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Dabir
Nov 10, 2012

This isn't exactly the fastest-moving thread in the world, you could just post them here.

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JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

Dabir posted:

This isn't exactly the fastest-moving thread in the world, you could just post them here.

I really like MMM, and I think that you should just do this. This thread is only bubbling right now because of the recent (re)release and it's not going to last, so MMM talk would add some activity.

Discendo Vox
Mar 21, 2013

This does not make sense when, again, aggregate indicia also indicate improvements. The belief that things are worse is false. It remains false.
I think netnavi designs work well when they go abstract and work on general shapes and certain common design elements of the series (like flat colors across segments and curvilinear limbs), and are worse when they have fiddly details or look too much like a generic character in another setting.

Gutsman, for example, is pretty good, but would be stronger with fewer rivets and maybe only having one source for those met helmet crosses- and if the crosses weren't in an additional color.

Searchman bugs me because you could drop him into any of the X games and he'd be plausible. Generally, the "white dude with specialized outfit" look bugs me.

Discendo Vox fucked around with this message at 19:24 on Mar 1, 2020

Oxxidation
Jul 22, 2007
i did a quick check for that MMX Corrupted fangame and i cannot believe that its most recent update was two weeks ago

Caphi
Jan 6, 2012

INCREDIBLE
I think Zero 1 might be bad.

I've got it down to two stages with a Guardian (Phantom and Harpuia), which, fine, I need to git gud, and Anubis Necromancess III's stage, which is anti-fun that annihilates any fun it comes into contact with. Aztec Falcon was also unnecessarily frustrating for being mandatory before you can select any other stages.

I know Z3 and 4 are good and the ZX's are fantastic, so I'm rethinking my idea of whether it was worth it to try running them in order and going least to most polish.

Also what is Zero 1's deal with having bosses from other mythologies? You've got Maha Ganeshariff and Hanumachine, you've got Aztec Falcon. Were they going for something there?

Caphi fucked around with this message at 21:22 on Mar 1, 2020

Akumu
Apr 24, 2003

Caphi posted:

Also what is Zero 1's deal with having bosses from other mythologies? You've got Maha Ganeshariff and Hanumachine, you've got Aztec Falcon. Were they going for something there?

That's consistent throughout the Zero series.

Screaming Idiot
Nov 26, 2007

JUST POSTING WHILE JERKIN' MY GHERKIN SITTIN' IN A PERKINS!

BEATS SELLING MERKINS.

Caphi posted:

I think Zero 1 might be bad.

I've got it down to two stages with a Guardian (Phantom and Harpuia), which, fine, I need to git gud, and Anubis Necromancess III's stage, which is anti-fun that annihilates any fun it comes into contact with. Aztec Falcon was also unnecessarily frustrating for being mandatory before you can select any other stages.

I know Z3 and 4 are good and the ZX's are fantastic, so I'm rethinking my idea of whether it was worth it to try running them in order and going least to most polish.

Also what is Zero 1's deal with having bosses from other mythologies? You've got Maha Ganeshariff and Hanumachine, you've got Aztec Falcon. Were they going for something there?

Copy X has a god complex, so it follows that most of his lieutenants are similarly god-themed. I think they're actually called "Mythos Reploids." That's one of the reasons why I've finally come around to sort of liking the weirder, more abstract designs of the bosses; they're meant to be unknowable and intimidating. They're basically idols that kill retire people Mavericks who get out of line.

And yeah, I've come to the conclusion that MMZ1 is not a very good Megaman game at all. It's not bad, but it's incredibly rough, and while it gets points for trying to be experimental, those points are immediately deducted because most of those experiments turned out so very, very bad. Who wants to spend forever leveling up your weapons? It's a loving jumpshoot platformer, not an MMO! There's an entire system built around nurturing "Cyber Elves" who grant powerful boosts or neat affects, but using them forever brands you a "casul" who needs to "git gud."

The MMZ series got better as it got away from that thinking, and MMZX/A got it as close to right as we'll ever see by making the ranking purely cosmetic beyond saving yourself a bit of a grind.

Screaming Idiot fucked around with this message at 21:44 on Mar 1, 2020

Augus
Mar 9, 2015


Zero 1 is a lot like Mega Man 1 or Battle Network 1 in that it sets up the great core gameplay and story of its sub-series but isn’t actually very fun on its own.

