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DigitalPenny
Sep 3, 2018

Pixelate posted:

MoMA and The Whole New Game:

So it seems the Guard Frequency guy and Bootcha dug into the Icesprite / VGDC Leinholding stuff too:

Not sure if any of this is new, or if I've found the right sourcing, but this is where their breadcrumb trail led...

  • Icesprite have been paid upfront by CIG 'to develop a video game', with some of their own IP held as security since Jan 2018. The initial 'Master Contractor Agreement' with an affiliate (Firesprite?) was signed Jan 2017. (Charge Jan 2018 / screengrab)
  • VGDC Leinholding Llc is definitely a CIG affiliate as the California filings show Scott Holland (CIG Accounting Director) as Manager, and the Senior Consel on the latest filing is Steven 'Toast' Kam XD

Interesting that Firesprite seem to specialise in PSVR stuff these days. Console VR port of Star Marine on the way? :allears:

Or hell, maybe they're just working with Sandi on an interactive documentary...

THE PERSISTENCE

Most open development ever has theatres of war comming out in VR on PS!!

Complety put together by another studio in a rush it might have a chance of being a solid B game

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Tetrabor
Oct 14, 2018

Eight points of contact at all times!

Zushio posted:

Wow it actually came out eh?

Also, the DF guy sounds like an idiot, but Far Cry 2 is the best Far Cry game by a mile. If they cleaned up the stealth a little I would throw money at a remake. The same director is back in charge for Far Cry 6, so I have high hope.

Far Cry was the best Far Cry because it was a linear story that increased in challenge as you got closer to the end.

Far Cry 2 and it's sequels all feel like similar, generic, outpost murder simulators that become easier as you go and defeat the same generic enemies over and over again.

The Titanic
Sep 15, 2016

Unsinkable

:lol:

This screenshot is amazing. It looks like this npc really is lurking in the dark with lust on his mind. He has that "come hither, big boy" look.

Happy_Misanthrope
Aug 3, 2007

"I wanted to kill you, go to your funeral, and anyone who showed up to mourn you, I wanted to kill them too."
8 years, sub-30 fps at 1080p on a $1200 GPU and a 24-thread CPU

Happy_Misanthrope fucked around with this message at 02:05 on Feb 24, 2020

marumaru
May 20, 2013



Happy_Misanthrope posted:

8 years, sub-30 fps at 1080p on a $1200 GPU and a 24-thread CPU



it's a pre alpha.

peter gabriel
Nov 8, 2011

Hello Commandos

Dust is on his mind

Zushio
May 8, 2008

Tetrabor posted:

Far Cry was the best Far Cry because it was a linear story that increased in challenge as you got closer to the end.

Far Cry 2 and it's sequels all feel like similar, generic, outpost murder simulators that become easier as you go and defeat the same generic enemies over and over again.

You are probably right about the first Far Cry, but it's so radically different than the later numbered entries I usually don't consider it the same franchise even. To me Far Cry 1 is basically Crysis 0. The first Crysis plays so much like Far Cry. When Ubisoft bought the license from Crytek they did everything they could to divorce the games from the previous titles, even to the point of putting every single game since 2 decades prior to Far Cry 1 (2025). I do find it funny that they have gradually been reintroducing the more ridiculous elements of Far Cry 1and spinoffs (Trigen Powers) to the new games though.

While I agree that FC2 started the trend of the generic murder simulator, I do think it is above the later ones. Even late game it's still worthwhile to avoid a gunfight rather than engage everything you see like in the later games. Taking the roads or overland is a huge effort, but as soon as your realize you can take the waterways almost everywhere that becomes a choice. On hard difficulty the game never stops being a significant challenge, the grenade launcher in your handgun slot is pretty much the only thing that puts you close to level with your enemies.

