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Strobe posted:Fire Warriors are really good troops. Fifty of them is "only" 350 points though. Broadsides with Railguns and Crisis Suits with basically anything got much, much better when The Greater Good came out for real like an hour ago. You're also definitely going to want a Commander or two eventually. If castle Tau dies in favour of working fire warriors, crisis suits, this is great loving news.
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# ? Feb 15, 2020 13:00 |
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# ? Jun 4, 2024 11:06 |
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Foul Ole Ron posted:If castle Tau dies in favour of working fire warriors, crisis suits, this is great loving news. I think the crisis suits really only work at the moment with the Farsight Enclave because you can make one unit a super crisis suit unit with like 3+ BS and 4+ WS. So basically you take a big blob of them as crisis suit Bodyguards, and combine it with the fact the Farsight enclaves can take two commanders per detachment. So you end up with 6 commanders (different datacards due to the type of armour means you can take 6) and then a big blob of Crisis Suit Bodyguards. Outaide of that I think they are still not great.
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# ? Feb 15, 2020 13:21 |
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Cross post: Very excited to be done painting tanks for a bit, completed my second Plagueburst Crawler for a fully painted 2K list: Gonna get a game in with it later today.
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# ? Feb 15, 2020 16:41 |
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PierreTheMime posted:Cross post: Beautiful work. If the goo coming out the cannon part of the sculpt or your addition?
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# ? Feb 15, 2020 16:56 |
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Lizard Combatant posted:Beautiful work. If the goo coming out the cannon part of the sculpt or your addition? Just slapped some Nurgles Rot technical on it, when it’s totally dry it will deflate a little but it adds a nice barfy touch to the cannon.
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# ? Feb 15, 2020 17:03 |
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TKIY posted:Finally got around to finishing this ridiculous design for the Sisters: Yo which dice are those? The colors rock. Also are you selling that miracle dice holder?
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# ? Feb 15, 2020 17:35 |
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At what time do you pick stuff like warlord traits and psychic powers? List building or right before the game? I know anything given from a stratagem is right before the game.
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# ? Feb 15, 2020 20:41 |
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Floppychop posted:At what time do you pick stuff like warlord traits and psychic powers? List building or right before the game? I know anything given from a stratagem is right before the game. roll for em every turn
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# ? Feb 15, 2020 20:48 |
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Floppychop posted:At what time do you pick stuff like warlord traits and psychic powers? List building or right before the game? I know anything given from a stratagem is right before the game. Your warlord is chosen during list building but traits and powers are a pre-game decision, just like relics. If you're playing ITC they have the step by step process printed in the mission packet.
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# ? Feb 15, 2020 20:49 |
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is there anything preventing a <titanic> astra militarum bomber from picking up a <titanic> tank ace ability
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# ? Feb 15, 2020 22:27 |
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hard counter posted:is there anything preventing a <titanic> astra militarum bomber from picking up a <titanic> tank ace ability Not as of yet.
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# ? Feb 16, 2020 00:49 |
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I know complaining about your army being GW's unloved stepchild in favour of [whoever is OP at the moment] is passe, but the new PA rules highlight just how much more buffs Space Marines get than basically everyone else. Consider: PA5 IG or whatever can create a custom Regimental Doctrine, but in doing so lose the ability to use existing Regimental stratagems, relics and orders - which can be a huge deal. This means that choosing a custom doctrine is a big trade-off. Codex Astartes: get to choose your own custom chapter tactic. But you don't lose access to parent chapter warlord traits or stratagems. Hell, just have everything. You lose access to a few relics but you can get those by 1CP anyway. See also: drop pods being allowed to turn 1 deploy in people's faces after everyone else gets the capability to do it taken away, Grey Knights getting army wide buffs basically for free for things Thousand Sons have to get a warlord trait and a relic for, etc. Admittedly GK absolutely needed it, but it has to be a deliberate design choice at this point. MinistryofLard fucked around with this message at 01:16 on Feb 16, 2020 |
# ? Feb 16, 2020 01:13 |
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Got in a game with my Death Guard, now finally up to 2K painted after years. Highlights included both players having critical assaults absolutely bounce off their target (Daemon Prince vs Cawl, Knight Errant versus Typhus) and some solid long range shooting on both sides. Group shot: AdMech on the approach: The epic battle (Typhus won ):
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# ? Feb 16, 2020 01:21 |
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MinistryofLard posted:I know complaining about your army being GW's unloved stepchild in favour of [whoever is OP at the moment] is passe, but the new PA rules highlight just how much more buffs Space Marines get than basically everyone else. It's absolutely true and just not really worth talking about because it'll never change. I'm trying to come back into this hobby after selling my Eldar army ~7 years ago and even without looking at the new edition's rules I knew I'd be playing Primaris Marines in some kind of Successor Chapter. Constant model support, accessible box set deals and a good secondary market, plus forgiving and varied rulesets are the hallmark of marine armies since 3rd ed. Game balance is anathema to GW and they don't know how to differentiate child armies without just piling rules on top of them.
