|
There's a campaign?
|
# ? Jan 25, 2020 11:39 |
|
|
# ? May 30, 2024 13:41 |
|
K8.0 posted:I have a question for other Automation players : It's hard to judge frankly; as it is right now, many of the sliders and stuff are (apparently) stand-ins for various systems that will be added as the campaign matures and develops. The purpose of the light campaign mode is, for the moment, to make sure that the behind the scenes nuts and bolts are working properly. Beyond that, more and better tooltips would go a long way to making things more transparent. Though I do agree, that the campaign mode has a very steep learning curve, and is very imposing with all of its sliders. Sometimes I do wonder, talking with the devs, just how much of a plan they have for the campaign mode and how much of that plan will actually make it into the game. Fortunately, they do seem to recognise their mistakes and when things work, or don't, and aren't afraid of taking huge chunks of the game and throwing it away if it just doesn't work. I'm still in the wait and see mode for this. Also, if you're looking for stuff to do, there's always the multitude of user-created challenges on the official forums in the meantime!
|
# ? Jan 25, 2020 17:52 |
|
new beta branch update, just gonna c/p Killrob's post in the discordquote:We just released a new patch that addresses a big number of issues, including some (like engine bay fitting) that will interest not only the tycoon players. Have a look at the changelog! This version is now available on the openbeta branch and if it doesn't add new bugs, it will be merged with the public default branch very soon. Cheers!
|
# ? Jan 30, 2020 19:48 |
|
Wait, no mid-transverse AWD? BOOOOO.
|
# ? Jan 31, 2020 23:36 |
|
mekilljoydammit posted:Wait, no mid-transverse AWD? BOOOOO. yeah, I'm loving baffled by that one.
|
# ? Feb 3, 2020 02:41 |
|
I mean it was fun to play with and all, but there are vanishingly few real production cars with a mid-mounted, transverse engine and all-wheel drive, so it kind of made sense to get rid of it.
|
# ? Feb 4, 2020 03:31 |
|
As opposed to totally common V16s
|
# ? Feb 4, 2020 04:11 |
|
In my fantasy videogame I don't want options.
|
# ? Feb 4, 2020 04:59 |
|
I've totally let it slip my mind, but here's the most recent dev update: https://www.youtube.com/watch?v=SWAYzrSrBl0 Mods are going to break for a while, and the game should be getting a lot faster and more stable, so all good news! Also, I am thinking of getting some quick and fun challenges up and running here, considering that a lot of us are going to have some free time going forward...I've got some ideas of my own, but if you have any of your own, by all means post them!
|
# ? Mar 17, 2020 05:20 |
|
Killrob https://steamcommunity.com/app/293760/discussions/2/1868371761309061958/#c2149846789259878320
|
# ? Mar 27, 2020 03:46 |
|
After a very long beta phase, the Lite Campaign 4.0 update is finally out! All kinds of changes in this, including a game engine change (to Unreal 4.24), vastly improved performance and lighting, lots of bug fixes and a major revamp of the Lite Campaign, obviously. Also, here's the latest update of what's coming next: https://www.youtube.com/watch?v=gs2PX7ea2N0
|
# ? Jun 17, 2020 23:03 |
|
Are there new sliders to optimize though?
|
# ? Jun 18, 2020 00:32 |
|
Just a reminder that if anyone wants to talk about Automation, the official Discord server is here: https://discord.gg/automationgame And the official forums are found here: http://discourse.automationgame.com/
|
# ? Jun 24, 2020 22:59 |
|
New Lite Campaign v4.1 little dev update https://www.youtube.com/watch?v=wb76mrDAuFU
|
# ? Jul 9, 2020 16:06 |
|
A bit behind, but there's a new dev update out: https://www.youtube.com/watch?v=fvoTBD4WvY4 More information on the upcoming update. Also, if anyone is interested, Der Bayer is back and running his challenges on the Automation forums; there is one open right now, go join it! BRC - 1970 Nurburgring 24h
|
# ? Aug 24, 2020 22:14 |
|
A bit behind the times, but there is a newish Dev Update! https://www.youtube.com/watch?v=RE5HxxTSqco Also, I have launched Season Two of the Automation Rallycross League on the official Automation forums, you can find it here!