The much hated malaria system is honestly super inconsequential in the long term. You have infinite pills until you do enough story missions, at which point you will run out. The game immediatly hands you a mission that gives you more infinite pills. It usually takes about 5 minutes tops. I guess people just didn't pay any attention to what the game was telling them. Hunting diamonds could be frustrating, especially considering that while there was a fixed number of diamonds, each individual cache gives you a random amount of diamonds toward that total. Buddies were great for the revive, but a lot of people didn't twig that you had to rest after getting revived to get another revive. Stealth was super broken as there were no takedowns, only 2 silenced guns (pistol and mp5), a silenced single round dart rifle that was hard to use, and the knife. This was the biggest improvements later games would make in my opinion.

No later Far Cry game ever gave me nearly the sense of immersion though. Not being handheld through every mission. Having to explore to figure out there is a fast travel. Using the environment to manage fights (still the best video game fire). Using the river to get around or the badass gyrocopter. The Jackal talking like a mumbly speed addict. Oh, and I love that your map is a literal map your character pulls out. There is just many little touches put in to the game that were totally absent moving forward, and I think the franchise suffered for it. Far Cry 3 is still fun, and Blood Dragon is great, but 4-New Dawn just felt like 3 again.

Sorry for the rant/derail. I just really like Far Cry for the most part. I've played all of them and will continue to play more. Same with Assassin's Creed. I wish Crytek would go back to making good games too.

https://youtu.be/cCJBOZC7XdQ

Zushio fucked around with this message at 02:24 on Feb 24, 2020

peter gabriel
Nov 8, 2011

Hello Commandos
Star Citzrne is a far cry from being a game

Cao Ni Ma
May 25, 2010



Quavers posted:

:words: Digital Foundry Guy :words:

Oh poo poo he's that dude from neogaf/resetera? Yeah dude is 100% huffing Chris's farts from the very begging. He is absolutely in the evangelist/cultist part of the SC personality wheel.

Anticheese
Feb 13, 2008

$60,000,000 sexbot
:rodimus:

peter gabriel posted:

Dust is on his mind

Nice.

The Titanic
Sep 15, 2016

Unsinkable

Happy_Misanthrope posted:

8 years, sub-30 fps at 1080p on a $1200 GPU and a 24-thread CPU



Yeah but do you see those two pipes in the distance? Each one has an 8k texture and 4M poly count. :allears:

Mr.PayDay
Jan 2, 2004
life is short - play hard

quote:


I was just on a carrack, some seats are clipping, I died from being stuck to a wall, opened a door and died, and also died at the standing pilot controls. the upper turret isn't active, and you sometimes feel like you're going to fall through the floor above the cargo area.

yea not ready.
:allears:

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

quote:

I was just on a carrack, some seats are clipping, I died from being stuck to a wall, opened a door and died, and also died at the standing pilot controls. the upper turret isn't active, and you sometimes feel like you're going to fall through the floor above the cargo area.

yea not ready.

"Not ready?" Even their skepticism is slathered with a healthy dose of cultist gravy.

If you go to a hospital nursery to pick up your kid and they hand you a handful of marshmallows and pretzels stuck together in the shape of a kid, is the kid "not ready?" Do you leave the hospital and come back later?

You're being duped, you loving idiots.

Mr.PayDay
Jan 2, 2004
life is short - play hard
And that DF shill video: nice to watch that it needed only 8 years for SC to showcase technology and features we have in computergames since 20+ years lol.
Maybe they need just 2 more years and 100 Million Dollar more to close the gap to Mass Effect and No Man‘s Sky.

Absolutely EVERTHING of tech the Star Citizen’t PU is gaming industry standard and usual devkit stuff. Get hosed with that „but the scale“ lol. This POS struggles at 30 fps and can’t host more than some dozens of ships/players .
SC represents the bottom of everything that scalable online games allow, because the teen devs and designers lack expertise and knowledge and get self owned by client-server and network limitations.

Server meshing lol

Sarsapariller
Aug 14, 2015

Occasional vampire queen

Alright I uninstalled the PTU after completely wasting about 4 hours trying to accomplish anything. Things I learned:

* Everyone on the PTU servers has a free carrack to spawn right now. The catch: it will immediately despawn itself, usually about 5 seconds after you begin the unskippable elevator animation to travel to the hangar for it. You literally cannot get into the thing.