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# ? Feb 16, 2020 01:51 |
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I think Thousand Sons are still stronger than Grey Knights. They pay for some things but they get other utterly bananas stuff as compensation. They also get to be useful against all comers and native buffs v imperium, the most common enemy. Grey Knights will be good v Tzeentch armies with lots of daemons for sure, but they're more limited in scope. As for model support I think Chaos has done really well of late. It's a shame there aren't more new kits for armies like Eldar, but once the Primaris main waves are down I think GW will focus hard on another faction.
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# ? Feb 16, 2020 02:02 |
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Forgive my ignorance as someone who barely ever properly plays 40k, but were there any editions where Space Marines weren't very good, or even sucked?
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# ? Feb 16, 2020 02:41 |
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PinheadSlim posted:Forgive my ignorance as someone who barely ever properly plays 40k, but were there any editions where Space Marines weren't very good, or even sucked? Yeah this edition prior to codex 2 which made them insane.
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# ? Feb 16, 2020 02:43 |
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Still, marines always have been and always will be the most supported army. They’re the most purchased and popular army so it makes sense GW keeps on top of them. This seemed plain enough to see 12 years ago when I first heard of 40k. My god...time do fly.
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# ? Feb 16, 2020 02:45 |
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PinheadSlim posted:Forgive my ignorance as someone who barely ever properly plays 40k, but were there any editions where Space Marines weren't very good, or even sucked? JBP posted:once the Primaris main waves are down I think GW will focus hard on another faction.
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# ? Feb 16, 2020 02:47 |
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I've always played space wolves but the moment GW went back to custom chapters I was in on primaris. I love that poo poo and I'm really happy they've brought back that element to 40k.
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# ? Feb 16, 2020 02:48 |
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Safety Factor posted:Hahahahaha Historically they've done big refreshes. One happening now is sisters. Hopefully they'll revisit Orks, Guard or Eldar for a series of releases.
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# ? Feb 16, 2020 02:49 |
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The third edition chaos marine codex was so strong that to penalize it for being more powerful than the loyalist codex they performed the Juche sentence of three generations of punishment
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# ? Feb 16, 2020 02:50 |
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PinheadSlim posted:Forgive my ignorance as someone who barely ever properly plays 40k, but were there any editions where Space Marines weren't very good, or even sucked? Depends what you mean by "space marines". If you mean "any space marine army ever" then no, because there is always at least one superior subfaction at any given time. Examples being Blood Angels and Space Wolves being better than "Codex: Space Marines" for example. If the bar is "has there ever been a time when playing any sort of variant of space marine sucks" then it's no, but if it's "is playing vanilla marines ever bad?" then yeah, vanilla space marines used to be mediocre.
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# ? Feb 16, 2020 03:00 |
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Space Wolves used to be loving nuts, I loved it.
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# ? Feb 16, 2020 03:06 |
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I'm still holding out hope that chaos cults and dark mechanicus get actual armies some day, given their prominence in the lore. When was the last actual new army added to the game? Custodes in like 2017?JBP posted:I've always played space wolves but the moment GW went back to custom chapters I was in on primaris. I love that poo poo and I'm really happy they've brought back that element to 40k. Playing your dudes is always cool and good and GW should support this as much as possible.
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# ? Feb 16, 2020 03:26 |
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To be fair, Marine doctrines also don't impact vehicles, when they do for every single other faction besides for some reason Genestealer Cult. So GW just seems to develop asymmetrically for some reason. That said, every faction has a codex and a PA for 8th, and other editions sometimes passed without dven making new codexes, so GW's better about it than they've been before.
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# ? Feb 16, 2020 03:41 |
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The Bee posted:To be fair, Marine doctrines also don't impact vehicles, when they do for every single other faction besides for some reason Genestealer Cult. So GW just seems to develop asymmetrically for some reason. Marine stuff impacts vehicles.
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# ? Feb 16, 2020 04:00 |
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The Bee posted:To be fair, Marine doctrines also don't impact vehicles, when they do for every single other faction besides for some reason Genestealer Cult. So GW just seems to develop asymmetrically for some reason. Codex Space Marines 2 gives the chapter keyword to vehicles. It is one of the many reasons people went loving nuts. I can move my tanks as an ultramarine and shoot heavy weapons with no penalty. I can also have tanks fall back and still get to shoot with only a -1 to hit. It loving rules.
