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Allarion
May 16, 2009

がんばルビ!
Man, having to spread out level-up stats for Angela cause all her spells are under different stats is gonna mess with my head. The abilities should be interesting to see how they work out in party synergies, since I didn't fully grasp how one character learning a cross-party skill meant anyone in the party could equip it till now

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NoEyedSquareGuy
Mar 16, 2009

Just because Liquor's dead, doesn't mean you can just roll this bitch all over town with "The Freedoms."

Inflammatory posted:

i don't know what i was expecting for lumina's voice but it was not that

The remake is mostly good but that part was a bit jarring. At least put a wispy voice effect on it or something.

timp
Sep 19, 2007

Everything is in my control
Lipstick Apathy

Vermain posted:

I appreciate that they showed basically zero restraint and played everyone's personalities as straight and stock as possible. Angela yelling out poo poo like, "It's too gross and dark in this cave!" or, "I love shopping!" adds enormously to the game's charm; it's anime as hell and takes pride in that.

The demo feels like a love letter to the original game without necessarily worrying about breaking hearts. They've paid attention to the main details that elderly gamers like myself will remember fondly - the sound, the music, the level design - but updated all the core gameplay for the modern, post-Dark Souls ARPG era. Simple things like aerial attacks, a dodge, and telegraph markers make the combat feel far more intricate and enjoyable than the original (although I wonder if the animation canceling on the dodge might be a bit too generous). I sunk a huge number of childhood hours into SD3, and this is probably the best remake I could've hoped for. Very much looking forwards to the full release.

This sums up my thoughts pretty succinctly, right down to the words 'love letter' which specifically flashed in my mind early on while playing. This was, without a doubt, one of my absolute favorite games during some of the most formative years of my life, and on this remake they did such an incredible job balancing both being faithful and innovating. Like Vermain, I also enjoyed the various color commentary the PCs would provide in different areas, and hearing Hawkeye lament how the enemies were TOO easy made a smile creep across my face.

I will say that I definitely noticed a fair amount of texture pop-in while playing on the Switch. But luckily I also own a gaming PC and a PS4, and I only got to see 2/6 intros so far, so I'll do one more on PC and one more on PS4 and make a decision as to what on which platform I want to get the full version from there. Obviously the idea of carting the Switch around is appealing, but I only ever play on a TV anyways...hmm....

NoEyedSquareGuy posted:

The remake is mostly good but that part was a bit jarring. At least put a wispy voice effect on it or something.

I remember thinking at the time that I loved the voice but really wasn't digging the character model they chose. It was just so small and plastic-looking, while the voice was loud and dynamic. I hope the rest of the Spirits are more animated than that!

timp fucked around with this message at 05:09 on Mar 19, 2020

Shoenin
May 29, 2013

Everynight I wake up Screaming.
(and beating the dragon)
I did like the fact Riesz is like the biggest straight arrow dork and Angela is super valley girl as hell.
You could tell they were having fun making this.

Inflammatory
Apr 22, 2014
the thing i was most worried about going in was the soundtrack, but from what's in the demo they've done a phenomenal job keeping the charm of the original. love that snare drum.

No Irish Need Imply
Nov 30, 2008
The voice acting is so bad and I am completely in love with it.

lezard_valeth
Mar 14, 2016

No Irish Need Imply posted:

The voice acting is so bad and I am completely in love with it.

seiferguy
Jun 9, 2005

FLAWED
INTUITION



Toilet Rascal
Finally got around to playing the demo, and I have thoughts:

- really does feel like a completely different game. The areas have newer layouts, and don't seem as maze like.
- the combat flow is great. You just kind of weave in and out, and it doesn't feel slow at all. It'll take some getting used to adding jumping to the mix though.
- good lord the load times are awful, and I have a hybrid drive.

The PS4 version is in 4k (if you have a pro obvs) if any of you are deciding between that and the Switch version if you don't care for mobility.

gandlethorpe
Aug 16, 2008

:gowron::m10:
Man, watching the intro I legit got chills when the theme transitioned to Angel's Fear. My inner 12 year old is hype as gently caress.

Very pleased with the combat system and how the game encourages me to jump everywhere like a madman. Wish there were more spells to play around with, but I was satisfied with the power of Angela's first one and the speed of casting.

The voice acting is charming and doesn't take itself too seriously, if a bit uneven in quality/intensity. Ludgar and Deathjester Goremand are pretty great, but Kevin could be more beastly to match his broken-ish English. I'm glad I didn't pick Angela as a starter and have to deal with her shriek every third jump/roll.

Lumina is fabulous, but it's a bit jarring how the model is like a rock shaped like a wisp of light. I hope all the elementals have goofy personalities.

Captain Oblivious
Oct 12, 2007

I'm not like other posters
Seriously who is voice acting Hawkeye because he has big Claude Von Riegan from Three Houses energy.

gandlethorpe
Aug 16, 2008

:gowron::m10:
I just happened to start watching Kipo and the Age of Wonderbeasts this week, and I swear Angela's is the same VA

HellOnEarth
Nov 7, 2005

Now that's good jerky!
I played the demo and I’m very excited to live Angela’s teen fantasy anime adventure. I’m a little torn on party comp, because my ideal is Angela/Rieze/Hawkeye but I did just use that team on Collection of Mana and I don’t much like the back and forth to the black market for healing.... Maybe Angela/Duran/Hawkeye(or Rieze)?

