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Detective No. 27 posted:Is there a realistic guess for when PS1 cores will be available on MiSter? Not really. I'm enjoying the progress I'm seeing along the way, though!
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# ? Feb 17, 2020 21:00 |
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# ? Jun 11, 2024 19:24 |
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Wise Fwom Yo Gwave posted:Not really. I'm enjoying the progress I'm seeing along the way, though! Yeah, it's fascinating to see this grow in real time. I'm planning on ordering the board and parts when I get my tax return.
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# ? Feb 17, 2020 21:39 |
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Detective No. 27 posted:Yeah, it's fascinating to see this grow in real time. I'm planning on ordering the board and parts when I get my tax return. Come to the MiSTer thread! That way I can post more without double-posting! Heh
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# ? Feb 17, 2020 22:12 |
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God help me I just ordered a Beharbros Toro in my quest for the clearest upscaled Dreamcast picture.
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# ? Feb 17, 2020 22:20 |
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gourdcaptain posted:The entire "map your controller to a virtual 360 pad pad layout even if it's different from a 360 controller and then map the virtual 360 controller to the emulated system controller" dynamic in RetroArch is just completely nuts, especially when: You're actually mapping to a switch controller, and they help you by having symbols showing you the physical location of the button you're binding on the fake controller. It's not a terrible solution for every console that's not the Genesis/Saturn.
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# ? Feb 18, 2020 00:14 |
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Karasu Tengu posted:You're actually mapping to a switch controller, and they help you by having symbols showing you the physical location of the button you're binding on the fake controller. It's not a terrible solution for every console that's not the Genesis/Saturn. Okay those images weren't there when I last tried it. At this point, I've invested in a modded N64 and gear and I'd rather use other standalone emulators for other systems, so *shrug*.
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# ? Feb 18, 2020 00:50 |
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There have been attempts to make the RetroArch UI less terrible. It still causes tumours in lab mice but it at least resembles usable now.
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# ? Feb 18, 2020 02:32 |
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I want to preorder an Analogue Pocket
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# ? Feb 18, 2020 03:02 |
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40-Degree Day posted:I want to preorder an Analogue Pocket You should have at least a free pair already with any pants or shorts you own.
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# ? Feb 18, 2020 03:05 |
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I was tempted to get the Pocket but I just ordered an IPS GBA SP screen replacement instead. Hopefully I don’t break anything installing it.
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# ? Feb 18, 2020 03:19 |
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Speaking of which, whoever it was who purchased the GBA consolizer kit please post finished product updates. That looks cool as hell.
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# ? Feb 18, 2020 03:28 |
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I was trying to get the mouse to work for a SMS light gun game for a literal hour in Retroarch and never figured it out. Between launchbox and MiSTer I have no need to ever touch Retroarch again and I'm glad for that.Miles McCloud posted:Even my precious Mega SD, which is awesome seems like it may be on the chopping block, especially since it looks like it ebays for more than I spent on assembling the MiSTer. This is pretty much exactly what I did, played with the Mega SD for about a month and then sold it to buy MiSTer parts. I'm still keeping my Mega SG and Super NT though along with some games. The tiniest disadvantage I found to MiSTer is those cores didn't sound as good as the Analogue cores after the audio is dialed in, but you would probably never notice unless you had them compared side by side. It's not that it sounds bad on MiSTer, just sounded the slightest bit better to me with the Analogue cores which could be completely subjective. Next in the MiSTer pipeline sounds like CPS1 arcade games and PCE CD support.
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# ? Feb 18, 2020 03:43 |
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40-Degree Day posted:I want to preorder an Analogue Pocket
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# ? Feb 18, 2020 03:56 |
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The Kins posted:There have been attempts to make the RetroArch UI less terrible. It still causes tumours in lab mice but it at least resembles usable now. The Switch styled UI is actually really nice and pretty easy to move around, though I prefer the XMB more.
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# ? Feb 18, 2020 03:59 |
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Key bindings in Retroarch is a massive pain but the worst is trying to run something that crashes immediately whenever you load it and you're given no reason why. I haven't been get it to emulate N64 for a couple years and I'm absolutely mystified because it has worked in the past.
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# ? Feb 18, 2020 04:12 |
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40-Degree Day posted:I want to preorder an Analogue Pocket I really want to get one but I want to see it when it’s in peoples hands and there are some good reviews floating around. It’s a bit over my impulse buy price range that’s for sure.
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# ? Feb 18, 2020 04:16 |
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I love that they're putting a 10xGB-rez screen in that thing. It's so overkill.
