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explosivo posted:Now my next biggest issue is what goddamn cards I should be using and when I just slam my best +Damage or +Idle Attack damage cards to push real deep for unlocks (Spelunking! one of the early rewards is a big damage boost) and good gold returns. I'm about halfway through the Dungeon where I have my maximum gold/hr at 531T gold/hour idling on my third ascension. I want to do a bunch of gold upgrading and then do a few shorter ascensions to crank out some ascension perks. I'll try to remember to swap into +AP cards before I rebirth I guess? I lucked into a Demon X card from the hardest Raid battle - gives 120% damage (not idle damage) at 3*. I did swap out a +idle attack speed for one of my +idle damage, and although I had to drop back a couple zones, my Gold/hr was slightly higher for 2* spd vs. 3* damage HIGHLY recommend prioritizing the Limbo shop unlocks to let you idle zones. Make sure you've got all your potions covered, if you have a missing one here or there look up how to get it easiest: https://docs.google.com/spreadsheets/d/1bgGR6ZbQG2TLRTwy6uGoRxSRtmmg9iqRFikExs59CQo/edit#gid=1908858945 A couple of the early ones I was missing were pretty game-changing (like botany speed and a couple damage ones)
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# ? Feb 20, 2020 04:38 |
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# ? May 29, 2024 06:25 |
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Devor posted:I just slam my best +Damage or +Idle Attack damage cards to push real deep for unlocks (Spelunking! one of the early rewards is a big damage boost) and good gold returns. I'm about halfway through the Dungeon where I have my maximum gold/hr at 531T gold/hour idling on my third ascension. I want to do a bunch of gold upgrading and then do a few shorter ascensions to crank out some ascension perks. I'll try to remember to swap into +AP cards before I rebirth I guess? Thank you for this, I was getting frustrated with the potions UI and not easily being able to tell what materials you already tried mashing together so this is exactly what I was looking for. I have the first 3 zone idle upgrades, just got explosivo fucked around with this message at 05:04 on Feb 20, 2020 |
# ? Feb 20, 2020 04:56 |
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explosivo posted:Thank you for this, I was getting frustrated with the potions UI and not easily being able to tell what materials you already tried mashing together so this is exactly what I was looking for. I have the first 3 zone idle upgrades, just got I think you're a little bit ahead of me in Spelunking Since the machines let you convert treasures of high rarity into low rarity at 3:1 per step - you are heavily rewarded for going up to rarer treasures to earn - which you get by having more points of depth, and more value multiplier. If you find 10 R3 treasures, that's 90 R1 treasures after you convert. The unlock that gives damage per spirit skiller luck point is absolutely absurd. Also something is giving me more Maximum luck for the spirit skillers - I think raising the spirit level raises the max? But make sure you go back and top up their luck levels - it got me another few monsters' depth and like 20% more gold per hour. I'm psyched for when I unlock the 3rd genetic trait for pets - I like hunting for the perfect dudes to help with the match-3 metagame. 3x fire fists gives +250% damage for fire fists - makes bosses die really really fast.
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# ? Feb 20, 2020 05:15 |
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Jesus christ I just realized it's just regular ore I need to upgrade the machines, I've been mining the advanced stuff and had no copper so I'm looking at the materials needed to build the first machine and i was at like 45/1M and presumed that meant whatever that icon was was for an item I had to delve to get more of. I really do wish this game had long press tooltips on the icons because sometimes it's just so friggin hard to tell what it is I actually need for a thing.
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# ? Feb 20, 2020 05:45 |
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will bars (especially R3 bars) ever be less bad
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# ? Feb 20, 2020 06:01 |
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Digital Jedi posted:Going to start up NGU for the first time There’s a Wiki which has a really good new player section. Don’t be scared if you read past the section you’re on and it confuses you. It’s that kind of game.
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# ? Feb 20, 2020 08:48 |
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I just got Flubber I just got Flubber to level 100
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# ? Feb 20, 2020 09:42 |
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professor metis posted:I just got Flubber It might be a tiny source of respawn, but it gets really, really hard to bring down the respawn time through non-accessory means.
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# ? Feb 20, 2020 10:25 |
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Francis posted:will bars (especially R3 bars) ever be less bad When you hit hit the hard cap for energy and magic cap you stop needing magic and energy bars. Oh and cap too. So when you just need EM power and R3 stuff r3 bars aren't too bad to keep up. Early sad is when this happens.
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# ? Feb 20, 2020 13:37 |
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pixaal posted:When you hit hit the hard cap for energy and magic cap you stop needing magic and energy bars. Oh and cap too. Depends, honestly. I'm still about 3 qi away from the caps and I'm pretty deep into sadistic at this point (IT HUNGERS v1 is on autokill). I just don't rebirth much so I'm missing out on a lot of macguffin bonuses.