I’d take Charlotte but I like the English voice acting and I don’t know how long I can put up with “hewwo”....

Golden Goat
Aug 2, 2012

I wuv Charwotte's voice acting it reminds me of Poshul

Throne of Bhalz
Dec 11, 2003

I'm in love with this demo. For those who know the game, does comp actually matter or can I play on normal with whatever anime wunderkinds I prefer?

DoubleDonut
Oct 22, 2010


Fallen Rib
This game is very different from the original so it's hard to tell, but if I had to guess you can probably get away with whatever group you want.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE

Throne of Bhalz posted:

I'm in love with this demo. For those who know the game, does comp actually matter or can I play on normal with whatever anime wunderkinds I prefer?

Comp does matter for the story. There are three paired stories of one character's nation invading another character's nation (Angela's kingdom invades Duran's, Hawke's kingdom conquer's Riesze's, Kevin's kingdom invades Charlie's home). The stories are more complete if you play with matching pairs, provided one of them is your starting character. Because the endgame dungeon and bosses come from the main antagonist of your starting character. So Angela/Duran/Kevin is good, while Kevin/Angela/Duran is bad, or at least will miss part of the story, since Charlie is not in your party. It doesn't matter for your tenth playthrough or so, but if you play through each of the three routes for the first time, you should have both characters important to that route in your party.

Allarion
May 16, 2009

がんばルビ!

Throne of Bhalz posted:

I'm in love with this demo. For those who know the game, does comp actually matter or can I play on normal with whatever anime wunderkinds I prefer?

Mechanically, it’s somewhat hard to say since they changed certain things that might make party synergy more of a thing. If it’s like the original though, any composition is possible, you just might need to store more items away to make up for whatever you’re lacking.

Dackel
Sep 11, 2014


seiferguy posted:

- good lord the load times are awful, and I have a hybrid drive.

Switch loads were pretty bad, but PC were pretty great (not even SSD)

I'm really looking forward to this game. I was going to get this on switch, but I think I will opt for Steam instead.

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.

Throne of Bhalz posted:

I'm in love with this demo. For those who know the game, does comp actually matter or can I play on normal with whatever anime wunderkinds I prefer?

The main thing party composition affects is which faction and which final boss you're going to fight at the end, as well as what intros you're able to play, some story cutscenes, a midgame dungeon, and two endgame dungeons that come straight after one another. In the original, two characters also had an optional superboss assigned to them, but I don't think this will necessarily be true in the remake (and judging from the trailers, we're getting a postgame superboss for everyone as well).

It also matters a bit due to what kind of moves and spells your party members learn, but with usage of the Black Market, this is largely mitigated (and since the remake is significantly different from the original anyways, even veterans of SD3 cannot strictly apply their old strategies and expect them to work in the same way).

Blackbelt Bobman
Jul 17, 2004

I don't need friends! I've been
manipulatin' you since the start!
All so I can something,
something X-Blade!


Have they released the Trophy list for Trials yet? I’m just curious since I’m still not sure whether to get this on Switch or PS4. I’m leaning toward Switch for the portability.

Arkeus
Jul 21, 2013
I'm really glad this is not a re-skin at all, but a legit remake. Sure, it doesn't have the budget of the most expensive games, but it definitely feels like an awful lot of work has gone into it.

Manxome Foe
Apr 6, 2005

Beware the Jabberwock, my son! The jaws that bite, the claws that catch!

Throne of Bhalz posted:

I'm in love with this demo. For those who know the game, does comp actually matter or can I play on normal with whatever anime wunderkinds I prefer?

I'll probably just use Kevin and Durant with Charlotte as a heal bot to keep them alive while they blast through everything like a freight train.

Arkeus
Jul 21, 2013
Anyone found the hidden character so far in the demo? I guess I am blind.

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.
Hawkeye's Trap/Projectile spells (or is it moves now) now keys off of Luck. I tested this by having Hawkeye and Riesz use the Shuriken item against Golbins and Mushbooms in the area right before Fullmetal Hugger and Hawk was constantly doing 5 points more damage with them on average.

YggiDee
Sep 12, 2007

WASP CREW
How big is this demo? I'm at 40% downloaded with eight hours to go but I'm assuming it's my ISP melting down.

Rand Brittain
Mar 25, 2013

"Go on until you're stopped."
About 7GB.

gandlethorpe
Aug 16, 2008

:gowron::m10:
Playing Angela's flashback after having Kevin as a primary felt like a bit of a slog. Am I missing some neat trick, or is that just what the non-combat specialists have to deal with early on?

seiferguy
Jun 9, 2005

FLAWED
INTUITION



Toilet Rascal

gandlethorpe posted:

Playing Angela's flashback after having Kevin as a primary felt like a bit of a slog. Am I missing some neat trick, or is that just what the non-combat specialists have to deal with early on?

