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Coven is the reverse of those cards. Unlike a normal curser that slows down your opponents immediately, Coven doesn't slow down their deck at all in the early game, until Oops All The Curses.
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# ? Mar 4, 2020 20:11 |
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# ? Jun 8, 2024 09:38 |
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golden bubble posted:Coven is the reverse of those cards. Unlike a normal curser that slows down your opponents immediately, Coven doesn't slow down their deck at all in the early game, until Oops All The Curses. Conversely you don't have the ability to trash those any earlier unless you buy a curse to release them! Apparently according to DXV exiling doesn't count as gaining, which also means they wouldn't trigger things like Watchtower or Sheepdog (unless I am misreading his post below): Donald X. Vaccarino posted:Exiling isn't gaining, and discarding from Exile isn't gaining (though it's discarding, triggering e.g. Tunnel). What a neat card
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# ? Mar 4, 2020 20:18 |
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Hell yeah, an entire mechanic that can benefit my BFF card Tunnel.
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# ? Mar 4, 2020 21:29 |
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Previews day four: Ways and Events posted:First we have Ways. There are 20 of these. Okay so. They're landscape cards like Events and Landmarks and Projects. You deal them out the same way, except, don't use more than one Way per game (that's my advice anyway). A Way gives an alternate use to all Action cards that game. When you play an Action card, pick, do you want its normal function, or do you want the Way. If you want the Way, you just do what the Way says, that's that. It's like Action cards all say, "Choose one: that Way thing, or what this normally does." We turn the Action card sideways to remember which ones did the Way. Stuff below a dividing line is unaffected; if it's like, "While this is in play, something something," that will still happen.
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# ? Mar 5, 2020 09:26 |
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More tunnel enabling. Also, I have no clue how Populate is good. e: or Commerce. When are you gaining multiple cards and suddenly want a bunch of Gold flooding your deck? Mr. Squishy fucked around with this message at 09:34 on Mar 5, 2020 |
# ? Mar 5, 2020 09:29 |
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I guess if you're in a Prosperity game with multiple expensive-yet-very-strong piles.
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# ? Mar 5, 2020 09:34 |
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Mr. Squishy posted:More tunnel enabling. Also, I have no clue how Populate is good. Gardens
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# ? Mar 5, 2020 09:35 |
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quote:If you want, it can be Turtles all the way down. I feel comfortable saying he designed the card specifically to make this joke.
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# ? Mar 5, 2020 11:10 |
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Many Horses can be yours I did this a few times in the game and ended w/ an 80+ card deck and I think all of the horses.
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# ? Mar 5, 2020 11:58 |
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Mr. Squishy posted:Many Horses can be yours oh my god you can populate alchemy cards without clogging your deck with potions
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# ? Mar 5, 2020 12:11 |
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Toshimo posted:Gardens Gardens decks don't make $10. Fairgrounds maybe, or good trash-for-benefit? And of course it's cheaper than buying all those cards individually. Or lets you empty multiple piles at once. Ways look awesome, very simple but interesting.
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# ? Mar 5, 2020 12:12 |
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Safety Biscuits posted:Gardens decks don't make $10. Fairgrounds maybe, or good trash-for-benefit? And of course it's cheaper than buying all those cards individually. Or lets you empty multiple piles at once. I think they meant gardens for "When are you gaining multiple cards and suddenly want a bunch of Gold flooding your deck?" Populate can often be misleading but there's definitely going to be games when there's a few powerful but expensive cards, or just decent enough synergy (like there's a few villages/cantrips and you're not stuffing your deck with a bunch of terminals) or cards that are otherwise hard to gain (e.g. Grand Market) and getting to 10 with a single buy is going to gain you 4+ useful cards that would cost combined much more with multiple buys (and then you gain some chaff that you can trash away or use situationally)
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# ? Mar 5, 2020 15:29 |
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Yeah, my initial reaction was thinking about the many sloggy games with no villages or decent cantrips, and you're spending ten to get a lot of terminals of questionable usefulness.