* Doing any kind of walking around your ship during QT will cause you to crash to desktop within about 30 seconds. It's a roll of the dice whether you will be able to log back in or not.

* The "Random layout" that they advertised for all the rest stops and stations is actually one layout, copy-pasted for all of the stations in the game. It's confusing as gently caress and hard to get around.

* There is literally nothing to do around the new planet. Also, I crashed to desktop multiple times just trying to fly around the big city.

* Nothing else about the game has changed. The missions are still bugged and broken. The trading is still hosed with super-limited demand caps. The box delivery is still likely to take you to some out of the way place that doesn't actually want your package. NPC's are still completely broken.

* 90% of the people in the game are trying to be Mr. Big Shot Whale, offering to take people for rides on their carrack or fly somewhere to show off their carrack. But everyone has a loving carrack so it's just a bunch of dudes shouting into the void about their bad purchasing decisions.

* The best ship in the game is, as always, the one you can spawn and get into without 40 minutes of walking and climbing and elevator riding. Any of the starters will do, basically. The bigger the ship gets, the less functionally playable it becomes. It is like anti-functionality.

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

Sarsapariller posted:

Alright I uninstalled the PTU after completely wasting about 4 hours trying to accomplish anything. Things I learned:

* Everyone on the PTU servers has a free carrack to spawn right now. The catch: it will immediately despawn itself, usually about 5 seconds after you begin the unskippable elevator animation to travel to the hangar for it. You literally cannot get into the thing.

* Doing any kind of walking around your ship during QT will cause you to crash to desktop within about 30 seconds. It's a roll of the dice whether you will be able to log back in or not.

* The "Random layout" that they advertised for all the rest stops and stations is actually one layout, copy-pasted for all of the stations in the game. It's confusing as gently caress and hard to get around.

* There is literally nothing to do around the new planet. Also, I crashed to desktop multiple times just trying to fly around the big city.

* Nothing else about the game has changed. The missions are still bugged and broken. The trading is still hosed with super-limited demand caps. The box delivery is still likely to take you to some out of the way place that doesn't actually want your package. NPC's are still completely broken.

* 90% of the people in the game are trying to be Mr. Big Shot Whale, offering to take people for rides on their carrack or fly somewhere to show off their carrack. But everyone has a loving carrack so it's just a bunch of dudes shouting into the void about their bad purchasing decisions.

* The best ship in the game is, as always, the one you can spawn and get into without 40 minutes of walking and climbing and elevator riding. Any of the starters will do, basically. The bigger the ship gets, the less functionally playable it becomes. It is like anti-functionality.

Don't forget to reinstall your OS.

Bronze Fonz
Feb 14, 2019




quote:

:pram:
Id like to see planets and moons have more hidden P.O.I to discover
idk maybe some people have better ideas but id like a reason to explore planets an moons other than just finding cool spots to take screen shots.

quote:

:trustme:
Cig said that planet tech has to brew finished before this can happen. They also have roads planned

quote:

:trustme:
Yup. For most of this stuff, we’re waiting for the final iteration of Planet Tech. They once had roads, but they found that every time they rebuilt the planets the roads would get broken so they decided to wait (and, if I recall, explore the idea of procedurally generated roads.

For the rest of it, SSOCs will allow them to start finally placing more POIs. We’re probably also waiting on assets for a couple of things.

They showed off an amazing deep canyon about a year ago, so we know it’s possible...

quote:

:trustme:
Have you been to the storage shacks? There's not much reason to go to them other than to say you've managed to, but still cool.


quote:

:trustme:
They will. Up until 3.8, we were limited by server memory. That's why they limited caves to 5 each on a handful of moons.

Now that we have SOCS, and it appears to be getting more stable, I imagine that they will set up a POI team that does nothing but add new places. iCache and full persistence will also let us create our own POI in the near future.


Have you been to the storage shacks?