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# ? Feb 18, 2020 04:43 |
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MarcusSA posted:I really want to get one but I want to see it when it’s in peoples hands and there are some good reviews floating around. I don't think you'll be able to wait for reviews. As far as I know, they are only offering an initial batch and that's it. Hopefully they change that (or I'm wrong). Teenage Fansub posted:I love that they're putting a 10xGB-rez screen in that thing. It's so overkill. Does anybody understand the point of this? Genuine question. Personally I find I like the lower-res screens better? I have an OG GBA fitted with an SP 101 screen. I also have the IPS screen. Now don't get me wrong; the IPS screen is beautiful, and a big deal to me is that there's no motion blur like you get with the AGB-101 screen. However, I sometimes find myself preferring the AGB-101 screen because it's (obviously) the original GBA resolution. The IPS screen is like 4x the resolution, and everything is pixelated as a result. I was kind of under the impression that the reason retro game enthusiasts love CRTs is because it's running in the original resolution, and isn't stretched to 1080p or higher making everything look blocky. In fact, when I first tried emulation back in like 1997 or something, it bothered me how blocky the SNES games looked on my Gateway 2000's CRT. I'd actually have a CRT in my home if they weren't so big and I weren't so terrified of it falling on one of my kids (this is an actual issue back when CRTs were the only game in town). I just received that Neo Geo international version mini cabinet and I absolutely love it because the games look flawless on it. They used a low-res screen that matches the original game resolution. As a result it looks razor sharp, but not pixelated. Original GameBoy games especially are so crappy looking when blown up. I always played them in "pixel perfect" mode on the 3DS e-shop for Game Boy Color downloads. What is the benefit to using such a hi-res screen? poo poo POST MALONE posted:Speaking of which, whoever it was who purchased the GBA consolizer kit please post finished product updates. That looks cool as hell. It's me. I tried to install it today but all the video guides and tutorials on Game-Tech's website are hilariously out of date; they are for the prototype version. The final version I received is so much different; different power switch, a spot for an LED, an entire PCB that isn't mentioned at all anywhere, he removed the oscillator on the GBA but doesn't say if that's still required or if it's even required at all, among a few other things. So I just did some prep work (soldered the SNES controller port) and am waiting for them to reply to my e-mail with the questions I had about installing it. So I should have it done by tomorrow night if he responds to me by then. And of course I will post impressions.
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# ? Feb 18, 2020 05:43 |
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The idea of the giant screen has some merits to it, they can upscale the gameboy games into it perfectly so it'll look the exact same as a 160x144 screen of the same size, they have more flexibility for trying to actually print configuration and loading menus on the screen at a modern resolution, and they're targeting a wide varity of machines that don't actually all share the same screen resolution or aspect ratio so having something bigger is required.
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# ? Feb 18, 2020 06:06 |
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Karasu Tengu posted:The idea of the giant screen has some merits to it, they can upscale the gameboy games into it perfectly so it'll look the exact same as a 160x144 screen of the same size, Won't it look the same as whenever you blow up a Gameboy game to a much higher resolution? Pixelated/blocky as hell?
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# ? Feb 18, 2020 06:47 |
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If the screen's 2in and you have 82ppi resolution on your screen and you multiply the resolution by 10 you still have an effective 82ppi, just your "pixels" are actually 10 each. It's not going to look any more blocky or pixelated than your real Gameboy.
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# ? Feb 18, 2020 07:17 |
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I think the point is that at that resolution it can upscale any number of portable system resolutions (and, eventually, console resolutions with it's accessible FPGA) without a lot of dead space or uneven pixels being a concern. It's still funny that it's a thousand something by a thousand something. edit: And at that resolution, there could be shaders to make the screen look native res for whatever it's emulating. Teenage Fansub fucked around with this message at 07:28 on Feb 18, 2020 |
# ? Feb 18, 2020 07:21 |
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Teenage Fansub posted:I think the point is that at that resolution it can upscale any number of portable system resolutions (and, eventually, console resolutions with it's accessible FPGA) without a lot of dead space or uneven pixels being a concern. Yeah I was gonna say having a high res like that opens the door for cool shaders Give me "tremendous, unimaginable ghosting, wtf is even happening on screen" pls
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# ? Feb 18, 2020 07:27 |
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Was leaving a pawn shop in town when I spotted a PS1 double case out the corner of my eye. Turned out to be a copy of PS1 Doom for £1.50. Pretty drat happy about that find.
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# ? Feb 18, 2020 14:03 |
poo poo POST MALONE posted:Speaking of which, whoever it was who purchased the GBA consolizer kit please post finished product updates. That looks cool as hell. Here's one that I installed recently. Main thing to keep in mind is that DVI+ mode needs to be on in order to have digital audio over HDMI, and not all capture devices or screens can detect the signal. DVI+ works fine with my TVs, but gets a blank screen on my Elgato HD60 capture device, so I was only able to capture audio using the headphone jack. Capture footage: https://www.youtube.com/watch?v=lxnbjD70lSc https://www.youtube.com/watch?v=Cszd4Ey8yks Monitor Burn fucked around with this message at 16:40 on Feb 18, 2020 |
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# ? Feb 18, 2020 15:14 |
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I've been in a map-making mood lately, fondly remembering mapping out the Ultima 1 dungeons on graph paper as a kid. I'm going through Might & Magic 1 right now, which will take forever. But which other old first-person RPGS needed graph paper? Wizardry probably, up to a point, but I know that even with M&M2 and beyond there was automapping available. Bard's Tale? I gotta be missing some.
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# ? Feb 18, 2020 15:33 |
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Played a Chrono Trigger randomizer tonight and got Magus in the party before the Magus fight, so... Shadow damage does good damage to dinosaurs, also.