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# ? Feb 16, 2020 04:22 |
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MinistryofLard posted:I'm still holding out hope that chaos cults and dark mechanicus get actual armies some day, given their prominence in the lore. When was the last actual new army added to the game? Custodes in like 2017? BULBASAUR posted:
Dark mech don't have rules in 30k yet either, but they're coming in book 10 and it's not like standard mechanicum aren't weird as hell already. Playing standard mechanicum as traitors is the way to go for now, but book 8, Malevolence, has added a few wacky relics you can use to add flavor. These include the ability to upgrade a tank to consume souls to repair itself, a faulty psychic servoskull that might curse you or explode instead of doing what it's supposed to, a book that lets any non-psyker/non-demon character summon demonic brutes, or goddamn enuncia with a 1/3 chance to completely gently caress yourself over. You only get to pick one though and some of them can be pretty expensive. Chaos cults are also possible through the militia list. The list itself is rather limited, but you get to choose up to two provenances to customize your army. These vary from survivors of the dark age to abhumans, cyborgs, feral warriors, etc. There are also two traitor-only provenances to represent a horde of insane zealots or a bunch of horrible mutants. Those two can be played together or can be mixed with others with a few limitations. It's a really cool list and open to a lot of interpretation. For example, Ghazk did a squat army for LVO. Ghazk posted:Here’s the whole thing: Much credit to both of these guys for their awesome armies.
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# ? Feb 16, 2020 04:31 |
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Out of curiousity, how bad are grots in 8th? I've ended up with probably 60 of them over time and I'm not sure there was ever a time they were good for much, so I'm assuming that's still true. Most of my orks are a rag-tag assembly from the last 25 years so it's all pretty haphazard.
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# ? Feb 16, 2020 04:44 |
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I just won an ebay lot for a box of original 1989 guard. May have been bidding against a couple of you even. These are the models that got me in to 40k but there are only 30 in the lot. Does anyone know 3rd party makers with that aesthetic? I know Mad Robot and the Grognards but I’m wondering about other sources.
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# ? Feb 16, 2020 04:45 |
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jassi007 posted:Codex Space Marines 2 gives the chapter keyword to vehicles. It is one of the many reasons people went loving nuts. I can move my tanks as an ultramarine and shoot heavy weapons with no penalty. I can also have tanks fall back and still get to shoot with only a -1 to hit. It loving rules. gently caress, serious? GW better give Purestrains and trucks access to cult creeds down the line, then. Its silly that the most efficient way a Genestealer Cult and run Genestealers is by having a Tyranid (probably Kraken) Patrol pick up the slack there. That also means there's 0 reason for custom subfactions to lose relic, stratagem, and warlord trait access. It just disincentivizes building Your Dudes, and with only the flimsiest of lore justification. The Bee fucked around with this message at 04:55 on Feb 16, 2020 |
# ? Feb 16, 2020 04:50 |
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Ashcans posted:Out of curiousity, how bad are grots in 8th? I've ended up with probably 60 of them over time and I'm not sure there was ever a time they were good for much, so I'm assuming that's still true. Most of my orks are a rag-tag assembly from the last 25 years so it's all pretty haphazard. Many Ork lists have tons of Grots on the table. They're cheap, they screen well, you can use Grot Shields to intercept attacks on more important units.
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# ? Feb 16, 2020 04:51 |
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Corrode posted:Many Ork lists have tons of Grots on the table. They're cheap, they screen well, you can use Grot Shields to intercept attacks on more important units. Was going to just mention grot shields. That poo poo is so annoying. It's really good.
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# ? Feb 16, 2020 05:16 |
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Ashcans posted:Out of curiousity, how bad are grots in 8th? I've ended up with probably 60 of them over time and I'm not sure there was ever a time they were good for much, so I'm assuming that's still true. Most of my orks are a rag-tag assembly from the last 25 years so it's all pretty haphazard. Grots are key to ork lists in 8th. As already mentioned, grot shields lets you protect key units. They're also incredibly cheap. 90 points of grots will give you enough troops to fill out a battalion. Since orks also have pretty good HQ units, that makes it easy to take three separate battalions to help maximize your CP. They're arguably even more key now that boy spam isn't quite as good in the marine meta, since you don't necessarily want to take 90 boyz in every army. Your sixty grots are enough to fill out two battalions already. Depending on your plans, you might take one more unit of grots to fill out a battalion with two blobs of boyz.
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# ? Feb 16, 2020 05:37 |
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also grots killing expensive units is hype as poo poo take as many as you can
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# ? Feb 16, 2020 06:19 |
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Beerdeer posted:I just won an ebay lot for a box of original 1989 guard. May have been bidding against a couple of you even. These are the models that got me in to 40k but there are only 30 in the lot. Does anyone know 3rd party makers with that aesthetic? I know Mad Robot and the Grognards but I’m wondering about other sources. I was definitely watching that, I planned on bidding when it was super low. I'm gonna have to settle for the Grognards lol
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# ? Feb 16, 2020 06:54 |
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Mek Gunz loving rule as well, and they're Grots! Kinda.
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# ? Feb 16, 2020 07:00 |
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Can't fire a shokk attack gun without some little green friends
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# ? Feb 16, 2020 07:01 |
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# ? Jun 4, 2024 11:06 |
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SteelMentor posted:Mek Gunz loving rule as well, and they're Grots! Kinda. Killa Kans too not necessarily in gameplay, but just in general
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# ? Feb 16, 2020 07:48 |