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only having twelve mysteries is the biggest problem, and MOST of them only seem to have 1-2 routes and the game is so dependent on the fantastic art that it's a bottleneck for more content production (never mind modding lol) but like I said they're aiming for 20+ at release, or four full wins if you don't have any overlap, or at least eight runs to see two endings per mystery so even if you only play that much that's fine and i haven't unlocked either current extra deck yet best art/moment so far was the Good End for the apartment eel mystery Goatse James Bond fucked around with this message at 00:41 on Feb 22, 2020 |
# ? Feb 22, 2020 00:37 |
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# ? May 27, 2024 08:12 |
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Soulash hitting v0.4 with Modding support being pretty robust and some solid gains on top---forthcoming v0.5 apparently going more of the front loaded impactful route...which is always best. https://wizardsofthecode.itch.io/soulash/devlog/126099/soulash-v04-mod-support quote:Added
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# ? Feb 22, 2020 14:24 |
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GreyjoyBastard posted:only having twelve mysteries is the biggest problem, and MOST of them only seem to have 1-2 routes I've seen the occasional event that is definitely specific to an individual mystery AND to what Elder God you're going up against that game , which is pretty cool. Nice way to add variance even when repeating scenarios
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# ? Feb 22, 2020 16:37 |
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Katanakam is freaking fun, it has a dedicated kowtow button I'm using to pound deadly snakes into chorizo
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# ? Feb 22, 2020 17:42 |
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Does anyone have any experience with Mistover? It's an absolute Darkest Dungeon ripoff but made in Japan. The demo seemed kind of cool but apparently the endgame is or was at one point incredibly bad
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# ? Feb 22, 2020 22:00 |
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Didn't Yahtzee make a horror roguelike with randomized evil gods?
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# ? Feb 22, 2020 23:55 |
RazzleDazzleHour posted:Does anyone have any experience with Mistover? It's an absolute Darkest Dungeon ripoff but made in Japan. The demo seemed kind of cool but apparently the endgame is or was at one point incredibly bad I tried the demo on Switch several months back and it's horribly slow -- even on top of how slow Darkest Dungeon could be at times -- and I couldn't stand the underage anime girl aesthetic. These two issues were too much for me to get past and figure out the gameplay. One of the things I really appreciate about most roguelikes is that I can play them exactly as slow or as fast as I want, and the ones that have artificially long animation delays (or similar) drive me batty. I'm here for pure gameplay and mechanics with a side of aesthetics, not to have my time wasted. Fast Mode in Slay the Spire is something that every single turn-based game should have baseline IMO. I couldn't get past the excessive animation delays in Dungeons of Dredmor, and a big reason I bounced off Stoneshard is the constant, incessant slow walking animations.
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# ? Feb 23, 2020 00:04 |
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After some more time with World of Horror I think one of the biggest issues is the difficulty, at least on normal nothing is really that much of a threat and the doom counter moves up so slowly that there's basically no actual "choice" to doing the side mission or not for a mystery. (Which those seem to have static rewards? Which sucks...Especially since some are just negatives and don't do anything so once you do it once you'd never do it again??) Combat has a lot of options but they're mostly meaningless. Having an extremely low cost move that makes your next attack guaranteed to strike was an extremely bad decision. Have a big weapon with a low hit chance? Who cares, you can prep - > heavy attack once a turn and kill all the encounters in 2-3 rounds. I see that you can do the bow and clap prayer stuff mid combat but I have no idea when you'd want to do this. Absolutely zero reason to engage with the magic system either in my experience. Maybe hard mode helps? I haven't tried it.
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# ? Feb 23, 2020 00:31 |
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I've watched my friend play World of Horror for several hours now and the game definitely needs a fair bit of work on the mechanics and a heavy dose of additional randomization. The former is because as Ibram Gaunt says above, the combat system gives you a ton of options but the best option is pretty much always prep-heavy or dodge-prep-atk in all cases. The latter is because the way the mysteries are set up means that once you know how each one works there's a set correct path that you can take pretty much 100% of the time on almost all of them. As it is the game is really well set up as kind of a linear mystery RPG, but in terms of a roguelike game that you play for ages it's a hard sell. Even if they add more mysteries, if those mysteries work broadly like the current ones, they'll fall into the same trap. That said, the aesthetics are absolutely loving fantastic and the atmosphere of the game is basically unrivaled.
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# ? Feb 23, 2020 01:41 |
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Mistover is due to get, in theory, a fairly considerable re-work update somewhere down the line that they've been working on for some months now---their systems worked* in the most initial part of the game, but utterly fell apart shortly beyond the Demo reach and wound up hollowed out + paper thin to boot. I want to believe they'll get there depending to what degree that take a clean slate to it, and I suppose it at least has a better chance than the remaining of the Etrian Mystery Dungeon game getting brought over from which it was inspired in large part.