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
Remember cave gameplay? How that was CIGs hot think for a few weeks? Does anyone actually ever go into them?

Following Star Citizen is amazing cause you constantly remember weird rear end poo poo that CIG promised or sometimes even started and is now lost to the sands of time in an unreleased or "tier 0" state. Destined to never be touched by players again and completely forgotten.

It's like Citizens all have amnesia and the only thing they remember is that Star Citizen is good.

Agony Aunt
Apr 17, 2018

by LITERALLY AN ADMIN

Sarsapariller posted:

* There is literally nothing to do around the new planet. Also, I crashed to desktop multiple times just trying to fly around the big city.

Oooh, a new planet. At this rate they will have 100 systems in 20 years!

Also lol at whales offering people a ride on their carrack when everyone can spawn one.

The Super-Id
Nov 9, 2005

"You know it's what you really want."


Grimey Drawer
Does this game even have one system? After how many years? Just lol at 100 systems. This game will never have any systems.

Sarsapariller
Aug 14, 2015

Occasional vampire queen

Popete posted:

Remember cave gameplay? How that was CIGs hot think for a few weeks? Does anyone actually ever go into them?

Following Star Citizen is amazing cause you constantly remember weird rear end poo poo that CIG promised or sometimes even started and is now lost to the sands of time in an unreleased or "tier 0" state. Destined to never be touched by players again and completely forgotten.

It's like Citizens all have amnesia and the only thing they remember is that Star Citizen is good.

One time when I was holding F to interact I clicked on a weird white dot and fell into a hole that appears to be the new picking-poo poo-up inventory system. It is, naturally, completely disconnected from all the other inventories which are only accessible through your wrist computer.

I have never actually seen a cave, but to be fair I haven't gone out looking. Given that the planets are actually planet-sized I can't imagine you would find one without a very good guide. The whole concept of venturing into one gives me the willies- just walking onto your ship is a loving death sentence in this game, there's no way I want to spend an hour in a terrain-clipping nightmare trying to pick up rocks for cash or whatever.

Agony Aunt
Apr 17, 2018

by LITERALLY AN ADMIN

The Super-Id posted:

Does this game even have one system? After how many years? Just lol at 100 systems. This game will never have any systems.

Well, it has almost 1, although one of the planets doesn't actually belong in that system and will need to be moved eventually.

So currently it has zero complete systems after (insert development duration of your choice here) years.

The faithful will assure you that once the pipelines are done they will be making GBS threads out new systems every few weeks with max fidelity. Just as soon as CR has approved the fashion of the NPCs on the moons.

Trilobite
Aug 15, 2001

They better fix this bug pronto. If the whales find out they can get valuable NPC floor-moppers for free, they're never going to hire poor Citizens to crew their ships, and the whole Quantum Economy Model will collapse.

The Super-Id
Nov 9, 2005

"You know it's what you really want."


Grimey Drawer

Agony Aunt posted:

...
The faithful will assure you that once the pipelines are done they will be making GBS threads out new systems every few weeks with max fidelity.
...

This is also hilarious to me. How could this possibly be true unless all of the actual content of these planets and systems is proceedurally generated. In which case great job, you're only 399.99 billion systems behind Elite Dangerous. Then again I haven't actually played this garbage fire ever so maybe there is a lot of interesting stuff on these planets and the "pipelines" will allow them to generate entirely new and different sets of interesting stuff on the scale of a planet every day or so. The idea that fashion of the npcs in a particular location is even being considered tells me that they couldn't possibly develop new locations in even a month. Even if they just had their creative types poo poo out stream of consciousness bullshit it would have to take at least a week to finish an interesting space station or city or whatever which would be less than 1% of a hand crafted star system.

Agony Aunt
Apr 17, 2018

by LITERALLY AN ADMIN

The Super-Id posted:

The idea that fashion of the npcs in a particular location is even being considered tells me that they couldn't possibly develop new locations in even a month.

You don't understand fidelity development.

precision
May 7, 2006

by VideoGames
The number of systems is what I don't get about the faithful. Do they think that it will work like the big bang, in that one minute there will be no real universe and then suddenly there will be a huge one?

