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ice block blocks fire, e: lovely snipe. games need enough mechanics to make the decisions feel meaningful. A million heavy mechanics in a game where your actions have no impact on others is as useless as a game where people just openly vote on how to move a track up and down and you're just waiting for one or two of your most attention-seeking players to stop dillying and just choose. Some people feel like their decisions are still meaningful or interesting when they play a game where people's desire to roleplay or attend to the whims of a narrative arc they have in mind for a character but a lot of people will think that's just deliberate obfuscation of a kind of randomness mixed with pique. Impermanent fucked around with this message at 23:14 on Feb 17, 2020 |
# ? Feb 17, 2020 23:10 |
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# ? Jun 1, 2024 03:36 |
Are they though? Other than mage knight, which pretty much everyone itt thinks is too much, what others mash tons of mechanics together?
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# ? Feb 17, 2020 23:11 |
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I mean, Vlaada games are pretty known for having random fiddly thematic (or arbitrary and not at all backed up by theme, in the case of the Dungeon Petz meat market) rules that you need to keep track of.
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# ? Feb 17, 2020 23:21 |
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Dungeon Lords has simultaneous action selection, worker placement, tile placement, a market row, and all of that is before you even get to the resolution phase which is its own thing. Add also a bunch of monster/trap specific rules, and you have a game that takes two hours to resolve two rounds.
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# ? Feb 17, 2020 23:24 |
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There's one rule that stands out as too many mechanics in a Vlaada game: in Dungeon Petz, you add one meat to the meat stand when pets don't get bought. It would be one thing if this were an important rule for flavor, but the rules themselves say "it's just a rule" and "there is no thematic reason for this rule." So clearly it doesn't represent anything. e: drat beaten
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# ? Feb 17, 2020 23:24 |
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Schizophonic posted:So I work in the library service, and I recently moved branch/gained seniority and am interested in creating a board game collection as a special project since we're in the process of diversifying generally (Makerspace area, graphic novels area, coding set up, etc etc). There's been a lot of useful info online, but I'm trying to come up with mostly casual to mid-weight games that introduce general game concepts, with a few heavier picks for advanced players. I'm not sure what format these will be used in just yet, though borrowing to take home is off the table for the time being. If you have any experience of that though, please do chime in with how it worked/how you found it! I'm quite new to the hobby, but I'll throw in my two cents here about HP: Hogwarts Battle. It was my wife's and my introduction to deckbuilders and it was good for that, but I'm not sure how the increasing complexity of each game would fit in with a communal area? You'd need to trust that people put all the cards back in the right boxes, or set it at a single level and remove the other components. At the highest level it can be very swingy and would be too advanced for most beginners. Unless you mean the new competitive version (Defense Against the Dark Arts), I've not played that, it might be more suitable.
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# ? Feb 17, 2020 23:26 |
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Edit: nvm
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# ? Feb 17, 2020 23:26 |
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nrook posted:There's one rule that stands out as too many mechanics in a Vlaada game: in Dungeon Petz, you add one meat to the meat stand when pets don't get bought. It would be one thing if this were an important rule for flavor, but the rules themselves say "it's just a rule" and "there is no thematic reason for this rule." So clearly it doesn't represent anything. I hope this is supposed to be a funny post cause it’s a good one
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# ? Feb 17, 2020 23:30 |
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It is, we do this every time and I'm also one of the people who is legit bothered by it (they are a few of us lurking around) I don't mean the rule per say, I mean the implication...which is of course nothing! It implies nothing! All the Petz are happy and healthy on a farm!!!!
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# ? Feb 17, 2020 23:33 |
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Everytime Dungeon Petz is mentioned it's like a bat signal to me. Love Dungeon Petz. Please play it, it's severely undervalued as a game.
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# ? Feb 17, 2020 23:38 |
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Megaman's Jockstrap posted:It is, we do this every time and I'm also one of the people who is legit bothered by it (they are a few of us lurking around) I like the more complicated meaningless Advanced Meat Stand variant where different elements get added to the market based on what sorts of Petz go unbought. More complexity and even less theme to support it somehow!
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# ? Feb 17, 2020 23:40 |
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Tekopo posted:Everytime Dungeon Petz is mentioned it's like a bat signal to me. Love Dungeon Petz. Please play it, it's severely undervalued as a game. in a completely unrelated move, i have a copy with the expansion and all promos i am selling so jump in those DMs if you follow tekopo's advice
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# ? Feb 17, 2020 23:40 |
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Memnaelar posted:I like the more complicated meaningless Advanced Meat Stand variant where different elements get added to the market based on what sorts of Petz go unbought. More complexity and even less theme to support it somehow! I know....weird right? *hiccup* but it means nothing...the animals are safe...you don't have to buy them to keep them alive!!! they're happy!!!!