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# ? Mar 5, 2020 15:45 |
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Toshimo posted:Gardens Vineyards quote:Populate can often be misleading but there's definitely going to be games when there's a few powerful but expensive cards, or just decent enough synergy (like there's a few villages/cantrips and you're not stuffing your deck with a bunch of terminals) or cards that are otherwise hard to gain (e.g. Grand Market) and getting to 10 with a single buy is going to gain you 4+ useful cards that would cost combined much more with multiple buys (and then you gain some chaff that you can trash away or use situationally) I spend $10. I gain a Prince, King's Court, a good 4 and 2 of something else great, Watchtower them onto my deck, and trash the other cards. quote:I did this a few times in the game and ended w/ an 80+ card deck and I think all of the horses. I pretty easily put together a village/workshop/livery deck that gained all the Gardens on turn 13 along with all the Horses, ending with 70 cards in my deck. I'm sure it doesn't work as well against a person as the AI (who isn't even programmed to buy the new cards), but hey, fun things to try. Elysium fucked around with this message at 17:59 on Mar 5, 2020 |
# ? Mar 5, 2020 17:18 |
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Guy A. Person posted:I think they meant gardens for "When are you gaining multiple cards and suddenly want a bunch of Gold flooding your deck?" Fair enough, my bad. Looks a bit slow, though. 1. What good is Toil, apart from letting you play an action that gives you +$3 or better, or another buy? 2. The flag on Populate is Dutch, looks like Dominion's flirting with early modern history again.
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# ? Mar 5, 2020 17:26 |
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Safety Biscuits posted:1. What good is Toil, apart from letting you play an action that gives you +$3 or better, or another buy? With your last action you drew cards. You drew an Expand and a $5 action. Oops, you're in your buy phase now. For $2 you can Toil, and Expand that $5 action into a Province. With the right amount of planning/luck and a fair chunk of spare $2s it can almost be like a baby Villa. It's probably hard to use overall, but there will be spots where it's very useful. Elysium fucked around with this message at 17:30 on Mar 5, 2020 |
# ? Mar 5, 2020 17:28 |
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Safety Biscuits posted:1. What good is Toil, apart from letting you play an action that gives you +$3 or better, or another buy? So ironically the one Toil game I played had Goons, Grand Market, Coven and some big drawer (I think Royal Blacksmith although maybe that was another game?) But anyway there were a few times I drew several dead cards from my draw and Toil allowed me to play more Grand Markets to get even more cards while offsetting the cost and buy, play more Goons for points while ALSO offsetting the cost and buy, then max out the curses with Coven while using whatever extra buys I already had from previous GMs and Goons and still offsetting the cost. So basically the perfect scenario for it lol But yeah I can see it being useful with some some big draw terminals, some attacks, maybe some durations (like Wharf without extra actions) and some other exotic cards where paying the $2 and using the buy is worth doing whatever the action does during the buy phase.
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# ? Mar 5, 2020 17:59 |
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Toil seems set up for games with lots of big terminals that you don't really want to gently caress around with setting up villages for. Extra coins are your villages.
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# ? Mar 5, 2020 23:27 |
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Populate + Donate. Chaos reigns.
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# ? Mar 6, 2020 02:23 |
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Oh yeah, of course actions can have an effect in the buy phase. Oops.
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# ? Mar 6, 2020 02:31 |
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"Menagerie Previews Day 5: More Cards posted:And here we are with... more cards.
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# ? Mar 6, 2020 10:13 |
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Black Cat/Messenger handing out Estates. VVV So it isn't. I shouldn't post at work when I can't think. Safety Biscuits fucked around with this message at 11:46 on Mar 6, 2020 |
# ? Mar 6, 2020 10:50 |
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That doesn't work, as it's still your turn.
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# ? Mar 6, 2020 10:57 |
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Black cat seems inconsequential in 2p but I'm imagining it in 3p Ambassador games where it seems awful. I think in most games if your opponent is greening they won't mind getting a curse, at least compared to how much you mind having stuffed your own deck with awful terminal draw.
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# ? Mar 6, 2020 11:58 |
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I feel like Mastermind is going to lead to some real frustrating luck based wins and losses. Obviously optimally you play Mastermind and find some way of stacking your deck so you know it will hit next turn, either just by trashing or filling your deck with things to hit, or by literally stacking your deck with various deck rearrangment cards. But there's gonna be a lot of games where you just lose because your Mastermind totally whiffed and your opponents hit something crucial, and vice versa. Of course to some extent the whole game is like that (and the skill of mitigating it is kind of the point). Also Masterminding a Mastermind is fun.