|
# ? Oct 6, 2020 23:41 |
|
MrChips posted:Also, I have launched Season Two of the Automation Rallycross League on the official Automation forums, you can find it here! gently caress yes, another opportunity to optimize sliders!
|
# ? Oct 7, 2020 19:15 |
|
https://www.youtube.com/watch?v=RG50tp-xPyo
|
# ? Oct 19, 2020 17:45 |
|
New dev update! https://www.youtube.com/watch?v=ksctLApKOGU The beta of the new version is coming out in a couple of weeks, it would seem! Also, Season Two of the Automation Rallycross League - my current challenge - is still in the build phase, everyone is more than welcome to enter from here, just PM me if you don't have an account over on the Automation forums and I will get you entered in an alternative way! Click here to take you to the Automation forums post about ARX Season Two!
|
# ? Oct 24, 2020 03:15 |
|
Been a little bit neglectful of the thread of late; here's the latest dev update: https://www.youtube.com/watch?v=N9XiA4xe5Y0 Version 4.1 just closed out of open beta and into the public branch in the last little while, and it's a pretty major change overall, with the 3D fixtures, transparent glass, actual working lights (including in Beam) and much more, in addition to a considerably more fleshed-out campaign mode too! As for challenges, the BRC is back on the Automation forums, this time with a series similar to the 1990s-era BPR GT1 and GT2 classes; check it out here!
|
# ? Jan 1, 2021 23:04 |
|
Haven't played in months and missed that there was an update. Looks great, I'm yet to start a campaign because I don't think I'd be able to get far into it before the next update but I might dabble this time round. More options for forum competitions is always welcome, anyway.
|
# ? Jan 2, 2021 03:29 |
|
New Dev Update regarding the next version, LC V4.2, which finally brings us the long-awaited turbocharger revamp! https://www.youtube.com/watch?v=orTXb-QM2Ko Lots and lots of other things to cover here too, hence why it's like, a 48-minute long update!
|
# ? Feb 18, 2021 23:56 |
|
Aw, I'm going to have to relearn how to break turbos.
|
# ? Feb 19, 2021 00:27 |
|
I haven't touched Automation in quite a while. Have they done anything to make engineering and factory configuration not some stupid bullshit where you have to memorize 10,000 permutations of exactly how the devs intended you to set the sliders for a specific kind of vehicle or you cannot make money?
|
# ? Feb 19, 2021 00:48 |
|
K8.0 posted:I haven't touched Automation in quite a while. Have they done anything to make engineering and factory configuration not some stupid bullshit where you have to memorize 10,000 permutations of exactly how the devs intended you to set the sliders for a specific kind of vehicle or you cannot make money? I haven't messed around with the Campaign Mode for a long time, but everything I've seen talking about the LC V4.0+ versions (in the last 6-12 months or so) is that everything has been pretty dramatically changed for the better.
|
# ? Feb 19, 2021 23:17 |
|
New Dev Update, detailing some of the changes in the upcoming version, and there are quite a few: https://www.youtube.com/watch?v=xDH0Nap9iYc
|
# ? Mar 20, 2021 02:46 |
|
A bit behind schedule, but we had a new Dev Update in the last few days; this one talks mostly about the engine and car designer changes coming in V4.2: https://www.youtube.com/watch?v=u41l9pQWBeY
|
# ? Apr 22, 2021 22:04 |
|
New dev update from a couple of weeks ago, talking about a lot of changes coming to both the Campaign mode and the Sandbox mode: https://www.youtube.com/watch?v=oy3jcCDqEuE
|
# ? Jun 5, 2021 23:12 |
|
Another dev update, talking about new turbocharger options, and how they work: https://www.youtube.com/watch?v=dID7DsePyPY
|
# ? Jul 27, 2021 02:17 |
|
This has slipped my mind for a while now, unfortunately! https://www.youtube.com/watch?v=2ulL80MW2fU Some decidedly mixed news here from back in August; one of the devs for Automation has fallen ill and can no longer work on the game, but they are moving forward with working around and replacing them as best as possible. This is kind of a big deal, since the dev team for Automation is only six people, which is remarkably, insanely small for a game of this scope and magnitude. This means two things - first, the 4.2 update has been delayed until around the end of the year or so, but they're also going to be splitting up the later 5.0 update into two; 4.3, which will introduce superchargers, will apparently arrive shortly after 4.2, probably around February or March or so! https://www.youtube.com/watch?v=-Q4YyuHga3I And the most recent dev update, talking about progress on a lot of things like visual customisation of engine placement/angles (it won't have an effect on performance calculations unfortunately), some campaign stuff and also discussion of turbo calculations, with compressor maps and everything.