That's how it was in the original, Angela had to slog through the ice with her staff and nothing else.

loquacius
Oct 21, 2008

Does Trials of Mana have local co-op? Did a search to check and I saw some yes and some no results

Asking because I introduced my wife to SoM by playing local co-op of the PS4 remake and it'd be a lot of fun to try the sequel together too

gandlethorpe
Aug 16, 2008

:gowron::m10:

seiferguy posted:

That's how it was in the original, Angela had to slog through the ice with her staff and nothing else.

Yes, I vividly remember doing a run like that *shudder*

I was wondering if they threw her a bone this time. Oh well, the first spell already feels pretty great, so hopefully that makes up for it. Or just pick her as a sidekick and skip all that, lol.

Throne of Bhalz
Dec 11, 2003

I'm going to play as my three favorite animes and not worry about composition. Genuinely impressed with the quality of the demo. I might have some awkward decisions to make, with this and FF7:R being released so close to each other.

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from

loquacius posted:

Does Trials of Mana have local co-op? Did a search to check and I saw some yes and some no results

Asking because I introduced my wife to SoM by playing local co-op of the PS4 remake and it'd be a lot of fun to try the sequel together too

The remake will not, the re-release (part of the collections of mana release) does.

seiferguy
Jun 9, 2005

FLAWED
INTUITION



Toilet Rascal

gandlethorpe posted:

Yes, I vividly remember doing a run like that *shudder*

I was wondering if they threw her a bone this time. Oh well, the first spell already feels pretty great, so hopefully that makes up for it. Or just pick her as a sidekick and skip all that, lol.

She gets a spell early on (when you get the first spirit) which is nice but yeah her and Charlotte have an annoying start to their game.

Cipher Pol 9
Oct 9, 2006


Throne of Bhalz posted:

I might have some awkward decisions to make, with this and FF7:R being released so close to each other.
I wouldn't worry about them overlapping. After all, only one of them is a full game. :v:

timp
Sep 19, 2007

Everything is in my control
Lipstick Apathy
I really like what they did with this track

https://www.youtube.com/watch?v=OoVhHStgpvM

I mentioned a few day ago that it seemed like all the music was more transcription than arrangement, with each instrument hitting every note from the original with virtually no exceptions. After playing the demo and listening more, that still holds true for the most part, but I have picked up on a few minor changes. But it's still really wonderful because they're subtle and don't take away from the song's "thesis" as it were at all. For instance, in the track above, they removed the accented shaker part from the original and replaced it with some light hand drumming. They also added some really tasty sustained strings in the part when the main theme repeats itself.

I'm just so impressed with the direction they took at arranging these tracks—90% original with an extra 10% punch-up. IMO it's the best route they could have taken.

Oh also the Crimson Wizard's teleportation effect looks fucken rad

Harrow
Jun 30, 2012

Throne of Bhalz posted:

I'm in love with this demo. For those who know the game, does comp actually matter or can I play on normal with whatever anime wunderkinds I prefer?

One thing to note is that there's exactly one team comp that (assuming the spell lists are the same as in the original) can never have a healer: Hawkeye, Riesz, and Angela. Any of the other characters can at least learn a healing spell by reclassing. In the original even that was fine because healing items can cover you pretty easily, and it's entirely possible the rebalancing made it possible for one of them to learn a healing spell in one of their classes (or not, no way to know yet).

From what I can tell, the most important thing with team comp is story, especially because normal mode seems pretty easy.

gandlethorpe
Aug 16, 2008

:gowron::m10:

timp posted:

I really like what they did with this track

https://www.youtube.com/watch?v=OoVhHStgpvM

I mentioned a few day ago that it seemed like all the music was more transcription than arrangement, with each instrument hitting every note from the original with virtually no exceptions. After playing the demo and listening more, that still holds true for the most part, but I have picked up on a few minor changes. But it's still really wonderful because they're subtle and don't take away from the song's "thesis" as it were at all. For instance, in the track above, they removed the accented shaker part from the original and replaced it with some light hand drumming. They also added some really tasty sustained strings in the part when the main theme repeats itself.

I'm just so impressed with the direction they took at arranging these tracks—90% original with an extra 10% punch-up. IMO it's the best route they could have taken.

Oh also the Crimson Wizard's teleportation effect looks fucken rad

Yeah, I normally hate remade tracks from 8/16-bit originals. It always feels like something was lost in translation. That hasn't happened here. They managed to keep the charm of the original while still feeling modernized.

Phantasium
Dec 27, 2012

timp posted:

Oh also the Crimson Wizard's teleportation effect looks fucken rad

:hmmyes:

Harrow posted:

From what I can tell, the most important thing with team comp is story, especially because normal mode seems pretty easy.

so is hard mode, for that matter.

gandlethorpe
Aug 16, 2008

:gowron::m10:
How can anyone judge the difficulty of the game when all we have available is essentially the tutorial?

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Impermanent
Apr 1, 2010
obviously if the tutorial is easy the rest of the game will be easy

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