Simply Simon
Nov 6, 2010

📡scanning🛰️ for good game 🎮design🦔🦔🦔
Zero 1 is not very good, yeah. Its high points are the boss fights (though all but Copy X still pale in comparison to later ones, and Seraph X is very bad), the engine and a select few missions where it allows itself to develop a semblance of gameplay flow. Other than that, it remains a very confusing pastiche of terrible ideas, okay ideas with bad execution and flawed but at least interesting setups.

Like many people, I'm compelled to start at the start, but for the Zero series, it's quite inadvisable. If you're just starting and reading this, please do yourself a favor and begin your playthrough with Zero 2. Watch someone's LP of Zero 1 instead, maybe you'll find someone from these forums who did one.

Hikaki
Oct 11, 2005
Motherfucking Fujitsu Heavy Industries
Does anyone have the Switch version of the MMZ Collection? Is it true that you can't rebind controls to ZR or ZL?

LazyMaybe
Aug 18, 2013

oouagh
Z1 is kinda bad. The way the movement feels in all the MMZ games is a big part of why I'm so attached to them, which they did get right from the start. The other big part being the boss battles(broadly speaking, there are some bad ones). All the guardians are fun, especially fefnir, and the final boss is really good. Aside from that, Z1 has the worst weapon leveling/elf systems and often fairly bad level design. Also a really rough translation. what's now

Z2 you get better level design, less time to level weapons, EX skills and no repeat locations, Z3 elves make a lot more sense, level design is better yet(minus sunken library), contains the best unique weapon and expands the boss comboing system a lot. Z4 to me has always felt a little too easy, the parts system is bad and Z knuckle is cool on paper but in practice a lot worse than the recoil rod. Also despite it having a lot of clunkiness I feel like streamlining cyberelves so much was a mistake, it's nice to collect the little digimon. I would have rathered taking what Zero 3 did farther and making all elves satellite elves and cutting ones that don't fit into that.

Simply Simon posted:

Zero 1 is not very good, yeah. Its high points are the boss fights (though all but Copy X still pale in comparison to later ones, and Seraph X is very bad)
Seraph X is good :colbert: especially with the EX attack, which is one of the most involved attacks to dodge in the whole series

LazyMaybe fucked around with this message at 23:02 on Mar 1, 2020

Spelling Mitsake
Oct 4, 2007

Clutch Cargo wishes they had Tractor.

Augus posted:

Zero 1 is a lot like Mega Man 1 or Battle Network 1 in that it sets up the great core gameplay and story of its sub-series but isn’t actually very fun on its own.

Meanwhile X1 is the best X game.

Simply Simon
Nov 6, 2010

📡scanning🛰️ for good game 🎮design🦔🦔🦔

IronicDongz posted:

Seraph X is good :colbert: especially with the EX attack, which is one of the most involved attacks to dodge in the whole series
which is exactly why it's bad

Screaming Idiot
Nov 26, 2007

JUST POSTING WHILE JERKIN' MY GHERKIN SITTIN' IN A PERKINS!

BEATS SELLING MERKINS.
All this MMZ/MMZX talk has helped me realize something: Warframe is the only game I've played that manages to capture the same feeling of agility and a mixture of melee and ranged combat with varied weapons and powers. Metal Gear Rising comes close, but it doesn't have much in the way of gunplay and is a straightforward campaign as opposed to Waframes "Grind forever, Tenno!" game style.

I think that's what made it click so well for me. Each Warframe feels like it could be a Robot Master, almost every gun and weapon feels unique, and without going too deep into spoiler territory, you eventually have a playable character who plays almost exactly like classic Megaman, down to having the same goofy flailing arms and leg animation and having a chargeable, arm-mounted gun.

If you enjoy Megaman X/Zero/ZX games, and don't mind some (admittedly fun) grinds, I highly recommend Warframe. And even those it's an F2P game, you can access all the content without paying a cent, and there's a robust enough economy that you can get items from the cash shop by trading parts with other players.

Spelling Mitsake posted:

Meanwhile X1 is the best X game.