|
# ? Oct 11, 2021 23:37 |
|
As someone who bought Automation but knows nothing about cars: should I learn about cars then play Automation, or can I play Automation to learn about cars? If the former, what info should I need to know before playing? I know the very basics about how an engine works, and I'm a tube amp tech/former electrician so I know some stuff about car electronics, but that's about it.
|
# ? Oct 12, 2021 13:49 |
|
Kvlt! posted:As someone who bought Automation but knows nothing about cars: should I learn about cars then play Automation, or can I play Automation to learn about cars? If the former, what info should I need to know before playing? The long and the short of it is, no you don't need to know anything about cars, but it does help to a degree. Mostly to just avoid really weird things (like odd powertrain configurations) that wouldn't be particularly realistic. Not to say that there aren't unrealistic setups that work well though...
|
# ? Oct 13, 2021 02:09 |
|
For anyone on the open beta branch on Steam, something's dropped although it's very unpolished at the moment.
|
# ? Dec 22, 2021 01:22 |
|
1337JiveTurkey posted:For anyone on the open beta branch on Steam, something's dropped although it's very unpolished at the moment. https://www.youtube.com/watch?v=c5vrhoodR-c Yes, the first opt-in beta test dropped yesterday afternoon; I've been helping beta test it for the last three weeks or so, and it's been kind of a job getting to this state. But, the turbos are already a pretty substantial improvement over what they were, and will only get better I suspect. Fixes are incoming on a lot of stuff already, and then more content will be added in stages; sequential turbocharging, twin-scroll turbos and the like, as well as version 4.2 of the Lite Campaign.
|
# ? Dec 22, 2021 14:43 |
|
As part of Steam's SimFest promotion this week, Automation and both DLCs are on sale for 20 percent off, until April 4th! Now's as good a time as any to get the game if you already haven't, or to pick up the V16 pack if you don't already have it! In other news, Camshaft Software, the developers of Automation, have hired me to be their Community Manager, and their Social Media Marketer! Expect interesting and hopefully very exciting things to come!
|
# ? Mar 28, 2022 21:31 |
|
MrChips posted:In other news, Camshaft Software, the developers of Automation, have hired me to be their Community Manager, and their Social Media Marketer! Expect interesting and hopefully very exciting things to come! Congrats, dude!
|
# ? Mar 28, 2022 23:42 |
|
It's been a while, but we've published a new Little (well, not really little) Dev Update! https://www.youtube.com/watch?v=x4gWjOfUf-0 Talk of all the new engine calculations that are coming into Automation soon, probably some time in the next few open beta patches. It was necessary to make these changes because forced induction engines already have this, and it was causing issues with the AI car generator and game balance; it took some time, but it's going to make the campaign work a lot easier going forward.
|
# ? Apr 27, 2022 03:36 |
|
Time for another Little Dev Update! https://www.youtube.com/watch?v=GBzEAiLPsu4 More talk about the upcoming revamp to the Campaign Mode, and more details on the engine calculation changes!
|
# ? Jun 1, 2022 23:14 |
|
After a pile of work, we're finally hosting our first official community competition in ages! (click image for the thread on the Automation forums) We are doing a crossover play competition with our sister title, The Cyclist: Tactics! Take part in an epic virtual road trip across the shared game world of Automation and The Cyclist: Tactics, and compete to win prizes worth a combined $750 USD. There is no obligation to buy The Cyclist to be able to compete in this challenge, as we are building a special free demo of The Cyclist specifically for this event. Hope to see you there!
|
# ? Jul 9, 2022 23:27 |
|
|
# ? May 30, 2024 13:41 |
|
Are you ever going to host an SA racing series again? I'd be very interested in joining.
|
# ? Jul 10, 2022 06:48 |