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# ? Feb 17, 2020 23:57 |
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My library system has Kingdomino, which works really well, large durable pieces.
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# ? Feb 18, 2020 00:29 |
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*fewer mechanics
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# ? Feb 18, 2020 00:50 |
Memnaelar posted:You're it. You're the one person in this thread who wants less mechanics in a boardgame that's light enough to make people question whether it's actually a boardgame. In shop talk, I've still only managed to play my copy of Twilight Struggle once. But I've taken to watching Twilight Struggle digital edition videos on youtube. Here is a good channel: https://www.youtube.com/channel/UConkLD6X4WC6CIpsbl2IAZQ/videos although I wish there was less dead air. And there is some sort of intense international tournament of Twilight Struggle: https://www.reddit.com/r/twilightstruggle/comments/f32j4i/itsl_2019_2020_halfway_to_playoffs_state_of_the/ Thanks again to all those who helped me with tips and rule clarifications. I've only just clicked you are in control of a country when your influence is higher than the opponent's by the country's stability as oppose to just being equal to the stability. Oh my god this explains heaps too. Although I kind of feel this will make it all a tad less dynamic which is wawaa but we SHALL SEE on playthrough #2 of a 15 year old game.
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# ? Feb 18, 2020 01:05 |
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Schizophonic posted:
Since nobody else has mentioned it, I recommend Evolution: Climate. It scales well across a large number of players, it's light enough for anyone to pick up but still has interesting decisions, the artwork is gorgeous, it's an objectively better tableau builder than Machi Koro, and thematically it even counts as an "educational" game!
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# ? Feb 18, 2020 06:51 |
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Schizophonic posted:So I work in the library service, and I recently moved branch/gained seniority and am interested in creating a board game collection as a special project since we're in the process of diversifying generally (Makerspace area, graphic novels area, coding set up, etc etc). There's been a lot of useful info online, but I'm trying to come up with mostly casual to mid-weight games that introduce general game concepts, with a few heavier picks for advanced players. I'm not sure what format these will be used in just yet, though borrowing to take home is off the table for the time being. If you have any experience of that though, please do chime in with how it worked/how you found it! Timeline and Coup are two casual and lightweight games that might be worth a shout.
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# ? Feb 18, 2020 15:04 |
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Got in a game of Oath last night. It really feels like you're starting in the final act of something, as advertised. Three player game, I didn't quite understand visions, and our Chancellor understood the game better than I did, so he knew my strategy at a level deeper than I did, and he ate me alive. Other exile just explored the game. I had a really great time, and when setting up the TTS file for the next game (the legacy-adjacent part), I felt board game excitement I hadn't felt in a while. It was a really solid experience. Oath may be the worst TTS game I've ever played, though.
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# ? Feb 18, 2020 16:43 |
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I played a game the other night with my group that I’m trying to find the name of. Each player had a cauldron with a spiral on it and pulled ingredients from a bag to get further out from the centre of the pot. At the end of every round was a buying phase to buy more ingredients to go in the bag. It was a lot of fun, and I wanted to find out more about it, check reviews, etc.
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# ? Feb 18, 2020 17:01 |
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What’s TTS?The_Doctor posted:I played a game the other night with my group that I’m trying to find the name of. Each player had a cauldron with a spiral on it and pulled ingredients from a bag to get further out from the centre of the pot. At the end of every round was a buying phase to buy more ingredients to go in the bag. Quacks of Quedlinburg.
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# ? Feb 18, 2020 17:03 |
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tabletop simulator?
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# ? Feb 18, 2020 17:06 |
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The_Doctor posted:I played a game the other night with my group that I’m trying to find the name of. Each player had a cauldron with a spiral on it and pulled ingredients from a bag to get further out from the centre of the pot. At the end of every round was a buying phase to buy more ingredients to go in the bag. Quacks is good, there's an expansion which takes it to 5 as well.
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# ? Feb 18, 2020 17:16 |
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al-azad posted:What’s TTS? Ah! Thanks! Y’all are fast.
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# ? Feb 18, 2020 17:19 |
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The End posted:When I was trying to salvage the game I theorycrafted a Pax style market row but tossed it when I realised I didn't want to play the game again Was that you that posted the BGG thread about it? I think I am going to try a market row at 2P - did the Inis-style drafting and it was solid but i think a market row may offer even more dynamic play and counter-play. Something like 2 rows x 6 columns of cards, with the purchase cost going from $6 down to $1, refill after each generation with the unclaimed $2's and $1's falling off and the rest shifting down, can only use one action per turn to purchase a card. I know "just play a Lacerda/Splotter/Wehrle!" but TFM is about as heavy as my wife will go with games, and I enjoy it at 2P as well. Most of my bad experiences with TFM have been 4 hour slogs due to large player count + AP.
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# ? Feb 18, 2020 17:26 |
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Tabletop Simulator. A fantastic desktop program for running pretty much any board game your can think of.
