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Erulisse
Feb 12, 2019

A bad poster trying to get better.
I guess we could do our own goon shart scamizen by just grabbing freelancer™ and making an SC mod for like $2k that has all that was promised for sc.

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The Titanic
Sep 15, 2016

Unsinkable

This is the kind of misleading marketing that causes people like popular authors to come try the game only to realize it's just a pre-alpha instead of an actual released game.

Dementropy
Aug 23, 2010



"Like they forgot to publish it in December? Whoever is in charge of marketing now acts like they don't care about the community. I'm not talking about Jared who does a great job or Chris or the devs who are 100% committed to this project but somebody new is making poor decisions"

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer

The Titanic posted:

This is the kind of misleading marketing that causes people like popular authors to come try the game only to realize it's just a pre-alpha instead of an actual released game.

It's cause big successful games do this to show off their impressive player count numbers. So CIG wanting to look like a succesful and popular game is showing off how many in game comm call happen. What even is a comm call?

TheDeadlyShoe
Feb 14, 2014

Dementropy posted:

"Like they forgot to publish it in December? Whoever is in charge of marketing now acts like they don't care about the community. I'm not talking about Jared who does a great job or Chris or the devs who are 100% committed to this project but somebody new is making poor decisions"

Curse the boyars! They keep misleading our beloved tsar...

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer

Dementropy posted:

"Like they forgot to publish it in December? Whoever is in charge of marketing now acts like they don't care about the community. I'm not talking about Jared who does a great job or Chris or the devs who are 100% committed to this project but somebody new is making poor decisions"

Some nefarious person inside CIG is causing all these problems. We must root them out so that Chris and Tony and Jared will be unhindered to finally complete their masterpiece!

The Titanic
Sep 15, 2016

Unsinkable

Popete posted:

Even if Roberts was programming Wing Commander back in the day idk why would anyone assume after taking a 10+ year hiatus from any games development he'd be able to pick it up and be any good at it. How games are made is vastly different than it was in the 90s.

I think that's a big part why these "legendary" developers all seem to fail at their big comeback. They just assume they'll be able to figure it out but are really out of the loop in what tools/engines are capable of.

Super fun line here.

As a game developer and a CEO, CR failed massively at a never-before seen scale.

As a get-rich quick scheme with no skills to make the advertised product, this has been a tremendous success and he has shared that with friends and family all whom have made huge bushels of money for the return of precious little substance.

monkeytek
Jun 8, 2010

It wasn't an ELE that wiped out the backer funds. It was Tristan Timothy Taylor.

Dementropy posted:

"Like they forgot to publish it in December? Whoever is in charge of marketing now acts like they don't care about the community. I'm not talking about Jared who does a great job or Chris or the devs who are 100% committed to this project but somebody new is making poor decisions"

Hmm, maybe they need a 2nd coming of the greatest marketer of all time to save them!

The Titanic
Sep 15, 2016

Unsinkable

Quavers posted:

Current top post with 2000 upvotes and 550 comments... :kingsley:

:reddit: Cancelling my 7 year Subscription...

[Also posted on the Spectrum Subscriber's Den]

CIG, I'm not mad, I'm just disappointed.

I've been a sub since the beginning, for over 7 years now.

I was the original forum MVP, and was more active there than almost anyone.

I just don't feel that there's really any value left to the subscription as it stands now.

Subs used to get the first look at stuff in Jump Point, but it's been pretty much rehashes of things we've already been presented elsewhere for years now.

REC used to be worth something, because Arena Commander was new and fresh, and hadn't been abandoned and broken for years. (You can rent ships and you can rent equipment, but you can't change equipment on rented ships to try different loadouts.)

Flair was unique and interesting once (locker/jukebox/liquor cabinet/decorations) but has since devolved into little more than skins for weapons, armor and clothing pieces already available in game.

Shows used to be entertaining, informative, and plentiful, and offered unique first looks into upcoming and never before seen features, and are now mostly fluff, reviews of existing content, and talking heads.

There are no longer any subscriber merchandise discounts - just the ability to buy more digital flair.

The Vault has been disorganized mess for years. Wallpapers is a joke. Videos is just a list of the videos publicly available.

Town Hall concept has been dead for so long.

I just scanned through every single one of the current front page "hot" 50 posts in the Subscriber's Den, covering over a month of time, and there is not a SINGLE dev response to ANYTHING, indicating that they are completely disengaged from the subscriber base on their own dedicated forum.