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# ? Feb 18, 2020 15:42 |
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There's a Chrono Trigger randomizer? I'm not normally all that into the whole randomizer thing, but that sounds right up my alley.
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# ? Feb 18, 2020 16:14 |
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RetroRGB put up beta impressions of the Satiator. It looks hot and feels like it will be completely worth the wait. The nicest thing he mentioned is that it still plays discs like normal when it's plugged in. https://youtu.be/j11SgTcagMY
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# ? Feb 18, 2020 16:15 |
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Quad posted:I've been in a map-making mood lately, fondly remembering mapping out the Ultima 1 dungeons on graph paper as a kid. This thread has been running for almost eight years and is full of people who legit love mapping in CRPGs. One of the goons in the thread has been developing a tool specif. for CRPG mapping (although it now does a ton of other things) if that rings your bells at all.
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# ? Feb 18, 2020 16:27 |
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Zophar posted:RetroRGB put up beta impressions of the Satiator. It looks hot and feels like it will be completely worth the wait. The nicest thing he mentioned is that it still plays discs like normal when it's plugged in.
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# ? Feb 18, 2020 16:28 |
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Monitor Burn posted:Here's one that I installed recently. Main thing to keep in mind is that DVI+ mode needs to be on in order to have digital audio over HDMI, and not all capture devices or screens can detect the signal. DVI+ works fine with my TVs, but gets a blank screen on my Elgato HD60 capture device, so I was only able to capture audio using the headphone jack. Do you offer this as a service?
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# ? Feb 18, 2020 17:18 |
Sure, just send me a PM or post in the SA-Mart thread: https://forums.somethingawful.com/showthread.php?threadid=3885474&userid=0&perpage=40&pagenumber=1
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# ? Feb 18, 2020 17:30 |
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Zophar posted:RetroRGB put up beta impressions of the Satiator. It looks hot and feels like it will be completely worth the wait. The nicest thing he mentioned is that it still plays discs like normal when it's plugged in. Is it true the Satiator is unable to speed up load times but the other ODEs can? If that's the case I might have to skip the Satiator unfortunately
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# ? Feb 18, 2020 23:42 |
Pastry of the Year posted:One of the goons in the thread has been developing a tool specif. for CRPG mapping (although it now does a ton of other things) if that rings your bells at all. A goon made that? Now I feel a bit less irritated about buying it three times.
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# ? Feb 18, 2020 23:49 |
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Chumbawumba4ever97 posted:Is it true the Satiator is unable to speed up load times but the other ODEs can? If that's the case I might have to skip the Satiator unfortunately I haven't looked into it personally but it could be true considering the Satiator is piggybacking onto another I/O bus. The other optical emulators connect directly into the CDROM's I/O. Keeping the load times the same isn't necessarily a bad thing for older consoles due to how discs are mastered. Running it to fast can cause audio sync issues or even game stability issues. The Mega SD for example, notes issues like these in the manual and if you come across them to set the speed back to normal.
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# ? Feb 18, 2020 23:57 |
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While it seems to be true the Satiator is tied to weird timing constraints with the Saturn, from my understanding ODEs in general can still offer a boost in that you no longer have seeking times. I'm not sure how bad this is on Saturn but on PSX my laser is constantly searching around the disc wondering what the heck to do. I'm really excited for the Satiator personally but whether I pull the trigger right away will depend on price. I have a new baby and hardly any time to play right now so I'm worried I'll buy it and not touch it for a few years, by which time something better (for my needs) will have come along to replace it like an FPGA solution.
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# ? Feb 19, 2020 00:26 |
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Chumbawumba4ever97 posted:Is it true the Satiator is unable to speed up load times but the other ODEs can? If that's the case I might have to skip the Satiator unfortunately Doesn't look like it does at the moment but he says that Professor Abrasive is looking to figure out a boost mode in a future update. Kinda disappointing. Not a deal breaker for me but I also have a PSIO which shortens load times but I can barely sense any improvement personally.
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# ? Feb 19, 2020 00:48 |
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Does anyone know what kind of screws TurboGrafx/PC Engine controllers use? I picked up a few beat up controllers to fix up but most of the screws are either rusty, incorrect, or missing entirely.
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# ? Feb 19, 2020 00:51 |
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# ? Jun 11, 2024 19:24 |
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Quad posted:I've been in a map-making mood lately, fondly remembering mapping out the Ultima 1 dungeons on graph paper as a kid. The big ones are going to be any that used first person, step based dungeons. So the Wizardry series, obviously, which as far as six didn't have an automap. The Dungeon Master series is another big one. Eye of the Beholder (and Dungeon Hack, of course) also lacked any automapping, IIRC. The Bard's Tale 1 and 2 (but not 3) were major ones. In terms of Ultima, they used first person dungeons through 5; the Underworld games not only had full automapping, it was easily the best automapping done in a game to that point. Less commonly mentioned but pretty fun was Legacy of the Ancients (it's one of those games that people really into RPG's know about and nobody else does). That should be a good start...
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# ? Feb 19, 2020 01:15 |