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TooMuchAbstraction posted:Replace "get to" with "have to" and you have it, basically. Do you want to set up your own loot filters? But yeah, I get your point. I'm just saying, for the kind of loot-focused game that ARPG are intentionally designed to be and the kind of people that they tend to appeal to, not having that kind of basic convenience feature straight from the start speaks of a very lackluster understanding of your target demographic.
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# ? Feb 16, 2020 19:41 |
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# ? May 14, 2024 19:11 |
Under normal circumstances Wolcen doesn't drop enough loot in total for you to really need a filter.
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# ? Feb 16, 2020 21:19 |
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TooMuchAbstraction posted:This is 100% cheating, as it's for a game I'm developing and therefore almost certainly not going to make it into production, but I loved it dearly and wanted to share. My game is a naval combat game, and the other day I was working on adding torpedo attack planes -- they fly towards their target ship, drop a torpedo, it lands in the water and goes forward. This reminds me of when I was studying CS at university. We had a 2D games module in our second year and the coursework for that module was to design a naval defence game -- basically, you have a cannon on a clifftop and have to shoot at attacking boats (bonus points for physics simulation, damage bars etc.). Now, I didn't pay a lot of attention in my second year (and later dropped out) because I just spent my entire time working in a shop to earn some cash on the side. So I had basically zero idea how to make this game. Whereas everyone else managed to make a vaguely game-like thing, mine didn't really work at all. If you tried to rotate the cannon, the cannon stayed still and the world rotated around it. Not great, but I could pass that off as a stylistic choice, maybe? The big problem, however, was I forgot to ensure the game continued to run without keyboard input, so you could fire a projectile, take your finger off the key and the game would just ... stop, projectile included. Meaning you could adjust the world up & down to basically laser-guide your dumb projectile to hit the ships (which had also stopped) every single time. When I realised how broken the game was, there was quite a lot of laughter in my student house. Don't think I passed that module, though.
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# ? Feb 16, 2020 22:55 |
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"Moving the world around the player" is 100% a stylistic choice, as is "the game pauses when you aren't doing anything". I think a big part of coming up with cool new game mechanics is seeing the broken poo poo that inevitably turns up when you're doing development, and figuring out how to make that fun. Semi-famously, Devil May Cry 1 was originally going to be a Resident Evil game, but during development they had a glitch where enemies would get tossed up into the air when the protagonist attacked them. They liked it well enough to make an entire new series instead.
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# ? Feb 17, 2020 01:18 |
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Heck, time standing still without player input is the central gameplay mechanic of SUPER HOT
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# ? Feb 17, 2020 01:53 |
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TooMuchAbstraction posted:It used to be that high-level enemies would drop up to 16 items apiece, all of them "valuable" (like Holy Avenger swords, dragon scale mail, rare spellbooks, etc.) but statistically useless because by the time you're killing those enemies you almost certainly already have better. That's my biggest problem with the Witcher games, right there. You finish a high level quest and they hand you the loot you've just worked several hours for and it's some piece of poo poo weapon that's ten levels below you.
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# ? Feb 17, 2020 06:06 |
Megillah Gorilla posted:That's my biggest problem with the Witcher games, right there. The real loot was the friends you made along the way
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# ? Feb 17, 2020 06:26 |
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True. Made, hunted, stabbed and decapitated.
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# ? Feb 17, 2020 09:36 |
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There's no point to equipping anything but the special Witcher school gear, if I remember correctly. Yeah, don't play Witcher 3 for the loot
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# ? Feb 17, 2020 18:40 |
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Phlegmish posted:There's no point to equipping anything but the special Witcher school gear, if I remember correctly. Yeah, don't play Witcher 3 for the loot Oh look, twelve orens, but I need to convert it from axes and ugly armor at the
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# ? Feb 17, 2020 19:08 |
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https://i.imgur.com/mygftuB.gifv
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# ? Feb 18, 2020 04:44 |
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Tarezax posted:Heck, time standing still without player input is the central gameplay mechanic of SUPER HOT And time not standing still even if the player isn't putting in input was the change that made the entire Diablo series, and, from that, the entire action-rpg genre and, as a cherry on top, modern AAA rpg-boosted looter-shooters, happen
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# ? Feb 18, 2020 04:50 |
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Personally I hope we still get flailing NPCs stuck in geometry even when we achieve holodeck levels of gaming technology.