Quavers
Feb 26, 2016

You clearly don't understand game development
:reddit: Today's 890 Jump Club Event: Microtech's Stress Test

https://i.imgur.com/c1HIunm.gifv

:munch: RIP fps

:homebrew: Lowest I seen was 6 FPS with 32gbs and a Radeon VII. However, at Port Tressler FPS was normal.There was no server crashes!

:shepspends: At this point I had around 14 FPS @4K on a 2080ti.



Action-packed fleet battles with hundreds of players & ships at 60FPS will be coming any day now! :v:

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

precision posted:

The number of systems is what I don't get about the faithful. Do they think that it will work like the big bang, in that one minute there will be no real universe and then suddenly there will be a huge one?

Since there's nothing to do in the less than 1% of one "system" that they have now, the great thing about hundreds of systems is that there will be nothing to do over a much larger area.

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

Quavers posted:

:reddit: Today's 890 Jump Club Event: Microtech's Stress Test

https://i.imgur.com/c1HIunm.gifv

:munch: RIP fps

:homebrew: Lowest I seen was 6 FPS with 32gbs and a Radeon VII. However, at Port Tressler FPS was normal.There was no server crashes!

:shepspends: At this point I had around 14 FPS @4K on a 2080ti.



Action-packed fleet battles with hundreds of players & ships at 60FPS will be coming any day now! :v:

Christ this game looks like poo poo.

The Super-Id
Nov 9, 2005

"You know it's what you really want."


Grimey Drawer
I mean how could you not expect a low frame rate with all of the stuff that's happening there. I'm surprised it's running as smoothly as it is given everything going on in that shot.

Quavers
Feb 26, 2016

You clearly don't understand game development
:reddit: Please stop with the Roadmap Rage spam. CIG has explained this crap to you guys over and over again. Your complaints aren't constructive anymore, their just spam.
TL;DR: Just because a task or card isn't checked off as complete, doesn't mean it's not finished.
Real simple and plain:
A roadmap card is essentially a feature, right? Let's use Power System v2 from the SQ42 Roadmap as an example.

See how it's got a description listing the various functions of that feature? Then see how it's got a number of tasks assigned? In this case there are 20.
I'm sure you also noticed that only 3 of those 20 tasks have been completed. In many of your minds that means "WTF CIG, WHY IS A CARD FROM 6 MONTHS AGO NOT EVEN 20% COMPLETE??!?!?"
That's where the naivete of this community really begins to shine, and is also the entire basis for my argument that gamers, a population segment notorious for shooting developers first and asking questions later, has absolutely no business seeing how the sausage is made.
Back to real simple and plain:
The feature card has 20 tasks, right? That feature card could have 19 of those tasks completed, and still be unfinished, right?
What if I told you that tasks also have task lists?! Then what if I told you that each of those tasks could be 99.99% completed, and the task on the card still wouldn't be marked as complete?!
That feature has likely been all but finished for ages. They're just waiting on some other teams service to release some resource so they can edit some placeholder variable with the production value.
But what could they possibly be waiting on? gently caress, all sorts of things. Hell, it's not like it's some great leap of the imagination to think that perhaps Power System V2 is going to connected to the ship HUD. And omg, the Ship HUD Rework is scheduled for Q2 of this year!
This is likely the case for many of the behind schedule tasks. Just waiting for another system to be completed. An incomplete card is absolutely no indication of a lack of progress.
CIG isn't, and shouldn't, waste of bunch of time and resources building out temporary systems just to check a task off, when they likely will have very little work to do to implement the proper system once it's finished
This is the way of large scale software development. Par for the loving course.
And for all of those that are shrieking about how CIG isn't communicating with us about this, you're wrong. They absolutely drown us in development content. Go watch some of the community Q/A videos. I guarantee that all of this will begin to sound familiar.
Now please, calm tf down and let us get back to our regularly scheduled Carrack screenshots in peace.