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# ? Feb 20, 2020 14:19 |
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Im not even half way to It Hungers AK but i have been capped on energy for like a month now. Id have 13e18 or so if there was no cap, im using the gear optimizer and optimize towards a single stat per gear set but i cant find any way of making it not go over the caps. Not sure if it would change the gear selection in any way, the extra caps is simply a side effect of using the highest level gear.
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# ? Feb 20, 2020 15:06 |
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shs, your new game is really interesting. Are you planning on resetting saves, bc if so I don't wanna go too deep in it.
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# ? Feb 20, 2020 17:28 |
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shs' new idle is pretty cool and kinda reminds me of Trimps in a way. It's unfortunate then that it's inexplicably super resource intensive (on my end at least) and has this awful lag when trying to do anything. Not like processing lag, but actual delay keeping up with wherever my mouse is and then it takes a little bit to register inputs as well. Since no one else has mentioned this, it might just be me though.
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# ? Feb 20, 2020 18:03 |
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Dragonatrix posted:shs' new idle is pretty cool and kinda reminds me of Trimps in a way. It's unfortunate then that it's inexplicably super resource intensive (on my end at least) and has this awful lag when trying to do anything. Not like processing lag, but actual delay keeping up with wherever my mouse is and then it takes a little bit to register inputs as well. Since no one else has mentioned this, it might just be me though. Yeah I feel like it takes forever to register each click
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# ? Feb 20, 2020 18:17 |
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Lone Goat posted:Yeah I feel like it takes forever to register each click this isn't an issue for me, running on chrome in windows 10 I'd love to have some tooltips in a few places though
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# ? Feb 20, 2020 18:18 |
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Compared to every other browser game I've made, this one is probably the least resource intensive, so performance issues are strange. Maybe check if your browser has hardware acceleration enabled, or if there's something else that's using webgl. Is it specific menus (such as buildings and upgrades) or the entire game? Between Chrome / FireFox / Opera, you could try one of the three that you aren't currently using. Or perhaps try dragging the game's tab out into its own window. Then maybe yell at your monitor and curse a lot.Elswyyr posted:shs, your new game is really interesting. Are you planning on resetting saves, bc if so I don't wanna go too deep in it. I don't plan to reset saves, and unless some major issue is uncovered in the next few days, I'm probably going to release it next week. "Release" in this case meaning I'm confident there aren't any game breaking issues. I'll still likely be making minor changes and adjustments for a few weeks afterwards. The Fool posted:this isn't an issue for me, running on chrome in windows 10 I can add tips anywhere you'd like, just give me ideas.
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# ? Feb 20, 2020 18:29 |
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The Fool posted:this isn't an issue for me, running on chrome in windows 10 Like by "forever" it's less than one second but still way too long, chrome on win 7
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# ? Feb 20, 2020 18:33 |
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I uploaded build 104 of Return of Hero. It has a few small adjustments. Maybe one of them will help. Running the non-iframe version might do something. The inner workings of the game are relatively basic so technical issues are likely something browser / driver / extension / hardware related. If you're having issues, is it just input delay? Or is the game running slow? If you have the dungeon menu open, Hero and the monsters' radial filling attack timers should fill in very smoothly and evenly. If they're choppy and uneven, that's probably a performance issue.
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# ? Feb 20, 2020 19:46 |
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edit: hmm woops
shs fucked around with this message at 16:02 on Feb 21, 2020 |
# ? Feb 21, 2020 15:11 |
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shs posted:I created an Android beta test version for Return of Hero. I've never used Android's beta stuff before. I think you just click on the link and eventually it'll give you the game. If someone wanted to try it on iOS, I could probably set up a test flight without too much effort, but I'd need your email. I clicked the link and it said app not available
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# ? Feb 21, 2020 15:20 |
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shs posted:I created an Android beta test version for Return of Hero. I've never used Android's beta stuff before. I think you just click on the link and eventually it'll give you the game. If someone wanted to try it on iOS, I could probably set up a test flight without too much effort, but I'd need your email. Unity was designed for prototyping, you used to have to install it, like flash and the browser integration was really good. Browsers got rid of this level of intergration because it was a security nightmare and Unity released a half assed webGL port while they shifted focus to console PC and that took a decade to polish. With the rise of mobile they have put more focus on it than webGL (which is pretty much an on life support platform for Unity). But saying it was primarily intended for mobile is a massive joke. Lots of things use Unity now, including Hearthstone, it's a solid engine now but the biggest performance on it is PC (not browser) and PS4.
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# ? Feb 21, 2020 15:25 |
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Lone Goat posted:I clicked the link and it said app not available It turns out I don't really understand how google play beta stuff works. I'm going to attempt to fix it and try again later today or tomorrow.
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# ? Feb 21, 2020 16:03 |
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shs posted:It turns out I don't really understand how google play beta stuff works. I'm going to attempt to fix it and try again later today or tomorrow. Link works for me now
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# ? Feb 22, 2020 02:38 |
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shs posted:I can add tips anywhere you'd like, just give me ideas. How do you level up Factions
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# ? Feb 22, 2020 04:09 |
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MikusR posted:How do you level up Factions The second tier 3 building gives XP for that.