I also scanned through over a month of the subscriber's den chat log, and the only comments by devs were announcements of videos and PTU patch notes.

At this point, it seems clear to me that CIG has left their subscriber program on autopilot for so long that it has fallen into serious disrepair, and despite outcry from subscribers, they don't seem to be inclined to do anything about it.

When I first started my subscription, I was so taken with the project that I pledged to support CIG for $10/mo until the game "launched," no matter how long that might be or how rocky the road might get, and so I'm going to continue giving CIG $10 by purchasing 10k UEC/mo, which at least provides me with something useful in-game.

I just wish that the subscribers, some of CIG's most loyal fans, had been treated better.

Rant over I guess.

EDIT: Welllp, I didn't really expect this to blow up like it has. I've spent the last two hours reading/replying to people (I generally try to respond to each top level comment that's constructive/sincere, and upvote pretty much any similar comment), but I can't keep up with this speed, and it's time for sleep. I'll return in the morning and try to catch up. Thank you to everyone who is trying to promote rational constructive discourse, and thank you for keeping it civil, even if you feel passionately opposed to someone's opinions/remarks.


:shepspends: "I'm cancelling my $10 subscription, but i'm still giving them $10 a month for Pay2Win credits, that'll show CIG!"
:allears:

:laffo: :gary:

This is actually kind of cool news. :3

I wonder if this all started happening around the same time CR and Sandi checked out of the company too?

Agony Aunt
Apr 17, 2018

by LITERALLY AN ADMIN

The Titanic posted:

This is actually kind of cool news. :3

I wonder if this all started happening around the same time CR and Sandi checked out of the company too?

CR is still there, reviewing fashion for NPCs.

Agony Aunt
Apr 17, 2018

by LITERALLY AN ADMIN

Popete posted:

Some nefarious person inside CIG is causing all these problems. We must root them out so that Chris and Tony and Jared will be unhindered to finally complete their masterpiece!

Must be those dastardly goons we keep hearing about!

Virtual Captain
Feb 20, 2017

Archive Priest of the Stimperial Order

Star Citizen Good, in all things forevermore. Amen.
:pray:

MedicineHut posted:

2.03, following an earlier interruption at 1:39, it is very telling about the relationship between Tony and Chris.
https://www.youtube.com/watch?v=nFmwlgWQFyg&t=123s

This needs to be a gif

Agony Aunt
Apr 17, 2018

by LITERALLY AN ADMIN

Dementropy posted:

"but somebody new is making poor decisions"

Something old (the tech), something new (never been done before!), something "borrowed" (Star Kitty/Sandworm, take your pick), something blue (CR's face after Sandi strangled him).

Strange how they can't see its CR who is making the poor decisions.

Kikas
Oct 30, 2012

The Titanic posted:

Had to see it and I was not disappointed.

I've seen lots of companies do big huge anime tits before but this is a first I've seen where they actually drew in the big honking nipples poking through a shirt as well. Usually the nipples get a hard pass and that seems to keep them from being too naughty. It's like a secret code for being "kid friendly" somehow. Once you nipples you can never go back.

Holy poo poo you're right.
I bet their artist draws comissioned porn. Nothing wrong with that, I just mean that you can recognize it instantly.

The Titanic
Sep 15, 2016

Unsinkable

Inacio posted:

pretend to be disappointed at the current pace of development, that seems to be a popular trend lately after the lovely roadmaps. and then post the coffee machine as proof that their priorities aren't in the right place.

unrelated: remember me?


Yes but you should also post the server rack along with this and the necessary repairs you'd have to do. And how you had to go to distant space ports to find all the best movies to show your passengers. And how you had to protect them from illness outbreaks.

And then mention it's all for one ship they could sell that was a space bus passenger liner. :)

Virtual Captain
Feb 20, 2017

Archive Priest of the Stimperial Order

Star Citizen Good, in all things forevermore. Amen.
:pray:

Pixelate posted:

- Chris: "With 3.8 we're going to introduce... baby long-term persistence"

Am I in a dream? :lol::vince::lol:

Agony Aunt
Apr 17, 2018

by LITERALLY AN ADMIN

AntherUslessPoster posted:

I guess we could do our own goon shart scamizen by just grabbing freelancer™ and making an SC mod for like $2k that has all that was promised for sc.

So what do we do with the other 300 million?

