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http://battlebrothersgame.com/dev-blog-128-the-retinue-part-ii/ Part 2 of the retinue. Looks really good, love that different retinue members help you play the game the way you want to play it by rewarding certain activities.
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# ? Feb 28, 2020 17:06 |
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# ? May 25, 2024 18:37 |
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Yeah, I'll take the cartographer and the little kid that runs around collecting orc armor please.
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# ? Feb 28, 2020 17:29 |
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That tiny child sounds phenomenally useful.
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# ? Feb 28, 2020 18:19 |
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I hope they write some rare events that let you get retinue people for free. Like it would be great if one of the endless events where you come across some random urchin eating a rat or whatever could end with you adopting them as the company mascot/scavenger.
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# ? Feb 28, 2020 18:20 |
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So far, these retinue characters act very similarly to the camp changes made in the Legends mod. Which is great, because things that make your team more Independent are good
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# ? Feb 28, 2020 21:42 |
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vyelkin posted:I hope they write some rare events that let you get retinue people for free. Like it would be great if one of the endless events where you come across some random urchin eating a rat or whatever could end with you adopting them as the company mascot/scavenger. Yeah so far all they do is throw rocks at me
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# ? Feb 28, 2020 23:23 |
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There would have to be some pretty loving compelling alternative options out there to make the surgeon not be a mandatory pick.
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# ? Feb 29, 2020 03:27 |
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The Lord Bude posted:There would have to be some pretty loving compelling alternative options out there to make the surgeon not be a mandatory pick. Well to be fair the sergeant and the kid are also pretty mandatory right now and I think they said they have ~20 or so planned.
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# ? Feb 29, 2020 03:56 |
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Mazz posted:Well to be fair the sergeant and the kid are also pretty mandatory right now and I think they said they have ~20 or so planned. I like the idea of both of them; but the surgeon is in a class of his own imo.
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# ? Feb 29, 2020 04:21 |
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Most permanent injuries are effectively death anyway. You just pay the surgeon (+ maybe the bro's compensation) to keep the dead bro's armor. That's definitely worth it later on when armor is worth 6k+ but I don't think I'll prioritize the surgeon. Depends on how much time he takes off regular injuries, of course.
Wizard Styles fucked around with this message at 04:49 on Feb 29, 2020 |
# ? Feb 29, 2020 04:45 |
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Wizard Styles posted:Most permanent injuries are effectively death anyway. You just pay the surgeon + the bro's compensation to keep the dead bro's armor. That's definitely worth it later on when armor is worth 6k+ but I don't think I'll prioritize the surgeon. Depends on how much time he takes off regular injuries, of course. Brain damage is a buff; missing ears have no meaningful impact, nor do missing eyes unless the bro was an archer. Even a missing finger is tolerable. Traumatised is definitely a liability, but imo a small one, and I’m pretty happy to keep using a traumatised bro but swap them out in fights where resolve is extra crucial. That’s 5/11 or a 45% chance of a permanent injury being something you can shrug off. And it seems to me that the less damaging ones seem to happen more often - my current peasants run has a brain damaged sergeant, at least 3 missing eyes, 4 missing ears and one missing finger (the guy still has 91 melee attack after the penalty).
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# ? Feb 29, 2020 04:54 |
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I always seem to get Maimed Foot. Always.
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# ? Feb 29, 2020 05:00 |
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I almost always get broken elbows and knees. Though I've had a few good bros who kept trucking forever after losing an eye, ear, or nose so it's not all bad.
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# ? Feb 29, 2020 05:20 |
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A surgeon would mean that you can’t lose the game anymore? e: never mind I’m dumb
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# ? Feb 29, 2020 05:22 |
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The Lord Bude posted:Brain damage is a buff; missing ears have no meaningful impact, nor do missing eyes unless the bro was an archer. Even a missing finger is tolerable. Traumatised is definitely a liability, but imo a small one, and I’m pretty happy to keep using a traumatised bro but swap them out in fights where resolve is extra crucial. That’s 5/11 or a 45% chance of a permanent injury being something you can shrug off. And it seems to me that the less damaging ones seem to happen more often - my current peasants run has a brain damaged sergeant, at least 3 missing eyes, 4 missing ears and one missing finger (the guy still has 91 melee attack after the penalty). But like I said, we don't know how he affects non-permanent injuries exactly. Or how expensive he is. vyelkin posted:I almost always get broken elbows and knees. Though I've had a few good bros who kept trucking forever after losing an eye, ear, or nose so it's not all bad. (All permanent injuries are equally likely.)
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# ? Feb 29, 2020 05:31 |
Equally likely as a probability but still in practice? I imagine ear/nose/brain-damage only happen after getting hit in the head, so would be more/less likely then the body ones depending on how health damage spreads out during your run. Early game I think I have more cut off ears and noses before I get reasonable helmets, then I wanna say more body injuries.
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# ? Feb 29, 2020 17:49 |
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I'm really hoping they add injuries for undead, that would make fighting them a lot more fun.
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# ? Feb 29, 2020 23:01 |
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I mean some would make sense, like broken elbow or something, even if others wouldn't.
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# ? Feb 29, 2020 23:06 |
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Submarine Sandpaper posted:I imagine ear/nose/brain-damage only happen after getting hit in the head Not when it comes to permanent injuries, that is, regular injuries are obviously a lot more granular.