I feel it's a tossup between X1 and X2. X2 had a rocking soundtrack and added some neat mechanics, and the semi-hidden boss fights with the X-Hunters were cool. I think we can all agree that X3 is where the series started to dip, followed by a brief rise in X4, another slight dip with X5, and then a straight dive into the screaming abyss after that with X8 being the dead cat bounce.

Screaming Idiot fucked around with this message at 23:17 on Mar 1, 2020

Srice
Sep 11, 2011

Hikaki posted:

Does anyone have the Switch version of the MMZ Collection? Is it true that you can't rebind controls to ZR or ZL?

Yeah that's correct.

ACES CURE PLANES
Oct 21, 2010



Simply Simon posted:

which is exactly why it's bad

Actually, challenging and interesting things are good. Just like Zero 1.

Augus
Mar 9, 2015


Save Assists do take a lot of the sting out of the bad design choices in Zero 1 at least.

LazyMaybe
Aug 18, 2013

oouagh

Simply Simon posted:

which is exactly why it's bad
it rules. the combination of the aimed halos and the static pattern of the spikes stabbing across the platform means it's an attack that is not just difficult mechanically, but also one you have to think about more than usual. it's absolutely the kind of attack a final boss should have.

Andrigaar
Dec 12, 2003
Saint of Killers
After dying a handful of times to the final boss of MMZ2, I busted out my stopwatch to see how long it took the chatter, powerup animation, and splash screens to go by: 1m45s

Wasn't a perfect timing, but it's over 90 seconds from entering the room until WARNING appears. So naturally I turned off save-assist and beat the game on that attempt :suicide:
At least I keep my EX skills in NG+...

Augus
Mar 9, 2015


turning off save assist doesn't let you skip those cutscenes anyway

Sakurazuka
Jan 24, 2004

NANI?

I thought if you died it didn't play them again

hatty
Feb 28, 2011

Pork Pro
The voice clips from that boss fight will always be stuck in my head. I must’ve beaten Zero 2 at least twenty five times in a one year period.

Sakurazuka
Jan 24, 2004

NANI?

I just spent more time dying to a stupid mini-boss made of spinning boxes in the Artificial Sun stage of MMZ4 than I have to anything in 2&3 combined.

Schwarzwald
Jul 27, 2004

Don't Blink

ACES CURE PLANES posted:

Actually, challenging and interesting things are good. Just like Zero 1.

Zero 1 has a lot of jank stapled to it but the core jumpin' and shootin' are still solid. Maybe resign yourself to eating a subtank elf, tho.

Honestly, most the Zero games are about on the same level but they each have one semi-major problem. Zero 2 has the airship level and the fire/wind temples. Zero 3 has the Ice Rabbit's stage, which is a race where you can dodge into spikes and is an early enough stage that you won't have any good tools for it. Zero 4 has the whole armor system and some subpar bosses.

Schwarzwald fucked around with this message at 03:37 on Mar 2, 2020

ACES CURE PLANES
Oct 21, 2010



Having replayed it a lot recently in doing my stubborn idiot 100 point run of Z2 recently, I honestly really like about 80% of the airship stage. It's super satisfying to just speed through it once you get the timing down, it's just that the Ciel defense section is so goddamn boring. It's not even that hard if you just stand and shield (though sometimes you can get a bad combo of jumpers and shooters), just intensely boring. And even if you kill everything in your path, you'll still end the stage with about 100-105 kills, leaving you having to respawn some extras to get that last point.

If there's any weakness I can really solidly pin down in early Zero, it's that sort of thing. It should totally encourage you to kill everything you see for a max score, but don't require slowing down to spawn new enemies.

Tunicate
May 15, 2012

ACES CURE PLANES posted:

Having replayed it a lot recently in doing my stubborn idiot 100 point run of Z2 recently, I honestly really like about 80% of the airship stage. It's super satisfying to just speed through it once you get the timing down, it's just that the Ciel defense section is so goddamn boring. It's not even that hard if you just stand and shield (though sometimes you can get a bad combo of jumpers and shooters), just intensely boring. And even if you kill everything in your path, you'll still end the stage with about 100-105 kills, leaving you having to respawn some extras to get that last point.

If there's any weakness I can really solidly pin down in early Zero, it's that sort of thing. It should totally encourage you to kill everything you see for a max score, but don't require slowing down to spawn new enemies.