Kikas
Oct 30, 2012

Inacio posted:

unrelated: remember me?


Ew oh my God, the last time I've seen this I was on the phone and I didn't remeber this had the quality of a mid-2000s flash game.

monkeytek
Jun 8, 2010

It wasn't an ELE that wiped out the backer funds. It was Tristan Timothy Taylor.

Virtual Captain posted:

Am I in a dream? :lol::vince::lol:

It's true, currently it has only been zygote persistence.

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer

Virtual Captain posted:

Am I in a dream? :lol::vince::lol:
they didn't say if the baby would be stillborn or not

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer

Kikas posted:

Ew oh my God, the last time I've seen this I was on the phone and I didn't remeber this had the quality of a mid-2000s flash game.

I like that the machine has a quality rating for the drinks it makes. For some reason the machine is capable of making lower quality drinks if it just doesn't like the jerk in seat 4C.

Or the quality of the drink depreciates in a matter of seconds after pouring.

The Titanic
Sep 15, 2016

Unsinkable

Agony Aunt posted:

I really can't imagine anyone giving Lando a job in a gaming company again if (when) CIG crumbles. Except possibly as the boy who makes the tea.

There is a market for people who have such low moral fiber they can lie to thousands of people without the least amount of concern or conscience.

He'll probably get another job, but it will probably be for another scam where they need to pack in the rows of chairs with heartless people who can still produce convincing content. :shrug:

SolusLunes
Oct 10, 2011

I now have several regrets.

:barf:

The Titanic posted:

There is a market for people who have such low moral fiber they can lie to thousands of people without the least amount of concern or conscience.

He'll probably get another job, but it will probably be for another scam where they need to pack in the rows of chairs with heartless people who can still produce convincing content. :shrug:

There's always gacha.

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:

Popete posted:

I like that the machine has a quality rating for the drinks it makes. For some reason the machine is capable of making lower quality drinks if it just doesn't like the jerk in seat 4C.

Or the quality of the drink depreciates in a matter of seconds after pouring.

The drink machine has a classism plugin. You need to buy an upgrade to receive better quality than a pleb-shake.

The Titanic
Sep 15, 2016

Unsinkable

Pixelate posted:

Pillar Talk 2020 - What I Learned Today:


Baby Long-term Persistence:

- Chris: "The serving meshing is stage 2, because then you glue all these servers together"

Stage 2 of what? What was stage 1, master?

quote:

- Tony Z: "If you're actually there to witness it then at some point there is going to be a janitor, he is going to come in, and he's going to grab that cup and put it over in the sink." [Regarding removing excessive items from the server with the daddy long-term persistence, icache]

I'm sure you will. :)

quote:

- Chris: "I haven't seen a game like this. It is literally like, you know, a second universe which you can escape into. So, ummm, that's persistence."

This is not what persistence means at all. :)

quote:

- Chris: "My big objective with the game is to not have people respawn.... It's better for me to have my friend rescue me than for me to commit suicide and wake up"

You have literally no idea how games work. I'm glad people are giving you so much money and everything out of your mouth is ignorance and everybody somehow ignores it. :)

quote:

- Sean talks about his 'Gettysburg re-enactment' ToW mode. Says it just needs 'polish' and the move to v4.

Tell people more about the surprise game mode you told nobody about and is on no roadmaps. Only because it helps back up how people also seem to think you guys have the most open development ever and everything is out there. :)

I'm really sure all the people who wanted to play an upgraded version of freelancer totally want another FPS arena shooter team game.

The Titanic
Sep 15, 2016

Unsinkable

Kikas posted:

Holy poo poo you're right.
I bet their artist draws comissioned porn. Nothing wrong with that, I just mean that you can recognize it instantly.

Nothing wrong with drawing porn! The nipples just kind of happen!

trucutru
Jul 9, 2003

by Fluffdaddy

The Titanic posted:

Had to see it and I was not disappointed.

I've seen lots of companies do big huge anime tits before but this is a first I've seen where they actually drew in the big honking nipples poking through a shirt as well. Usually the nipples get a hard pass and that seems to keep them from being too naughty. It's like a secret code for being "kid friendly" somehow. Once you nipples you can never go back.

Paging Dr. Big Nipples Big Life back to the thread.

Dwesa
Jul 19, 2016

Maybe I'll go where I can see stars

The Titanic posted:

There is a market for people who have such low moral fiber they can lie to thousands of people without the least amount of concern or conscience.

