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They've added much more complex multi-layered tooltips. So at the very least, I expect tooltips to include a short version of character sheet - at the moment you don't even see their basic stats. Perhaps you could open several tooltips at the same time.
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# ? Mar 12, 2020 11:27 |
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# ? May 21, 2024 16:27 |
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ilitarist posted:They've added much more complex multi-layered tooltips. So at the very least, I expect tooltips to include a short version of character sheet - at the moment you don't even see their basic stats. Perhaps you could open several tooltips at the same time. Tooltips should get more detailed and descriptive the higher your characters learning.
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# ? Mar 12, 2020 20:47 |
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Theswarms posted:Tooltips should get more detailed and descriptive the higher your characters learning. For the love of god don't do this
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# ? Mar 12, 2020 21:11 |
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As someone who doesn’t play ck, I like that idea
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# ? Mar 12, 2020 21:15 |
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Lmao please do it, double down on the RPG I'd actually be super interested in that
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# ? Mar 12, 2020 21:22 |
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I think Magna Mundi did something like that, for a real blast from the past.
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# ? Mar 12, 2020 21:26 |
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I like the idea behind it, but I think tooltips are the wrong place. Tooltips are there to help you learn the game side of things. Someone who's played the game for a hundred hours would be minimally inconvenienced by the rule, while new players who would entirely bound by it. Instead, I'd be fine with some information presented by the interface be limited by your skills or the skills of your appropriate advisor. Your own army levies would be an estimate with a listed range based on Martial The opinion displayed, and likelihood of the AI accepting offers, would be an estimate based on Diplomacy Monthly income would vary slightly and be an estimate based on Stewardship Any information about factions or foreign realms would scale on Intrigue And the outcome of events would be more precisely displayed based on Learning
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# ? Mar 12, 2020 21:27 |
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Steward skill raises/lowers the cost of DLC.
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# ? Mar 12, 2020 21:27 |
Theswarms posted:Tooltips should get more detailed and descriptive the higher your characters learning. This is the Fallout 2 "using Intelligence as a dump stat" strat and I 100% support it.
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# ? Mar 12, 2020 21:28 |
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Zeron posted:I think Magna Mundi did something like that, for a real blast from the past. The Magna Mundi game was going to have awful florid descriptors for everything instead of numbers and yeah also just randomly tell you things which are wrong because your diplomat occasionally fucks up or w.e.
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# ? Mar 12, 2020 21:38 |
RabidWeasel posted:The Magna Mundi game I wonder whatever happened to Ubik.
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# ? Mar 12, 2020 21:39 |
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Drone posted:I wonder whatever happened to Ubik. Rotting in a Portuguese asylum
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# ? Mar 12, 2020 21:45 |
Have it so your current character's traits/skill levels chime in with extra text in event popups, Disco Elysium-style
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# ? Mar 12, 2020 22:13 |
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Bloody Pom posted:Have it so your current character's traits/skill levels chime in with extra text in event popups, Disco Elysium-style My favorite is the Scholar option in EU4's comet event.
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# ? Mar 12, 2020 22:27 |
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Bloody Pom posted:Have it so your current character's traits/skill levels chime in with extra text in event popups, Disco Elysium-style
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# ? Mar 12, 2020 22:37 |
It’s just reversing the order though. In CK2 and EU4 you already get options to do certain things based on your traits. Just rewrite so instead of saying “give her a good tumble” it says “Seducer: I want to have gently caress with you”
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# ? Mar 12, 2020 22:41 |
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Bloody Pom posted:Have it so your current character's traits/skill levels chime in with extra text in event popups, Disco Elysium-style Electrochemistry would save me from that loving “you die on the stairs or get drunkard” event
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# ? Mar 12, 2020 22:42 |
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Sampatrick posted:For the love of god don't do this If you have bad learning and zealous all tooltips are replaced by "God did it". Medium learning and zealous gets you normal tooltips. High Learning and zealous replaces them all with "God did it" again.