Pureauthor
Jul 8, 2010

ASK ME ABOUT KISSING A GHOST
Annihilating the Hittide Hottide tank and then seeing a big fat 0 for my enemy score was not fun.

Andrigaar
Dec 12, 2003
Saint of Killers

Augus posted:

turning off save assist doesn't let you skip those cutscenes anyway

So Z1 and Z2 still force some scenes down your gullet? How rude.

LazyMaybe
Aug 18, 2013

oouagh
Z3 phantom is a motherfucker on hard mode

Stink Terios
Oct 17, 2012


By the way guys, It's really easy to replace the music in the Zero/ZX collection.
Which means you can mod the remix albums in to replace the original tracks!!!

This is all I ever wanted.

Argue
Sep 29, 2005

I represent the Philippines
Good lord this unskippable cutscene before the final boss in MMZ1

Assepoester
Jul 18, 2004
Probation
Can't post for 10 years!
Melman v2
https://www.youtube.com/watch?v=6e2OV-oDygw

MechaX
Nov 19, 2011

"Let's be positive! Let's start a fire!"

Argue posted:

Good lord this unskippable cutscene before the final boss in MMZ1

“Ha ha... you are so funny... It has been fun... Now, let’s get down to business!”

WARNING. X 100.

If this had voice acting, I bet it would share a room with the Shinobi PS2 final boss in terms of “dialogue that has been burned into my brain for the rest of my life because of multiple final boss attempts”

Augus
Mar 9, 2015


You are too big to be a slug. Just get lost.

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

Augus posted:

You are too big to be a slug. Just get lost.

It’s not nice to make fun of Zero’s repeated traumatic brain injuries.

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


Caphi posted:

I think Zero 1 might be bad.

I've got it down to two stages with a Guardian (Phantom and Harpuia), which, fine, I need to git gud, and Anubis Necromancess III's stage, which is anti-fun that annihilates any fun it comes into contact with. Aztec Falcon was also unnecessarily frustrating for being mandatory before you can select any other stages.

I know Z3 and 4 are good and the ZX's are fantastic, so I'm rethinking my idea of whether it was worth it to try running them in order and going least to most polish.

Also what is Zero 1's deal with having bosses from other mythologies? You've got Maha Ganeshariff and Hanumachine, you've got Aztec Falcon. Were they going for something there?

I like Zero 1 way more than 4, which I consider the worst of the series. I got no idea why you take issue with the desert stage in particular, it's piss easy.

KingSlime
Mar 20, 2007
Wake up with the Kin-OH GOD WHAT IS THAT?!
I'm rolling through Z1 right now and it might be because I'm a veteran zero user but it seems a lot easier than I remember. Don't get me wrong the stage hazards and enemies are pretty relentless for a fun GBA platformer but the missions are so *short* it really doesn't hurt at all to run through it once, get it down, then rip through it for an easy A rank at minimum.

The bosses are tamer than I remember too. Maybe I got better at games because all I play is hard as balls action games? Or because later zero/zx/gunvolt games only got meaner maybe

I think I'm gonna just commit to this no cyber elf A rank run I have going, literally taking no more than 10 mins per mission, much less if I don't have to retry it. Hell I'm gonna try n get all the ex skills naturally in Z2 and Z3 while I'm at it

KingSlime fucked around with this message at 20:49 on Mar 2, 2020

ACES CURE PLANES
Oct 21, 2010



Having played iX recently, the bosses definitely got meaner over time. Compare like Zero 2 Dark Elf Elpizo who is never not vulnerable and has super slow and telegraphed attacks to like the final boss in iX. Voltaic Chains is tough enough on its own to dodge, never mind the other stuff in the fight.

chumbler
Mar 28, 2010

The gunvolt games are interesting if not exactly apples to apples comparisons because in them your ability to deal damage and your movement and positioning are largely disconnected, so they don't really have to give you clear openings and expect you to make use of your better dodging abilities.

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LazyMaybe
Aug 18, 2013

oouagh

Augus posted:

You are too big to be a slug. Just get lost.

Lurdiak posted:

I like Zero 1 way more than 4, which I consider the worst of the series. I got no idea why you take issue with the desert stage in particular, it's piss easy.
yeah, it is easy. and also boring. particularly the escort quest which totally blows

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