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# ? Feb 29, 2020 23:08 |
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Dreylad posted:I'm really hoping they add injuries for undead, that would make fighting them a lot more fun. sometimes the weidergangers / fallen heroes come back after decapitation. edit: tis but a scratch
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# ? Mar 1, 2020 00:02 |
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Molybdenum posted:sometimes the weidergangers / fallen heroes come back after decapitation. Only fallen heroes do that.
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# ? Mar 1, 2020 04:50 |
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If there is someone you can hire for your retinue that makes retreating less of a shitshow I know who I'm getting every run.
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# ? Mar 2, 2020 03:29 |
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Wizard Styles posted:If there is someone you can hire for your retinue that makes retreating less of a shitshow I know who I'm getting every run. You really should get a movement bonus imo. Enough that dogs are maybe still and issue but not regular bandits.
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# ? Mar 2, 2020 03:36 |
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Twice so far today the game has frozen partially. Once in the overhead map (total freeze) and once in the brother battle formation/equip screen (I could switch between two screens but also froze otherwise) and I had to reboot the game both times. Is this new? edit: did a verify integrity on steam and there were no problems. Am not using any mods. I don't normally get freezing issues in games.
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# ? Mar 2, 2020 06:29 |
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Wizard Styles posted:If there is someone you can hire for your retinue that makes retreating less of a shitshow I know who I'm getting every run. I was getting back into battle brothers again and really liked your guide last time I played forever ago. Is it still relevant with the current game?
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# ? Mar 2, 2020 14:50 |
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Falli Wagga posted:I was getting back into battle brothers again and really liked your guide last time I played forever ago. Is it still relevant with the current game? Which is no longer relevant because the game files were decrypted, the exact values are known and up on the wiki: https://battlebrothers.fandom.com/wiki/Character_Backgrounds I also deleted it. You're more likely thinking of Hieronymous Alloy's guide. Which is still relevant but missing some information for the second DLC.
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# ? Mar 2, 2020 16:03 |
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redreader posted:Twice so far today the game has frozen partially. Once in the overhead map (total freeze) and once in the brother battle formation/equip screen (I could switch between two screens but also froze otherwise) and I had to reboot the game both times. Is this new? This would happen to me because of my antivirus. Does it still happen if you turn your AV off?
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# ? Mar 2, 2020 17:32 |
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Molybdenum posted:sometimes the weidergangers / fallen heroes come back after decapitation. A foe most fearsome. e: How is that guy still biting my bros? Wizard Styles fucked around with this message at 18:03 on Mar 2, 2020 |
# ? Mar 2, 2020 18:00 |
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Wizard Styles posted:
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# ? Mar 2, 2020 18:08 |
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Lunchmeat Larry posted:he holds out the head and it chews at your arms
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# ? Mar 2, 2020 19:37 |
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When trying the Legends mod, the AI on Geists really doesn't know how to deal with the Seer Hero's fire spell. Similarly, while you still can't hit the Geists themselves with the chain lightning, you can certainly hit a zombie next to them and let the guaranteed jump kill some ghosts. Similarly, because the AI doesn't respond to the fire carpet spell at all, you can just cook necromancers as they hide behind their minions. This why the base game doesn't try to give you wizards. It's certainly fun to play with but it's not exactly fair.
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# ? Mar 2, 2020 23:42 |
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Wizard Styles posted:
you know how people who lose a limb can still "feel" it and it's called a phantom limb? well this guy has a phantom head but since he's undead it's literally an invisible phantom head that actually exists and can bite you
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# ? Mar 2, 2020 23:57 |
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Wizard Styles posted:The only guide I ever wrote was the one listing estimated potential stat values of different backgrounds. Yeah that’s it. I used your guide too that must of been what I remembered
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# ? Mar 3, 2020 01:10 |
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http://battlebrothersgame.com/dev-blog-129-city-states-part-i/ Arena fights and you can hire gladiators. And uh, slavery!
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# ? Mar 6, 2020 18:46 |
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Gladiator fighting as a thing? Sign me the gently caress up.
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# ? Mar 6, 2020 18:56 |
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drat the arena sounds good
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# ? Mar 6, 2020 19:11 |
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Gladiators gently caress yeah!
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# ? Mar 6, 2020 20:15 |
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It'd be neat if you have a slave bro you could free him or something, or maybe there's emancipationist bros who take a morale hit for using them Edit-slavery is kind of bad is what I'm saying so I hope it gets treated as something other than a get cannon fodder bros you don't have to pay mechanic
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# ? Mar 6, 2020 20:28 |
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I mean any bros that aren't from the south still take the morale hot when they die, so they're hardly cannon fodder unless you're running an all southern company. I also imagine they will have plenty of events.
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# ? Mar 6, 2020 20:48 |
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# ? May 25, 2024 18:37 |
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Scaramouche posted:It'd be neat if you have a slave bro you could free him or something, or maybe there's emancipationist bros who take a morale hit for using them Agreed. Could also impose penalties with your relationships with the north*, or your reputation. Maybe enslaved brothers got stat penalty, and liberation will make them better. Slavery shouldn't be an optimal solution, and y'know? *Unrelated - maybe next expansion, upgrade the barbarians into a faction, rather then be just enemies. Have their own villages, take quests from 'em.
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# ? Mar 6, 2020 20:52 |