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Keeshhound posted:Out of curiosity, do you need to play ball with the empire, or can you just raid them? I've seen on streams and the like that they have towns like any other faction. Yes there's a alternative questline that pops up for exactly this.
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# ? Mar 5, 2020 17:46 |
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# ? May 28, 2024 15:53 |
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Okay, lesson learned: Rimworld of Magic AoE abilities (in my case the Blademaster's phase-strike and blade-spin) also hit the trooper squad I requested from the empire to deal with some mechanoids, instantly aggroing them. Had to do a reload because I can't deal with a -100 hostile Empire right now.
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# ? Mar 5, 2020 17:55 |
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A Moose posted:I restarted the game a couple times and the colonist bar was still gone, and then tried my oldest autosave and it hadn't happened to that one yet. So I sent out my caravan, then deleted the abandoned colony, and it didn't happen again. Still no idea what happened. This bug happened to me too, it is linked to that empty caravan. You can either dev mode it away or merge another caravan into it to fix it.
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# ? Mar 5, 2020 19:10 |
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You know, for a legendary work I expected a bit more.
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# ? Mar 5, 2020 20:01 |
Broken Cog posted:I am getting almost no trading caravans, even though I'm right next to about 4 settlements, anything I can do to remedy this? Tooltip I read last night said it's based on your relations with nearby factions. So you could send out your own pawns and give away stuff to build up relations. I did this the other night when I finally sent off a pawn with 10+ cats after it got too insane at my base.
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# ? Mar 5, 2020 20:03 |
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Broken Cog posted:
Congrats, you've been owned by art.
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# ? Mar 5, 2020 20:09 |
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drat, the Berserk skill you can learn at tier 5 (Baron/Baroness) is ridiculously powerful, worth keeping the noble around just for that.
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# ? Mar 5, 2020 20:24 |
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Broken Cog posted:
I dunno, making a square the conveys the concept of hunger in a manner that transcends language is quite impressive.
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# ? Mar 5, 2020 20:33 |
I'm gonna take a wild guess and say that the square is empty, and this represents hunger.
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# ? Mar 5, 2020 20:41 |
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Broken Cog posted:
It's... beautiful.
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# ? Mar 5, 2020 20:54 |
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# ? Mar 5, 2020 20:58 |
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Broken Cog posted:
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# ? Mar 5, 2020 21:00 |
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The thing I like about the art descriptions is they all suggest that the works objectively convey or contain concepts. Like you can't argue with it, the square is hungry, everyone who looks at it understands that. It's less art and more that you've created an SCP.
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# ? Mar 5, 2020 21:10 |
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OwlFancier posted:The thing I like about the art descriptions is they all suggest that the works objectively convey or contain concepts. Like you can't argue with it, the square is hungry, everyone who looks at it understands that. Actually the description is just what it says on the plaque next to the sculpture.
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# ? Mar 5, 2020 21:14 |
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https://www.reddit.com/r/RimWorld/comments/fdqubn/shock_and_awe/ Getting that rimworld itch again... Reaalllly wanna wait a few months for some mod updates/new mods. Might not make it.
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# ? Mar 5, 2020 21:16 |
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I also appreciate how this hungry green square somehow has 2000 beauty, so indescribably gorgeous that you could stick it in a fetid sewer and it would still be the most beautiful room you had ever seen in your life.
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# ? Mar 5, 2020 21:18 |
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Broken Cog posted:I find it weird that research falls under commoner work, bit of a shame since the colonist I'm currently grooming for nobility is my main researcher. Remember that literally anyone can skill up research very quickly. It's the least stat-sensitive job besides, like, cleaning. Broken Cog posted:
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# ? Mar 5, 2020 21:19 |
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w0o0o0o posted:In my hubris I believed a 10-trap kill maze would keep me safe from Imperium attacks over the foreseeable future. Then Randy delivereth an imperial siege using incendiary shells, cooking half my colonists alive in their bedroom block before I got my poo poo together. I built my first kill maze last night without realizing I needed doors to the interior for servicing the traps (instead I had a side tunnel that bypassed the whole thing). They got set off by a pack of 8 man-hunting bunnies and both of my construction pawns ended up in the hospital while trying to reset them. To add insult to injury, my doctor also ended up in the hospital due to rabbit bites, and I had an infection and food poisoning outbreak because my remaining pawns couldn't keep up with cleaning. And that's how killer bunnies more or less shut down my colony over the winter
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# ? Mar 5, 2020 21:20 |
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Mzbundifund posted:I also appreciate how this hungry green square somehow has 2000 beauty, so indescribably gorgeous that you could stick it in a fetid sewer and it would still be the most beautiful room you had ever seen in your life. Again supporting my SCP theory
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# ? Mar 5, 2020 21:23 |
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I queued up a Sniper Rifle since normal bolt actions are the only other ling range gun I have and the guy made a masterwork... Red Mole This weapon bears a portrayal of vultures playing craps. I feel like this is a crap-shoot.
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# ? Mar 5, 2020 22:11 |
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OwlFancier posted:Again supporting my SCP theory That I can just move it around and whatever room I put it down in immediately becomes Extremely Impressive, seems to support this idea.