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# ? Feb 18, 2020 04:55 |
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Yea at this point if I knock a corpse into a wall or something I'm going to get disappointed if it doesn't freak the gently caress out.
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# ? Feb 18, 2020 07:41 |
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I'm a simple gal, and I'm always here for an NPC having boneitis.
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# ? Feb 18, 2020 09:48 |
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I've said it before, but ragdolls and euphoria in particular are among the best things to ever happen to video games. Ragdoll freakouts never fail to make me laugh.
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# ? Feb 18, 2020 10:39 |
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Somfin posted:And time not standing still even if the player isn't putting in input was the change that made the entire Diablo series, and, from that, the entire action-rpg genre and, as a cherry on top, modern AAA rpg-boosted looter-shooters, happen Are you 12? The ARPG genre has been around since well before Diablo.
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# ? Feb 18, 2020 17:08 |
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ookiimarukochan posted:Are you 12? The ARPG genre has been around since well before Diablo. The original Diablo came out 23 year ago, before Diablo ARPG games were things like Zelda but after they were games like Diablo. It redefined the meaning of ARPG entirely. So whilst arguably ARPG's were around before Diablo not in any meaningful way.
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# ? Feb 18, 2020 17:24 |
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Aramoro posted:The original Diablo came out 23 year ago, before Diablo ARPG games were things like Zelda but after they were games like Diablo. It redefined the meaning of ARPG entirely. So whilst arguably ARPG's were around before Diablo not in any meaningful way. Diablo is where it went from Action game with RPG elements to RPG with action game elements in a lot of ways.
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# ? Feb 18, 2020 17:25 |
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ookiimarukochan posted:Are you 12? The ARPG genre has been around since well before Diablo. This is a little bit like saying that the first-person shooter was around well before Doom.
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# ? Feb 19, 2020 00:34 |
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Aramoro posted:The original Diablo came out 23 year ago, before Diablo ARPG games were things like Zelda but after they were games like Diablo. It redefined the meaning of ARPG entirely. So whilst arguably ARPG's were around before Diablo not in any meaningful way. Diablo is the first significantly popular Point and Click Action RPG, but it turns out that many other input methods and styles of Action RPG exist and have existed for far longer than Diablo. And Diablo is really just Angband/Rogue with multiplayer and graphics. Ys, Hydlide, Secret of Mana, gently caress it let’s just quote wikipedia here quote:Diablo (1996) set the template for point and click action RPG gameplay. Somfin posted:This is a little bit like saying that the first-person shooter was around well before Doom. Saying Diablo is the first action RPG is a little bit like saying PUBG was the first FPS.
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# ? Feb 19, 2020 01:30 |
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How many games coming out today play like Hydlide, SoM and the older Ys?
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# ? Feb 19, 2020 01:33 |
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A lot of people just use "ARPG" to mean "Diablo clone" rather than "RPG with action elements". Not that anyone can agree what an RPG is either.
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# ? Feb 19, 2020 01:36 |
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If anything it was really Diablo 2 that really redefined the genre. The first game was more roguelike than action game.
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# ? Feb 19, 2020 01:45 |
Triarii posted:A lot of people just use "ARPG" to mean "Diablo clone" rather than "RPG with action elements". rodbeard posted:If anything it was really Diablo 2 that really redefined the genre. The first game was more roguelike than action game.