He'll probably get another job, but it will probably be for another scam where they need to pack in the rows of chairs with heartless people who can still produce convincing content. :shrug:
Lando for president 2024

The Titanic
Sep 15, 2016

Unsinkable
Of all the things Chris has absolved himself of, I'm glad server meshing still seems to be around.

This is a super cool thing because it's the seamless ability for an infinite number of clients to interact with each other through a variety of means.

Some of the ways server meshing was going to work:
- troops shooting other troops in another ship through holes in each ship
- shooting another ship in another server and the shot flies through the server boundaries
- allowing an infinite number of players because it dynamically scales

This will let your news ship record a major battle and recast it to players in other parts of the game live as it happens, with maximum fidelity.

This will let you watch a space battle outside the glass of your space farm while you milk fidelity udders from space cows.

This will let your passengers watch a space war as you fly through it in your space passenger liner while changing a broken server on your movie viewing hub and some of your passengers might get shot by stray bullets.

I for one am looking forward to it because it will allow fleet battles with infinite ships and people.

If anybody can do it I'm sure Chris "what is persistence???" Roberts can deliver it. :)

Pixelate
Jan 6, 2018

"You win by having fun"

The Titanic posted:

Stage 2 of what? What was stage 1, master?

In Chris-world, stage 1 is always this year...

Pixelate
Jan 6, 2018

"You win by having fun"
I like this pirate trip report. They dare to dream of forbidden gameplay...

quote:

Piracy is broken and that affects everyone


Introduction

Hello there fellow citizens. My ingame tag is alexandru_covalschi, I'm a proud member of HHN Mercs and I'm a professional space jerk. Since 3.7 the only thing I'm doing in-game is trying to steal and sell players cargo. It's gonna be a long text so please skip if you don't like bad english and whining. And again - I'm speaking about the current situation, leave your 3.4 wet memories aside.

Before I start explaining why literally any piracy mechanics aren't working let's first define what is piracy. Basically the main goal is obvious - to get any sort of profit at the expense of other players. It shouldn't always be cargo - can be forced protection, mining permissions, racket and anything that can come to your mind. Sounds good, right?I destroyed around 50 miner ships full of mixed mining at Daymar, Yela and even Ceilin giving them from 5 to 10 minutes to answer me and purchase the "HHN Mining Permission" (Hippo certified). No one as well ever wanted to pay me to safely trade at a non-armistice zone or even just to get away from there if they didn't buy anything yet. At the current state of the game players just don't really lose anything if their ship gets destroyed...

Unless they invest in cargo!


First problem: BOXES ARE BROKEN

What comes in mind first when you see a freelancer full of laranite? Destroy it, grab the loot from the debris. Easy as is, right? No. Cause if you start fighting - you're gaining velocity. And when you blow your victims ship - you'll probably also have velocity. The problem is - you'll just lose all boxes, because:

  • Boxes spawn in the debris of the destroyed ship
  • Debris do not inherit velocity and disappear really fast
  • You're high speed and you don't have a marker of the last enemy location
  • Boxes are not scannable and the LED glowing is only visible at a really short distance
  • You just can't find boxes. Feelsbadman.

But let's consider you are super lucky and your victim is afk outside of armistice. You slowly come closer and destroy victims ship. Hooray! Wait.. What? There are no boxes? Boxes may disappear after being there just 10 seconds. That's a bug, deal with it.But yeah, ok, boxes are stable - finally loot, you finally can afford a new gun and some booze! But something is wrong... From a full Freelancer of laranite (6600 units) you only got 66 boxes. What the hell? Sad but true - outcome from debris is 1 box (6 units) per SCU . That's it folks. It is probably an artificial "feature" to not overload the server because it worked wat better before 3.7.

Well, ok, whatever, 66 boxes of Laranite is still ok right? Yeah man! Go get it! But... Woops, it's only 15th box and you're dead when entering your ship. Yes, you still may suddenly die if you keep EVA-ing inside and outside of your ship at a high rate, ESPECIALLY with a box.

The only relatively safe way to grab boxes from a ship is to actually destroy it on a planetary surface with decent gravity. But still boxes may disappear after 10 seconds. And you still have to manually put them inside your cargo grid, but yeah that's not a big deal to be honest. I'll explain why later.

There is a lot of work to be done before destroying a cargo ship may have sense - make boxes scannable, fix the disappearing bug, fix the capacity of dropped cargo, fix death from switching grids, etc... Whatever, I've left that path long time ago.