::allears:

lobsterminator
Oct 16, 2012




The Super-Id posted:

I mean how could you not expect a low frame rate with all of the stuff that's happening there. I'm surprised it's running as smoothly as it is given everything going on in that shot.

Just think how many toilets and their plumbing systems need to be accurately simulated for every one of those ships.

Sillybones
Aug 10, 2013

go away,
spooky skeleton,
go away
seeing how the sausage is made

Mr.PayDay
Jan 2, 2004
life is short - play hard

Quavers posted:

:reddit:
This is the way of large scale software development.


No, it is not.

Service Level Management, Project Level Management, ITIL and Back End Design for large scaled and complex hardware and software solutions on c/s based infrastructure actually is part of my job for one of Europe’s biggest it governance and it service service providers in the last 20 years. And trust me, I had my own share of horribly gone wrong projects and development hell. You actually recognize patterns of lovely managed SW solution projects.

NOTHING of what and how CIG does is „the way“ of best practice or well done.
They are actually doing everything wrong, as if they had a checklist of how to fail and just chose to pick everything.
A hint might be that we have 0 of 2 games even close to a beta after 8 years, 1 of it MIA as a whole.

By the way: Chris Roberts was FIRED from his last big own project, Freelancer.
Microsoft needed almost 3 years to rebuild the mess he left to release a game.
Chris Roberts sucks at everything that is crucial for successful projects and game development.
Even his Wing Commander has more content and fundamental game tech than this 8 year fiasco.

Quit that „SC is an example of typical SW development“ bullshit, ignorant Cultist.

Chris Roberts theory of everything is a great read and proof that this will fail:

https://gameranx.com/updates/id/70033/article/the-chris-roberts-theory-of-everything/

Mr.PayDay fucked around with this message at 08:38 on Feb 24, 2020

Snail Information
May 29, 2010

Snailmancy

Beet Wagon posted:

I mean there really isn't anything in terms of multicrew. Like, your buddy can sit in an anemic turret and never hit anything or they can kinda fiddle with some "power level" sliders that don't really do anything, but that's about it.

Multicrew gameplay, like all gameplay in Star Citizen, mainly consists of walking around the interior of a really detailed spaceship and talking about how cool it would be if there were an alien in there or if some other players came to try and board the ship so you could shoot them.

Well, at least there is some promise there.

TheDeadlyShoe
Feb 14, 2014

:lol: the Carrack doesn't even fit in the hangar. Christ, wasn't that ship resized like four times? They realized they had to inflate it to fit in all the features they said it had and the size went up up up, but they wanted it to fit on the large pads so they shrunk it back down. They made multiple(?) videos just on the topic of them resizing the Carrack! And now the turrets get scraped off when people try to lift off?

Pffffffft hahahahaha they are so bad at this. Looking to resize # 5, "Now the wings look even stupider and tinier so itll fit in the hangar."

Egosoft managed to conform all their ships to their size standards to make hangar bays work, and thats a 20 man company working out of someones house who are literally unable to afford releasing a polished game.



Also lol that the carrack outline looks poo poo from a distance, just like the 890. It is a black blobsquare

TheDeadlyShoe fucked around with this message at 09:11 on Feb 24, 2020

Bofast
Feb 21, 2011

Grimey Drawer

:lol:

Bofast
Feb 21, 2011

Grimey Drawer

Happy_Misanthrope posted:

8 years, sub-30 fps at 1080p on a $1200 GPU and a 24-thread CPU



Croberts going for that cinematic feel :D

EminusSleepus
Sep 28, 2015

my 10 year ban is about to be lifted..I think my ban will be lifted first before this Sperg Citizen goes beta

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Agony Aunt
Apr 17, 2018

by LITERALLY AN ADMIN

The Super-Id posted:

I mean how could you not expect a low frame rate with all of the stuff that's happening there. I'm surprised it's running as smoothly as it is given everything going on in that shot.

Citizens expect there to be hundreds of ships flying around in an instance full of crewmen running around inside those ships.

What they expect vs what is deliverable though...

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