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# ? Feb 19, 2020 02:35 |
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Triarii posted:A lot of people just use "ARPG" to mean "Diablo clone" rather than "RPG with action elements". I looked up Action RPG to find out what was the first, and it really is a labeling issue in general. Diablo is largely important to the genre it is part of, but its certainly not a Zelda game and both are classified as "ARPG" Top down looter action rpg?
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# ? Feb 19, 2020 02:45 |
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In most ways Diablo III is the first Roguelike
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# ? Feb 19, 2020 03:01 |
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Grassy Knowles posted:Diablo is the first significantly popular Point and Click Action RPG, but it turns out that many other input methods and styles of Action RPG exist and have existed for far longer than Diablo. And Diablo is really just Angband/Rogue with multiplayer and graphics. I take your point here and I do kind of agree, but video game genres have long been defined quite specifically by their input and UI styles- RPGs in particular are vulnerable to being defined that way. JRPG doesn't mean Japanese anymore, not really, it means a very particular set of input / UI / game flow conventions. But! You're right that there were a lot of games that stuck their toes in real-time, top-down, stat-driven, mouse-oriented and loot-based elements (in various combinations) before Diablo came along and decided to take a turn-based tactical CRPG core and stick all of those elements on, which in turn led to the more successful Gauntlet Legends-y sequel every loving studio has been trying to clone for ages. E: Apparently the specification "point and click arpg" would have clarified all of this, sorry for that Junkie Disease posted:In most ways Diablo III is the first Roguelike Really we should just be calling them Titan-Quest-Likes, and to get the thread back on track, no game has has ever had ragdoll fuckups like Titan Quest's. They say Polyphemus' loincloth is still exponentially vibrating to this day. Somfin has a new favorite as of 03:19 on Feb 19, 2020 |
# ? Feb 19, 2020 03:17 |
So if an RPG is defined as a game where you play a character, and an ARPG is defined by its action, we get the obvious conclusion that any game with a character where you do an action is an ARPG. I have now solved every genre problem ever.
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# ? Feb 19, 2020 03:37 |
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# ? Feb 19, 2020 04:34 |
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WirelessPillow posted:I looked up Action RPG to find out what was the first, and it really is a labeling issue in general. Diablo is largely important to the genre it is part of, but its certainly not a Zelda game and both are classified as "ARPG" I call diablo likes 'lootemups'
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# ? Feb 19, 2020 08:36 |
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I'm so loving mad this game got shelved
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# ? Feb 19, 2020 09:01 |
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I call Diablo a Diablo-clone.
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# ? Feb 19, 2020 12:05 |
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Clones were the original knock offs
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# ? Feb 19, 2020 12:08 |
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Pretty good posted:I'm so loving mad this game got shelved What is this?
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# ? Feb 19, 2020 15:53 |
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ARPGs are only "Diablo-likes" if they have 2d graphics, anything with polygons is actually a "Darkstone-like"
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# ? Feb 19, 2020 17:38 |
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TooMuchAbstraction posted:What is this? The in-game messageboard for The Magical Realms of Tir na Nog: Escape from Necron 7 - The Revenge of Cuchulainn: The Official Game of the Movie - Chapter 2 of the Hoopz Barkley SaGa.
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# ? Feb 19, 2020 18:04 |
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Snake Maze posted:The in-game messageboard for The Magical Realms of Tir na Nog: Escape from Necron 7 - The Revenge of Cuchulainn: The Official Game of the Movie - Chapter 2 of the Hoopz Barkley SaGa. What exactly happened with that game, anyway? Far as I understand it half the team quit for vague reasons leaving only the publicity guy fighting to keep the project alive.
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# ? Feb 19, 2020 18:14 |
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They raised vastly more money than they needed to make the game they were thinking of, and they tried to make vastly more game than they could or should have.
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# ? Feb 19, 2020 18:20 |
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# ? May 14, 2024 19:11 |
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Not a glitch so much as a funny artifact of programming, but it turns out a train in Fallout 3 is actually a hand in-game
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# ? Feb 19, 2020 22:04 |