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# ? Mar 6, 2020 15:05 |
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All of the Throne Room variants have that though. That it happens at the absolute start of your turn makes it a little less flexible I'll grant you. But spending the action in the previous turn has advantages too. Compare drawing Throne Room and Smithy on the same hand, where you're likely to draw 6 dead cards, to drawing Mastermind and subsequently drawing Smithy. If anything it's the second most reliable variant yet (after Royal Carriage) because you'll be looking at five cards to maybe be a useful action, as opposed to only four.
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# ? Mar 6, 2020 15:31 |
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That's all true, I'm just saying Tripling an action is far more significant than Doubling one (see King's Court), so since you can likely get this going much earlier than King's Court, and before decks are fully set up for it, you're going to see the luck effects magnified more clearly.
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# ? Mar 6, 2020 15:46 |
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Those are all good points I had failed to consider. Just play enough games that fluking a loss is averaged out into nothingness.
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# ? Mar 6, 2020 15:53 |
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I think Wayfarer is going to be more interesting than "buy or gain something cheap, so you can buy it for cheap." Like Elysium fucked around with this message at 16:19 on Mar 6, 2020 |
# ? Mar 6, 2020 16:03 |
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Elysium posted:I think Wayfarer is going to be more interesting than "buy or gain something cheap, so you can buy it for cheap." Like buy something expensive, so you can then you can use it's boosted cost to do something cool. Like Mine a Gold into a Platinum, and then Apprentice your Wayfarer for 9 cards. Would that work at any time other than buying it?
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# ? Mar 6, 2020 16:10 |
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Yes, it's cost changes (in supply, hand and deck) instantly any time a card is gained.
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# ? Mar 6, 2020 16:19 |
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Mastermind as a 5 cost is loving absurd.
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# ? Mar 6, 2020 16:56 |
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You: I see that I am winning by 5, so I will buy this last province, ending the game and winning by 1. Opponent: I reveal 2 Black Cats. You:
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# ? Mar 6, 2020 18:41 |
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Yeah I spent all morning noodling about Black Cat. I just played a game with it, although as with previous cards it was one of those perfect situations for it where Festival and Artisan were both on the board, so I could get Festivals from Artisan which enabled an engine and allowed me to buy extra BCs (and then topdeck them with Artisan to set up for the opponent's turn). Also Bounty Hunter, Hideout and Way of the Ox allowed me to shred my deck down while still getting use of those actions later through WotO. At one point I think I got 4 BC plays off a single Province buy which turned it into a very expensive Estate and netted me 4 cards. It's definitely highly situational: you don't want it early so there needs to be extra buys or cheap gainers to get them later when you want them. There also ideally needs to be engine cards, but BC itself only drawing 2 cards is weak. It also loves things that can guarantee it will be in your next hand to ensure you get that benefit from the opponent's turn, or even scare them off from greening (but you gotta be careful that you don't end up with a hand of low draw terminals if they choose to wait). The fact that it is chainable off a single victory card buy is its true power, but the main thing it needs is a valid reason to be in your deck on your own turns.
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# ? Mar 6, 2020 19:44 |
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Bonus Preview 1 posted:People asked for various things, but the big one was Ways, everyone wants to see more. Someone wanted the "vice-versa" card and someone wanted the most rule-bending things, so here's all three of those, and the most exotic thing in the set.
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# ? Mar 7, 2020 17:34 |
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Poor House is real good with this Way. They keep finding new design space for this game, and it is great.
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# ? Mar 7, 2020 23:19 |
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Bonus Preview 2 posted:Here's another Way, for you people hungry for Ways. Despite Way of the Chameleon, they are mostly very simple, whether vanilla like Way of the Ox, or just, you know, simple, like Way of the Rat.
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# ? Mar 8, 2020 09:55 |
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Did the rats in the picture have to be going right for your eyes? Another interesting one. When do you want your fantastic action to instead be a terminal gainer? e: that wasn't a rhetorical question meaning "when is this ever good?", I genuinely think that's a neat question to pose players.
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# ? Mar 8, 2020 09:57 |
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Mr. Squishy posted:Did the rats in the picture have to be going right for your eyes? Sauna
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# ? Mar 8, 2020 19:23 |
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# ? Jun 8, 2024 09:38 |
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Mr. Squishy posted:Did the rats in the picture have to be going right for your eyes? King's Court? Definitely when it misses, but maybe even otherwise when it's not going nuts. And the first player to go off with KC-KC might have extra KC at the end to gain the remainder or assist in a 3-pile.
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# ? Mar 8, 2020 19:52 |