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# ? Feb 23, 2020 01:58 |
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Ibram Gaunt posted:After some more time with World of Horror I think one of the biggest issues is the difficulty, at least on normal nothing is really that much of a threat and the doom counter moves up so slowly that there's basically no actual "choice" to doing the side mission or not for a mystery. (Which those seem to have static rewards? Which sucks...Especially since some are just negatives and don't do anything so once you do it once you'd never do it again??) Combat needs a overhaul in general. Taking out the move that guarantees the next hit would be a disaster seeing how low the hit percentages get on character not specced into perception. Stamina is pretty low and recovery is kinda rare so you can really tank that much damage.
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# ? Feb 23, 2020 03:04 |
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CRPG Addict plays Ragnarok
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# ? Feb 23, 2020 21:48 |
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packetmantis posted:Didn't Yahtzee make a horror roguelike with randomized evil gods? He did. It's called The Consuming Shadow and it's pretty decent, particularly for a one man gig, but nothing mind-blowing.
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# ? Feb 23, 2020 22:51 |
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I noticed the parallels between World of Horror and Consuming Shadow immediately. CS is a really wonderful little game and I never understood why it didn't sell better.
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# ? Feb 23, 2020 23:54 |
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Stark Fist posted:I noticed the parallels between World of Horror and Consuming Shadow immediately. CS is a really wonderful little game and I never understood why it didn't sell better. the early version that he released for free had a lot of problems and very little content, and anyone who played it and assumed it was indicative of the final version probably didn't want to pay for it as it turns out, he actually listened to all of the various feedback about the problems with the first version, and the final version of the game was actually good, but as far as I know the demo version remained totally unchanged in its badness
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# ? Feb 24, 2020 00:08 |
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Yahtzee's comedy review style hasn't aged very well, but his games are actually fairly decent. Still think about the Chzo Mythos series from time to time.
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# ? Feb 24, 2020 01:20 |
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Has anyone talked about or brought up Synthetic: Legion Rising? Because it is hands down my favorite top down shooter roguelike in a long time. And it involves robots! Super satisfying gameplay, a bunch of different classes to play with each a unique style. And you can modify the game's difficulty in fun ways and are encouraged to play high difficulty with rewards for each class??? Actually the most fun I've had in a while in a roguelike/lite. edit: I checked and it was released in 2018? drat, I missed out for a while. Evil Kit fucked around with this message at 02:38 on Feb 24, 2020 |
# ? Feb 24, 2020 01:54 |
I wonder if this guy will stumble across one of the ways to get to other planes, i recall them being rather unclear.
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# ? Feb 24, 2020 02:07 |
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Some time ago (years, probably) there was a discussion that grew out of that tank commander roguelike (cannot recall the name) about people wanting something similar for ships. I've wanted to do something like that for a while and it feels like that would be a fun thing to work on now. My skills are pretty thin, so I doubt it'll amount to anything for public release but I did have a few questions. 1) Does anyone recall the name of the tank game? I've been wracking my brain for a few days trying to remember it & it seems like that's a good place to start and think about what I want. 2) Does anyone have a solid source for WWI/WWII ships, their dimensions, crew size, etc? I'm sure I'll want more later, but just to help me get a good idea of the numbers I'd generally want to work with. Google helps, but it's not the best.
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# ? Feb 24, 2020 19:37 |
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If it's the one I'm thinking of, the name is Armoured Commander.
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# ? Feb 24, 2020 19:41 |
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Jupiter Hell has a new patch: https://steamcommunity.com/games/811320/announcements/detail/1712994457241846267quote:Protocol
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# ? Feb 24, 2020 20:09 |
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Chakan posted:2) Does anyone have a solid source for WWI/WWII ships, their dimensions, crew size, etc? I'm sure I'll want more later, but just to help me get a good idea of the numbers I'd generally want to work with. Google helps, but it's not the best. Hello! I am making a (non-roguelike) game about WW2-era ships, and due to the fact that ships are really fuckin' expensive a lot of WW2 ships were also WW1 ships. Here's a few resources for you: List of ship classes of WW2 on Wikipedia. Wikipedia also has general stats for stuff like armament, displacement, crew complement, length, beam (width) and draft (amount of the ship that extends underwater), etc. Navweaps has a lot of info about individual weapons, so if you want to know stuff like the range of a particular gun or how quickly a particular turret could traverse, go there. Recommend just using Google to search e.g. "navweaps 5"/25 caliber". Our own milhist thread goes on periodic naval binges, which shouldn't be too surprising. In particular, there's a couple of times I asked the thread for advice, once for technologies and once for ships. My own goal was to get a reasonable set of iconic ship classes for the US, UK, Japan, and Germany (the biggest naval powers of WW2, though certainly not the only naval powers), but since I have to 3D model them I couldn't let the list get too big. Depending on your plans you may be able to fit more ships in. If you just want my list let me know and I'll paste it in. There's also the milhist discord.
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# ? Feb 24, 2020 23:18 |
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It was Armored Commander so thank you on that.TooMuchAbstraction posted:Hello! I am making a (non-roguelike) game about WW2-era ships, and due to the fact that ships are really fuckin' expensive a lot of WW2 ships were also WW1 ships. Here's a few resources for you: This is great! Thanks much & I'll spend some time with these.
