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They need to add Factorio's "place power poles automatically behind you as you drive your car around" feature; just nobody mention Factorio when suggesting it
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# ? Mar 4, 2020 21:47 |
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# ? Jun 8, 2024 08:58 |
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GruntyThrst posted:While we're asking for stuff- foundation auto-fill if you build a perimeter frame, please. I'd go for letting you click-and-drag a square field of them, personally. Since foundations form a 2D layer that would be no problem to control on a mouse screen. Would work for walls too.
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# ? Mar 4, 2020 22:05 |
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Evilreaver posted:They need to add Factorio's "place power poles automatically behind you as you drive your car around" feature; just nobody mention Factorio when suggesting it And while they're at it allow us to make t2 power poles the default
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# ? Mar 4, 2020 22:25 |
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Okay where do I get the patch notes I hate it when games hide them on their website somewhere. VVV that's even worse than hiding them on their website somewhere Evilreaver fucked around with this message at 22:37 on Mar 4, 2020 |
# ? Mar 4, 2020 22:31 |
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Evilreaver posted:Okay where do I get the patch notes They're posted to Reddit. Other highlights include a new title screen and new models for power poles and personal storage.
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# ? Mar 4, 2020 22:32 |
Somehow I'm just as annoyed now that the power poles all have the same height, as I was when I first saw Mk2 power poles were (originally) taller than the Mk1 ones.
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# ? Mar 4, 2020 23:00 |
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nielsm posted:Somehow I'm just as annoyed now that the power poles all have the same height, as I was when I first saw Mk2 power poles were (originally) taller than the Mk1 ones. It does make sense from the standpoint of directly upgrading between them, though. I never did test what happens if you try replacing a Mk1 with a Mk2/3 when there isn't enough clearance above for the higher tiers, but it probably isn't great gameplay any way you slice it.
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# ? Mar 4, 2020 23:07 |
Tenebrais posted:I'd go for letting you click-and-drag a square field of them, personally. Since foundations form a 2D layer that would be no problem to control on a mouse screen. Would work for walls too. Click drag zone filling for foundation, wall, and roof is something I desperately want.
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# ? Mar 4, 2020 23:42 |
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I'm not sure if I like the new power poles. They're a good model, but the old ones felt more like a machine. Like a could lump a bunch together and make a little substation with them.
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# ? Mar 5, 2020 15:00 |
Wrr posted:I'm not sure if I like the new power poles. They're a good model, but the old ones felt more like a machine. Like a could lump a bunch together and make a little substation with them. They look weird without the base. I thought it was a graphical bug at first.
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# ? Mar 5, 2020 15:49 |
Yeah the square base def. helped them feel more solid.
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# ? Mar 5, 2020 15:52 |
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I still can't make a power grid that's not hideous spaghetti, no matter how organized the rest of my factory is. That's the magic of barely planning anything in advance.
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# ? Mar 6, 2020 17:40 |
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The trick is wall mounted power poles, I've found. They're essentially two poles in one, with arguably less of a footprint, what's not to love? Have the back half connect the poles to each other and the front half the the multitude machines and it's all so tidy
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# ? Mar 6, 2020 17:49 |
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Latest update seems borked. I'll spawn in around 50 FPS, but eventually my frames drop down to around 15 and just stay there. Seems to happen a lot when viewing things containing liquids (refinery, pipes, storage tanks). my mega factory
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# ? Mar 6, 2020 18:56 |
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Evilreaver posted:They need to add Factorio's "place power poles automatically behind you as you drive your car around" feature; just nobody mention Factorio when suggesting it for someone who only started following this thread when steam version was announced: why is this? are fans bitter about factorio?
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# ? Mar 6, 2020 20:15 |
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Actually the devs are the bitter ones, if you suggest something like "why not do __________ like this, factorio did it and it works great" they get all salty and say "no!! This isn't factorio it is its own game!!" Very similar to Anthem vs Destiny
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# ? Mar 6, 2020 20:21 |
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Evilreaver posted:Actually the devs are the bitter ones, if you suggest something like "why not do __________ like this, factorio did it and it works great" they get all salty and say "no!! This isn't factorio it is its own game!!" When did they do that?
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# ? Mar 6, 2020 20:35 |
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I mean, it is a pretty different game. It's not like they're saying that about every potential suggestion.
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# ? Mar 6, 2020 20:38 |
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I can understand the need to stand out a bit. I'd still describe it to someone who might be interested as "first-person Factorio", and while a lot of the details diverge, it's still got a clear lineage. The new patch added stackable hypertube supports! Now I can layer them with big pipelines much more neatly.
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# ? Mar 6, 2020 22:31 |
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Evilreaver posted:Actually the devs are the bitter ones, if you suggest something like "why not do __________ like this, factorio did it and it works great" they get all salty and say "no!! This isn't factorio it is its own game!!" When they talked about making pipes, they said they started from a baseline of copying factorio excpet it had to be different because of 3d.
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# ? Mar 6, 2020 22:39 |
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Tenebrais posted:The new patch added stackable hypertube supports! Now I can layer them with big pipelines much more neatly. Hmm! Assuming you can still turn them 90 degrees after you place them, this sounds like the easiest way to make a hypertube go straight up. Soon the easiest way to climb a cliff while exploring will be to carry supplies for a length of hypertube and a biofuel generator.
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# ? Mar 6, 2020 23:27 |
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Dr. Stab posted:When they talked about making pipes, they said they started from a baseline of copying factorio excpet it had to be different because of 3d. Hmm, admittedly my info/attitude is from when it first came out way back in the day so I could be mistaken or completely misinformed. I recall at least two instances of this (one was 'make power poles area-effect') but I'll retract the sentiment since I've been out of the game until just like two weeks ago.