Second problem: BOARDING IS BROKEN

Next step is obvious - Star Citizen is such a cool game that you're actually able to steal your victims ship! Not as easy as destroying it, but totally possible, right? Well... It depends. Let's see which steps you need to hijack a ship:

  • Stop the victim. You can't board moving ship.
  • Breach the door - just shoot the entrance until it opens.
  • Get inside and kill the pilot
  • (optional) Teabagging

Well right now the only ship that you can completely stop just by usual damage is Constellation (cause of lovely fuel tanks design), but that doesn't help - explaining that later.The problem is that even if you shoot all your victims engines it still will be able to use maneuverable thrusters to move and just won't let you board it. Well then just shoot the ship with distortion guns, right? Distortion doesn't do any damage. Unfortunately, it's broken and all distortion damage is just absorbed by armor.The other way is to use EMP to power down your victim - and there's even a small bug bonus - EMP breaches even 100% shields near planetary grids. However, EMP cooldown is really big and the only thing victim has to do is to power cycle. But let's assume the poor guy is either a new player or just doesn't understand what's happening OR you brought 8 EMP ships and you can chain EMP. Our victim is locked and ready to receive the boarding party. You shooting the entrance and it just doesn't open wide enough or even not moving.What about a Mantis you may ask? Mantis is unplayable right now, I'll explain it later.

Doors on older ships are bugged - they won't properly open with damage.
And the problem is that all actual good cargo-haulers are old. Remember that thing with Constellation at the start? Neither of it's doors can be opened wide enough to be able to get inside. Caterpillar? Yeah have a great time trying to aim in that tiny space in between of the hull and the elevator or a side door. Freelancer? Man, Freelancer is the king - his back door only opens a bit (still enough), but the upper hatch works perfect! Cutlass is also OK with side doors. No way to board a Mole - even thought its elevator opens you just get pulled down by gravity when trying to get inside. Valkyrie I didn't even try, but i think it's pretty new so OK.So there are workarounds for some ships. You are more or less able to get inside mainstream haulers, but doing it fast requires a lot of knowledge and may seem impossible to non-experienced players. That door bug is somehow related to the old legacy doors animation time. Yet again, it worked nice before but at some point doors stopped doing the full animation - after the damage breach it only plays for around 2.5 seconds.

Ok - you're in the ship and your victim didn't manage to kill you when you're probably lying on the ships floor around 30 seconds to get restored after a rough landing. Well at that point - be sure to check if your weapons can fire! Yes, that bug is still here, super rare but still worth checking. You fire a test shot - works perfectly, you go to the cockpit and you see that your victim is sitting at the pilot seat. You start to shoot... Nothing happens. No damage dealt. The other player is de-synched. You can't see him and can't deal any damage.

Yes, sometimes, usually after series of deaths, a player can become out sync with other clients. The worst thing is that you are in sync on his side - so you're literally fighting a ghost. There are two workarounds:

  • Throw a hand grenade. If the victim is somewhere around it should kill it, just be sure to get out of the cockpit/command room before it explodes
  • That may sound ridiculous but it works - log out inside your enemy's ship bed and then quickly log back in. It's risky but if you're lucky you'll get inside fast enough and the other player will be in sync

You did it! Gratz!


Third problem: Everything else is broken (except mining)


Ok, we assume you killed the filthy capitalist trader and teabagged him right to the bottom of his dignity. Going to earn a fortune out of his cargo and give all da muny to the poors at Levski? No, you can't. There is no legitimate, non-exploit way to sell stolen ships cargo. What you actually can do is immediately after the kill write in global, call the victim, write in pm and offer buybacking cargo. Well here are some issues as well:

  • People usually don't even notice a phone call and it's not 100% reliable.
  • People often turn off global chat.
  • Even if your victim answers you ship may be already reclaimed.

Hey, whatever, you're REALLY DOING it today - your potential business partner just picked up the phone. Now you wanna set your prices. You go back to the cargo hold and see no cargo. Cargo visibility is bugged, you can't visually reliably detect SCU's inside ships. So be sure to scan before boarding!

Well if you forgot to scan - just guess what's inside based on the location where you caught the trader, or even ask him (works, lol). But the best option is to have a buddy who can do the rescan. But again - your buddy shouldn't have been scanning him before - because scanner is bugged and it wouldn't reset the state most of the times. So keep someone's scanner clear all the time.