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# ? Feb 25, 2020 00:03 |
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Hell yeah, AC but boats sounds rad.
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# ? Feb 25, 2020 01:28 |
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There was a cool submarine commander roguelike in development, kind of like a Cold War FTL but with a million more dials and switches. Hasn’t been updated in a while. Don’t know if the download links are still good. Sub Commander
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# ? Feb 25, 2020 02:43 |
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Glimpse posted:There was a cool submarine commander roguelike in development, kind of like a Cold War FTL but with a million more dials and switches. Hasn’t been updated in a while. Don’t know if the download links are still good. Sub Commander
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# ? Feb 25, 2020 03:23 |
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Glimpse posted:There was a cool submarine commander roguelike in development, kind of like a Cold War FTL but with a million more dials and switches. Hasn’t been updated in a while. Don’t know if the download links are still good. Sub Commander The links still work. Thanks! I'll be checking this out sometime this week.
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# ? Feb 25, 2020 03:31 |
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Gobbeldygook posted:I googled this thinking Cold War FTL was the name of a game and it brought up Bomber Crew, which is like a more hectic FTL but in WW2. I hope they iterate on this design because I think it has a lot of interesting ideas but just isn't that fun to play. I think a polished up version (maybe with different theming) could be pretty cool.
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# ? Feb 25, 2020 05:34 |
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Gobbeldygook posted:I googled this thinking Cold War FTL was the name of a game and it brought up Bomber Crew, which is like a more hectic FTL but in WW2. I like Bomber Crew a lot, especially once I got over the urge to savescum and started treating it more like a roguelike, ie by having one named character be "me", and ending the run if that character ever dies.
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# ? Feb 25, 2020 08:42 |
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Having a lot of fun wiht TOME but goddamn you gotta stay focused for a long time if you want that win.
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# ? Feb 25, 2020 11:16 |
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Buller posted:Having a lot of fun wiht TOME but goddamn you gotta stay focused for a long time if you want that win.
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# ? Feb 25, 2020 11:21 |
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Gobbeldygook posted:Yeah that's the real challenge to TOME. You have to clear through seemingly endless piles of trash and mixed in there are random mobs that will tear you a new rear end in a top hat if you don't approach it correctly. It's not tome if it doesn't instagib you in one turn and even after looking at the combat log for 20 minutes, you still can't figure out what happened.
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# ? Feb 25, 2020 11:27 |
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I really like ToME's characters classes and it's very fun to use them but everything else is pretty loving bad. It feels like the primary skill the game expects from you is endurance. Relax for a moment, mowing down all the trash and you'll get one shot by some elite rat. Basically what I'm saying is that I'd play a lot more ToME if they had a non-poo poo gamemode.
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# ? Feb 25, 2020 11:29 |
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It does, it's called Insane difficulty. Plus the Orc Campaign if you want it to be shorter and not just "ToME, but the rat is always elite." In addition to the more consistent level of difficulty and faster XP curve, it also means you get much bigger, more impactful egos on gear like people are always asking for.
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# ? Feb 25, 2020 11:33 |
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Tuxedo Catfish posted:It does, it's called Insane difficulty. I guess I should try that. EDIT: I can't stop laughing at "ToME but the rat is always elite"
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# ? Feb 25, 2020 12:19 |
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is it worth playing Jupiter hell over doomrl yet other than to support development/out of curiosity
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# ? Feb 25, 2020 14:22 |
Making a couple of the numbers +30% instead of +3% doesn't really address that it's still a giant pile of indistinct numbers.
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# ? Feb 25, 2020 14:23 |
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Lunchmeat Larry posted:is it worth playing Jupiter hell over doomrl yet other than to support development/out of curiosity I'd say about as much reason to play almost any roguelike instead of DoomRl 'Yes, DoomRl is better, but there's something new to see in _______.'
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# ? Feb 25, 2020 14:33 |
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SKULL.GIF posted:Making a couple of the numbers +30% instead of +3% doesn't really address that it's still a giant pile of indistinct numbers. I'm sympathetic to the idea that small bonuses are so meaningless that figuring them out isn't worth it, but this just sounds like refusing to put in the time to understand the system when it DOES become important. vv e: ToME could definitely tutorialize better, but at the end of the day the gear game is an interesting and non-trivial skill that makes you better at the game. it's engaging and rewards you for understanding a complex system, and while the early game is pretty cookie-cutter no matter what you're playing, lategame often does actually involve some interesting choices that vary from class to class. nevermind what you can do with oddball builds or adventurer hybrids if you aren't going for 100% optimal play on a "legitimate" class Tuxedo Catfish fucked around with this message at 15:59 on Feb 25, 2020 |
# ? Feb 25, 2020 15:52 |
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# ? May 27, 2024 08:12 |
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I also kinda wish that they'd cut down the amount of useless bonus stats on most items so that I didn't have to spend so much effort parsing a list of meaningless "+3% damage to green enemies on a sunday" stats to see if they have anything worthwhile or not.
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# ? Feb 25, 2020 16:11 |