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# ? Mar 6, 2020 23:55 |
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Bobulus posted:Hmm! Assuming you can still turn them 90 degrees after you place them, this sounds like the easiest way to make a hypertube go straight up. I thought of that, then realised if you've built a stack of tube supports, you've already built a perfectly functional ladder.
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# ? Mar 7, 2020 00:20 |
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The easiest way to climb a cliff is either a hypertube railgun (as per posted a couple pages ago, that's the 'cannon' way to get to my nuke plant now) or the 8x4 double ramps if there's not a power hookup nearby.
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# ? Mar 7, 2020 00:30 |
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chairface posted:Got any pictures/videos? I remember the amazing poo poo you used to do on Factorio. aw! I missed this when it was first posted. I'll get a whole tour thing done once I'm at least mostly done with it. Current goal, 6 Supercomputer Mfgs, 4 Turbomotor Mfgs, 2x each space elevator part, all being fed to the ticket booth Current state, just need the turbomotors, and I think I have all the raws ready to be put into machines. My refinery complex is more than 100 refineries, most of them overclocked. Edit: I really should have done the turbomotors first since I've had to make the miners all by hand so far like a blongus
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# ? Mar 7, 2020 02:39 |
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I hope they get some kind of stack for this gigantic boner I sprung when I heard about hyper tube stacks
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# ? Mar 7, 2020 03:10 |
Evilreaver posted:The easiest way to climb a cliff is either a hypertube railgun (as per posted a couple pages ago, that's the 'cannon' way to get to my nuke plant now) or the 8x4 double ramps if there's not a power hookup nearby. Did they nerf stackable conveyer support spam? You used to (still?) be able to just spam them as you climbed up the ones below literally building a ladder as you go. Once you were done with whatever you needed to do you could just select them all for mass deconstruction on your way back down.
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# ? Mar 7, 2020 03:18 |
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I just place a foundation above me, jetpack to it, rinse repeat.
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# ? Mar 7, 2020 17:16 |
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Working on setting up Adaptive Control Unit line, holy fuckin poo poo
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# ? Mar 8, 2020 05:27 |
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Fun fact! Using the hypertube railgun as an opener can speed up regular hypertube usage too! Go exactly where you want at any percentage of c that you want! Send friends into your 100-loop tube at a multiple of c if you want because that's cool too!
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# ? Mar 8, 2020 21:44 |
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HOT TIP! Don't have a long enough runway to make a hypertube railgun? Just bend one of the tubes around and get a U (or Z or M) shape! Just don't make an O or some craaaaaazy physics will happen!
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# ? Mar 11, 2020 11:35 |
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Usually the devs saying this isn’t Factorio is in response to people wanting base defences and enemy attack waves.
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# ? Mar 11, 2020 13:01 |
Fans posted:Usually the devs saying this isn’t Factorio is in response to people wanting base defences and enemy attack waves. Yeah, and people started wanting this again when experimental had bugs with respawning that caused wildlife to respawn in the middle of working bases. Apparently it's difficult to understand that enemies respawning in the middle of your base is not intended, and that experimental releases are expected to have bugs, and that saves where these bugs have triggered may need manual cleanup even after the bug has been fixed.
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# ? Mar 11, 2020 14:44 |
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I do not want attack waves or wildlife to mess with my base. If anything I wish I could tame the green birds and big tentacle-leg things too. And grow my own berries, nuts, mycelia, etc. Also it took me longer than it should've to figure this out so I'll say it here for other noobs who haven't figured it out: the hostile wildlife's way easier to deal with if you start the battle by hitting them with a truck. Ragdolls em and you can hop out and start smashing while they're still down.
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# ? Mar 11, 2020 15:54 |
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chairface posted:I do not want attack waves or wildlife to mess with my base. If anything I wish I could tame the green birds and big tentacle-leg things too. And grow my own berries, nuts, mycelia, etc. I enjoy the feeling I get when I have the leg upgrades and a xeno-basher and I just run wildly up to any small monsters and beat them to death before they can try and attack me. I am a feral technologically-equipped caveman and I will establish my dominance! The big versions tend to give me trouble though
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# ? Mar 11, 2020 16:06 |
Also, Update 3 is now live in Early Access.
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# ? Mar 11, 2020 16:17 |
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chairface posted:I do not want attack waves or wildlife to mess with my base. If anything I wish I could tame the green birds and big tentacle-leg things too. And grow my own berries, nuts, mycelia, etc. I'd put even odds on there eventually being some sort of greenhouse building to produce the plant foragables. Hopefully also they'll make inhalers buildable in manufacturers too.
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# ? Mar 11, 2020 16:53 |
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Let me tame the birds and then set up transit networks with the birds running and flapping back and forth and they can carry one stack at a time.
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# ? Mar 11, 2020 17:19 |
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Wrr posted:Let me tame the birds and then set up transit networks with the birds running and flapping back and forth and they can carry one stack at a time. No to logistics bots, yes to logistics birds. I like the way you think.
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# ? Mar 11, 2020 17:34 |
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# ? Jun 8, 2024 08:58 |
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I don't care if tame birds do anything, same with the big tentacle-leg guys. Just make em hang around me cuz we're pals. I'll give em beryl nuts every now and then if they want. Maybe build a machine that makes food for em and gives it to em? I like factorio and mindustry just fine and enjoy them for the bit where it's a constant war but I think satisfactory could legit stand to be "industrial stardew" and just generally be pretty chill and have the wildlife be my homies. I'll still bash the others with a truck but even stardew has hostile stuff in the mines.
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# ? Mar 11, 2020 18:17 |