You've agreed on the price, now you want to get the money and give back the ship (or no, you decide, but I'd recommend to keep your word). The only way to transfer money now is via escort beacon. Your business partner has to create an escort beacon with the desired price, you accept it and after a minute money ticks. Easy, right?... Yes. Unless you killed the guy inside of a commlink-covered zone and you have a crimestat. Players with crimestat cannot accept beacons. But the workaround here is pretty easy - just go to another jurisdiction (I usually go to Grim Hex), you can accept the beacon there.

Ok, the finishing line. You've accepted the beacon. At around 90% you'll get a 30k at that point cause no fun allowed in the game! Just kidding. At that point - you're my hero! Go spend it all on drugs and booze and come back broke again, buddy! It's a real pirate life!


The main problem: Server player capacity

So I've described you in details a way how do you actually can get profit from a trader you ALREADY caught. The BIGGEST problem is actually finding anyone. It literally may take more than 3-4 hours to just meet anyone you're able to catch. The game currently has to many points of interest relatively similar in terms of profit without a "highend ultimate trading solution" (yeah yeah like JT). That's why I told ya that Mantis is unplayable.Mantis has a huge 20km interdiction bubble - it's meant to interdict people who are already in warp, and the other one with 2km radius which is meant to not give people chance to escape. But there are issues:

  • As I mentioned, you can stay at the same route for hours and not meet any trader. And you have to pay attention all the time to not miss the marker!
  • Even if you decide to open a bubble somewhere, eventually Nine Tails or authorities will come and will just force you to move and lose your point - and trust me you have to be REALLY precise. But that's solvable by a proper party that can defend you.
  • With current warpout heights you can't even catch anyone at armistice - you can warp out at 2000 meters while you can spool the small bubble only from around 4k (don't remember the exact number) and it will get shutted down if you get closer to armistice.

Assuming all that and how it is hard to catch anyone in space, assuming you don't have 15 people in your party, what are you going to do is camping non-armistice zones like Tram & Myers, Kudra Ore, Orinth etc. And that's why I said at the very beginning that even grabbing 66 boxes of Laranite by hand is worth. You can never guess if you get a trader in 5 minutes or 5 hours. Always take what you can and don't be greedy. Trust me, I've spent hundreds of hours doing all that stuff: Mantis, camping on foot or patrolling non-armistice points of interest, following traders from stations, etc. I've mastered the art of being a douchebag.


Conclusion

Fellow citizens, in the title I mentioned that broken piracy affects everyone - and that's true for many reasons.

First that's because, obviously a lot of people want to do piracy, but there is very little amount of players who actually can afford such enormous time investment in the game (I remind you - finding a boardable trader takes usually several hours).

Second thing is that without active piracy trading, mining and delivery are just boring. Yes it's pretty safe but still - if there's no risk the reward just doesn't feel good enough.

Third - CIG can't get any data of how pirate players may influence the artificial economy they're trying to build. Yeah I know that's maybe too early to speak about that and by the way - I hate their economy model - but hey, we all know that it's better to start as sooner as possible, before Chris Roberts decides to spend a year more redoing lights on heavy armour.

Actually I wanted to give an idea to all our beloved business partners how hard it is to actually create some non-trivial pvp content in that sandbox game that will be interesting for both parties.

Dear traders! If your ship with cargo is hijacked - don't panic, don't rage quit, don't reclaim your ship immediately! Think, adapt, evolve - open up global chat and comms! You're finally PLAYING THE MMO PART OF THE GAME! Please, after you know through how much pain, preparations, learning and time we have to go through to just even have a possibility of having some fun and profit FOR BOTH PARTIES - don't just let us hanging right there!


P.S.


By writing this post I didn't want actually anyone to get into piracy. It's very boring, frustrating, time consuming. But if you still want to dig deeper and get inside - check out what's under the spoiler. It contains a twitch link to my friend's channel, who actually taught me literally everything I know about that game, and some additional info about piracy.Well through the whole article I was talking about legitimate, exploit-free pirating. At that moment we're fed with it - CIG literally took everything from us and didn't give anything back. So, yeah.... gently caress THAT BORING poo poo FORGET ALL WHAT IS WRITTEN ABOVE WITH ONE SIMPLE EXPLOIT WE CAN BOARD ANY SHIP ANY TIME ANY PLACE AND EVEN SELL THE CARGO YOLOLOLOLOLOLOLOL CHECK OUT OUR STREARMS https://www.twitch.tv/spacecutlet

Rotten Red Rod
Mar 5, 2002

quote:

Dear traders! If your ship with cargo is hijacked - don't panic, don't rage quit, don't reclaim your ship immediately! Think, adapt, evolve - open up global chat and comms! You're finally PLAYING THE MMO PART OF THE GAME! Please, after you know through how much pain, preparations, learning and time we have to go through to just even have a possibility of having some fun and profit FOR BOTH PARTIES - don't just let us hanging right there!