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# ? Feb 22, 2020 05:04 |
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Just got to Sadistic in NGU. What is the boss multiplier? What does it affect etc.
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# ? Feb 22, 2020 07:29 |
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ate poo poo on live tv posted:Just got to Sadistic in NGU. What is the boss multiplier? What does it affect etc. It's the top two lines on what makes your NUMBER for your next rebirth. e.g. in Normal your boss multiplier is 2, so your NUMBER from bosses is 2^(boss reached). In Evil your boss multiplier is 1.5, in Sadistic it starts at a measly 1.2. Since it's exponential in the number of bosses killed, a small change can lead to big gains ... but it's still just a small boost rather than a big one in the amounts that the perks etc. give you.
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# ? Feb 22, 2020 08:37 |
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Ah. So sadistic makes your Number go up slower. Makes sense. Does it have any other affect? I guess only indirectly through Number.
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# ? Feb 22, 2020 08:52 |
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My android beta link seems to work now if anyone is interested in that. If you have a cloud save login, you should be able to move between platforms without issue. From my limited experience, BlueStacks runs the game with no problems. That might be something to consider if you had issues with the web version.MikusR posted:How do you level up Factions The Recruitment Office is the first building that gives that kind of experience. Some of the badge icons are kind of similar looking so it might be easy to overlook. One thing the game doesn't point out but probably should is that you unlock new spells when you reach the second layer and the third layer. The spell from the second layer (Empowered Soul) is probably the best spell in the game. whoever rolled a 6000 in the raffle (the highest number is 1,000,000).
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# ? Feb 22, 2020 16:34 |
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ate poo poo on live tv posted:Ah. So sadistic makes your Number go up slower. Makes sense. Does it have any other affect? I guess only indirectly through Number. Another big slash to stats, ngu/wandoos/aug/tm/etc speeds. Though with the next build 1.110 i may be reducing the direct A/D nerf in sadistic by a lot to get stuff aligned properly for the new adventure zones being added! Speaking of, here's a few pics of the new stuff!
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# ? Feb 22, 2020 16:49 |
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shs posted:From my limited experience, BlueStacks runs the game with no problems. That might be something to consider if you had issues with the web version. The problem is that Unity really taxes Intel GPUs. So a game where visually there is only static interface with a couple of spinning things uses the same amount of resources as Dragon Age games and runs worse.
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# ? Feb 22, 2020 17:00 |
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Is there a minimum Number advancement I should be aiming for before Rebirthing in NGU?
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# ? Feb 22, 2020 17:44 |
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Honestly, when to rebirth is more based around time than it is Number. Early game, your best bet is probably around 15 or 30 minutes to maximize experience gain. Once you've got a few titans down, you get more exp gain from those than bosses, so you're really looking more at maximizing your yggdrasil gains. And once you've got beards unlocked, you're looking at 24 hour rebirths to ensure you're getting those as high level as possible. Number is not nearly as important as it seems the later you get in the game. Especially when challenges unlock, you'll be ditching your number all the time.
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# ? Feb 22, 2020 18:03 |
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I'm still in the 50's on bosses, I don't have Titans or Ygdrassil unlocked.
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# ? Feb 22, 2020 18:06 |
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Are your numbers bigger? Then you should rebirth. That's the gist of it really.
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# ? Feb 22, 2020 18:07 |
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Early on your Number will be mostly a crutch for your exp. As long you're not losing a significant amount, like sending you back to before the current adventure zone you're idling, keep rebirthing and getting more permanent Exp stats.
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# ? Feb 22, 2020 18:14 |
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Hey shs if nobody mentioned it the milestone page is hella wonky. Tracking doesn't work and the numbers in the bars don't match the description. This is mobile
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# ? Feb 23, 2020 03:18 |
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When ngu says that I need a million percent boost from exp purchases to transition to evil, what the heck does it want me to raise? Attack/Defense? Adventurer stats?
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# ? Feb 23, 2020 03:58 |
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Omi no Kami posted:When ngu says that I need a million percent boost from exp purchases to transition to evil, what the heck does it want me to raise? Attack/Defense? Adventurer stats? Attack/Defense quickest is to get 100k% Boost from Exp, the newbie stat perk, and 40 levels in rich perk I you need 6 million experience and 41 perk points
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# ? Feb 23, 2020 04:08 |
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# ? May 29, 2024 06:25 |
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OJ MIST 2 THE DICK posted:Attack/Defense Oh neat, I only needed to raise the Exp boost to 10k% (I have like 900 levels in rich perk I, so it probably made the difference). Thanks! I assume that so long as all of the normal challenges are done, there's no real reason to idle in normal versus doing it in evil?
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# ? Feb 23, 2020 04:25 |