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# ? Mar 13, 2020 00:06 |
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Zeron posted:I think Magna Mundi did something like that, for a real blast from the past.
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# ? Mar 13, 2020 08:41 |
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Make tooltips a DLC feature.
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# ? Mar 13, 2020 08:47 |
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# ? Mar 13, 2020 09:16 |
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needs an additional EvW hole
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# ? Mar 13, 2020 09:45 |
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BBJoey posted:needs an additional EvW hole a strait, if you will
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# ? Mar 13, 2020 11:42 |
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Clearly nonsense. There's no Imperator dip on this graph
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# ? Mar 13, 2020 11:51 |
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think I might use my quarantine time to try and force myself to like imperator
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# ? Mar 13, 2020 12:10 |
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# ? Mar 13, 2020 19:53 |
fuf posted:think I might use my quarantine time to try and force myself to like imperator it's the flu, it's not going to make you that sick and deranged
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# ? Mar 13, 2020 22:03 |
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holy poo poo
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# ? Mar 13, 2020 23:30 |
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Strictly accurate I still have the shades of blue fucked around with this message at 01:25 on Mar 14, 2020 |
# ? Mar 14, 2020 01:21 |
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Post that poo poo
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# ? Mar 14, 2020 02:01 |
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do not post it, someone will try it and you don't want that kind of blood on your hands
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# ? Mar 14, 2020 02:09 |
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What’s an ubik?
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# ? Mar 14, 2020 10:20 |
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nothing much what's ubik with you
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# ? Mar 14, 2020 11:30 |
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Popoto posted:What’s an ubik? the lead dev of Magna Mundi, both the EU3 mod and the cancelled spinoff sort-of-an-EU-sequel based on it he was A Personality but kinda dropped off the face of the earth when the spinoff game was cancelled. rumor was he ended up institutionalized.
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# ? Mar 14, 2020 12:40 |
Cease to Hope posted:the lead dev of Magna Mundi, both the EU3 mod and the cancelled spinoff sort-of-an-EU-sequel based on it He also claimed that by Paradox offically licensing out the Clausewitz engine for use in Magna Mundi that it actually meant that he literally owned Clausewitz. Shortly thereafter he was committed to an asylum or something by his family.
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# ? Mar 14, 2020 13:22 |
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Drone posted:He also claimed that by Paradox offically licensing out the Clausewitz engine for use in Magna Mundi that it actually meant that he literally owned Clausewitz. Shortly thereafter he was committed to an asylum or something by his family. Yup. (not my translation, but from a Portuguese denizen of another forum at the time) quote:Carlos Rodrigues [Gustavo, which you know as Ubik of Magna Mundi], the programmer that was forcibly committed during 71 days under the Mental Health Act, has decided to sue five of the doctors that were involved in several stages of his clinical process. The first criminal complaint was filed at the Oeiras Court on September 22nd. This is not the first time that compulsively committed people appeal to the courts against this kind of decision. The relatives, who ordered the commitment, defend that Carlos suffers from "delirious disturbances" and that doesn't want to treat himself.
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# ? Mar 14, 2020 19:55 |
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Yeah I suspect the stress of running the game must have gotten to him a little bit. I did a tiny amount of beta testing for Magna Mundi the mod, and he seemed sane enough over email.
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# ? Mar 14, 2020 22:02 |
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Wasn't there more to that story and his family were actually trying to get him declared insane because of some kind of inheritance? I'm sure I remember this from when it first came up years ago but I'm damned if I'm going to try and find anything to corroborate that now. He came over as more of an overly dramatic creator type than being mentally unstable and all joking aside the mod was fun to play.
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# ? Mar 14, 2020 22:13 |
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RabidWeasel posted:all joking aside the mod was fun to play. We found the guy who liked pirates.
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# ? Mar 14, 2020 23:14 |
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# ? May 21, 2024 16:27 |
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I remember the mod starting out fun and then increasingly becoming a mess.
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# ? Mar 14, 2020 23:28 |