freezing them or making them "dazed" will stop these effects. - The Consume skill (default: C) uses Might to quickly drain a orc and restore a portion of your health. It can't be interrupted, unlike the main Drain/Dominate ability (default: hold E). If an orc captain is "broken", Consume will now dominate them and it can't be interrupted. Since orc captains are frequently surrounded by half a dozen orcs, this is very useful. - The Poison Tendril skill will allow you to poison grog containers by aiming at them from a distance and pressing a button (default: G). Firing at these poisoned containers will make them explode with balefire, a combination of poison and fire. - Treasure Hunter will automatically pick up gems, coins and gear dropped by enemies. Upon collecting all the Gondorian Artifacts in every region, you will unlock the Prospector skill upgrade. This will make gems you find tier 2 instead of tier 1. Sometimes you'll find olog-hai (ogres) carrying a gem, Prospector makes their gems tier 4 instead of tier 3. Skill upgrade recommendations: - Perfect Counter > Fatal Counter makes dealing with a huge group of orcs easier, but has negative synergy with Ground Finisher > Ground Drain (there won't be knocked down orcs if you instantly kill them). - Ground Finisher > Wraith Shield will allow you to parry during a ground execution to avoid being interrupted. - Ground Finisher > Ground Drain will combo with the skill upgrades for Drain. - Brutal Aggression > Ceaseless Might allows you to Execute twice in a row with a full Might bar, which is a good ability to damage orc captains. - Freeze Pin > Savage Ice gives you a tool to stop olog-hai (ogrelike, hulking orcs) and beasts in their tracks. - Shadow Strike > Pull allows you to teleport an orc to you, this allows you to grab an orc captain away from his army. If you do it from a high place it'll take long for backup to arrive. - Shadow Mount > Packmaster allows you to dominate a broken Caragor and instantly recruit their buddies, this can single-handedly take out entire mounted patrols and neuter them completely. - Shadow Strider > Hammer of Eregion will freeze an enemy if you leap over them, setting them up for tons of damage. - Detonate > Matron's Scent and Call Followers > Cluster of Spiders allow you to exploit Mortal Weaknesses without having to rely on the environment to summon them. Mierenneuker fucked around with this message at 18:57 on Feb 3, 2020 |
# ? Feb 3, 2020 14:28 |