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# ? Feb 18, 2020 17:40 |
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Schizophonic posted:So I work in the library service, and I recently moved branch/gained seniority and am interested in creating a board game collection as a special project since we're in the process of diversifying generally (Makerspace area, graphic novels area, coding set up, etc etc). There's been a lot of useful info online, but I'm trying to come up with mostly casual to mid-weight games that introduce general game concepts, with a few heavier picks for advanced players. I'm not sure what format these will be used in just yet, though borrowing to take home is off the table for the time being. If you have any experience of that though, please do chime in with how it worked/how you found it! I'd consider some of the more modern abstracts as a possibility as well. Hive, YINSH, and The Duke are all good options.
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# ? Feb 18, 2020 17:48 |
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CitizenKeen posted:Tabletop Simulator. A fantastic desktop program for running pretty much any board game your can think of. I would love to see someone playing OCS on TTS and try to stack every single counter
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# ? Feb 18, 2020 17:48 |
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Chill la Chill posted:I would love to see someone playing OCS on TTS and try to stack every single counter The only OCS on TTS looks like it's USCB, and OCS doesn't have nearly the per-hex-counter density of ASL.
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# ? Feb 18, 2020 18:03 |
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garthoneeye posted:I'd consider some of the more modern abstracts as a possibility as well. Hive, YINSH, and The Duke are all good options. Santorini's a great one too, very cheap, easy to learn, and great table presence
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# ? Feb 18, 2020 18:07 |
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Played another game of Root. Factions were the Crows, Otters, Alliance, and Vagabond. Alliance won because Crows dropped the ball and forgot to get some easy points the last round. Without a big stompy faction there was no one to control the Crows' and Alliance's expansions. Definitely the most passive and reactive game of Root I've ever played. Can't say I recommend playing a game without the Birds, Cats, or Moles. I'm also thinking that Otters and Crows really take up a lot of the same headspace (card taking mindgames to leverage your core mechanic) and both compete for valuable extra cards from other players. Going to try and avoid Otters / Crows in the same game unless the other two factions are big military ones.
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# ? Feb 18, 2020 18:12 |
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Had a 'board game day' that I hope to turn monthly, over the weekend, and it turned out pretty great! Had 7 people total, which meant two tables of 4 and 3, and I got around to playing Bargain Quest, The Estates, High Society (as a filler while waiting for the other group to finish) Arboretum, and two games of Burgle Bros. Seemed like everyone enjoyed it, had some tasty lasagna and assorted snacks, looking forward to the next one. Definitely going to state upfront that I'm limiting it to about 8 people though, at 7 my place was getting full and I can't imagine the full 12 I invited cramming into that space. But next time...the heavy (somewhat) stuff comes out. Talking 'bout Dungeon Petz, talking 'bout Nations, talking 'bout...I don't know, Argent maybe. Also maybe Galaxy Trucker, which is not so heavy, but like more than half the people there didn't want to deal with the anxiety of the real-time building stuff. That's the point! You make trash and it explodes!
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# ? Feb 18, 2020 18:18 |
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Chill la Chill posted:I would love to see someone playing OCS on TTS and try to stack every single counter TTS allows you to aggregate and stack counters automatically. You can also put them in a tiny cannon when you're done and shoot them across the table.
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# ? Feb 18, 2020 18:18 |
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How do you feel about the decisions that Burgle Bros affords you coop? I've played a bit on my phone, but can't get a good grasp on how that would translate to the physical space. Also not sure how it would fare with BB2 coming out at some point.
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# ? Feb 18, 2020 18:21 |
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canyoneer posted:TTS allows you to aggregate and stack counters automatically. Are the counters pefect squares and there is community agreement not to provide files with chamfered corners so you have to make them yourself I just think it should be true to the real experience
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# ? Feb 18, 2020 18:33 |
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Vassal's better for games with big stacks.
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# ? Feb 18, 2020 18:37 |
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tokenbrownguy posted:Played another game of Root. Factions were the Crows, Otters, Alliance, and Vagabond. Alliance won because Crows dropped the ball and forgot to get some easy points the last round. That game sounds miserable for otters because none of those factions want to spend warriors.
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# ? Feb 18, 2020 18:37 |
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I was Otters, and yes. I gave up and switched to Dominion victory the last round when the other three were at 25+ points and I was at 10.
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# ? Feb 18, 2020 19:14 |
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canyoneer posted:TTS allows you to aggregate and stack counters automatically. The best part is that if you jiggle the stack, it randomizes the order.
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# ? Feb 18, 2020 19:26 |
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# ? Jun 1, 2024 03:36 |
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Morpheus posted:But next time...the heavy (somewhat) stuff comes out. Coward, lock the door at 9am when they all arrive, and then pull out Twilight Imperium.
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# ? Feb 18, 2020 19:29 |