Ah yes, the most fun part of a game, where you get your goods ransomed back to you by a pirate

SoftNum
Mar 31, 2011

Rotten Red Rod posted:

Ah yes, the most fun part of a game, where you get your goods ransomed back to you by a pirate

I admit I was half expecting something like:

"And if you don't like piracy, then go play a dumb game for carebears like ED"

Honestly I think that would've prevented anyone from posting dissent.

SoftNum
Mar 31, 2011

:reddit:

I think your core issue based on your comments in this thread is that you’re thinking of the PTU as a game, it’s not. Not yet at least, it’s an alpha, and so a lot of mechanics are missing or only half working (or less than half working).

It’s frustrating, I know, especially after such a long development time, but you can’t play SC rn expecting a finished game, or even a beta-level game. And frankly there are a lot more important things that need to be implemented before piracy. Hell, basic economy is necessary before piracy really makes any sense.

Either exercise patience, or step away from the game for a while until it’s developed further


:reddit:

I'm not interested in your idea of "fun". Hell, if I could I'd remotely detonate the fucker to keep you emotionally stunted malcontents from getting any iota of entertainment from being dicks.

Pixelate
Jan 6, 2018

"You win by having fun"

Rotten Red Rod posted:

Ah yes, the most fun part of a game, where you get your goods ransomed back to you by a pirate

Yeah that’s a matter of taste, but I always liked the ‘Code’ style piracy in Elite. I wasn’t ever trading’s biggest fan anyway I guess, but it made community goal stuff a lot more interesting. You could tool up with something odd, have an asymmetric fight, get away half the time, and even if you lost you normally broke even and chatted some nonsense.

Was a lot more fun than not being tracked down and just trading anyway XD

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
It get's to another core issue with Star Citizen that they want to have real consequential persistence. In order for piracy/gunfights/prison/crimes to actually matter players have to feel like their in-game life is valuable and re-spawning is a significant setback. Now that's a really tricky thing to balance because you risk pushing players away with overly harsh death penalties. So death needs to be a fairly rare occurrence, but how do you mesh that with the Star Citizen universe where death is incredibly easy to come by and not even just from random bugs. Anyone can walk up and shoot you at any given time, you could get your ship blown up by lingering over a station pad too long etc.

Chris mentioned he wants to eliminate respawning, but what I think he is actually getting at is eliminate suicide and respawning as a means to get around parts of the game. Problem is they have no solution to any of this, they're hoping that after jamming all these things (prison/crime/piracy) into the game they'll somehow come across the perfect balance that causes players to act "properly" by valuing their life in Star Citizen well also making the game fun and giving players a reason to interact with gunplay/piracy/opening a door without being terrified of losing a huge amount of progress. Obviously CIG haven't thought about any of this, they view each of these as standalone components without thinking how players will actually interact with them or as will likely be the case bypass them.

Pixelate
Jan 6, 2018

"You win by having fun"

Popete posted:

Obviously CIG haven't thought about any of this, they view each of these as standalone components without thinking how players will actually interact with them or as will likely be the case bypass them.

Only allow respawning from expensive suicide booths imo

Or by pressing delete in chat

Rotten Red Rod
Mar 5, 2002

Well, that explains why CR has such a hardon for "prison gameplay". Are the players at all as enthused as him about this? There has to be SOME frustration that prisons are only new mechanics coming anytime soon.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
Star Citizen a vibrant living world were criminals are sent away to work off their debt to society in real space prison! Or you know, opening a door and respawning a few seconds later.

Star Citizen a vibrant living world were piracy threatens trade captains as they chase riches in a dangerous 'Verse! Or kill themselves and respawn their ship with no loss but travel time when confronted.

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Dooguk
Oct 11, 2016

Pillbug
So I guess the subscription money, instead of being used to make videos of talking heads lying to a camera, just disappears.

Easy come, easy go.

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