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# ? Mar 5, 2020 22:58 |
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As a small note re: quality of weapons, depending on the weapon quality can be of dubious utility. Specifically it is quite possible to max a gun out at 100% accuracy at some ranges, far before it gets to masterwork or legendary quality, depending on the gun. So it's worth looking at the specific stats when buying or crafting. Regular bolt actions are actually quite easy to max out at a lot of ranges.
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# ? Mar 5, 2020 23:14 |
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Yeah gun stats are a big deal. I keep almost doing an effort post on them whenever someone asks about defenses and killbox design but then I get distracted by this GORGEOUS HUNGRY GREEN SQUARE
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# ? Mar 5, 2020 23:42 |
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OwlFancier posted:As a small note re: quality of weapons, depending on the weapon quality can be of dubious utility. Specifically it is quite possible to max a gun out at 100% accuracy at some ranges, far before it gets to masterwork or legendary quality, depending on the gun. So it's worth looking at the specific stats when buying or crafting. Damage and a few other things goes up as well, so its still a benefit.
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# ? Mar 5, 2020 23:53 |
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Y’all never heard of Rothko apparently.
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# ? Mar 6, 2020 00:00 |
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Rothko? Amatuer. Like a child scribbling with crayons on wallpaper. Goose Rochacacri? There's a fuckin' artist.
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# ? Mar 6, 2020 00:07 |
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Is there a mod that lets you clone pawns, or grow artificial pawns? Or maybe even biological androids? I want to go entirely Mad Scientist and combine it with pawnmorpher to create the most dysfunctional, insane hell town ever. But I need
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# ? Mar 6, 2020 01:53 |
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Kafouille posted:This bug happened to me too, it is linked to that empty caravan. You can either dev mode it away or merge another caravan into it to fix it. Confirming that merging with the ghost caravan made the colonist bar come back. I wonder what makes ghost caravans in the first place. Thanks for that!
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# ? Mar 6, 2020 01:56 |
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User0015 posted:Is there a mod that lets you clone pawns, or grow artificial pawns? Or maybe even biological androids? I want to go entirely Mad Scientist and combine it with pawnmorpher to create the most dysfunctional, insane hell town ever. But I need Questionable Ethics is the name of the mod you want but I'm not sure if it's updated
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# ? Mar 6, 2020 02:14 |
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Gadzuko posted:Questionable Ethics is the name of the mod you want but I'm not sure if it's updated I found a link to a version that supposedly runs with 1.1, but caveat emptor since it came from just some guy in the comments field for that mod. However, there is this mod which lets you grow pawns on trees!
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# ? Mar 6, 2020 02:19 |
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Just had the world's worst triple kill. I had 3 guys go on a caravan to a town 2.9 days away. So I got them there and they sold their stuff, but then everyone started getting break risks on the way back, and the town didn't have any non super perishable food for sale, so my caravan ran out of food .5 days from home. They tantrum spiraled so fast, they all immediately broke and sad wandered to death on my colony's doorstep.
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# ? Mar 6, 2020 02:21 |
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If that happens again you can get a guy from the colony run out to them with an armful of food and merge the caravans to keep them fed until they calm down.
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# ? Mar 6, 2020 02:32 |
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My colonists are starving and bleeding to death so I sent one out to kill a lynx and recover an alpaca corpse. My colonist missed so many times that the lynx finished eating and fell asleep.
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# ? Mar 6, 2020 03:01 |
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Loving to be back in the time where you just never close rimworld because a single mod update can drag endless error loops back out where you buried them. Something's really causing gui errors to be commonplace across multiple mods and its the same descriptionless one every time. Guess I'll go back to finishing a DOOM run and come back tomorrow morning hoping for the best.
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# ? Mar 6, 2020 03:05 |
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Waves of mechanite clusters is not an easy task. Three in just the first day of the quest. The 6 men they sent to help were not even a dent in the endless hoard of robots.
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# ? Mar 6, 2020 03:39 |
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I know it's dumb to rant about Randy, but I really wish he wouldn't do toxic fallout or volcanic winter events during spring or summer of the first year.
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# ? Mar 6, 2020 03:45 |
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Events like that are map specific. Since you shouldn't have that much stuff, just pack up and move over a hex.
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# ? Mar 6, 2020 04:05 |
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Anticheese posted:I found a link to a version that supposedly runs with 1.1, but caveat emptor since it came from just some guy in the comments field for that mod. Hahaha, this game inspires the strangest things. This might be a little TOO broken, but oh well. Lets shove some powerful mutagenics into barely socialized child soldiers. What could possibly go wrong?
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# ? Mar 6, 2020 04:11 |
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Telsa Cola posted:Damage and a few other things goes up as well, so its still a benefit. For guns, not in the unmodded game, unless I missed a really major change. Melee weapon damage does go up with quality, but for guns the only thing that gets better is accuracy.
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# ? Mar 6, 2020 06:25 |
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# ? May 28, 2024 15:53 |
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The wiki states that it does, as do my own experinces with it. You can test it yourself by starting a vanilla game and dev mode spawning in the same gun a few times to get different qualities. Wiki states that Damage, Accuracy, and Armour Penetration are effected. Its been in effect since at least B19. Telsa Cola fucked around with this message at 07:26 on Mar 6, 2020 |
# ? Mar 6, 2020 07:20 |